Also - beg to differ on the Electric Banjo. Banjo shock chains can normally also apply other types of damage from stuff that applies to 'all damage.' Best example I know of and use is Lazy Data's Banjo Bear build where the shock chains also do fire damage during cooldown do to big surplus- which in turn increases the chances to proc a fire dot - which in turn increases the chances to reset moze's action skill via the eternal flame class mod - which is the whole point of the build. Limited applications perhaps but not necessarily useless.
I completely agree with this list, except for the Electric Banjo for the one and only reason that if you pair it with the Reflux, you get a pretty decent 2 in one weapon. Give it a shot.
U unlock artifacts at lvl 27 (except for a like 2) and after u defeat graveward. At lvl 27 artifacts start do drop but can’t be equipped till after graveward has been killed
Man the timing of this video. I was *just* sorting my artifacts after farming for a rad Flakker for 5+ hours going though my purples (as I like collecting every non unique + legendarys) and I was going through artifacts and trying to figure out how to sort them in my mules. I wanted to keep as many prefix and suffix combos as I could without bloating the character list (currently sitting at 30 mules Total)
The safeguard combos decently with the mana well on fl4k contributing to one of his highest DPS builds that is not widely known. The safeguard is not the best in slot but the 90% DR from the mana well plus the safeguard does basically give you immunity while you get spun up with the Tizzy / needle gun / butcher / sand hawk for fuzzy math to take over. It doesn’t cost a prefix like last stand so you can run the good ones like atom balm, flesh melter, ice breaker, elemental pro, but you are right that it is still worst than the usual suspects (deathless, toboggan, vic rush, company man, pearl).
the grave can be good on Moze as a method of running weapons that scale off of melee and splash damage like the blade fury and fish slap thanks to thin red line, i've found it to be weirdly effective with big surplus and short fuze.
My go-to theory for bad gear is that a certain percentage of players want to challenge themselves by playing with it. The fact that this is a multi player game, and my second argument is that a good player might want to nerf themselves when playing with a bad player, giving themselves a handicap.
I think the phoenix tears could have been actually useful had they just made it and artifacts as a whole available earlier in the story. By the time you're at the splinterlands, you're already nearly done with the main story, and while it is technically one of the earliest artifacts available, this artifact is something I'd want around level 15-20, not 27+ when you're gearing up for finishing the game; you just unlock artifacts way too late in the playthrough for it to be useful.
the moxxi's endowment has its niche uses, as it can roll with more bonus exp on one of its stats and with an xp booster from the science machine it becomes the best way to farm for vault card and guardian rank levels.
Umm, not to be that guy but the Moxxie's endowment artifact is one of the best artifacts once you reach max level and are progressing through the end game. Only issue is you have to make sure to farm one that has the 14% XP plus the passive 14% for a grand total of 28% and then you use it for leveling up your vault card and guardian rank. Once you get into the ultra high levels of your vault card the amounts of experience you need to progress to the next level become absolutely massive. Anything helps at that point!
yeah these were poor artifacts. I actually don't understand why they even exist and they seem like early thoughts that never made it far enough but still managed to slip under the rug. Or the team didn't communicate properly at all about things... I mean that last artifact kinda points towards that being the thing here. As why would you make an artifact do the same thing as a perk point? You could say because that perk point is something that can be turned off and optional but that's still poor design choices. I enjoy BL3 a lot but some of the issues it has are baffling. Tbh same with 2
I don't get what you mean with the least versatile element when talking about shock. It's one of the best elements for the game as every enemy has a shield
Okay, but once that shield is gone shock deals reduced to every other health bar. As opposed to Cryo and Rad that deal bonus damage to Armour and Shields respectively, but than deal base damage to health
i like mysterious and this places where hidden crystals changing randomly... it have a use. first. clean the area. second put this ava's gift on and collect crystals
Yeah but if you're farming crystals, you quickly memorize where the hidden piles are. Even when they are invisible you can still break them without the artifact. With an Elemental Stone Commander Planetoid artifact on instead, and revolter activated, plus Urad anoint on a weapon, you have a chance to hit each pile with five sources of damage. Four minimum. This gives you four or five times eridium per pile.
