This addon is awesome, but it needs to be said that you’re an excellent teacher Daniel! Everything was explained so clearly and concisely, I deeply appreciate the work and thought put into the documentation for this tool.
Wow Daniel, that's insane! This is what I would like to see from Blender devs - not only having the features "in theory", but actually making them useable for artists without hours of prep work. And your addon accomplishes that
I'm getting similar problems trying to bake a huge collection but I tried a few workarounds and they worked: 1) split the collection up by similar materials 2) check that the normals and bumps nodes are going to the right place 3) bake one collection or object at a time
Hey Daniel, I tried your addon today and have to say that it works very well. I did have some difficulty understanding how to use it properly at first, so I would say as far as feedback. I think having a Bake FROM geo, to a Bake TO Geo section would be easier to understand, and would encompass both going from low to high, and high to low. Also an issue I did run into is that when baking a game item that has a very complex system of nodes, to a remeshed item with clean geometry/UVs, the Diffuse map would not give me colors anywhere close to what the original item had. I tried a variety of options within your tool, and Base Color gave me the closest approximation of the colors, but still required significant tweaking via gamma / Bright&Contrast Nodes to achieve a closer color. All in all, very good tool though!
If you want UDIMs, you can bake them manually. So seperate your UVs into UV-sets and space them on the UV-grid, bake on the first UV-tile and then move everything X -1 for example, and repeat. Your UV layout is recognized in Quixel Mixer and you can add your bakes to your UDIM sets.
it's amazing, the only broken thing would be that the baked jpgs are influenced by the exposure and gamma (color management) of the main scene. exr doesn't have this problem but It's a bit overkill for a quick bake
You are a hero man... some other baking tools only bakes from high to low and still takes a while to setup, so thank you very much for this almost instant procedure ! Some feedback of version 1.2: As a suggestion maybe add a button to add a "Preview Collection" for when Baking "Low Res Surface". The "Preview Collection" objects would have the preview material. This way we can still have the original procedural material in the original Collection while being able to see the result and fix issues without having to Undo the "preview material" setup. I was able to have the desired behavior by copying all objects, adding click the "preview material" button and move other collection. The Emit baking is kind of bleeding from the islands, somehow the bleeding is visible looking from a distance in Eevee. Maybe when baking Emit set the "bake_image" to create with black color first instead of having alpha, should solve? Is "baking from multires" in the roadmap?
That is an amazing addon and well thought out. I was using the Blender baking function mostly because I was too lazy to switch software and import/export geometry for that task alone. Your addon will greatly simplify my (3D) life now :) And very generous to give it away for free!
thank you Daniel for the addon, and thank you for making it free! i've just searched for a good baking addon for my pipeline and looking forward to trying yours! i've noticed you titled addon "B B B" and its seems a little ambiguous, maybe it would be better to name it "BBBaker" or "BlenderBaker" to give it a more catchy name ?))) either way, you did a great job, thank you once again ❤🔥
after i got it, how it works... awesome! that makes a lot easier for me and a lot faster, you can also bake procedural texttues in eevee, what's amazing for my intentions. Awesome Addon, thank you!
I'd love to pay you to fix a few long-standing issues I have with this add-on. 1. Baking an entire collection makes the bakes broken, I need to bake each object one by one 2. Baking Normals to 16-bit PNG still results in an 8-bit bake, which produces various banding triangulated artifacts on surfaces that should appear perfectly flat. 3. Sometimes object Normals refuse to bake properly no matter what I do BBB is something that would really help a fully open-source game asset production workflow (like what I strive for in the Liblast project), but a couple nasty issues are unfortunately badly affecting my work (and I believe others also do have these issues).
Hello, I would like you to run the function of a mask for baking similar to a marmoset, let's say we bake an object with a cage, we get chamfers, but at the same time there is a distortion of the relief on the planes, whether it is inscriptions or elements on the plane, they are obtained at an angle.If you run a function that masks the place where the Surface Normal will be baked and where there is no Geometry Normal mask with the use of a cage.The mask function will also be useful when baking the ambient card in moving parts.
