positioning is so important on ana. because you have no mobility to be able to quickly respond to pressure from the other team, you have to make it as costly as possible for them to apply that pressure so that by the time they get to you, they're at a disadvantage and you can take them down. as far as when to use cooldowns, the key thing to ask yourself about an aggressive biotic grenade (or even an aggressive sleep) is whether your team can / will follow up on that opening. biotic grenade's big value is that it multiplies the offense your team is putting out, so they have to be able to put out offense to get value with it.
also on the name thing. it could also be used to get cooldowns out not just a follow up attack. I guess the point could be made that is a follow up made but just saying.
Ana having zero mobility is so annoying when literally everyone has something or they can be immortal like Zen. There is no excuse for why she doesn't have any mobility.
Walk the Hog is the strat, pretty straightforward. No flanks, no high ground, but safe positioning behind the tank. Nice when you have a solid, non-dive tank that can put pressure and take space. Probably need different positioning with other comps/players and if you want higher value plays. Especially with nade, much easier to land on high-ground or in a different position.
Ana was very good. didn’t scope in much. and i found their nades were mostly fine, but they seemed to spam their sleep into crowds often. in one example a genji bladed in their face two seconds later. otherwise def deserving of plat/diamond
I think it is okay to throw your sleep randomly if you know there are no ultimates that can be canceled from it. it is also important to test whether or not anyone will dive you based on if you have sleep or not. so throwing sleep out a lot can be a good way to see how the enemies play, but also pay attention to ult charges u may need it for.
One thing low rank Ana’s do (me included) is throw sleep for no reason. Someone said use all your cooldowns as much as possible but we don’t have the game sense to understand when it’s okay to throw it out va holding it. Like after the enemy captured second point and genji ulted, I think the Ana slept the Rein? And nothing came off it then their sojourn ulted and killed Ana.
Something I immediately notice, is lack of creativity in the positioning and angles they take. They have clearly nailed down the tried-and-true "how to play solid baseline positions in plat" which is great, but now they need to expand from that baseline. Currently, their default is "main". They push up through main, they fall back through main, they play very proper positions, very foundational, but also very predictable. The enemy team here never had to worry about what the Ana is doing (or could be about to do) because they always knew exactly where the Ana would be. Safe behind their tank in main at a respectable distance. Predictability is what is going to kill your gameplay from this point onwards. Having good safe positions and rotations when your team is doing well, is great! But when your team isn't doing well, how much of a chance do you set yourself up for in terms of being the difference maker and clutch some fights and swing the momentum on your own? Borderline zero. This makes you a sort of slave of your team, and the "team's holding me back" mentality exists specifically due to such playstyles where you're playing safe and proper and predictable. So my advice is, try to seek out more unpredictable positions when you see an opening for it, and open up the offensive angles towards the enemy team where they have to pay attention to multiple directions of engages/pressure potential. Even if you're just sitting at an off angle and still healing your tank, the mere fact you're at an off angle means the enemy has to respect your potential to suddenly start applying high pressure from that off angle, and they will either have to change their own positioning and give up space, or they will open themselves up for things like consistent big nades or easy double/triple hits on squishies to set up potential elims or confirm elims. Seek out positions that are off- from main, but not in a way where you're overextending. You have the benefit of no range penalty both healing and damage wise, so as long as your off angle also has easy access to LOS on your own team, that's all you need. Just be a little more creative, a little more daring, and see where the balance lies between safe and proper core value positions, and high impact potential carry angles. Once you get into Diamond you'll have to sharpen up your mechanics and finetune this balance to get into Masters, but one step at a time.
