In several of your stores where they would make sense you can downsize your workforce by switching cash registers for checkout counters as you can handle 30 customers with one, hence one employee, instead of getting a 40 customer capacity between 2 employees on the schedule in a 30 capacity building.
If you need a 3rd warehouse, in order to save some money why not have logistics bring the product in from the other warehouse. Yes it eats up one spot for destination in the other logistics but you don't need to pay for, upto, 4 additional purchasing agents.
30:02 Surely, make it so it puts it in boxes? Or have it so that all your stuff is sold, you keep the design and pay the interior designer to put new stuff back in. (but as you sold all your old office equipment it be liked a discount)
I would take the setup (chair, cpu desk etc) and put it in a box and move it to the new office and let the player design it. that would cut down so much time.
Allowing multiple items to be in a single box would be a huge shift from a development standpoint. it would require reworking so many things under the hood that it's very unlikely to happen. -- Delete/Spawn is so much faster, and already built into the game separately... Just needs combined
They should remove the lease termination mechanic, it's rather cheesy. Either (1) have a certain time period before the lease can be terminated, or better (2) make the purchase price premium higher, and have displaced business find/ open a new location within 2 days.
Yes, I was thinking that. Could be a new feature of Reputation. If you do brash things like close people down with no notice beforehand, you lose reputation as a businessman and therefore your businesses take a hit.
What happens to furniture that you have in an existing building is in a building when you have the designer create from a template? If it just sells it, you could open a new temporary HQ in one of your other buildings then turn your current HQ into for example, a lawfirm, have the designer build it and then switch that building back into your HQ? Then just turn the other building into something else. It's a very overcomplicated process and you would probably lose 2-3 full days of revenue across the board, but it should work at least?
This has been answered a few times. The style of the store, and the workflow of the staff, matter more to me than saving $100 a day. I don’t care about game mechanics. I care about the design of the store. Clothing stores do not have long checkout counters with conveyors.
When you buy these buildings, you should also be able to gain money from renting the rest of it right? Like above the shop should be residential. Mixed use buildings should be a thing in the game
Who knew that this was a villain origin story all along. 😆
In several of your stores where they would make sense you can downsize your workforce by switching cash registers for checkout counters as you can handle 30 customers with one, hence one employee, instead of getting a 40 customer capacity between 2 employees on the schedule in a 30 capacity building.
This is already known. It’s the way it is for aesthetics/style reasons.
If you need a 3rd warehouse, in order to save some money why not have logistics bring the product in from the other warehouse. Yes it eats up one spot for destination in the other logistics but you don't need to pay for, upto, 4 additional purchasing agents.
48:50 you did c2 bookstore... poor CS feeling neglected :p
I correct that before next video
@@CharliePryor PHEW!! I was worried you'd go into the bookstore and see it was setup like an adult world!! You saved the series! :D
30:02 Surely, make it so it puts it in boxes?
Or have it so that all your stuff is sold, you keep the design and pay the interior designer to put new stuff back in. (but as you sold all your old office equipment it be liked a discount)
I would take the setup (chair, cpu desk etc) and put it in a box and move it to the new office and let the player design it. that would cut down so much time.
Allowing multiple items to be in a single box would be a huge shift from a development standpoint. it would require reworking so many things under the hood that it's very unlikely to happen. -- Delete/Spawn is so much faster, and already built into the game separately... Just needs combined
So eventually you would want all buildings in the garment area, so you could easily kick out competition?
Of course, a lot of money.
CHARRED BOOKS :p
54:34 I would put more racks in rather than shelves, no?
They should remove the lease termination mechanic, it's rather cheesy. Either (1) have a certain time period before the lease can be terminated, or better (2) make the purchase price premium higher, and have displaced business find/ open a new location within 2 days.
Yes, I was thinking that.
Could be a new feature of Reputation. If you do brash things like close people down with no notice beforehand, you lose reputation as a businessman and therefore your businesses take a hit.
What happens to furniture that you have in an existing building is in a building when you have the designer create from a template? If it just sells it, you could open a new temporary HQ in one of your other buildings then turn your current HQ into for example, a lawfirm, have the designer build it and then switch that building back into your HQ? Then just turn the other building into something else.
It's a very overcomplicated process and you would probably lose 2-3 full days of revenue across the board, but it should work at least?
Why does Chardigans GD2 have two cash registers? One checkout would suffice with one member of staff right.
This has been answered a few times. The style of the store, and the workflow of the staff, matter more to me than saving $100 a day.
I don’t care about game mechanics. I care about the design of the store. Clothing stores do not have long checkout counters with conveyors.
Hey Char manager
When you buy these buildings, you should also be able to gain money from renting the rest of it right? Like above the shop should be residential. Mixed use buildings should be a thing in the game
You don’t, in this game, get any more money than a single tenant.