Hey! Thanks for the addon. I got it for myself. I import digital fashion garments in blender from Clo3d software. I already bake the UVs as diffuse and normals there. But then i edit the textures in blender and need to bake the textures again. So what should I do, I'm sorry if it's confusing but, i have the UVs from Clo3d , so procedure do i follow in blender if i edit the textures in blender again
Hello when I try to bake it says ''Name of the Mesh ''(High Poly) does not have a BSDF principal connected to material output. This might cause issues.I Followed the tutorial to the letter step by step but normal map it produces is terrible and blender stops responding during the bake despite only baking a single normal map.1 more thing ı think this is a bug it joins objects even tho ı specify in the settings to not do this for the addon.This is really annoying.''Joined Bake Target Object'' it says even tho ı disable join objects in the settings.
This looks awesome! Would be great to finally bake things directly in Blender instead of exporting it into a 3rd party app. However it doesn't seem to work for me (2.93.3): I've set up a simple scene with a default cube as lowpoly and a beveled cube as highpoly. Every time I hit Bake it just says "Baking initializing" and Blender freezes up. Doesn't matter if I try to bake the entire collection or just a single pass. Not sure if this is a bug or if I did something wrong.
Same here, I tried with the "BystedtsBlenderBaker_1_0_0(2.93)" version and the "BystedtsBlenderBaker_1_0_1" version. The baking progress (top - right) is stuck at 38, the scene seems empty with 2 objects in the Scene Collection "Joined bake target object" and "Joined high poly object". In the console: ================================================================================ Warning: No mesh data to join Warning: No mesh data to join Info: Baking map saved to internal image, save it externally or pack it Could not select object. It does not seem to exist Could not delete object and data Warning: No mesh data to join Warning: No mesh data to join Traceback (most recent call last): File "C:\Users\ludk\AppData\Roaming\Blender Foundation\Blender\2.93\scripts\addons\BystedtsBlenderBaker\bake_manager.py", line 356, in bake_specific_pass bake_result = bake_texture( File "C:\Users\ludk\AppData\Roaming\Blender Foundation\Blender\2.93\scripts\addons\BystedtsBlenderBaker\bake_manager.py", line 714, in bake_texture handle_shading_for_non_default_bake_pass(context, bake_render_settings) File "C:\Users\ludk\AppData\Roaming\Blender Foundation\Blender\2.93\scripts\addons\BystedtsBlenderBaker\bake_manager.py", line 493, in handle_shading_for_non_default_bake_pass set_up_shading_channel_for_baking_by_objects(bake_render_settings['hi_res_objs'], bake_render_settings['bake_type']) File "C:\Users\ludk\AppData\Roaming\Blender Foundation\Blender\2.93\scripts\addons\BystedtsBlenderBaker\bake_manager.py", line 898, in set_up_shading_channel_for_baking_by_objects set_up_displacement_for_baking_by_material(material_slot.material) File "C:\Users\ludk\AppData\Roaming\Blender Foundation\Blender\2.93\scripts\addons\BystedtsBlenderBaker\bake_manager.py", line 1008, in set_up_displacement_for_baking_by_material if not disp_value_node: UnboundLocalError: local variable 'disp_value_node' referenced before assignment Could not select High Could not make High active.
Tried again at my office machine. It appeared to be stuck at the same point (Initializing, 5%) but it turned out just to take a lot of time for the initial bake. After successfully baking a few normals maps it suddenly failed to see the highpoly geometry, rendering just blank normal maps. Blender also crashed a lot during baking. Maybe I can play around a bit more during the weekend in order to provide better information.
Sorry that it's not working for you. If you are able, please leave a bug report via the addon with a link to the file you are using so that I can have a look and fix whatever is causing the issue
@@user-dh1rh5ok2w sorry that it's not working for you. Please leave a bug report via the addon. Also try to include a download link to your file so I can see what is the issue.
