SOMETHING MISSED in the description of Bravado is that you can get Panache from an action even if the action has no other effect due to failure or a CREATURES IMMUNITY, which means it doesn't really matter if a creature is immune to your demoralize attempts after you have done if before in combat. Hell it doesn't even matter if you are trying to demoralize a mindless undead, you can still look cool doing it.
I think the thing you're missing with Buckler vs parry is the defensive side. They give the same ac bonus but you can still shield block the damage if they hit. With parry you just eat the hit. Parry gives rewards more often at the cost of damage if you get hit. If you take the hit with buckler you can mitigate it a degree.
At first I was going to say that this point is a little moot with how fragile Bucklers are--and then I remembered that Reinforcing Runes are now a thing, and the new Sappling Shield from Treasure Vaults paired with that actually makes the Buckler side of playing a Swashbuckler actually fairly appealing!
note about distracting toss and create a diversion. CaD gives enemies a +4 bonus to perception when you use it so it becomes less useful(and all this applies to every enemy who can see or hear you), while feint has no downsides to being used multiple times(other then risking a crit fail). also a crit success on a feint means they are off-guard to all your attacks that turn, so you get a chance at a second off-guard attack with you last action.
@@totodacat I'll be honest, Chapters in longer segmented videos is about the same level of "Necessary to call a video complete" to me as "Having the audio mixed throughout." If you can't churn out with Chapters then you shouldn't be churning out at that speed at all because it's the same level of laziness as just cutting audio or visual in the last twenty minutes.
@jacobbrown9894 I genuinely think that early access updates on pre-release content that doesn't bring in actual profit to the channel due to the size of the YT scene it is w/I does not need to be on the same level as a 500k+ channel. These are sub professional videos that are informing people of content that isn't yet available outside of pirating. if you can not locate the information through the video manually, then don't bother. My original point is in regards to the shitty attitude towards the request. If you're not churning out currency other than your free time, don't feel entitlement. it's just a matter of attitude, appreciation, and perspective. Be thankful there is PF2E content outside of that NoNat1 guy.
@@totodacatYour comments are complete overreactions. The only potentially snotty thing in OP’s comment was using the word Bro. And while I personally get annoyed when people start sentences with it, that’s just regular speak for a big portion of the youth at this point. FWIW, OP literally ended his request with a please, something I rarely see elsewhere. Also, Jacob’s request is not unreasonable. It’s 2024, and creating chapters isn’t nearly the annoying task it once was. Also, the subscriber count of a channel has nothing to do with the ability to create chapters. If you can edit a video (and all UA-cam content creators are permitted the ability to do so), then you can add chapters. The general expectation of something both easily accomplished and extremely helpful to viewers is not unreasonable nor entitlement. The idea that if a viewer can’t find the material they want in a long form video manually then they just shouldn’t bother is beyond ridiculous. It’s also detrimental to the concept of getting the content creator more views and long term subscribers. Chris has been stating in all his recent videos that he’s actively trying to grow his channel. The single best way to do that outside of making good content is making that good content easily accessible. And in today’s times, that means including chapters so people can find what they need. Even people who are more than happy to sit and listen to a video for 50 minutes straight don’t want to deal with the same thing should they wish to come back and re-listen to a particular segment. That’s especially true on info-dump videos like this one. It’s worth pointing out that if this content creator doesn’t do chapters, people will be more apt to turn to other content creators who do. And while the PF2 landscape is a bit barren, eventually someone will step in and fill the void. Finally, this take of “just be thankful for any and all things you get” is laughable. This mentality of willing to accept anything for the sake of it simply existing leads directly to the stagnation of things. There’s a massive difference between a person being able to appreciate what there is and expecting that which is there to be improved. These things are not mutually exclusive to one another. Like most PF2 fans, we’re all thankful there are other channels to enjoy outside of Nonat. But that’s the rub, yeah? Not everyone has the time to go watch all the Swashbuckler Remastered videos out there from the five folks who are covering it. If I come to this channel first and quickly realize it can’t make access to the information easily obtainable, I’m going to move on to the channels that can.
In regards to Distracting Toss, Create a Diversion's effect ends when you Strike, this can potentially last longer. Also, this enables any style to gain Panache from this Feint when normally only Fencers get Panache from Feint and Create a Diversion.
