Crazy to think we have a date for the servers shutting down after all these years. I hope the un-cleared levels all get beat. Edit: 1 insane level left. Good luck for all those trying. You got this! Edit: lol, trimming the hedge level was cheated 0 left. You guys rock.
The creator uploading the last level really was rapid fire uploading, All the levels are called "a", which means he just selected the first letter available in the keyboard and uploaded it
@@Stefan35141That would actually be really fitting though. Mario and the players went through so many trials in the game, so the final level's flagpole would be the game as a whole's flagpole. You did it. You won. Now jump on that flagpole, and taste the victory as you reminisce on everything that it took to get to this point. That's at least how I would imagine it.
Those first levels were probably from a Nintendo developer or tester testing the production server’s functionality or seeding some so the first paying customer had things to try.
DSteves said there were a gazillion level IDs up to the number of the first uploaded one; I think they had tested enough by then, probably server stuff too.
@@phosphorus4iirc reviewers and youtubers got a preview version and the levels these people made are probably those earlier IDs but can't be loaded on the actual release version of the game.
Also it's a Japanese level. Did it come out on their Sep, 11 which would have probably been our Sep 9th or 10th depending on the time and not the day it was uploaded? Where I live Japan is 18hrs ahead. Also Japan doesn't have Daylight Savings, just Standard Time if we're looking at it outside of "UTC +(hrs)", like Hawaii and Alaska. I guess it also applies to UTC differences as well.
I got my copy of the game a day before the official release and uploaded my first level on that day, I assume this guy had the same story just one day earlier.
There was a guy who spent years trying to upload an extremely hard level to SMM1, trying to upload it on streams, he never ended up being able to upload it before Nintendo disabled uploading.
@@DGRclipsWell, (1) some of the tricks in the level would have to be changed because they don’t work in SMM2, and (2) I don’t think he wants to play it for 4000 hours again to clear check it again.
Another thing people forgot about the first Mario Maker, when it came out, you didn't have all the parts unlocked when you first got the game. They unlocked bit by bit, I think based on time spent making levels.
I remember you have to play a story mode and unlock part at the end of every world. Don't know about the Wii U version but that was this for 3DS. Edit: Well it was way cooler for the 3ds version than for the Wii U
The last level uploaded was done with a kid. The title of one of the levels is "Hi, I'm Ryota's mom. He has a Twitter, and he's moved on to Mario Maker 2"
I was expecting the 1st one to be a 1-1 Remake honestly because of the booklet, but the reviewers may not have had the booklet. I do think that last one was just uploading until the server wouldn't let them upload. That is immediately what I thought when I saw it and then when you showed the other uploads, that proved it
@@phosphorus4Not really, most people (like myself) played that game as much as possible meaning we unlocked most of the parts in the span of a few days.
Interviewer: "What makes you qualified for this position?" Dave: "Well, I don't know much about computer science...but I DO have the world record on the very first level of Mario Maker 1!" Interviewer: "You're hired!"
Fun fact: If Mario Maker 1 was released in September 2015, and Mario Maker 2 was released in June 2019, then, following the same pattern, Mario Maker 3 should’ve released in March 2023, which was seven months ago.
Some background information as well, data ids for levels are a number and the way the game numerically and in chronological order stores levels in the game based on release date. Fortunately its very easy to find this number from the level code itself by taking the last 12 digits of the course id and converting it to base 10. This is why you see the four 0's every single level on the second set of four digits because we never got far enough to make it to 0001. (The first four digits are just a checksum) Now with that said, you can derive the two endpoint data ids presented in this video, 1,008,512 and 69,559,301. From the data I found for SMM1, there exists 10,610,412 levels spanning those 69,559,301-1,008,512 = 68,550,789 data ids. That's a lot of levels that were removed by the player or deleted by Nintendo! In contrast SMM2 started at 3,000,004 for it's data id and is currently around 47,277,891 ish during this present minute I'm making this post. My database for SMM2 contains over 32 million levels in it which makes me wonder why SMM1's level distribution is a lot less dense than SMM2. A theory I have could be that it was too easy to copy levels in SMM1 since if you downloaded any level the first prompt it gives you is "would you like to edit it?" So a lot of near duplicates got removed. What do you guys think?