Great Addon Daniel. Thank you a lot for your effort! Quick question: What software are you using for recording this video? I'm interested in the comment functionality. Painting infos etc. Is this an additional seperate app?
For painting on screen I use zoomit for windows. Screen recording is Camtasia, but it's mostly a lazy habit. I could likely just use OBS for recording and Resolve for editing
Nice add on...and tutorial... I tried to buy it but I noticed there was three different versions that it comes with which one do I pick the 1.0 the 1.1 or the 1.2 I'm on blender 3.2?🤠
I'm having an issue with the addon, i've followed the quick start high res to low multiple times but when i hit the bake it freezes on 5%, tells me i have no high res connected. After that it deletes my entire scene and locks me into an empty window with nothing but a camera and blank "bake_image". I have no clue what is going wrong here.
I want to bake a tiling floor that i made on a plane and i need the height texture, i cant do that? i put the displacement pass but it says "displacement values are only projected and not recalculated in this baking workflow; and when i bake the displacement texture is black
Thanks for the addon! Can this addon be used to bake multiple textures in to a single one if the object is made out of multiple meshes with diferent materials and UV maps?
@@morriscowboy Not to say that this addon isn't amazing (it is) and totally worth paying for (it is) already, but if ever get round to doing something akin to Marmoset's dynamic cage and skew painting, that's a 100% guaranteed purchase from me.
This happens to me too (and others by the looks of it), the only way I can make it work is to render each pass separately and save the rendered image straight from blender, basically write over the black image. Hope that makes sense.
this is maybe one of the best addon ever and one of the most usefull, but it doesn't work on blender 4.0 , do you have any plans on update it ? would be sooooooooo goooood
Hi Daniel Thank you very much for this more than helpful tutorial ! ! By the way are you going to release an HD haircard tutorial made made with blender as you did for embark Studio? Thanks
hi sir this addon is not working on 4.1 Blender I tried to watch the tutorial but it's not working backing stuck on 5 percent on the other hand blender defaults back in just 10 to 30 seconds my one texture map please help !!!
Hi Daniel! Fantastic addon! I currently have a strange issue where I can see the bake_image reflecting exactly what I'd expect in the image editor as it bakes, however it only ever seems to write black images to disk no matter what I try (tried pretty much all formats). It seems to work fine if I take a grid in a new scene with a voronoi texture and bake that. I'm using Blender 3.0 on CentOS 7.9 in "Bake lowres surface" mode. Any ideas/suggestions? Many thanks!
OK, FYI I figured out the issue. I had compositing deactivated in the Post Processing tab of the Output Properties. Maybe something to be aware of for future releases.
Hi Daniel, love this addon, thank you so much for taking the time to produce it. When I followed you with the Pliers test scene and baked all objects together I got some weird baking where some of the metal surface of the pliers head was coming on to the handles and vice-versa, when I did them separately they were fine. Any reason this may be happening?
Do the high res meshes need to be linked together if they are close or on each other? I noticed they werent all linked together and only linked to like a closeby neighbor. Why isn’t the metal linked to the rubber? I’m a total noob. Is it because the text goes with the rubber because the textures are overlapping and close?
Could you please tell me if it is possible to bake decals from high poly model to low poly using your script? Tried everything, no transparency on the finished texture (
Hi Chris! Substance is faster, but it all depends on your needs I would say. Sometimes it's easier to just bake stuff in Blender without having to go over to substance. Another nice thing is that blender van bake straight to disk instead of having to go through an export step
This addon is awesome, but it needs to be said that you’re an excellent teacher Daniel! Everything was explained so clearly and concisely, I deeply appreciate the work and thought put into the documentation for this tool.
Wow Daniel, that's insane! This is what I would like to see from Blender devs - not only having the features "in theory", but actually making them useable for artists without hours of prep work. And your addon accomplishes that
Incredible work, Daniel! You elevated baking from being one of my most hated aspects of Blender to making it really enjoyable!
I have become a brand new artist thanks to this tool and UE5 nanite. Thank you so much for enabling me to grow a bit.