Get Used to Disappointment is such a win for Braggart, both flavor wise and power level wise. Oh my lord. Thank you Paizo for making Swashbuckler now solidly my favorite martial class.
Is it just me or is one for all just really good now? It is ranged aid with diplomacy (so wit swashbucklers are going to be great at it) and it gives the bravado trait to the aid action, the DC for which is as of the remaster DC 15. It no longer require you to "meet or exceeds the very hard DC for your level" with your aid check making it EXTREMELY easy to get permanent panache while giving your ally +1 to their attack. Level 1, you can have +3 charisma +3 proficiency and +4 from cooperative nature giving you only a 15 percent chance of failing and 5 percent chance of critically failing your panache check.
This build was viable PRE-REMASTER it was that good. Under the current rules @ lvl 9 taking the Assurance feat in Diplomcay gets you 25, crit suceeding the check (with no way for negative modifiers to lower the score) every single time for a +3, with no other investment required beyond leveling the skill to master. If you want to demonstrate just how powerful the aid action can be in P2E look no further than this. Being the Magus's chearleader has never been so effective.
13:10 still have a lot of the video to get through, but the change to Disarming Flair has a lot of implications for Swashbuckler build variety. Because any action with the Bravado trait gives panache, and because you get the +1/+2 Circumstance bonus to any check with the Bravado, it means any style can make use of Disarming Flair now, instead of the feat being clearly designed for the Gymnast. This is a good start for level 1...
The following text is part of the finisher trait: Some actions that have the finisher trait also grant an effect on a failure. Effects added on a failure don't apply on a critical failure. If your finisher action succeeds, you can still choose to apply the failure effect instead So you can still step after Retreating Finisher even if you hit
Dastardly Dash is sooo good, especially on a Swashbuckler Archetype for a caster or Kineticist. Disengaging for one action and forcing your opponent to spend two actions catching up is amazing.
Distracting toss is good because it's A) repeatable, unlike Create a Diversion and B) allows feinting with ranged attacks, which you otherwise can't do
I missed that detail about Precise Strike Damage. When I played a premaster Swashbuckler, I rarely used Finishers, but did use Panache to turn on skill buffs and special movement modes/fast movement through Class Feats, so not having to rely on a tricky opening turn is a net win, as would not having to forgo potentially going first to get Panache for free.
In regards to the buckler vs parry feats.A reason I can see for needing a crit fail vs a regular fail, with a buckler you have the option to shield block giving you damage reduction. You can’t do that if you are DW or Single weapon.
I hate commenting on UA-cam, but thank you for all of these videos--they've been awesome, and I'm sure a lot of work for you to pull together with all the comparisons
an other advantage of the distracting toss, creat a diversion give a +4 bonus to the ennemy against it for a minute while their is no limite on doing a feint on every turn on an ennemy
The Tumbling Theft and Tumbling Teamwork skill feats in PC2 should work fantastically well with the Swashbuckler, too; especially the Rascal with Tumbling Theft.
Enjoy the show looks on brand for the battledancer swashbuckler I plan to play. I get the feeling it is intended for mostly battledancers as the wording is a bit odd for other subclasses without that features.
Thanks for the video! I feel like parry situation will be errated. Because it's stupid that it's just plain better to use extravagant parry untill you get to buckler dance and THEN retrain it for the elegant bucker. I think extravagant parry is missing a word and new extravagant dance was missed or smh like that. Espesially if parry and reposte wasn't changed. It's a bit strange how there are wasn't and still none feats for unarmed attack swashbuckler (except finishers that don't care about weapons at all) because capoeira exists and is quite literally a battle dance. Something like that Flashy fists FEAT 1 You are used to getting into fights without weapons. While you have 2 free hands (or maybe don't have weapons in your hands), increase damage die of your unarmed attacks that quallify for Precise Strike. (Probably even a bit stronger) I know that there are a bunch of benefits to having hands free, but there were things for having free hand and a weapon (which almost always extremely good so). Maybe exclusive to Battledancer (which would not feel good) or make a die increase for unarmed attacks while you are completely unarmed a part of a style? I just feel like it would be very cool. Maybe even line of capoeira-inspired feats. (Bugged me since I tried to make funny capoeira-based orc)
Yes! They buffed the skill increases! That was a homebrwe feature I wanted. I’m surprised they didn’t just give them acro scaling, but this is better! It allows for more versatility. My only gripe is that it is still a dex based class. I would’ve loved them giving us the ability to change the key attribute to strength for a light armored fighter build
So far I like the fact is we're not using all our actions to get our Panache back and then do our thing and then get back and then after we use our finisher and then getting our Panache back plus I also like the fact is there's actually a lot more finishers now because I have only seen two of them and most of them were like yeah dry in flavorless
I also believe this class would actually be affected if we still got the old movement bonuses that we used to have from the first edition because it's the speed flexibility that also helps make the character more viable and I believe the increased movement speed also really helped the character as well I think with that as well would make this character very well rounded
Enjoy the show is great since it doesn't say 'perform using performance'. With acrobatic performer you can do it on acrobatics, assuming that feat still exists. (originally apg)
When using Agile Maneuvers, you only get the second reduction (to -3 per MAP) if you benefit from the Agile trait AND have panache (and the feat, of course), while the first reduction (to -4 per MAP) just requires you to have the feat OR the Agile trait.
