Opening Up Veg, Wheat & SHEEP Farms In Manor Lords Update 4!

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  • Опубліковано 28 січ 2025

КОМЕНТАРІ • 62

  • @tiagolourenco760
    @tiagolourenco760 13 днів тому +31

    hey egg! great looking settlement! just fyi, the marketplaces are now populated exclusively by the granaries and storehouses (buildings like foragers hut or hunting camp don’t set up market stalls anymore). this means you have to place more workers into the granaries and storehouses to increase the marketplace size and capacity of supply. at a certain point building an extra storehouse or granary might be needed too. that’s why the marketplace hasn’t grown more and why some houses are complaining about food stall availability. the marketplace has an info panel with “demand bars” that you can consult

    • @OVERCHARGEDEGG
      @OVERCHARGEDEGG  12 днів тому

      Thanks for that! Grea tip!

    • @Abingdale
      @Abingdale 9 днів тому

      I’d never have known either. Finally getting to play again ❤

  • @DaandeVries-uy6zs
    @DaandeVries-uy6zs 10 днів тому +3

    Nice Video. One suggestion. The apiaries make perfect sense in the little spots between the orchards as this is also how they are placed in real live. They will work in symbiosis with the bees pollinating the trees.

  • @michaelw6222
    @michaelw6222 12 днів тому +4

    Really enjoyed this episode. The layout of the town is coming along really well. Love the pauses you take for the ambiance and strolls with the Lord. This is one of the few games that I truly enjoy and appreciate the weather changes with the rain and snow. Just beautiful and I don't feel like it interferes at all with my building. Can't stand the rain in Planet Zoo or Planet Coaster.

  • @tigonologdring9189
    @tigonologdring9189 13 днів тому +8

    You don't need LARGER food bearing plots (they probably won't be fully harvested) but just more... and some of the smaller plots for eggs and livestock.
    Town square really starting to pop.

  • @mrskinny8555
    @mrskinny8555 11 днів тому +3

    Hey Egg, in case you don't know (because never see you look at it) next to the dev tree tab is a trade tab, shows your import and export... just helps balance your trade so you not importing more than you can buy.
    My wife also is telling you to place more forages huts. Very concerned about the cims not having berries. You'd make her super happy if you placed a couple more. More huts means more storage when picking and more collected overall.
    Loving the series.
    When life gives you apples, you ask why can't you make mead.

    • @OVERCHARGEDEGG
      @OVERCHARGEDEGG  11 днів тому +1

      @@mrskinny8555 thanks mate! Been looking for that!

    • @mrskinny8555
      @mrskinny8555 10 днів тому

      @OVERCHARGEDEGG All good, we're learning together. Jumped back in myself and realised that production buildings no longer have market stalls, thought i was going blind till my partner said you have to stack the storehouse now.

  • @Claire_212
    @Claire_212 12 днів тому +1

    I didnt expect to like this as much as i did, but i'm absolutely hooked. great vid!

  • @ponaboy
    @ponaboy 11 днів тому

    chuffed with all this fresh Manor Lords content. good to get a preview of the new features and spotlight some of the bugs.
    keep it up, lad!!

  • @a-world-view
    @a-world-view 11 днів тому +2

    Hey EGG, thanks for "not focussing on effectiveness", BUT: heed the good tips in the comments about apiary workers (one is enough), making large plots for Orchards and Veggies only so big they can be harvested, small plots with no extensions for artisans except if you want four families blacksmithing for export. have a look at the great advise from Tacticat, like you do in CS looking at CPP or Biffa.

  • @hanneken4026
    @hanneken4026 13 днів тому +7

    Fire exists now: I've had my church burn down to rubble twice since playing with this patch, once within months after upgrading it to a stone church, and had to rebuild it in a hurry since everybody was unhappy ang couldn't be upgraded.
    Both times it was started by a lightning strike in rainy weather.

    • @OVERCHARGEDEGG
      @OVERCHARGEDEGG  12 днів тому +5

      Once is unlucky, twice is god telling you he doesn't want that church there lol

    • @hanneken4026
      @hanneken4026 3 дні тому

      I stopped putting my church on the hill because of this (even though it's historically more accurate) and so far it's survived, instead both houses of my orchard burgage burned down - luckily the orchard looks undamaged, but after the houses were rebuilt it took a while for new families to move in there. On the other hand, I was lucky to have two empty houses for the burnt-out folks to move into and avoid a homeless disapproval minus.
      I would like to be able to 'pause' an empty built burgage, so I can make the next family move into the specific empty house where I need them first (in this case, to harvest the orchard)!