Wow! This is huge! Baking used to be so much of a pain! Now my texturing workflow will see a significant improvement. Thanks!
Very nice presentation and the add-on is a lot more powerful than I had expected. Thank you Daniel!
Baking collections! This is it!! Drop down passes!! Sanity is back, babey! 4:19 - Mind blown!
It's been way overdue that the Blender baking had some TLC, good going Daniel Bystedt, I will have a play with this in a few days.
I'm getting similar problems trying to bake a huge collection but I tried a few workarounds and they worked:
1) split the collection up by similar materials
2) check that the normals and bumps nodes are going to the right place
3) bake one collection or object at a time
Hey Daniel, I tried your addon today and have to say that it works very well. I did have some difficulty understanding how to use it properly at first, so I would say as far as feedback.
I think having a Bake FROM geo, to a Bake TO Geo section would be easier to understand, and would encompass both going from low to high, and high to low.
Also an issue I did run into is that when baking a game item that has a very complex system of nodes, to a remeshed item with clean geometry/UVs, the Diffuse map would not give me colors anywhere close to what the original item had. I tried a variety of options within your tool, and Base Color gave me the closest approximation of the colors, but still required significant tweaking via gamma / Bright&Contrast Nodes to achieve a closer color. All in all, very good tool though!
Weeeeeee! Always exciting when you post new stuff! :)
This is so good! Saves soooooooo.... much time setting up. so many features and smooth workflow! Brilliant!
This is a very useful and well put together add-on. It makes baking in Blender a breeze. Thanks for your great work.
Omg thank you for making the process so much easier, baking in Blender was always something I hated. Svinbra ! :D
This is compeletly baking solution for blender. It's so perfect. Thank you so much!!!!
You're great for sharing your awesome addon with the community. Thank you!
A MUST HAVE !!! What a time saver, thanks a lot !
Ahhhh. This looks like it will be very useful for photogrammetry retopology Thank you very much
Finally someone made procedural baking a dream come true, thank a zillion time for this!
If you want UDIMs, you can bake them manually. So seperate your UVs into UV-sets and space them on the UV-grid, bake on the first UV-tile and then move everything X -1 for example, and repeat. Your UV layout is recognized in Quixel Mixer and you can add your bakes to your UDIM sets.
you are the best
it's amazing, the only broken thing would be that the baked jpgs are influenced by the exposure and gamma (color management) of the main scene. exr doesn't have this problem but It's a bit overkill for a quick bake
Amazing addon! Extremely handy and useful. Thanks a lot for this!
You are a hero man... some other baking tools only bakes from high to low and still takes a while to setup, so thank you very much for this almost instant procedure !
Some feedback of version 1.2:
As a suggestion maybe add a button to add a "Preview Collection" for when Baking "Low Res Surface".
The "Preview Collection" objects would have the preview material. This way we can still have the original procedural material in the original Collection while being able to see the result and fix issues without having to Undo the "preview material" setup. I was able to have the desired behavior by copying all objects, adding click the "preview material" button and move other collection.
The Emit baking is kind of bleeding from the islands, somehow the bleeding is visible looking from a distance in Eevee. Maybe when baking Emit set the "bake_image" to create with black color first instead of having alpha, should solve?
Is "baking from multires" in the roadmap?
That is an amazing addon and well thought out. I was using the Blender baking function mostly because I was too lazy to switch software and import/export geometry for that task alone. Your addon will greatly simplify my (3D) life now :) And very generous to give it away for free!
Thanks! It was interesting and not only for the run-through of the addon.
Are you kidding me????? This should not be free. Thank you for all the work you've done.
Much needed, going to save so much time.
Can't wait to experiment with this, thank you!
thank you Daniel for the addon, and thank you for making it free! i've just searched for a good baking addon for my pipeline and looking forward to trying yours! i've noticed you titled addon "B B B" and its seems a little ambiguous, maybe it would be better to name it "BBBaker" or "BlenderBaker" to give it a more catchy name ?))) either way, you did a great job, thank you once again
❤🔥
Thank you for creating this Daniel!