I think a non-reaction or free action action could have a trigger and work as long as that action costs 2 of fewer actions. That being said there's already a method being used for those sort of actions. They usually say something like "Requirements: your most recent action was to ___"
One thing I really like is all the style exclusive panache actions (panactions?) are seemingly available to every style. It really irked me that Fencer couldn't make Disarm give Panache with that feat. Disarming seems like a fencer thing more than a gymnast thing really. Of the Olympic athletics do you think the flipping gymnasts should be the disarmers or the, ya know, swordfighters?
Is there any changes to Flying Blade? If it is the same then Twirling Throw wouldn't work at all because the current Flying Blade only allows you to add the extra dmg to Finishers in the first range increment. Which invalidates the whole benefit of the feat.
Event he odds is great flavor but I feel like for how specific the requirements are and how easy panache is to get in general, it's not worth a class feat slot mechanically. Maybe if there were other ways to trigger it, like starting your turn tripped or disarmed, or if it wasn't once per 10 minutes.
I think Retreating Finisher is kinda meh until you get to the point where you can grab the feat that makes all your Finishers Confident. At which point it becomes kinda nice. Go in, strike => Finisher, If you miss it was Confident and you can Step back. It could also be solid out of the gate with Flying Blade. Use that quick draw variant to Finisher from the doorway, if you miss Step into cover for free. Then maybe Hide and Sneak.
Thinking of a use case for retreating finish. I think it's so you can step out of reaction attack range if you fail to hit/kill an enemy. So you think this blow might be the one to finish the hobgoblin... miss, well I'm gonna make them waste an action walking back into melee. Or to use a consumable or ranged weapon without provoking it. Fail, step back, drink a defensive potion.
Braggart can use Demoralize to gain panache, even if the rarget is immune. Same applies to Wit and Bon Mot. The Bravado rules support that. This is both mental and re-use immunity.
Enjoy the Show is disrespectful tank behavior; on a crit, success, or on crit failure you disincentivize the enemy from attacking anyone but you. Stellar feat
Making panache so easy to get without taking an action to do it helps free swashies from the rut of (Gain Panache) > (Finisher) > (Your only action that is not predetermined every round, but probably move). Seems like a good change, possible overbuff but time will tell.
The other thing you're forgetting about raising a shield is the shield block reaction to mitigate damage, sure, swashbucklers might not get it by default but it's not hard to pick up should we want to do so
What does the text "After 1 round" in the success text of Dirty Trick mean? At 10:15 Does it mean until the end of your next round, at the start of your next round?
Uhhhh wow, Ilimitable finisher doesn't specify that you need to use a 1 action finisher as the 2nd finisher, only the first one. so that's up to 3 actions for 1 action, that's nuts.
Also I can't think of the name of the feet off the top of my head I thought it was like it was the one that affects agile weapons wear your bonus goes down your -3 on your second attack your mind is 6 on your third my question is is that if you have an agile weapon do you automatically gain Panache just by drawing your weapon?
I think you are greatly undervaluing the ability to get panache as a free action. It is easy to get panache, sure, but only if you have actions to do that.
