Is it possible to bake the results of the vertex painting within Blender? Its rather prohibitive to have objects with more that 500k polygons in a scene that you intend to actually render
Yes You can "bake out" the paint to a "image sequence", but You have to have a working UV-map in order for it to work (As is always the case when using image maps). >> Select the "canvas object" >> Open "Physics tab>> "Go to" Dynamic paint ((in case You have other "physics effects" ))>> Under "Settings"Make sure You have the correct "Surface selected"((that is in case You have multiple surfaces on the canvas))>> !!! NOW to the important "change" !! >> Set (change) the Format to "Image Sequence". This will (as the name suggest) create an image sequence instead of using "vertex-colour-data". >> Set "Resolution" >>Set "Frame Start" and "Frame End" >> set "Cache Path". (in the "output menu") Click "Bake Image Sequence". Then You can use the created "image sequence" in Your "material setup" as "normal"... Best of luck.
First of all, thanks for the tutorial! I edited the Nurbspath route and the speed at which the ball ran was very fast, do you know how I can reduce the speed later?
@@mk3dgraphics Thank you very much! I looked at everything and found it, that's right! I subscribed to your channel earlier! Congratulations on the excellent content! Gratitude!
hi sir, amazing tutorial, thank you. is it possible to hide the black color ? so i only can see the color streaks ? i try to achieve something would be coll if you can help me with that. thanks sir
Paint trace wont show up in material view and in solid mode its always one default color, disregarding of the brush color settings, do you know what might be the problem?
Good job
Thank you!!! Have been trying to find a dynamic paint tutorial for updated Blender!
The tutorial is very informative and helpful, thank you.
It`s amasing video, thank you so much!
I'm a newbie. Hope you make more tutorial. I come from Vietnam ❤❤❤
Thank you!
Is it possible to bake the results of the vertex painting within Blender? Its rather prohibitive to have objects with more that 500k polygons in a scene that you intend to actually render
Yes You can "bake out" the paint to a "image sequence", but You have to have a working UV-map in order for it to work (As is always the case when using image maps).
>> Select the "canvas object" >> Open "Physics tab>> "Go to" Dynamic paint ((in case You have other "physics effects" ))>> Under "Settings"Make sure You have the correct "Surface selected"((that is in case You have multiple surfaces on the canvas))>>
!!! NOW to the important "change" !! >> Set (change) the Format to "Image Sequence". This will (as the name suggest) create an image sequence instead of using "vertex-colour-data".
>> Set "Resolution" >>Set "Frame Start" and "Frame End" >> set "Cache Path".
(in the "output menu") Click "Bake Image Sequence".
Then You can use the created "image sequence" in Your "material setup" as "normal"...
Best of luck.
really useful, as always. thank u
First of all, thanks for the tutorial! I edited the Nurbspath route and the speed at which the ball ran was very fast, do you know how I can reduce the speed later?
With the curve is selected, pls click the curve properties tab, scroll down to the path animation section, and increase the frame number.
@@mk3dgraphics Thank you very much! I looked at everything and found it, that's right! I subscribed to your channel earlier! Congratulations on the excellent content! Gratitude!
How to make liquid paint splatter effect in eevee. Please make a video tutorial for this
hi sir, amazing tutorial, thank you. is it possible to hide the black color ? so i only can see the color streaks ? i try to achieve something would be coll if you can help me with that. thanks sir
Hello, I have a problem with the display process, the dye is erased in seconds. As if it was not dyed. What is the solution?
Paint trace wont show up in material view and in solid mode its always one default color, disregarding of the brush color settings, do you know what might be the problem?
How to make liquid paint in blander
I did everything right, and everything was fine in the preview, but in the final render result the texture below was blinking.
Please rig a steam train with the wheel and its components..😊
But render dynamic paint