DAMAGED ASPHALT in Substance Designer - The Rocky Series 4/5 - full tutorial
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- Опубліковано 4 лис 2018
- A complete step by step narrated tutorial on how to make a damaged asphalt with some stains.
Base color and roughness included.
Once this base material is done you can go further and make it your own by adding road borders and other details like paint marks.
My ArtStation: www.artstation.com/danieljrga...
My Twitter: / danielrobichon
Bonus: A timelapse of this material creation is coming next!
One of the absolute best designer tutorials i've watched, I loved the precision in your guide, rather than having to eyeball the levels nodes when following along on most tutorials you give specifics. amazing work thank you.
I love how all the steps are very efficient. By using a small number of nodes you manage to build materials where other ortists would need to use twice as many nodes to achieve the same visual result. Thank you for taking the time to make these videos and sharing them with the community.
Hi! Thank you so much, really appreciate it. Those tutorials are old now but I still love to focus on making short and simple graphs, it's always a challenge :)
Big thank you for that useful and educational tutorial, Bro!
Thanks lot for making these tutorials, you are showing some very invaluable techniques!
Thank you very much for your comment! I'll keep sharing what I find as much as I can.
This is great. I kept forgetting to press pause, but it's great. Thanks.
This is great stuff ! Thanks for explaining everything. Also, great music choice! it's so calming and sets the mood nicely haha .. Merci !
Thanks Shrivas! I'll try coming up with new ones soon!
mate, you are really helping the newbies! thanks for this!!
Hi! Thanks so much. I'll come back soon.
Awesome tutorial, thanks very much for this!
My pleasure Kyle!
good job!
I would love to see a video of a good realistic style brick wall. with long skinny bricks and short stout bricks. So we can see what nodes you would use to get the different shapes but keeping the bricks aligned properly.
Hi! This classic subject should be on my channel! I'll add it to the list now. Thanks. Don't hesitate to share a picture reference of what you have in mind.
Thanks guy for this tuto ;)
Merci Arthur !
These really are awesome thanks for sharing. You should consider a realistic moss and/or grass material. Love your style and the results keep up the awesome work as always! =^)
Thanks Nec! The moss and grass will be covered in the next series :) The theme will be about maritime grounds. Lots of content to come!
@@danieljrgameart Oh wow now you got me super hyped! :D
awesome tutorial Daniel ;)
Oh man! Glad you like it. Cool de te voir ici :)
@@danieljrgameart par hasard en fait: j'ai un pote qui cherchait un tuto pour faire de l'asphalt, ahahah
Great tutorials. How are you snapping some nodes to another and making them compact?
Hey! Thanks for your comment. Type the "D" key.
@@danieljrgameart brilliant, thanks. Been bugging me for ages
my only complaint is I can't tell what your doing in some parts because you plug things into things I cant see what the name of them are in the main output line and it confuses me like when you plug the ambient occlusion into the node on the bottom have no idea what that node is and I thought there was already an ambient occlusion node in place
otherwise great tutorial
Thanks, and yes I understand the issue, that was the case with this series when I used a setup for the output nodes at the start. Now I'm more careful with that.
@@danieljrgameart that's nice to hear :3 im curious as im watching anotbee one of your videos now what set up was used in this series if you dont mind me asking and do you show your initial setup in other videos? Or is it just a modified version of the pbr onw that you can choose when opening a new substance?
Sure, it's the Dete base setup. It's a startup template that, once installed, you can pick when starting a new graph. Here's the link: gumroad.com/d/3b778fceb85e4755edf5e5d28c25b863
HI Daniel !
love this tutorial.
i just have a question.
for large scale scenes - like 40 meters scenes. how do you approach your technique so you dont get a lot of repeat areas?
at least not having repeatable patches for the next 4 square meters so the next 4 square meters looks different to the neighbors ?
i will really appreciate any help on this.
thnx!
Thanks Combo Jerman!
The approach that most studios / artists take with this issue is to blend at least two materials together. You can use decals on top of that. And you can add small props, vegetation assets, etc.
Have a look at this one from Quixel, it's invaluable: ua-cam.com/video/_u8NDB_a5V0/v-deo.html
@@danieljrgameart
Hi Daniel !
thank you for your reply !
i came to the idea to create 3 different asphalts and then combine them together. but in imho this is just a solution which substance designer make easy just by changing some parameters, but I hope the industry will change this.
working in a box (4k UV box or 8k UV box) is not the solution. 😂
@@danieljrgameart
Hi Daniel again.
ok i understood the way was created in quixel. it wasnt the same way i was thinking to blend materials.
they repeat exactly the problem im having in substance designer.
BUT
i came to another solution while i watched the videos you sent me.
THANK YOU btw for shareing this video.
so now i have to ways to create the desired not repeated asphalt i want to create in a large scene.
i need first to try them.thank you for your reply !
Also, you may be interested by this one ;) ua-cam.com/video/FuPQNIx3dh8/v-deo.html
@@danieljrgameart
OH YES !
i had a look already also in that one too. 😊
the mask is pretty good, but when you make the cracks into the asphalt (where i suppose to mask) this doesnt work.
well, i didnt find the way at the moment to work for me.
EXPLANATION why the mask doesnt work.
when you have a surfaces that does not have a square shape and it is 100 meters large and 60 meters width - substance designer create cracks beautifully not longer than a 2 meters² max
so you will see how the cracks repeat over the large scene.
how do you get that menu? when i right click and go to "add node" my menu doesnt have anywhere near the options you are displaying. maybe this is an advanced tutorial, but it would have been helpful if you had of explained the process a bit better.
Bear in mind that my tutorial is old and Substance Designer versions evolve fast, so that's probably why.
Excellent tutoriel mais si je peux me permettre une petite critique, je trouve que le fait de donner beaucoup de chiffres si précis ne sert a rien pour quelqu'un qui veut apprendre.
L'objectif est de comprendre pourquoi on utilise tel node, et je trouve plus simple de décrire ce que l'on attend du node en question
(par exemple: augmenté le contraste, augmenté la valeur de blanc etc..)
plutôt que de donner des chiffres inutiles comme 36,49 ..??
car: 1 - La personne va oublier cette valeur d'ici quelques secondes.
et 2 - si l'on veut la valeur précise, il suffit de regarder sur l'écran.
Si je dis ça c'est parce que j'essaye de retenir le raisonnement de vos étapes de création, et le fait d'avoir une avalanche de chiffres perturbe l'esprit,
c'est beaucoup trop d'infos superflu à mon goût.
A part ça, super tutoriel ! le résultat final est très beau ! Merci beaucoup !
Merci Guilhem. Vous avez tout à fait raison. J'ai d'ailleurs eu plusieurs fois cette remarque qu'il est plus intéressant de comprendre la logique d'une action. C'est ce que j'essaie de faire désormais mais j'y ferai particulièrement attention sur les prochains.
@@danieljrgameart Super, sinon j'aime beaucoup le tuto est très intéressant :) Je serai ravis d'en voir d'autres, merci encore ! :)
Okay tutorial but kinda confusing at the coloring stage -- We don't learn how or why you chose each node. Would rather watch you figure it out and solve problems, because this mostly teaches how to make this specific network.
Yes that was an old one on this channel. Your comment is what I hear the most now. So I'll do more improvisation for the next ones, to better show the thought process. Thanks!
@@danieljrgameart Nice! Definitely will be checking out more on this channel :)