  • @carriegarrisonvos4433
    @carriegarrisonvos4433 12 днів тому +1

    Beautiful ending shot there with the orchards!!! Love the battle at the bridge. Such a bottleneck to get the enemies killed! More please🤩

  • @sinphony9835
    @sinphony9835 11 днів тому

    Need more of this series!! Just watched all of the episodes and can't wait for the next

  • @jeremiaswallenius7028
    @jeremiaswallenius7028 11 днів тому

    Oh man, thank you for bringing the game in to my life egg!!! I'm so in love with it. You are very good at teaching this, just like cities skylines, which brought me to your videos. My cities are so much better because of your videos!

  • @jstokes
    @jstokes 12 днів тому

    Wow! what prosperous and beautiful settlements! Love how you play this with chill ambiance and great game strategy.
    Bravo!

  • @RavenScherazade
    @RavenScherazade 13 днів тому +2

    Woo~ Just finished watching the episodes before, nice timing~!🎉😆

  • @jackturner2687
    @jackturner2687 13 днів тому +4

    Is it efficient to make your vegetable plots that big? Is it too much harvestable area for only 2 households to get the harvest in? Seems like splitting it between 2-4 medium sized burgages instead of one massive one would give you more harvesters, not to mention extra families = more soldiers.

    • @OVERCHARGEDEGG
      @OVERCHARGEDEGG  12 днів тому +1

      It could be, but really I'm going for volume here, I don't plan to employ these families so if two homesteads on one plot are working the fields, I guess we'll see come harvest!

    • @SkullLeader
      @SkullLeader 12 днів тому

      Guten Morgan!

  • @ruthlesssavage351
    @ruthlesssavage351 12 днів тому +1

    I enjoy very much watching this series thank you keep up the good work 🙏🏼

  • @priteshgaikwad867
    @priteshgaikwad867 12 днів тому +1

    1:01:45 ohhh.....what a beauty that scene is just perfect coincidence 😍

  • @NemanjaKantar
    @NemanjaKantar 12 днів тому +3

    Hey Egg, great build, I love watching your videos in general, but being big Manor Lords fanboi, this is like a dream come true. My favorite creator playing my favorite game.
    Please inform yourself more about apiary mechanics, I think you are losing a lot of workforce inefficiently on limited resource. Also, goats and chickens need lot less space to produce, like artisans too. Bigger lots are for veggies and orchards.
    Also, don't spend money on mercenaries if you don't need them, they are expensive af.
    Anyway, keep up the good work. Can't wait for you to play Manor Lords as perfect as you do Cities.

  • @joaobarrosleal
    @joaobarrosleal 13 днів тому +3

    I really want this game to come out on Mac. It looks great and lots of fun

  • @spamspam4117
    @spamspam4117 13 днів тому +3

    It's a boat! It's a fish! No, it's the freediving drop lord! Cape and all!

  • @priteshgaikwad867
    @priteshgaikwad867 13 днів тому +2

    Ooh....back to back manor lords.....lesgo😁

  • @davidwhite3337
    @davidwhite3337 13 днів тому

    Awesome ep, Egg. Only 1 battle, it was a bloodbath for the raiders.

  • @DoctorStonus
    @DoctorStonus 12 днів тому

    Despite plummeting through a bridge, I believe Egg has found his groove. 😂

  • @PatrickPaulMartin
    @PatrickPaulMartin 13 днів тому +1

    small tip/
    on most job buildings there is a pause button next to demoliation. is a quicker option to just unassigning people

    • @Stant123
      @Stant123 12 днів тому

      In most buildings, if you go to the "advanced" tab, you can set a production limit and not have to even mess with pausing and unpausing yourself. To my knowledge, the only ones you can't are the raw resources. Logging, fishing, berries, hunters, miners.

  • @jcosunshine
    @jcosunshine 12 днів тому

    My god, your Lord's voice was hilarious!!!

  • @capedkat
    @capedkat 11 днів тому

    Big fan of your Manor Lords series ☺♥

  • @kieranstewart78
    @kieranstewart78 13 днів тому +3

    Care to respond to the accusations now that you've become a farmer, Egg?
    If you see a lovely field, with a family having a picnic, and there's a nice pond in it; you fill in the pond with concrete, you plow the family into the field, you blow up the tree, and you use the leaves to make a dress for your wife, who's also your brother.
    I don't know what to believe, but I want to give you the platform to respond. That platform being Radio Norwich, East Anglia's premier radio station.