This is a godsend.
after i got it, how it works... awesome! that makes a lot easier for me and a lot faster, you can also bake procedural texttues in eevee, what's amazing for my intentions. Awesome Addon, thank you!
you're the best dude!
u sir, are a genius btw. beautiful design.
Nice one Daniel! I haven't tried it yet, but based on the video it looks very helpful. Thanks for sharing!
I'd love to pay you to fix a few long-standing issues I have with this add-on.
1. Baking an entire collection makes the bakes broken, I need to bake each object one by one
2. Baking Normals to 16-bit PNG still results in an 8-bit bake, which produces various banding triangulated artifacts on surfaces that should appear perfectly flat.
3. Sometimes object Normals refuse to bake properly no matter what I do
BBB is something that would really help a fully open-source game asset production workflow (like what I strive for in the Liblast project), but a couple nasty issues are unfortunately badly affecting my work (and I believe others also do have these issues).
Thank you for this super time saver addon
Hello, I would like you to run the function of a mask for baking similar to a marmoset, let's say we bake an object with a cage, we get chamfers, but at the same time there is a distortion of the relief on the planes, whether it is inscriptions or elements on the plane, they are obtained at an angle.If you run a function that masks the place where the Surface Normal will be baked and where there is no Geometry Normal mask with the use of a cage.The mask function will also be useful when baking the ambient card in moving parts.
Thank you Master
Awesome video and addon. Thank you!
This is really great plugin, thanks!
i cant thank you enough
Thank you so much for sharing this!
Very useful plugin, you can add a link cage object,Plugins will better
Thank you very much , Daniel!
very awesome tool, thanks
Its amazing! Thank you.
THX :) Great Work!
I just need a way to visualize the cage or an option to use a custom cage. Thanks for sharing.
Hey! Thanks for the addon. I got it for myself. I import digital fashion garments in blender from Clo3d software. I already bake the UVs as diffuse and normals there. But then i edit the textures in blender and need to bake the textures again. So what should I do, I'm sorry if it's confusing but, i have the UVs from Clo3d , so procedure do i follow in blender if i edit the textures in blender again
Hello when I try to bake it says ''Name of the Mesh ''(High Poly) does not have a BSDF principal connected to material output. This might cause issues.I Followed the tutorial to the letter step by step but normal map it produces is terrible and blender stops responding during the bake despite only baking a single normal map.1 more thing ı think this is a bug it joins objects even tho ı specify in the settings to not do this for the addon.This is really annoying.''Joined Bake Target Object'' it says even tho ı disable join objects in the settings.
Insane !
This looks awesome! Would be great to finally bake things directly in Blender instead of exporting it into a 3rd party app.
However it doesn't seem to work for me (2.93.3): I've set up a simple scene with a default cube as lowpoly and a beveled cube as highpoly. Every time I hit Bake it just says "Baking initializing" and Blender freezes up. Doesn't matter if I try to bake the entire collection or just a single pass. Not sure if this is a bug or if I did something wrong.
Same here, I tried with the "BystedtsBlenderBaker_1_0_0(2.93)" version and the "BystedtsBlenderBaker_1_0_1" version.
The baking progress (top - right) is stuck at 38, the scene seems empty with 2 objects in the Scene Collection "Joined bake target object" and "Joined high poly object".