Sort of. If you are using a 2hander you need to change grip each time you stop raising the shield and want to attack, which costs an action as opposed to just using a 1hander with the shield. So while you can use more weapons it's not nearly as good to do so compared to parry
28:45 i do love positive failure effects... but ESSPECIALLY for a finished this seems real week. if this wasn't a finisher it could be a kinda cool 3rd attack? but if I'm gunna use a finisher I want to hit so i'm not 3rd attacking with it... and if i was 3rd attacking with it wouldn't the base finisher be better it deals damage on a fail right? this one feels like it's missing something.
so up to tenth level there is no sens to use a buckler with the swashbuckler. That's feel a bit disapointing, I would have reverse the panache source of the two feats.
Great changes, but I can't believe they didn't change fencer's exemplary finisher at all. It's turbo bad especially when you compare this level 9 ability to...let's say...the level 2 unbalancing finisher, or one of rogue's...level 1 or 2 feats? Flat-footed until the beginning of your next turn? Not good enough for level 9.
Also, its quite a bit of a shame that they don't increase the bonus of You're Next on Master to 3, instead of this bonus just getting replaced by the Level 9's Stylish Combatant increase to +2 anyway...
Retreating Finisher seems to be designed to allow more risky hits at hogher MAPs, letting you disengage if your attack attempt fails. I find it a lil bit underwhelming. I almost wished you stepped either way.
Ngl, I am also not a fan of this one either. Largly, I loved the changes made in PC1 (With a few outliers), but for this book I largely dislike most changes (Not all of them ofc, I really like what they did with the Investigator for example). I feel like many classes lost a big part of what made them unique. Swashbuckler getting Panache even on a failure is one of those things, because Panache is something that should be a REWARD, not the base state. Entering Panache should be an achievement, not something like Rage that you just have on per default. I also dislike how the class currently encourages you to constantly do the same action. What I would have done instead is to make Panache harder to get, by, for example, adding a rule that states that the same actions can only grant you Panache once per 10 minutes. In return I would have made Panache far more rewarding. Them having a hard time against higher level enemies is also an issue that needs tackling, but what I would have liked to see is, instead of making getting Panache trivially easy, increase the reward Panache grants you the higher the beaten DC is. Last but not least, in return for making Panache harder to achieve, I would reduce their reliance on getting by giving them more abilities thay aren't tied to having Panache. I think that would fit the classes fantasy a lot better. (Full disclosure: I haven't looked into all the in detail yet, so if I got something wrong I am gonna fix it in an edit).
I agree that Panache seems too unrewarding. I jump thru a hoop, make a fancy Finisher attack which prevents me from making any more attacks for the rest of the turn. My reward? Average 3.5 more damage than a Rogue's Sneak Attack which they can trigger on every hit so long as their target is off-guard. Whoo. So worth... Granted, Swashies get other bonuses that differentiate them a bit from Rogues, but mechanically, it just feels unrewarding. They're called Finishers, but mathematically, I don't see how they finish anything better than Fighters, Barbarians, or Rogues who don't have to jump thru any difficult hoops to do what they do. An alternative to what you suggested would be to have Finisher damage stack for every successful Bravado action. It'd become a gambling mechanic where you can cash out or risk a bigger payday. Granted, I can already envision potential cheese with Fortune effects, but if I only get one payout, I want it to be BIG!
I think I agree with you in theory. But panache was always easy to get if you had the available action. In practice most of the players at my table playing a Swashbuckler soured on them rather quickly after they fell into that usual rut of Get Panache->Finisher->Move. Making the main schtick of the class easier to freely achieve opens up those actions for other things, and adds the potential for more variety.
@Captainpigraven Doesn't making Panache easier to get make that problem worse though (Or at least not solve it)? You are basically always gonna use a Finisher, since Panache is so easy to get and likely rely on a small amount of actions you are good at. What I would do is; 1. Increase the amount of Panache sources. 2. Make it so that within the same fight, you can gain Panache only once per such action and only on success. 3. In return I would make Panache and the Finishers A LOT stronger (Now there is an actual tradeoff to Finisher vs keeping it) 4. I would give the class some extra duelist/Swashbucklery base class features to reduce the reliance on Panache. Now, (in theory) the question of "How do I get Panache" is an actual consideration, and getting it is a lot more rewarding. The class now encourages creativity and variety and you are also less punished for not having Panache, allowing you to not have to chase that every turn ...