  • @bibrazil32
    @bibrazil32 13 днів тому +1

    draw pastures around your berry and animal hunting grounds, to keep them within the enclosure, one for each!

    • @hanneken4026
      @hanneken4026 13 днів тому

      Drawing a field around your berry patch works well too, to protect it from woodcutters and loggers. Leave it set on fallow and you won't risk sheep getting in and eating the bushes (I don't know if they would but it does seem likely).

    • @OVERCHARGEDEGG
      @OVERCHARGEDEGG  12 днів тому

      Lovely! I'll get that pasture in next ep!

    • @bibrazil32
      @bibrazil32 12 днів тому

      @@OVERCHARGEDEGG also saw another youtuber showing that for the veg, width is more important than lenght,,, go figure lol

    • @hanneken4026
      @hanneken4026 3 дні тому

      ​@@bibrazil32it's about the walking distance from the ends of the plot to the storage at the house, since they walk each carrot to the storage before walking out to get the next. So something like a fan shape should work most efficiently, even if it's not historically accurate?

  • @tommeakin1732
    @tommeakin1732 12 днів тому

    I truly do hope that Manor Lords gets a truly procedural map system. There's something awesome about going through map seeds and finding those golden maps. This might be my inner hipster talking, but when you have fixed maps, and a good spot (like a hill within the inner curve of a river being a 10/10 spot for a burgh), it doesn't feel that special, as I know every other player is going to build the same kind of thing that I am. When it's a procedural map, I know there's a good shot that I'm the only player to find that spot.

  • @WhatsleftofTom
    @WhatsleftofTom 7 днів тому

    Loving manor lords. Sorry I’m slow to get through the videos!

  • @tommeakin1732
    @tommeakin1732 13 днів тому

    That intro got a giggle. How cinematic 😅

  • @QuinchGaming
    @QuinchGaming 6 днів тому

    I wonder if they'll ever introduce nitrogen enrichment crops alongside the fallow system in the game? It was a technique used at the time

  • @BlackHawkTejas
    @BlackHawkTejas 11 днів тому

    For sheep pasture, make them small & not large like you did. Also try to avoid making anything over any other resource, like you did with stone deposit, it affects their production/number.

  • @84parsons
    @84parsons 13 днів тому

    Part 4 whoop whoop ❤

  • @Starmanw422007
    @Starmanw422007 12 днів тому

    Howdie OE, looking forward to this episode

  • @crit-c4637
    @crit-c4637 13 днів тому +1

    Looks like you cut your stone supply in half with that pasture you layed on towards the end of the video.

  • @johannordskar7920
    @johannordskar7920 12 днів тому

    I love this! Is it to much to ask for even more curvy roads? It's still the middle age even though the Renaissance is just around the corner

  • @bartvangils9442
    @bartvangils9442 11 днів тому

    More apiaries should not lead to more honey, its just collected quicker but then would run out quicker - like with better but then without visible supply

  • @johnmaster3748
    @johnmaster3748 12 днів тому

    When you placed the original apiaries there was some limit you said you misunderstood. Here, you establish many jore apiaries. So, what was the limit that you misunderstod?

  • @markmeadows7569
    @markmeadows7569 11 днів тому

    Yes please

  • @Starmanw422007
    @Starmanw422007 12 днів тому

    you decided to go for a swim instead of a walk OE lol

  • @glenjones6980
    @glenjones6980 12 днів тому

    My Lord, thou looks a little damp, may I suggest it is time for an invention known as the towel, a marvellous idea I chanced upon in another territory one fine day whilst foraging for nettles to go towards our daily soup ration.

  • @Sweet05cts
    @Sweet05cts 10 днів тому

    *ya mama opens up farms*

  • @flobiish
    @flobiish 7 днів тому

    1, 2, 3, 5?

  • @lizzfrmhon
    @lizzfrmhon 12 днів тому +1

    I wish you could brighten up your videos a bit more. It’s entertaining but the game seem to be so dim.

  • @RutgerJan2009
    @RutgerJan2009 13 днів тому

    Egg stop uploading 😂😂 I can’t keep up 😅

  • @sandy_carpetsthesecond5013
    @sandy_carpetsthesecond5013 9 днів тому

    Wait, why do you keep putting apiary's down in one region? You do know that each region has a honey-production cap, right?
    One region can only support two Apiary's worth of honey production. By putting more Apiary's down, you're still producing the same amount of honey, you're just spreading it between more and more Apiary's. You'd be better off deleting all the Apiary's back to two, and then putting all of your beekeepers into those instead of making more. You'd be saving more space that way, and your carrier's wouldn't be needing to run everywhere to collect it all.