Literally, just don’t yeet your nade like this guy. Take the extra half second to make sure it’s a quality usage, it makes a big difference. Ideally at least 8/10 nades should be purple, be proactive with it, but sometimes waiting for the right moment to nade the enemy tank to make sure they are punished at the right time (when they are about half hp or less instead of full hp). Emongg said something about “don’t just use your abilities on cooldown”, but if you can anti heal the enemy team every 12 seconds then go for it, it lasts 3 seconds. The enemy could have no heals for a quarter of the entire match. Similar to hanzo sonic arrow, you can see through walls for half the entire game if you use it on cooldown. Obviously though, it’s not the best idea to throw nade as soon as possible every time, though it’s something to keep in mind
Twitch chat are a bunch of little silver haters who think they’re good because they have 1000 hours watching Emongg instead of 1000 hours actually playing the game. This Ana was genuinely pretty good. And yet Twitch chat still tries to claim this or that is bad or terrible. Losers.
Its easy to spot mistakes no matter how small, when you are watching a reply... but in the heat of the game, it's not always easy to hit everything 100%... but Twitch chat think they are commenting on a OWL game....
«stop jumping» needs to stop. jumping makes u predictable, yes. FOR HEADSHOT HEROES. and players with good aim. If you are vs aoe dmg - the wider u swing ur body, the safer u are generally. crouch spam rockets all day, see who wins. Also, even vs hitscan jumps can be safer, cause u forget about elo. in metal "ezier to predict ur jump arc" doesnt mean they are able to predict it. Vertical movement is so much harder to aim against - genji proves it. In the game where most ppl just spam head lvl if u jump - at least it wont be a headshot. Yes, its controversial but its not that clear cut. it just seems to me that everyone just repeats that "jumping makes you easier to hit" like a mantra for years, without actually thinking about it.
I’m a mid plat Ana and I feel like maybe sometimes I use my nades too much for purple and not enough for heals but I always find myself saving it for that juice anti
Lower damage and healing all around, but lower ult requirements. I know you remember Flat's 45 second hammer. But seriously imagine not getting melted in primal, or Bob not getting instantly deleted.
One bit of advice I would give to help is STOP jumping all the time. You don't do it nearly as much as others do but it's still there. I know it's a hard habit to break because I had to force myself to stop doing it. Took me like two weeks to stop lol. But I promise if you stop doing that your aim will improve and replacing the jump with AD strafing will get you killed a lot less. It's so funny because even GMs make the mistake even though they know it's a bad habit.
thast ONLY good positioning if your team is also good at the game, in low ranks their team can just walk right to you and your team will just ignore them or not even notice
Idk man, he spent like 90% of the game hard pocketing the tank, most nades went on the tank, most sleeps went right by the tank, most nano's went on the tank. The crosshair never moves from the tank. This man is playing healer, not support. They rarely ever shoot the enemy, or set up kills with the nade. Other than keeping the mid roadhog up, they didn't really do much.
Not being sarcastic but isn’t it good to be healing the tank mostly? Looks like the kiri was healing the dps and they moved through that first round really smoothly.
If the hog is going in hard every time, then they probably don't have heals or shots to spare. Now nanos maybe shouldn't go to the hog if they aren't doing well, but the alternatives aren't much better, and the adage of "one person being stupid is dumb, everyone being stupid is a strategy" applies wholesale in this case
@@shaniciablake6037yeeees and no. It VERY MUCH DEPENDS on the flow of the match. That first round it was pretty understandable for the most part because the hog was pretty aggro eating damage so he needed the heals. However nade is such a steong tool because anti is possible, looking for good anti’s is also really important and same with looking for a shot or 2 of damage now and again not trying to be a joke answer but they’re called *support* and not just healer. He should be looking to do some more then just jam the rifle up the hogs ass if he can.
I'm just almost 5min in and I've seen multiple aggressive nades and moments of contributing damage. just because someone doesn't go full dps support doesn't mean they're playing healer. they're just focusing on keeping their tank up and contributing in other ways when they have the chance. support doesn't mean they're dpsing a lot and only healing a tiny bit. it's a balance. it's about doing what's necessary to help win the fight, and doing crazy amounts of damage and hitting huge antis on cooldown hasn't been necessary. don't get me wrong, getting better at support is always about finding ways to contribute more and more value, and yes, this person definitely has moments where they don't need to top their hog up immediately. but your criticism is just really overdramatic and exaggerated imo
just you. her healing isn't weak necessarily but has limitations/isn't the strongest option 100% of the time (depending on what you need in a given situation). it's really balanced, actually. not the strongest but not the weakest and can be very strong in certain situations.
