Can’t take a ton of credit for that. That was a product of a conversation I had with straightupbeaches in the discord. Although the idea of just doing walk up throw/shimmy instead of something auto timed was my contribution.
Right at the end of the video, you showcase how much having a read matters in your own choices as it regards to oki pressure. This, greatly ties into something I've been thinking a lot about lately. That being how intuition and rhythm play into fighting games. It often feels like guessing or RPS situations determine the outcome of a match. And a player's ability to reset to neutral, control the pacing and spacing and have some influence over when those RPS situations occur is a huge part of fighting games in general. I'm probably stating the obvious, but actually going through it myself feels profound. Regardless I love your videos man, just keep them coming. Show us everything you got. Ranked matches, coaching, player reviews, bring it all
I remember watching a Problem X stream once when he was playing Abigail, and his accuracy when he would say stuff like, “You’re, afraid, you’re going to backdash” was tremendous. It was a big deal recognizing how important it is to understand what is driving your opponent to make certain decisions.
You can avoid the DP after a command grab if you DR and then instantly throw. Means you can then fully punish the DP rather than being stuck in stand still if you’ve OD’d through it.
@@ZachHenke it really is. Tbh I've so far not been following up with the target combo after OD launcher because I felt the reward was minor for having to spend 2 bars on OD launcher plus one bar on DR target combo. This will make me use it! Literally jumping in rank now to test it out
Great video as always! Just one thing though, after standing medium punch after command grab on chun li back heavy punch would miss, so maybe thats not universal unfortunately, or Im doing something wrong! Edit: nevermind I worked it out, it missed if they wake up standing p unch instead of crouching punch, probably not a huge deal but worth pointing out
been labbing these setups and i think the OD stance against dp is definitely character specific. My default training dummy is ryu and od shoryu punish counters through it. not sure if I'm doing it wrong here or not though
OK OD stance will lose to Ryu OD Shoryu, Guile OD Somersault, and Rashid OD Spinning Mixer. It also TRADES with Akuma's OD Shoryu. Other than those 4, it will beat every other OD DP
Need Knockdown Setups?
Check out the Original Season one video: ua-cam.com/video/Zxlh1y3sFfc/v-deo.htmlsi=0pI4S8cPr5TaphaX
the jump medium punch set up is genius
Can’t take a ton of credit for that. That was a product of a conversation I had with straightupbeaches in the discord. Although the idea of just doing walk up throw/shimmy instead of something auto timed was my contribution.
Really nice 👌
Right at the end of the video, you showcase how much having a read matters in your own choices as it regards to oki pressure. This, greatly ties into something I've been thinking a lot about lately. That being how intuition and rhythm play into fighting games. It often feels like guessing or RPS situations determine the outcome of a match. And a player's ability to reset to neutral, control the pacing and spacing and have some influence over when those RPS situations occur is a huge part of fighting games in general. I'm probably stating the obvious, but actually going through it myself feels profound.
Regardless I love your videos man, just keep them coming. Show us everything you got. Ranked matches, coaching, player reviews, bring it all
I remember watching a Problem X stream once when he was playing Abigail, and his accuracy when he would say stuff like, “You’re, afraid, you’re going to backdash” was tremendous. It was a big deal recognizing how important it is to understand what is driving your opponent to make certain decisions.
Most underrated Marisa labber out there. I was already diamond but my game has definitely gone up since watching your vids!
Thank you!
feeding the algo 👍
Nom Nom
Same
Thanks! Getting into SF for SF6 season 2 and I chose to play Marisa. Super helpful stuff!
Thanks for that much content ; im into Marisa since two days and i am grinding your Channel bro
I got lots of stuff. Almost none of it (save for probably the season one command grab video) is irrelevant.
You can avoid the DP after a command grab if you DR and then instantly throw. Means you can then fully punish the DP rather than being stuck in stand still if you’ve OD’d through it.
Even last season this was more of a range issue. I haven’t checked it again this season, but I’d be surprised if it wasn’t still character specific.
Thanks for the tech! I would've never thought to do jump mp there!
It’s a really cool combo. Once someone told me about it I had to play around with the knockdown.
@@ZachHenke it really is. Tbh I've so far not been following up with the target combo after OD launcher because I felt the reward was minor for having to spend 2 bars on OD launcher plus one bar on DR target combo. This will make me use it! Literally jumping in rank now to test it out
Man you're videos helped me lear Marisa and this update to her really is helpful too.
I love the medium punch jump setup it so much fun though my timing to combo not great but it in the works
I love it so much. Actually being able to play the shimmy game with Marisa feels special.
@@ZachHenke yeah it beautiful definitely edition I wil have to l remember she can shimmy
What a life saver you are man. Thanks a lot
This new jump medium punch setup is a staple of mine now. Thank you.
It’s super cool. I love it.
howdy howdy howdy to you too. much love for this
Thanks. Hopefully it’s useful.
I am Master rank with Marisa its my main but i always enjoying watching your video :))
Hopefully you find it helpful!
The 🐐 is back!
Thanks for the support. Still have to watch your new modern stuff.
@@ZachHenke I'm having fun with season 2 so far!
Was waiting for this ❤thanks for the vid
Good stuff man.
Thanks!
Great video as always!
Just one thing though, after standing medium punch after command grab on chun li back heavy punch would miss, so maybe thats not universal unfortunately, or Im doing something wrong!
Edit: nevermind I worked it out, it missed if they wake up standing p unch instead of crouching punch, probably not a huge deal but worth pointing out
I need to look at this, because I had thought that it should work since it isn’t trading.
@@ZachHenke It's possible I was doing something wrong, but I don't think so!
@@akev2794 I’ll check it out!
After the st mk trade you can combo with MP target combo
Thanks
my goat
been labbing these setups and i think the OD stance against dp is definitely character specific. My default training dummy is ryu and od shoryu punish counters through it. not sure if I'm doing it wrong here or not though
marisa will armor through the start of the shoryu and attempt her counter hit, but will get hit by him because her counter will whiff
@@acirekericaIt’s probably very dependent on your exact timing. I had thought I’d gotten it to work against Ryu. I’ll have to test it.
OK OD stance will lose to Ryu OD Shoryu, Guile OD Somersault, and Rashid OD Spinning Mixer. It also TRADES with Akuma's OD Shoryu. Other than those 4, it will beat every other OD DP
i already know this vid is gonna hit harder than Marisa....maybe.
Take my “knowledge of okizeme setups” take all of it!!
Yes bruv ❤
I dunno what the hell I'm doing wrong but I can't get the timing to get anything after the 6hk...😮
Assuming you’re doing the combo I show in the video you just have to find the rhythm. I recommend using a save state in training.
....it was cos I was doing hp combo...🤦♂️
Not mp ex
Yeah I use save state but don't really do it mid combo...
Definitely going to try it out
Would love to play you sometime to get stronger and share ideas with Marisa 💡 what's your cfn homie ?
WETE42
Howdy Zach
Howdy indeed!
What about lv 3 oki?
To be addressed in another video covering general checkmate scenarios.
Another useless tidbit of information is if you do the DR 6.Hk Tc (after OD launch) and then do a jab in the corner you get a safe jump
You can get it with j.LK anywhere
@@ZachHenkeDamn that's cool. I just like the dumb gimmick.