@@arthurlara4282 I've got Elemental Projector Planetoid, Radiation Stone Planetoid and Loot Planetoid (Amara is Cryo) I tested in Voracious Canopy an Accension Bluff. Sometimes Planetoids x1.5-x2 better than Mysterious, sometimes even x3. Hard to measure properly.... Which is better?
@@Over_9OOO so the planetoid is a different element every few seconds. You want a prefix like "Corrosive stone" the absolute best set up is "on action skill activation" with a revolter shield, a weapon with "below 50 health deal radiation " and no element on Amara. So when you hit you get standard no element hit, shock hit, radiation hit, Corrosive hit (or use Cryo stone) and with the commander Planetoid it only adds a hit if it rolls an element you don't already hit with. So you'll always get four hits, and sometimes five if the Planetoid rolls an element you're not using
@@arthurlara4282 yeah, and for weapon I tested melee weapons DNA 4-element (w/Radiation Stone Planetoid) gives a bit less Eridium than Hornet (corrosive melee) w/Radiation Stone Planetoid
Also - beg to differ on the Electric Banjo. Banjo shock chains can normally also apply other types of damage from stuff that applies to 'all damage.' Best example I know of and use is Lazy Data's Banjo Bear build where the shock chains also do fire damage during cooldown do to big surplus- which in turn increases the chances to proc a fire dot - which in turn increases the chances to reset moze's action skill via the eternal flame class mod - which is the whole point of the build. Limited applications perhaps but not necessarily useless.
I completely agree with this list, except for the Electric Banjo for the one and only reason that if you pair it with the Reflux, you get a pretty decent 2 in one weapon.
Give it a shot.
Hm, could be an interesting use case for it. Could be worth a shot.
@@ConstantCanadian anything to help out a fellow Canuck.
U unlock artifacts at lvl 27 (except for a like 2) and after u defeat graveward. At lvl 27 artifacts start do drop but can’t be equipped till after graveward has been killed
Man the timing of this video. I was *just* sorting my artifacts after farming for a rad Flakker for 5+ hours going though my purples (as I like collecting every non unique + legendarys) and I was going through artifacts and trying to figure out how to sort them in my mules. I wanted to keep as many prefix and suffix combos as I could without bloating the character list (currently sitting at 30 mules Total)
Hi, just got back into BL3 after like 5 years and I am really glad I have found your channel. Love your content ! Very helpful.
Your videos are so underrated. Hope you get some better views! One of the better BL3 content creators out there.
@@zachsteiner thanks dude, I appreciate that. We're getting bigger every day!
The safeguard combos decently with the mana well on fl4k contributing to one of his highest DPS builds that is not widely known. The safeguard is not the best in slot but the 90% DR from the mana well plus the safeguard does basically give you immunity while you get spun up with the Tizzy / needle gun / butcher / sand hawk for fuzzy math to take over. It doesn’t cost a prefix like last stand so you can run the good ones like atom balm, flesh melter, ice breaker, elemental pro, but you are right that it is still worst than the usual suspects (deathless, toboggan, vic rush, company man, pearl).
the grave can be good on Moze as a method of running weapons that scale off of melee and splash damage like the blade fury and fish slap thanks to thin red line, i've found it to be weirdly effective with big surplus and short fuze.
I got my moxis endowment while farming scrap traps and it may not be worth farming but it made my lvl 72 grind 11% faster so I’ll take that
Yea, like I said it's a nice to have if you get it as a world drop. But totally not worth the farm if you don't
My go-to theory for bad gear is that a certain percentage of players want to challenge themselves by playing with it. The fact that this is a multi player game, and my second argument is that a good player might want to nerf themselves when playing with a bad player, giving themselves a handicap.