@@justcruzing1979 it's funny how your only response is to attempt to make fun of me instead of responding to anything I said. it's very clear that you don't have anything intelligent to say and might just be mad that you struggle to overcome Mercy's 55 healing per second.
I feel like the tank mega ruined the game. The first 5 minutes is just Ana and hog trying to get the orisa. Dive comp is mega right now so Ana would shine by anti ing the back line so even the widow could get picks on the healers, then the orisa would eventually die. I may be wrong but just reflecting my thoughts
Lotta genjis in mid ranks will never blade unless you nano them. Sometimes you have to just hit the button and make em go.
This is true
So true
positioning is so important on ana. because you have no mobility to be able to quickly respond to pressure from the other team, you have to make it as costly as possible for them to apply that pressure so that by the time they get to you, they're at a disadvantage and you can take them down.
as far as when to use cooldowns, the key thing to ask yourself about an aggressive biotic grenade (or even an aggressive sleep) is whether your team can / will follow up on that opening. biotic grenade's big value is that it multiplies the offense your team is putting out, so they have to be able to put out offense to get value with it.
also on the name thing. it could also be used to get cooldowns out not just a follow up attack. I guess the point could be made that is a follow up made but just saying.
Ana having zero mobility is so annoying when literally everyone has something or they can be immortal like Zen. There is no excuse for why she doesn't have any mobility.
Walk the Hog is the strat, pretty straightforward. No flanks, no high ground, but safe positioning behind the tank. Nice when you have a solid, non-dive tank that can put pressure and take space. Probably need different positioning with other comps/players and if you want higher value plays. Especially with nade, much easier to land on high-ground or in a different position.
Ana was very good. didn’t scope in much. and i found their nades were mostly fine, but they seemed to spam their sleep into crowds often. in one example a genji bladed in their face two seconds later. otherwise def deserving of plat/diamond
I think it is okay to throw your sleep randomly if you know there are no ultimates that can be canceled from it. it is also important to test whether or not anyone will dive you based on if you have sleep or not. so throwing sleep out a lot can be a good way to see how the enemies play, but also pay attention to ult charges u may need it for.
This Ana was good!! I remember they said they’re new to Ana too but like…they’re doing their job imo
i would have been stressing the fuck out over that tank lmao glad they were able to keep them alive so much
Yeah, the falling off the map on Rialto stops around plat lmfao, although sometimes it does happen lmfap
I'm in plat 1 and one of my teammates AND I fell off the map on Rialto at separate times lmao but yes it definitely happens a lot less
ALRIGHT SO!
In today's video
@@zc8673we are returning to one of our favorite maps
Dude I sawl you on KYRSp33dys channel
@@Pekara121 speedy body pillow when?
Day I can’t even remember now of me asking xD
Algorithm boosting!! Lol
@@zc8673we will be reviewing a bronze widow who says they carried their team with 80 elims
One thing low rank Ana’s do (me included) is throw sleep for no reason. Someone said use all your cooldowns as much as possible but we don’t have the game sense to understand when it’s okay to throw it out va holding it. Like after the enemy captured second point and genji ulted, I think the Ana slept the Rein? And nothing came off it then their sojourn ulted and killed Ana.
The enemy tank has been sleeping the whole match
“Alright SO”
Tbh, I miss Overwatch ult charge. Remember Flats's 45 second hammers?
I was in a game where the Dva got ult in like less than a minute it was insane
what a great ana
Something I immediately notice, is lack of creativity in the positioning and angles they take.
They have clearly nailed down the tried-and-true "how to play solid baseline positions in plat" which is great, but now they need to expand from that baseline.