In the console:
================================================================================
Warning: No mesh data to join
Warning: No mesh data to join
Info: Baking map saved to internal image, save it externally or pack it
Could not select object. It does not seem to exist
Could not delete object and data
Warning: No mesh data to join
Warning: No mesh data to join
Traceback (most recent call last):
File "C:\Users\ludk\AppData\Roaming\Blender Foundation\Blender\2.93\scripts\addons\BystedtsBlenderBaker\bake_manager.py", line 356, in bake_specific_pass
bake_result = bake_texture(
File "C:\Users\ludk\AppData\Roaming\Blender Foundation\Blender\2.93\scripts\addons\BystedtsBlenderBaker\bake_manager.py", line 714, in bake_texture
handle_shading_for_non_default_bake_pass(context, bake_render_settings)
File "C:\Users\ludk\AppData\Roaming\Blender Foundation\Blender\2.93\scripts\addons\BystedtsBlenderBaker\bake_manager.py", line 493, in handle_shading_for_non_default_bake_pass
set_up_shading_channel_for_baking_by_objects(bake_render_settings['hi_res_objs'], bake_render_settings['bake_type']) File "C:\Users\ludk\AppData\Roaming\Blender Foundation\Blender\2.93\scripts\addons\BystedtsBlenderBaker\bake_manager.py", line 898, in set_up_shading_channel_for_baking_by_objects
set_up_displacement_for_baking_by_material(material_slot.material)
File "C:\Users\ludk\AppData\Roaming\Blender Foundation\Blender\2.93\scripts\addons\BystedtsBlenderBaker\bake_manager.py", line 1008, in set_up_displacement_for_baking_by_material
if not disp_value_node:
UnboundLocalError: local variable 'disp_value_node' referenced before assignment
Could not select High
Could not make High active.
Tried again at my office machine. It appeared to be stuck at the same point (Initializing, 5%) but it turned out just to take a lot of time for the initial bake. After successfully baking a few normals maps it suddenly failed to see the highpoly geometry, rendering just blank normal maps. Blender also crashed a lot during baking. Maybe I can play around a bit more during the weekend in order to provide better information.
@@beamyjinn6996 I have the same problem, I could not find a solution (
Sorry that it's not working for you. If you are able, please leave a bug report via the addon with a link to the file you are using so that I can have a look and fix whatever is causing the issue
@@user-dh1rh5ok2w sorry that it's not working for you. Please leave a bug report via the addon. Also try to include a download link to your file so I can see what is the issue.
thank you very much, you are a hero, your add on really helps my work, but can this addon bake floaters?
Thank you!
Great Addon Daniel. Thank you a lot for your effort!
Quick question: What software are you using for recording this video? I'm interested in the comment functionality. Painting infos etc. Is this an additional seperate app?
For painting on screen I use zoomit for windows. Screen recording is Camtasia, but it's mostly a lazy habit. I could likely just use OBS for recording and Resolve for editing
@@morriscowboy Thank you a lot and have a nice day. :)
Nice add on...and tutorial... I tried to buy it but I noticed there was three different versions that it comes with which one do I pick the 1.0 the 1.1 or the 1.2 I'm on blender 3.2?🤠
This addon is fantastic. Mind blowing stuff. Thanks. edit: any chance you could add option to bake smoothness (inversion of roughness)?
Please tell me how to bake UDIM
?
Thank you
So useful!! Tack :)))
Wow, this looks amazing, thank you! Do you have plans to update this to 4.0?
THANK YOU !!!
WWWWWWWWWWWWWWWHHHHHHHHHOOOOOAAAAAA THANKS DANIEL!!!!!!!!!!!
I'm having an issue with the addon, i've followed the quick start high res to low multiple times but when i hit the bake it freezes on 5%, tells me i have no high res connected. After that it deletes my entire scene and locks me into an empty window with nothing but a camera and blank "bake_image". I have no clue what is going wrong here.
Somehow for "combined" it bakes black color instead of alpha even if I select png rgba
How much that makes the job easier! Very nice
I want to bake a tiling floor that i made on a plane and i need the height texture, i cant do that? i put the displacement pass but it says "displacement values are only projected and not recalculated in this baking workflow; and when i bake the displacement texture is black
Thanks for the addon! Can this addon be used to bake multiple textures in to a single one if the object is made out of multiple meshes with diferent materials and UV maps?
does this addon have a visual display of CAGE borders?
No, but it's something I've been thinking about implementing
@@morriscowboy It will be very cool, there is no such thing anywhere else for a blender )
@@morriscowboy Not to say that this addon isn't amazing (it is) and totally worth paying for (it is) already, but if ever get round to doing something akin to Marmoset's dynamic cage and skew painting, that's a 100% guaranteed purchase from me.