@@brentchance1589 Sorry, forgot to reply The stacking thing is also an idea I had. I plan on maybe making homebrew reworks of all the pf2e classes I see issues with and an idea I had was to give Panache a value that you can upgrade with further Bravado actions. Both Panaches benefits and the Finishers strength would then scale with that value. And I would then make it so that if you succeed against higher level creatures, that that value starts higher, to make the class feel better against high level creatures. The issues (Why I am not sure if I like this yet) are that 1. This might be more difficult to track for the Swashbuckler player, 2. Getting the balancing right might be an issue and 3. Making this work well with Proficiency without Level (A variant that I really like) might be an issue. I have ideas to fix these, but those ideas are quite complex and thus potentially impractical. (For 3. for example you could use XP values instead of level, but that needs a lot more computation than just subtracting levels from each other).
@@emptyptr9401 Yeah, stacking buffs are tricky, especially something in PF2 where the math is tight. Tho for something like this, a simple approach might be: 1) when you first succeed at a bravado action, you gain 2 panache stacks. These stacks add the same amount as precision damage to your attacks or precision dice to your Finishers. 2) subsequent bravado actions reward 1 additional stack. Perhaps have crits grant 2, but crit fails cause you to lose 1. 3) Your starting panache stacks on first bravado action increase at 5th, 9th, etc like they currently do. 4) Possibly allow burning Panache stacks to give an equivalent one time bonus to a skill check. Might be broken once you start gaining higher amounts of starting panache. Maybe limit it to proficiency ranks (1/2/3/4)? This can stack infinitely, but I think it'd be balanced because you're only adding 1-2 points of damage per action, most if not all bravado actions aren't damaging themselves. And you lose them all if you choose to use a finisher. Combined with most combats not lasting too long, you'll only realistically stack so high. This should be easily compatible with the current features of Swashbuckler, and even if it's not generally better than the consistency of other martials, it should better embody the desired feel of overwhelming your enemies with accumulated displays of superiority. Also, Finisher should not prevent attack actions on the turn it's used period. Attack actions already suffer MAP. That's enough penalty by itself.
If the bonus to panache has been removed from the panache feature, what has happened with the swashbuckler archetype? Does the archetype still give the bonuses and does it give bravado trait?
"You gain the panache class feature (page 160), and you apply the bravado trait to Tumble Through and any actions indicated in your swashbuckler style, allowing you to gain panache" from the dedication text
I don't think losing panache on a failure with switcheroo sucks at all. As it's been show in this very video we got panache coming out of our ass now! I would trade panache to try forcing an attack on an enemy every time, considering I might just get it back if the attack misses me anyway if I have the right feat.
Sorry, but your next makes perfect sense. You can only use it after reducing an enemy, but to use it, you will need to spend one of your actions (or not, once you are legend). It is a bit like actions with the press trait - you can only use those if you've already attacked. This one you can only use after you've dropped a foe.
35:45 Wait... "Some characters can get unarmed attacks without agile trait as well". Correct me if I'm wrong, but what does it have to do with maneuvers? Vast majority of maneuvers list "at least one hand free" as prerequisite. By RAW this would mean you explicitly need a free hand and not a tail or jaws or anything else. Despite the fact that sometimes it doesn't make sense (IIRC by RAW Snake animal companion can't grapple, but it's advanced maneuver requires it to grapple someone) I'm confused. Can you or can you not do maneuvers with your unarmed attacks and not just with your agile hands? If you do, wouldn't that make "hand free" requirement pointless because, oh, look, legs! Everyone has them!
48:29 So I'll be that rules guy, shouldn't Illimitable Finisher say that you can't choose Illimitable Finisher as the "another finisher" so you can't just keep trying to chain Illimitable Finisher into itself? Is that implied by the phrase "another Finisher" because I think they could have easily worded it as "a different Finisher" to be more clear but maybe the editor was trying really hard to get this feat to fit exactly 5 lines on the page. I think the Fortune trait is trying to not have Hero Points applicable to the attacking roll for this Finisher but maybe it also stops the Illicit Finisher into Illicit Finisher attempt rules-wise as well.
He talks about swashes always doing a finisher rotation, says that new changes will make that less necessary, then gives 2 examples that... remove any reason NOT to do the finisher rotation...precise strike: used to give damage to all strikes When you had panache, now it does it all the time, meaning there's no reason to hold onto it, you SHOULD use your finisher now, before it was a choice. Stylish combatant is the same, no reason to hold your panache, now you Should Always use your finisher. Am I missing something?