Currently, their default is "main". They push up through main, they fall back through main, they play very proper positions, very foundational, but also very predictable. The enemy team here never had to worry about what the Ana is doing (or could be about to do) because they always knew exactly where the Ana would be. Safe behind their tank in main at a respectable distance.
Predictability is what is going to kill your gameplay from this point onwards. Having good safe positions and rotations when your team is doing well, is great! But when your team isn't doing well, how much of a chance do you set yourself up for in terms of being the difference maker and clutch some fights and swing the momentum on your own? Borderline zero. This makes you a sort of slave of your team, and the "team's holding me back" mentality exists specifically due to such playstyles where you're playing safe and proper and predictable.
So my advice is, try to seek out more unpredictable positions when you see an opening for it, and open up the offensive angles towards the enemy team where they have to pay attention to multiple directions of engages/pressure potential. Even if you're just sitting at an off angle and still healing your tank, the mere fact you're at an off angle means the enemy has to respect your potential to suddenly start applying high pressure from that off angle, and they will either have to change their own positioning and give up space, or they will open themselves up for things like consistent big nades or easy double/triple hits on squishies to set up potential elims or confirm elims.
Seek out positions that are off- from main, but not in a way where you're overextending. You have the benefit of no range penalty both healing and damage wise, so as long as your off angle also has easy access to LOS on your own team, that's all you need. Just be a little more creative, a little more daring, and see where the balance lies between safe and proper core value positions, and high impact potential carry angles. Once you get into Diamond you'll have to sharpen up your mechanics and finetune this balance to get into Masters, but one step at a time.
straight up good Ana player.
It makes a feeling that he was listening to what you were saying right away xD
Emonggus lmao
I wasnt ready for the walk out😂 gotta put some music behind it next time like youre in WWE or something
I have similar problems to this Ana, does anyone have advice for how to climb more once I start hitting most of my antis?
Literally, just don’t yeet your nade like this guy. Take the extra half second to make sure it’s a quality usage, it makes a big difference. Ideally at least 8/10 nades should be purple, be proactive with it, but sometimes waiting for the right moment to nade the enemy tank to make sure they are punished at the right time (when they are about half hp or less instead of full hp). Emongg said something about “don’t just use your abilities on cooldown”, but if you can anti heal the enemy team every 12 seconds then go for it, it lasts 3 seconds. The enemy could have no heals for a quarter of the entire match. Similar to hanzo sonic arrow, you can see through walls for half the entire game if you use it on cooldown. Obviously though, it’s not the best idea to throw nade as soon as possible every time, though it’s something to keep in mind
Twitch chat are a bunch of little silver haters who think they’re good because they have 1000 hours watching Emongg instead of 1000 hours actually playing the game. This Ana was genuinely pretty good. And yet Twitch chat still tries to claim this or that is bad or terrible. Losers.
Salty the fact Emongg is complimenting them
Its easy to spot mistakes no matter how small, when you are watching a reply... but in the heat of the game, it's not always easy to hit everything 100%... but Twitch chat think they are commenting on a OWL game....
«stop jumping» needs to stop. jumping makes u predictable, yes. FOR HEADSHOT HEROES. and players with good aim. If you are vs aoe dmg - the wider u swing ur body, the safer u are generally. crouch spam rockets all day, see who wins. Also, even vs hitscan jumps can be safer, cause u forget about elo. in metal "ezier to predict ur jump arc" doesnt mean they are able to predict it. Vertical movement is so much harder to aim against - genji proves it. In the game where most ppl just spam head lvl if u jump - at least it wont be a headshot.
Yes, its controversial but its not that clear cut.
it just seems to me that everyone just repeats that "jumping makes you easier to hit" like a mantra for years, without actually thinking about it.
At 0:32 I thought they have aimbot but then I realized there was a tiny cut in the video
i wish i had team mates like that
you can land all the grenades and sleeps but you gotta be able to follow up on em or know when to cut and run
This ana watches awkward
I’m a mid plat Ana and I feel like maybe sometimes I use my nades too much for purple and not enough for heals but I always find myself saving it for that juice anti
Lower damage and healing all around, but lower ult requirements. I know you remember Flat's 45 second hammer. But seriously imagine not getting melted in primal, or Bob not getting instantly deleted.