I think the phoenix tears could have been actually useful had they just made it and artifacts as a whole available earlier in the story. By the time you're at the splinterlands, you're already nearly done with the main story, and while it is technically one of the earliest artifacts available, this artifact is something I'd want around level 15-20, not 27+ when you're gearing up for finishing the game; you just unlock artifacts way too late in the playthrough for it to be useful.
@@Aderon yea, a lot of these artifacts are decent early on, but you can't get them until your 60% through the game
Per the Grave - passive stats usually depend on level - lower at lower level, vice versa - but yeah Grave is still pretty useless
the moxxi's endowment has its niche uses, as it can roll with more bonus exp on one of its stats and with an xp booster from the science machine it becomes the best way to farm for vault card and guardian rank levels.
Umm, not to be that guy but the Moxxie's endowment artifact is one of the best artifacts once you reach max level and are progressing through the end game. Only issue is you have to make sure to farm one that has the 14% XP plus the passive 14% for a grand total of 28% and then you use it for leveling up your vault card and guardian rank. Once you get into the ultra high levels of your vault card the amounts of experience you need to progress to the next level become absolutely massive. Anything helps at that point!
yeah these were poor artifacts. I actually don't understand why they even exist and they seem like early thoughts that never made it far enough but still managed to slip under the rug. Or the team didn't communicate properly at all about things... I mean that last artifact kinda points towards that being the thing here. As why would you make an artifact do the same thing as a perk point? You could say because that perk point is something that can be turned off and optional but that's still poor design choices. I enjoy BL3 a lot but some of the issues it has are baffling. Tbh same with 2
İf you use Road warrior artifact while driving Cyclone with Buzzsaw thrower, it will increases your damage with it.
I disagree with the Electric Banjo on this list, it's pretty OP with the Plasma Coil.
I've been hearing about a cool interaction with Iron Bear and Moze's Purple tree too, so maybe it's better than i gave it credit for
I don't get what you mean with the least versatile element when talking about shock. It's one of the best elements for the game as every enemy has a shield
Okay, but once that shield is gone shock deals reduced to every other health bar. As opposed to Cryo and Rad that deal bonus damage to Armour and Shields respectively, but than deal base damage to health
i like mysterious and this places where hidden crystals changing randomly... it have a use.
first. clean the area. second put this ava's gift on and collect crystals
Yeah but if you're farming crystals, you quickly memorize where the hidden piles are. Even when they are invisible you can still break them without the artifact. With an Elemental Stone Commander Planetoid artifact on instead, and revolter activated, plus Urad anoint on a weapon, you have a chance to hit each pile with five sources of damage. Four minimum. This gives you four or five times eridium per pile.
@@arthurlara4282 I heard about elemental melee on eridium maybe I should try this
@@arthurlara4282 I've got Elemental Projector Planetoid, Radiation Stone Planetoid and Loot Planetoid (Amara is Cryo)
I tested in Voracious Canopy an Accension Bluff.
Sometimes Planetoids x1.5-x2 better than Mysterious, sometimes even x3. Hard to measure properly.... Which is better?
@@Over_9OOO so the planetoid is a different element every few seconds. You want a prefix like "Corrosive stone" the absolute best set up is "on action skill activation" with a revolter shield, a weapon with "below 50 health deal radiation " and no element on Amara. So when you hit you get standard no element hit, shock hit, radiation hit, Corrosive hit (or use Cryo stone) and with the commander Planetoid it only adds a hit if it rolls an element you don't already hit with. So you'll always get four hits, and sometimes five if the Planetoid rolls an element you're not using
@@arthurlara4282 yeah, and for weapon I tested melee weapons
DNA 4-element (w/Radiation Stone Planetoid) gives a bit less Eridium than Hornet (corrosive melee) w/Radiation Stone Planetoid
Do you know what would really help out us, Your viewers? Time stamps.
there are time stamps in the video duration bar that say what he is talking about in that timeframe.