Painting A Surface With Dynamic Paint | Blender 4.0 Tutorial

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  • Опубліковано 27 лис 2024

КОМЕНТАРІ • 20

  • @blueberrypillars6765
    @blueberrypillars6765 19 днів тому

    It`s amasing video, thank you so much!

  • @JanetProvan
    @JanetProvan 9 місяців тому +3

    Thank you!!! Have been trying to find a dynamic paint tutorial for updated Blender!

  • @JackylovetheWorld-eb6tv
    @JackylovetheWorld-eb6tv 9 місяців тому +1

    The tutorial is very informative and helpful, thank you.

  • @virtual3dworld_1000
    @virtual3dworld_1000 10 місяців тому +1

    Good job

  • @hiepcongnguyen
    @hiepcongnguyen 10 місяців тому

    I'm a newbie. Hope you make more tutorial. I come from Vietnam ❤❤❤

  • @MatheusSilva-qn3et
    @MatheusSilva-qn3et 5 місяців тому

    Thank you!

  • @BillyDoor
    @BillyDoor 10 місяців тому

    How to make liquid paint splatter effect in eevee. Please make a video tutorial for this

  • @blackswan6386
    @blackswan6386 5 місяців тому

    hi sir, amazing tutorial, thank you. is it possible to hide the black color ? so i only can see the color streaks ? i try to achieve something would be coll if you can help me with that. thanks sir

  • @seto007
    @seto007 7 місяців тому +1

    Is it possible to bake the results of the vertex painting within Blender? Its rather prohibitive to have objects with more that 500k polygons in a scene that you intend to actually render

    • @mrdr9534
      @mrdr9534 7 місяців тому +2

      Yes You can "bake out" the paint to a "image sequence", but You have to have a working UV-map in order for it to work (As is always the case when using image maps).
      >> Select the "canvas object" >> Open "Physics tab>> "Go to" Dynamic paint ((in case You have other "physics effects" ))>> Under "Settings"Make sure You have the correct "Surface selected"((that is in case You have multiple surfaces on the canvas))>>
      !!! NOW to the important "change" !! >> Set (change) the Format to "Image Sequence". This will (as the name suggest) create an image sequence instead of using "vertex-colour-data".
      >> Set "Resolution" >>Set "Frame Start" and "Frame End" >> set "Cache Path".
      (in the "output menu") Click "Bake Image Sequence".
      Then You can use the created "image sequence" in Your "material setup" as "normal"...
      Best of luck.

  • @Deusex-s8f
    @Deusex-s8f 10 місяців тому

    really useful, as always. thank u

  • @BillyDoor
    @BillyDoor 10 місяців тому

    How to make liquid paint in blander

  • @fnsantucci
    @fnsantucci 7 місяців тому

    First of all, thanks for the tutorial! I edited the Nurbspath route and the speed at which the ball ran was very fast, do you know how I can reduce the speed later?

    • @GraphicsMK
      @GraphicsMK  7 місяців тому +1

      With the curve is selected, pls click the curve properties tab, scroll down to the path animation section, and increase the frame number.

    • @fnsantucci
      @fnsantucci 7 місяців тому

      @@GraphicsMK Thank you very much! I looked at everything and found it, that's right! I subscribed to your channel earlier! Congratulations on the excellent content! Gratitude!

  • @hokssoegi8571
    @hokssoegi8571 10 місяців тому

    Please rig a steam train with the wheel and its components..😊

  • @alienface1435
    @alienface1435 3 місяці тому

    Hello, I have a problem with the display process, the dye is erased in seconds. As if it was not dyed. What is the solution?

  • @hookedonlens01
    @hookedonlens01 7 місяців тому

    I did everything right, and everything was fine in the preview, but in the final render result the texture below was blinking.

  • @dariadolgikh1386
    @dariadolgikh1386 6 місяців тому

    Paint trace wont show up in material view and in solid mode its always one default color, disregarding of the brush color settings, do you know what might be the problem?

  • @CGI.Graphics
    @CGI.Graphics 7 місяців тому

    But render dynamic paint