Except, at least according to the Mario Wiki, you couldn't reupload levels downloaded from Course World? Is it possible that Super Mario Maker 2 reuses IDs for deleted courses, whereas 1 didn't?
@@ElectriKong- SMM1 and SMM2 both do not reuse data ids. If a level was deleted, that data id and course id will never be available again. It will always be the case that newer courses correspond to higher data ids
Technically there are uncleared levels with patched glitches like phantom jumps but if everyone mass reported them they would be deleted, but that's a moral question
Another thing about SMM1 I bet most people forget. You didn't even get most of the stuff to make levels with until either time passed or you did some things. So the first levels all had to be very simple, they had no choice.
Even with the servers shutting down I wish there was still a way to play all the levels, like an archive of some sort. History should be preserved. A lot of these levels took time and effort to make. When the servers shut down does that mean they'll just be erased for good?
Nostalgia overload and I never even owned a Wii U or MM 1. I only started watching Dave in late 2018 but its insane how time is so fleeting. The amazing streamers and communities that spawned from this game is always going to be this games greatest legacy
Same here, never owned console and never played but have been following DGR for years now and it’s amazing how you mentioned how time has gone by. Yikes lol
So the last thing ever placed in Super Mario Maker 1, in an uploaded level, was a Spike Trap. The first was most likely Ground. The question is, was it Underground Ground? Only the creator can tell us and they probably didn't care to remember.
For Japan the release date of SMM1 was 10th of September, i guess the first level was maybe from a dev or someone who got the game from nintendo before the release
I expected the first level to be worse, and the last level to be much better haha. It'd be awesome if someone tried to replicate nintendo's servers and download all the existing levels. Idk if anyone would be able to figure it out in time though.
@@phosphorus4There are better tools now, there are more things you can do to create a good level in both Super Mario Maker and Super Mario Maker 2. People still don't know how to create a good level, even Nintendo expected us to improve, but we didn't. It's obvious that the last level should be better, because they have more tools, and it's easier to create a good level once the game is finished, but they didn't
@@phosphorus4 yeah I hadn't thought of people trying to get last submission. I was thinking of the people who wanted to go out with a bang and release cool levels that they always wanted to make, or finally finish that one level they'd been working on for a while.
Last level makes total sense. I remember when vidme was shutting down people couldn't upload videos for like the last week of operation, but if you had unlisted videos if they were made public it was like they were newly uploaded, and they had a thing where you could see the most recently uploaded videos on the entire site. A lot of us with unlisted videos were trying to be "the last video uploaded."
This is why I wish supertux had a maker mode, it has a built in level editor that was conceived before the maker style became popular so while it does allow easier independence and archival it's a bit more complicated to work with in comparison.
Good vid. I was expecting hot trash or uninspired stuff for the first level, and that's exactly what I got. What I wasn't expecting was that the final level would just be a single-screen level with no inspiration behind it at all.
the first level is pretty much exactly what i expected honestly haha. just a little something someone did to mess around and make a level! i wonder if this was a nintendo employee or something
Nintendo's best bet for a MM3 would be to officially endorse certain makers and players, with the "hopes" that you might be able to become one. That would encourage GOOD levels, AND a plethora of levels.
Hah, I didn’t even notice the 2(here or Dave) and I read it a different way; I realized when I read another comment about it! Still gave it a like then too.
I was expecting the first level to be someone re-creating 1-1 from memory; so it'd be mostly accurate, but maybe 1 or 2 squares off here and there. Boy was I wrong 😂
I've always wondered... if you got this game Day 1 were there almost no levels in it? Did they have pre-loaded levels or give early access to makers so the 100man wouldn't be barren?
Big props to that guy who made the first batch of Super Mario Makers levels. Thanks to him, we got a collection of small and fun stages for everyone to play the moment the game released. I am sure a lot of Day 1 players were greeted to this selection of stages when the played endless for the first time.