Hello everyone, for some reason it doesn't matter what I do, but when I bake all the textures are black. Can anyone help me?
This happens to me too (and others by the looks of it), the only way I can make it work is to render each pass separately and save the rendered image straight from blender, basically write over the black image. Hope that makes sense.
this is maybe one of the best addon ever and one of the most usefull, but it doesn't work on blender 4.0 , do you have any plans on update it ? would be sooooooooo goooood
Just discovered this , i wanted to send some money when downloading but you dont have paypal as a payment option. you should consider setting that up.
Hi Daniel Thank you very much for this more than helpful tutorial ! ! By the way are you going to release an HD haircard
tutorial made made with blender as you did for embark Studio?
Thanks
Doesn't work anymore since Blender 3.5 😪
Images backed are black (and yes, my normals are ok ; works with traditional way in Blender)
hi sir this addon is not working on 4.1 Blender I tried to watch the tutorial but it's not working backing stuck on 5 percent on the other hand blender defaults back in just 10 to 30 seconds my one texture map please help !!!
Amazing. Thanks. This Add on run in Blender 3.6?
How to use GPU against CPU for this plugin? By default it uses CPU and baking so long!
can you please update it for blender 4.0? it deletes the whole scene collection and then gets stuck
Hi Daniel! Fantastic addon! I currently have a strange issue where I can see the bake_image reflecting exactly what I'd expect in the image editor as it bakes, however it only ever seems to write black images to disk no matter what I try (tried pretty much all formats). It seems to work fine if I take a grid in a new scene with a voronoi texture and bake that. I'm using Blender 3.0 on CentOS 7.9 in "Bake lowres surface" mode. Any ideas/suggestions? Many thanks!
OK, FYI I figured out the issue. I had compositing deactivated in the Post Processing tab of the Output Properties. Maybe something to be aware of for future releases.
"Sphere does not have a BSDF principal connected" error, resulting in black texture bakes?
I wish you could do a more detailed tutorial in future ;/
I baked my lowpoly pants but it has a crotch problem in the normal map, like it's overlapping. can u help me please?
Hi Daniel, love this addon, thank you so much for taking the time to produce it. When I followed you with the Pliers test scene and baked all objects together I got some weird baking where some of the metal surface of the pliers head was coming on to the handles and vice-versa, when I did them separately they were fine. Any reason this may be happening?
No Luck for me could not get it to work I just get a gray texture everytime
Do the high res meshes need to be linked together if they are close or on each other? I noticed they werent all linked together and only linked to like a closeby neighbor. Why isn’t the metal linked to the rubber? I’m a total noob. Is it because the text goes with the rubber because the textures are overlapping and close?
Thanks Dan You Da Maan... I mean .....Person
Can't create bake collection in local view
Could you please tell me if it is possible to bake decals from high poly model to low poly using your script?
Tried everything, no transparency on the finished texture (
Amazing
Thank you Daniel for this great addon, is this one usable in Blender 3.0 ?
My dear dear dalao ,Can I customize the package box
I love this addon, it's making my life a lot easier. Do you have any plans to update it for Blender 3?
anyone have an issue where the baked image is smaller than uv? i tried changing resolution but they still appear half the size of uvs
Sorry, can't use it on 4.0.1 version. Collection is "hiding" and baking process stucks at 5%
same
Very cool! not sure if this is a stupid question or not. Is blender baking on par with substance painter?
Hi Chris! Substance is faster, but it all depends on your needs I would say. Sometimes it's easier to just bake stuff in Blender without having to go over to substance. Another nice thing is that blender van bake straight to disk instead of having to go through an export step
Love the addont! Couldn't get the combined bake to work for the life of me..anyone having a similar problem?
There is a bug that will be fixed in an upcoming version
Has anyone tried to use this addon in Blender 4+?
Love this plugin but unfortunately it's broken in Blender 3.3.0