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Houdini Basics - 6 Tips and Tricks when working with Houdini Digital Assets!

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  • Опубліковано 14 сер 2024
  • Gumroad Link: gum.co/hdabasics
    I wanted to make a video of some of the fun tips and tricks you can do with Houdini Digital assets. I wanted to cover things like embedding assets into an HDA, the difference of an Object level HDA and a SOP level HDA, as well as a few others that I think you will find handy when creating your procedural systems in Houdini!
    Tip 1: 00:57 - Creating a Houdini Digital Asset
    Tip 2: 03:23 - SOP Level v.s. Object Level
    Tip 3: 05:38 - Embedding Assets
    Tip 4: 09:11 - Adding Python
    Tip 5: 12:11 - Dynamic UI
    Tip 6: 16:09 - Adding Handles
    Support me on Patreon! / indiepixel
    Join us on Discord! / discord

КОМЕНТАРІ • 34

  • @Factualfiction
    @Factualfiction 3 роки тому +12

    For those who may be lost in the last example, the Handles Tab has been moved under the Interactive tab

  • @anthonysvfx8424
    @anthonysvfx8424 4 роки тому +5

    Clear and concise, per usual. Thank you!

  • @elevenlevel1
    @elevenlevel1 3 роки тому +2

    0 dislikes. Awesome!

  • @sams_3d_stuff
    @sams_3d_stuff 4 роки тому +3

    The best when it comes to Houdini Engine. Rock on Kenny!

  • @lonequark2224
    @lonequark2224 3 роки тому +4

    Took a while to figure out how to point to an asset's embedded files from nodes that are nested inside other geo nodes or subnets inside of that asset:
    opdef:../..?xyz.bgeo, for example
    .
    Thanks for the upload - very helpful

  • @cepwin
    @cepwin 2 роки тому +1

    Exacted what I needed to solve a problem I was working on!

  • @yusrighouse
    @yusrighouse Рік тому

    Amazing tips. Flexible UI and Handles are definitely the top tips for me!

  • @damegamisama
    @damegamisama 2 роки тому +1

    Cool! Thx a lot!

  • @rickericksondesign
    @rickericksondesign 4 роки тому +1

    HDA's here we come! Thank you very much

  • @shivdholakia
    @shivdholakia 3 роки тому +1

    Thanks for the good tips, very helpful!

  • @adproproductions2038
    @adproproductions2038 2 роки тому

    great video, thanks.

  • @IDAVFX
    @IDAVFX Рік тому +1

    Pure Gold :)

  • @benjaminyde
    @benjaminyde 4 роки тому +1

    Always good and handy tutorials! Love it!

  • @massimobaita7178
    @massimobaita7178 3 роки тому +1

    Thank You very much!

  • @demonhunter4709
    @demonhunter4709 4 роки тому +1

    really cool stuff😱😍

  • @dipankarbiswas033
    @dipankarbiswas033 3 роки тому +1

    u r awesome

  • @TeotiGraphix
    @TeotiGraphix 4 роки тому +1

    Solid, HDAs are, well, pretty cool. :) Thanks Kenny!

    • @IndiePixel3D
      @IndiePixel3D  4 роки тому +1

      no prob at all! always more than welcome! :-)

  • @tomaskrejzek9122
    @tomaskrejzek9122 Рік тому

    Hello, can you please help we with making snapping handle, when I want to place my digital asset? Goal is to hit enter on created digital asset and snap it to another object. Thanks

  • @n000Face
    @n000Face 3 роки тому +1

    If I've already made a SOP level HDA is it possible to convert it to an OBJ level and keep the interface I've already built?

    • @IndiePixel3D
      @IndiePixel3D  3 роки тому

      Unfortunately I have not found a way to do that.

  • @kentonrelph3581
    @kentonrelph3581 4 роки тому +1

    Hi, I am desperate for help.
    Lets say I've created a simulation. Fluid, pyro etc.
    How do I take that group of nodes and add them to a subnet and make all references relative within the subnet? ../../subnet
    So that I can save an HDA without breaking the sim
    Please help :)

  • @YuuJer
    @YuuJer Рік тому

    this is cool. is there an easy way to add multiple handles to an HDA?

  • @pawpotsRS
    @pawpotsRS 3 роки тому

    for the opdef when you import in game engine the file is included in the houdini output, so `if` you want to share the hda with file in something like google drive then use opdef if for game engine importing it there and commit it's good to go?

  • @sudarshants
    @sudarshants 3 роки тому

    Need to add Custom Handel with connects with scale and center of the box object . how to do that

    • @IndiePixel3D
      @IndiePixel3D  3 роки тому

      Handles are created in the type properties window of your hda.

  • @picosdrivethru
    @picosdrivethru 3 роки тому

    How does HDA performance compare to say Maya api in terms of coding in your native application? I'm assuming its a bit slower maybe, but since engine is a alternate process it could be good?
    Also whats the memory overhead of running houdni engine? Just curious, I'm debating between using engine vs native development, obviously engine is much quicker regarding development time.

    • @IndiePixel3D
      @IndiePixel3D  3 роки тому +1

      Itll definitely be slower than anything you make natively in a dcc application. That being said, trying to recreate all the functionality that houdini offers to HDAs, would take years to replicate. If you're making simple scattering tools, then that is easily done with python in maya. But when it comes to generating things like buildings with interiors, whole landscapes, hengine is the fastest way to get to final tool.

  • @angelfucaraccio9191
    @angelfucaraccio9191 4 роки тому

    Hi, I´m trying to load a jpg image for a texture but it´s not working. Loaded it in the extra file section and in the principled shader added in the texture "opdef:..?Alvin_Diff_low.jpg" Does it work different for textures?

    • @IndiePixel3D
      @IndiePixel3D  4 роки тому

      It totally works for textures. I'd have to see your hda. You can always reach me through the indie-pixel website contact form.

    • @angelfucaraccio9191
      @angelfucaraccio9191 4 роки тому

      @@IndiePixel3D OK, just testing different things from the help page this worked out "opdef:/Object/Alvin_Rig?Alvin_Diff_low.jpg" This is not friendly :/ Thanks for your video.

  • @ReynorMarshall
    @ReynorMarshall 4 роки тому

    I have a error: "enough sources specified." I don't know what it is... Please help :(

    • @IndiePixel3D
      @IndiePixel3D  4 роки тому

      That just means the node you are working with requires an input. Is this an hda you made?