Bro I lowkey miss mario maker... I hope they really do consider making a new installment in the series, cuz the community was so wholesome and fun. Whether it's for the switch or for the new installment.
If the first level was curated I would expect it to be better. However, I realistically would expect it to be short and bad since that would be the way to have the "first" one uploaded. Would that level actually be the first level? Or just the oldest remaining level?
The sad thing about this is that it's not like these levels had to be lost. A more generous company might've uploaded/allowed the public to download the data set and even host their own third party servers to allow the game to keep living on, once they were shutting down the official one. But knowing Nintendo, I'm sure that sort of thing was never even considered, much less allowed to happen.
@user-nf6pi8gd3o It's nice to chat with a like minded person, I'm from the North East of England but I've lived over half my life in Glasgow, Scotland. Where are you if you don't mind me asking?
For the first level uploaded in the game, the level design is pretty intuitive. Jumps you have to think about and then the spring at the end with the piranha plant that could snipe you if you wait too long.
Idk who is gonna try beating Trials of Death before the server shuts down. That might be one of the few levels of the 24k that just can't be beat in time.
i might be wrong but i think the first level name is slightly lost in translation, the 3rd last character (the second kanji) means to pull through/get through, so it should be more along the lines of "can you get through the wall?" otherwise yeah it's an accurate translation.
i remember that first day of having mario maker 1, when all the levels were japanese because the game wasn't supposed to be out for me yet but the store gave me it one day early for some reason lol
Why are people expecting the VERY last level to be a good one?? And the first creator’s name is kojiru …which Google Translate says means pry And yeah, basically 3 PM not 2
Given the fact that the level with five spikes appears to be uploaded at 21:05, I think the last creator was adding a spike to it and reuploading every minute past 21:00 that the server was still up and running beyond its scheduled shutdown time
Crazy to think we have a date for the servers shutting down after all these years. I hope the un-cleared levels all get beat.
Edit: 1 insane level left. Good luck for all those trying. You got this! Edit: lol, trimming the hedge level was cheated 0 left. You guys rock.
@NumberOneRated1997I don't think that the levels would be accessible though since they are stored on the Nintendo server
@@noname-jt6kl just means we have to make all new levels.
I think they should publish a book calles: "How to kill the games that people love the most"
Why? This happens to games all the time
@NumberOneRated1997 Nintendo considers games that don't even give money to them piracy
The creator uploading the last level really was rapid fire uploading, All the levels are called "a", which means he just selected the first letter available in the keyboard and uploaded it
its also the alt account of the creator with the most stars
Letter? You mean syllabogram 🤓
Japanese always name themselves in video games with the first vowel they see, which is normally "a" or "i"
@@falldice I expected better from the creator with the most stars
@@falldicethat's actually crazy to know lol
For the first level, I expected way worse.
For the last one, though, I exepected better.
Exepected
Nah, I actually expected worse for both of them. I thought they'd both be just a flagpole and that's it.
Really seemed like it would be swapped. 13:20
@@Stefan35141That would actually be really fitting though. Mario and the players went through so many trials in the game, so the final level's flagpole would be the game as a whole's flagpole. You did it. You won. Now jump on that flagpole, and taste the victory as you reminisce on everything that it took to get to this point. That's at least how I would imagine it.
super easy@user-nf6pi8gd3o
Those first levels were probably from a Nintendo developer or tester testing the production server’s functionality or seeding some so the first paying customer had things to try.
DSteves said there were a gazillion level IDs up to the number of the first uploaded one; I think they had tested enough by then, probably server stuff too.
@@phosphorus4iirc reviewers and youtubers got a preview version and the levels these people made are probably those earlier IDs but can't be loaded on the actual release version of the game.
Or a kiosk at like E3 or something
Also it's a Japanese level. Did it come out on their Sep, 11 which would have probably been our Sep 9th or 10th depending on the time and not the day it was uploaded?
Where I live Japan is 18hrs ahead.
Also Japan doesn't have Daylight Savings, just Standard Time if we're looking at it outside of "UTC +(hrs)", like Hawaii and Alaska. I guess it also applies to UTC differences as well.