Love the content but please get some lights for that greenscreen 😂
And forfeit Static-Mongg?! Never!!
static emongg is meta, pls respect good content
The constant peaking against widow is sooo--
This was truly an "overfart" moment
One bit of advice I would give to help is STOP jumping all the time. You don't do it nearly as much as others do but it's still there. I know it's a hard habit to break because I had to force myself to stop doing it. Took me like two weeks to stop lol. But I promise if you stop doing that your aim will improve and replacing the jump with AD strafing will get you killed a lot less. It's so funny because even GMs make the mistake even though they know it's a bad habit.
Where is this? I am a Plat 1 Ana player, and their dps are always on me how is this Ana always fine.
This dude would be Diamond way if he had better enemy nades
thast ONLY good positioning if your team is also good at the game, in low ranks their team can just walk right to you and your team will just ignore them or not even notice
Algorithm comment. ♥
damn Im really early today
Damn im early
Idk man, he spent like 90% of the game hard pocketing the tank, most nades went on the tank, most sleeps went right by the tank, most nano's went on the tank. The crosshair never moves from the tank. This man is playing healer, not support. They rarely ever shoot the enemy, or set up kills with the nade. Other than keeping the mid roadhog up, they didn't really do much.
Not being sarcastic but isn’t it good to be healing the tank mostly? Looks like the kiri was healing the dps and they moved through that first round really smoothly.
If the hog is going in hard every time, then they probably don't have heals or shots to spare. Now nanos maybe shouldn't go to the hog if they aren't doing well, but the alternatives aren't much better, and the adage of "one person being stupid is dumb, everyone being stupid is a strategy" applies wholesale in this case
@@shaniciablake6037yeeees and no. It VERY MUCH DEPENDS on the flow of the match. That first round it was pretty understandable for the most part because the hog was pretty aggro eating damage so he needed the heals. However nade is such a steong tool because anti is possible, looking for good anti’s is also really important and same with looking for a shot or 2 of damage now and again not trying to be a joke answer but they’re called *support* and not just healer. He should be looking to do some more then just jam the rifle up the hogs ass if he can.
He didn't really have a good nano target till they swapped to genji and hog was taking a lot of damage seems fine to me
I'm just almost 5min in and I've seen multiple aggressive nades and moments of contributing damage. just because someone doesn't go full dps support doesn't mean they're playing healer. they're just focusing on keeping their tank up and contributing in other ways when they have the chance. support doesn't mean they're dpsing a lot and only healing a tiny bit. it's a balance. it's about doing what's necessary to help win the fight, and doing crazy amounts of damage and hitting huge antis on cooldown hasn't been necessary.
don't get me wrong, getting better at support is always about finding ways to contribute more and more value, and yes, this person definitely has moments where they don't need to top their hog up immediately. but your criticism is just really overdramatic and exaggerated imo
Is it just me or does mercy healing need a big nerf
just you. her healing isn't weak necessarily but has limitations/isn't the strongest option 100% of the time (depending on what you need in a given situation). it's really balanced, actually. not the strongest but not the weakest and can be very strong in certain situations.
@@sethescope not a surprising response from a mercy fanboy😂
@@justcruzing1979 it's funny how your only response is to attempt to make fun of me instead of responding to anything I said. it's very clear that you don't have anything intelligent to say and might just be mad that you struggle to overcome Mercy's 55 healing per second.
@@justcruzing1979 For someone born in 79, you sure do behave like a man-child.
I feel like the tank mega ruined the game. The first 5 minutes is just Ana and hog trying to get the orisa. Dive comp is mega right now so Ana would shine by anti ing the back line so even the widow could get picks on the healers, then the orisa would eventually die. I may be wrong but just reflecting my thoughts