I got my copy of the game a day before the official release and uploaded my first level on that day, I assume this guy had the same story just one day earlier.
There was a guy who spent years trying to upload an extremely hard level to SMM1, trying to upload it on streams, he never ended up being able to upload it before Nintendo disabled uploading.
Yeah that was chainchompbraden's trials of death level. Dave has seen it.
He could recreate the same level in SMM2.
@@DGRclipsWell, (1) some of the tricks in the level would have to be changed because they don’t work in SMM2, and (2) I don’t think he wants to play it for 4000 hours again to clear check it again.
…cause he wanted to make it even harder…sigh…could have made beta versions…
@@ibozz9187imagine he does though, and Switch servers shut down 💀
Another thing people forgot about the first Mario Maker, when it came out, you didn't have all the parts unlocked when you first got the game. They unlocked bit by bit, I think based on time spent making levels.
I remember you have to play a story mode and unlock part at the end of every world.
Don't know about the Wii U version but that was this for 3DS.
Edit: Well it was way cooler for the 3ds version than for the Wii U
it was from placing certain amounts of blocks. i remember just spamming bricks in the air to get all the parts
@@GDgamer33Yeah, just spam parts, that's what I did.
@@astralbirthvoid0really? Wow, yeah that's not on the Wii U edition
In the Wii U version you just had to wait
I like how the first level is in SMB.1 style. And last one is in NSMB. style.
It almost seems made on purpose
I'm just replying so you can see how much likes you got
The last level uploaded was done with a kid. The title of one of the levels is "Hi, I'm Ryota's mom. He has a Twitter, and he's moved on to Mario Maker 2"
He??…
…Turns out ”glasses girl” was a boy after all…
I guess it’s not surprising…
I was expecting the 1st one to be a 1-1 Remake honestly because of the booklet, but the reviewers may not have had the booklet. I do think that last one was just uploading until the server wouldn't let them upload. That is immediately what I thought when I saw it and then when you showed the other uploads, that proved it
Lol I was thinking the same thing.
MM1 1.0 also made you wait over time to unlock tools to play with to make levels with
I remember that
That’s smart, then they could see what glitches they missed with a few items at a time.
Yes, I remember that, I remember my favorite UA-camr trying to get all the tools in MM1
@@phosphorus4Not really, most people (like myself) played that game as much as possible meaning we unlocked most of the parts in the span of a few days.
This wasn't a thing anymore in more recent versions?
Interviewer: "What makes you qualified for this position?"
Dave: "Well, I don't know much about computer science...but I DO have the world record on the very first level of Mario Maker 1!"
Interviewer: "You're hired!"
"Have you met my daughter? Let me introduce you"
Still not as impressive as dunkey’s record on bowser’s big bean burrito tbh
Why Computer Science?
Fun fact: If Mario Maker 1 was released in September 2015, and Mario Maker 2 was released in June 2019, then, following the same pattern, Mario Maker 3 should’ve released in March 2023, which was seven months ago.
There's probably some way to do something clever and adjust for the lifespans of the consoles it was on or something.
Mario Maker just released pretty late on the Wii U, and really early on the Switch.
dawg when he said "first we need to go back to September 11 2000..." i thought he was about to say mario maker caused 9/11
wouldn't be surprised if it did
If you think about it, he did
Kamikaze day 😅
I thought something kinda like that
@@Ricky_Evans1611 Tennóheika banzai!
the first level being an SMB1 level and the last being a NSMB level seems quite fitting.
The last creator was probably someone spam uploading to try and get the last level ever uploaded
Some background information as well, data ids for levels are a number and the way the game numerically and in chronological order stores levels in the game based on release date. Fortunately its very easy to find this number from the level code itself by taking the last 12 digits of the course id and converting it to base 10. This is why you see the four 0's every single level on the second set of four digits because we never got far enough to make it to 0001. (The first four digits are just a checksum) Now with that said, you can derive the two endpoint data ids presented in this video, 1,008,512 and 69,559,301. From the data I found for SMM1, there exists 10,610,412 levels spanning those 69,559,301-1,008,512 = 68,550,789 data ids. That's a lot of levels that were removed by the player or deleted by Nintendo! In contrast SMM2 started at 3,000,004 for it's data id and is currently around 47,277,891 ish during this present minute I'm making this post. My database for SMM2 contains over 32 million levels in it which makes me wonder why SMM1's level distribution is a lot less dense than SMM2. A theory I have could be that it was too easy to copy levels in SMM1 since if you downloaded any level the first prompt it gives you is "would you like to edit it?" So a lot of near duplicates got removed. What do you guys think?
Except, at least according to the Mario Wiki, you couldn't reupload levels downloaded from Course World?
Is it possible that Super Mario Maker 2 reuses IDs for deleted courses, whereas 1 didn't?
@@ElectriKong- SMM1 and SMM2 both do not reuse data ids. If a level was deleted, that data id and course id will never be available again. It will always be the case that newer courses correspond to higher data ids
Technically there are uncleared levels with patched glitches like phantom jumps but if everyone mass reported them they would be deleted, but that's a moral question
Another thing about SMM1 I bet most people forget. You didn't even get most of the stuff to make levels with until either time passed or you did some things. So the first levels all had to be very simple, they had no choice.
Even with the servers shutting down I wish there was still a way to play all the levels, like an archive of some sort. History should be preserved. A lot of these levels took time and effort to make. When the servers shut down does that mean they'll just be erased for good?
No but pretendo exists
@@Itslugiahere I'm not familiar with pretendo.
is it even possible to archive every level?
@@mikadosannoji553it could just be an ICloud type thing
@@mikadosannoji553"possible" maybe, but I'm sure it won't happen.
Nostalgia overload and I never even owned a Wii U or MM 1. I only started watching Dave in late 2018 but its insane how time is so fleeting. The amazing streamers and communities that spawned from this game is always going to be this games greatest legacy
Same here, never owned console and never played but have been following DGR for years now and it’s amazing how you mentioned how time has gone by. Yikes lol
Dude i have this game on Wii U but don't have it with me right now. I haven't played this game in years so it sucks i might not get to play it again.
Can relate so hard.
i owned a wii u and mario maker 1, but i lost the disc and can't find it. extremely sad
There is no MM1 and these commenters write like dolts.
So the last thing ever placed in Super Mario Maker 1, in an uploaded level, was a Spike Trap. The first was most likely Ground. The question is, was it Underground Ground? Only the creator can tell us and they probably didn't care to remember.
no Super Mario Maker 1 nor they, dolt
The very first level ever uploaded to Super Mario Maker having the word "OOOF" in its code is such a meme
1:25 I thought he was about to start talking about 9/11.
For Japan the release date of SMM1 was 10th of September, i guess the first level was maybe from a dev or someone who got the game from nintendo before the release
I expected the first level to be worse, and the last level to be much better haha. It'd be awesome if someone tried to replicate nintendo's servers and download all the existing levels. Idk if anyone would be able to figure it out in time though.
I've heard that there is some of project like this happening.
The last one better? When most people are done and gone, and people are scrambling to get out a last level?
@@phosphorus4There are better tools now, there are more things you can do to create a good level in both Super Mario Maker and Super Mario Maker 2. People still don't know how to create a good level, even Nintendo expected us to improve, but we didn't. It's obvious that the last level should be better, because they have more tools, and it's easier to create a good level once the game is finished, but they didn't
@@phosphorus4 yeah I hadn't thought of people trying to get last submission. I was thinking of the people who wanted to go out with a bang and release cool levels that they always wanted to make, or finally finish that one level they'd been working on for a while.
Last level makes total sense. I remember when vidme was shutting down people couldn't upload videos for like the last week of operation, but if you had unlisted videos if they were made public it was like they were newly uploaded, and they had a thing where you could see the most recently uploaded videos on the entire site. A lot of us with unlisted videos were trying to be "the last video uploaded."
The last level is what I imagined the first level to look like.
Is this the punchline..
This is why I wish supertux had a maker mode, it has a built in level editor that was conceived before the maker style became popular so while it does allow easier independence and archival it's a bit more complicated to work with in comparison.
based supertux player
I agree with your take on the last level. The name is basically just "A" so they probably just wanted the last.
It's crazy that we've come this far. Playing and designing levels in MM1 was a joy when I was a kid. I can't believe it's all going away...
First level I expected far worse to be honest I fully expected it to be like a test upload of just 1 goomba and a flag right behind it
1:24 got scared for a second there
Good vid. I was expecting hot trash or uninspired stuff for the first level, and that's exactly what I got.
What I wasn't expecting was that the final level would just be a single-screen level with no inspiration behind it at all.
Funny that the final level is exactly what we all probably thought the first level would be.
I thought it would be 1-1
the first level is pretty much exactly what i expected honestly haha. just a little something someone did to mess around and make a level! i wonder if this was a nintendo employee or something
Nintendo's best bet for a MM3 would be to officially endorse certain makers and players, with the "hopes" that you might be able to become one. That would encourage GOOD levels, AND a plethora of levels.
I really do hope that people clear the rest of the unclear levels in the game.
The mental flashbang of the last level was that it didn’t have a troll invisible block
the level is called "Can you climb through the wall?"
8:44 ah yes mario maker 2's last level
Hah, I didn’t even notice the 2(here or Dave) and I read it a different way; I realized when I read another comment about it! Still gave it a like then too.
It’s so cool to see how similar but different Mario maker 1 and 2 are
The first level actually is quite well designed, considering it's probably just a quickly made trial to test the Maker's very basic functions.
I was expecting the first level to be someone re-creating 1-1 from memory; so it'd be mostly accurate, but maybe 1 or 2 squares off here and there. Boy was I wrong 😂
1 or 2? Nah
1:26 "We're going to need to go back to September 11, 20-"
I've always wondered... if you got this game Day 1 were there almost no levels in it? Did they have pre-loaded levels or give early access to makers so the 100man wouldn't be barren?
I think they gave early access to some
@@bigchungus7870I thought that Japanese uploader was Nintendo staff
I hope when the Mario Maker 2 servers go down, the last level in MM1 is remade as the last level in MM2.
It's kinda cool that the 1st level ever was made in the mario 1 style and then the last level ever was made in the newest style at the time, mario u.
I love how the last level is somehow worse than the first lmao its so fitting
What a magnificent final level, that shows the level of effort most level creators put into their levels lol.
I was more-or-less expecting the same quality for both levels
I hope this means we'll get Mario Maker 3 soon!
Probably come to the next console, which probably means it is unfortunately 2 or 3 more years away.
@@ElectriKong-ehh, why unfortunately? The more time Nintendo can spend on the new console and new games the better they should come out in theory
Big props to that guy who made the first batch of Super Mario Makers levels. Thanks to him, we got a collection of small and fun stages for everyone to play the moment the game released.
I am sure a lot of Day 1 players were greeted to this selection of stages when the played endless for the first time.
Super fun idea, but those levels were so underwhelming. Just normal, run of the mill stuff. Ah well!
kinda expected the first one to just be a 1-1 remake😭
I JUST PLAYED MARIO MAKER 1 LIKE AN HOUR AGO!? I MUST HELP FINISH THE REST OF THE UNCLEARED COURSES!
I definitely was expecting a 1-1 as the first level😂
Bro I lowkey miss mario maker... I hope they really do consider making a new installment in the series, cuz the community was so wholesome and fun. Whether it's for the switch or for the new installment.
Wow GG on that WR
Getting that World Record was awesome dude. Kind of a silly thing, but also kind of strangely beautiful.
If the first level was curated I would expect it to be better. However, I realistically would expect it to be short and bad since that would be the way to have the "first" one uploaded. Would that level actually be the first level? Or just the oldest remaining level?
Well there wasn’t much time for them to get deleted…and they were preparing for the shutoff anyway.
You will forever be remembered, Mario maker 1 ❤
It's not just you. The shadows were the first thing I noticed.
The sad thing about this is that it's not like these levels had to be lost. A more generous company might've uploaded/allowed the public to download the data set and even host their own third party servers to allow the game to keep living on, once they were shutting down the official one. But knowing Nintendo, I'm sure that sort of thing was never even considered, much less allowed to happen.
What’s the music used for the wr grind? I’m sure I know it but I can’t remember the exact game/scene
1:28 OF ALL DAYS IT HAPPENED TO BE THAT ONE?!?!
i originally thought it was going to be like a little timmy course...
The last level uploaded is exactly what I expected the first one to be like. The first level uploaded was surprisingly intricate.
I have to say that when I first saw your videos I wasn't impressed but since then you are my new favourite as far as gaming goes......Thank You ❤😊
@user-nf6pi8gd3o It's nice to chat with a like minded person, I'm from the North East of England but I've lived over half my life in Glasgow, Scotland.
Where are you if you don't mind me asking?
8:46 the last level uploaded in "mario maker 2"
Hopefully there is a way that levels can be saved for the future
My 5 year old self would be crying right now if he knew the game was getting shut down
For the first level uploaded in the game, the level design is pretty intuitive. Jumps you have to think about and then the spring at the end with the piranha plant that could snipe you if you wait too long.
When he said "September 11th" and then paused, my brain totally was thinking 2001
I Really wish my Wii U still worked after I’ve heard everything that’s been going on I really want to return to it
Idk who is gonna try beating Trials of Death before the server shuts down. That might be one of the few levels of the 24k that just can't be beat in time.
It was never uploaded. He didn't clear check it until after the uploading was cut off.
asks braden for pics of editor and rebuilds level to beat it
1:27 this caught me off guard for a sec, then I heard the year
i might be wrong but i think the first level name is slightly lost in translation, the 3rd last character (the second kanji) means to pull through/get through, so it should be more along the lines of "can you get through the wall?" otherwise yeah it's an accurate translation.
Ok September 11 is crazy I did not know one of my favorite Mario games was released then or something like that
Honestly given that one grind, I think it might be a good idea to get him into actual speed running
So what are the chances someone makes a new level at the last minute to have one uncleared level before it goes offline
You may take the record..
You may take the first clear...
But you cant take the first first upload
Makes me sad that they're turning these servers off. I still like playing this game. I'll be really mad if they do it to smm2 and don't have a smm3.
How mad would you have been if the last level uploaded turned out to be Braden's?
He probably would have known about it, or at least guessed it was possible…but it never got uploaded.
@@phosphorus4 Braden said he uploaded it from a second account via dev exit, and was going to share the level code after he finished the clear check.
This was really cool. I wish that that one super hard level that was worked on for a long time was able to be uploaded but alas.
i remember that first day of having mario maker 1, when all the levels were japanese because the game wasn't supposed to be out for me yet but the store gave me it one day early for some reason lol
Learning Japanese To Go To Japan: ❌
Learning Japanese To Know Mario Maker Names: ✅
I think the first level was pixel art of Mario with his dong hanging out.
Now that’s what I was expecting.
Glad you made it before the time was out
i would expect the fisrt level to be easier since the owner would have to clear the level in order to upload it
‘Another day’ better be soon.
Why are people expecting the VERY last level to be a good one??
And the first creator’s name is kojiru
…which Google Translate says means pry
And yeah, basically 3 PM not 2
I'd swear that levels uploaded before "world record" feature was release doesn't show the world record time. Am I wrong?
Hmm…maybe they add the record function to the earlier levels later on…
The end of an era. Was it a good one? Probably, but the Wii U sucked so how good was it really?
Given the fact that the level with five spikes appears to be uploaded at 21:05, I think the last creator was adding a spike to it and reuploading every minute past 21:00 that the server was still up and running beyond its scheduled shutdown time
lol
That was a neat little video.
The Squidward overlay slaughtered me.
the first level was made on my 7th birthday!!
This video is me when I have to write an essay but need to meet the word count
That first level was indeed one of the biggest oooo ooof's of all time SuperVinlin
Gg on the wr tho :p
I think the first level is can better translated to, "(can you get) through the wall?"