27:50 this part makes me think that his point was that they had 2 specific actions they "needed" to do every round, but with all the different ways of gaining panache there's only 1 "mandatory" action?
With how trivial it seems getting penache has become, it honestly makes me question why it's even a mechanic at this point, not trying to be a hater, a lot of these changes are really good and the new feats are fun and flavourful, but if you can guarantee panache, why not just ditch it or replace it with something more compelling?
SOMETHING MISSED in the description of Bravado is that you can get Panache from an action even if the action has no other effect due to failure or a CREATURES IMMUNITY, which means it doesn't really matter if a creature is immune to your demoralize attempts after you have done if before in combat. Hell it doesn't even matter if you are trying to demoralize a mindless undead, you can still look cool doing it.
THAT'S INSANE, ACTUALLY
This is so swash 😂.
Lovin it
Amazing change. Gymnasts gaining panache by trying to grab ghosts is too good too.
I love this change because when I make a quip at a golem I can gain panache lol
Golem grapples the fighter
"Well, he sure is handsy"
@@charmandenator5686 that's clever
Excellent video, thanks for sharing. Swashbucklers finally feels super cool to play with less "feels bad" moments.
Finally! U are the first one I have seen covering swashbuckler. Been waiting for it for so long
Same! Swash easily looks like one of the biggest winners in the remaster.
I think the thing you're missing with Buckler vs parry is the defensive side. They give the same ac bonus but you can still shield block the damage if they hit. With parry you just eat the hit. Parry gives rewards more often at the cost of damage if you get hit. If you take the hit with buckler you can mitigate it a degree.
At first I was going to say that this point is a little moot with how fragile Bucklers are--and then I remembered that Reinforcing Runes are now a thing, and the new Sappling Shield from Treasure Vaults paired with that actually makes the Buckler side of playing a Swashbuckler actually fairly appealing!
note about distracting toss and create a diversion. CaD gives enemies a +4 bonus to perception when you use it so it becomes less useful(and all this applies to every enemy who can see or hear you), while feint has no downsides to being used multiple times(other then risking a crit fail). also a crit success on a feint means they are off-guard to all your attacks that turn, so you get a chance at a second off-guard attack with you last action.
With a skill feat you can reduce that plus four to nothing by the time you get it to master I believe
@@itsmefirefox they still get a +1 at master, but at legendary they do get nothing
The remaster took swashbuckler from 'love the flavor, not sure if I'd enjoy this in practice' to 'this is the next class I want to play.'
Charmed life has come in clutch for me so many times, and now it grants panache! Love to see it.
Bro. Make some chapter sections of these longer videos please.
if you're gonna make a request don't be snotty about it. this is early content being released ASAP so have a little more patience
@@totodacat I'll be honest, Chapters in longer segmented videos is about the same level of "Necessary to call a video complete" to me as "Having the audio mixed throughout." If you can't churn out with Chapters then you shouldn't be churning out at that speed at all because it's the same level of laziness as just cutting audio or visual in the last twenty minutes.
@jacobbrown9894 I genuinely think that early access updates on pre-release content that doesn't bring in actual profit to the channel due to the size of the YT scene it is w/I does not need to be on the same level as a 500k+ channel. These are sub professional videos that are informing people of content that isn't yet available outside of pirating. if you can not locate the information through the video manually, then don't bother. My original point is in regards to the shitty attitude towards the request. If you're not churning out currency other than your free time, don't feel entitlement. it's just a matter of attitude, appreciation, and perspective. Be thankful there is PF2E content outside of that NoNat1 guy.
@@totodacatYour comments are complete overreactions. The only potentially snotty thing in OP’s comment was using the word Bro. And while I personally get annoyed when people start sentences with it, that’s just regular speak for a big portion of the youth at this point. FWIW, OP literally ended his request with a please, something I rarely see elsewhere. Also, Jacob’s request is not unreasonable. It’s 2024, and creating chapters isn’t nearly the annoying task it once was. Also, the subscriber count of a channel has nothing to do with the ability to create chapters. If you can edit a video (and all UA-cam content creators are permitted the ability to do so), then you can add chapters. The general expectation of something both easily accomplished and extremely helpful to viewers is not unreasonable nor entitlement.
The idea that if a viewer can’t find the material they want in a long form video manually then they just shouldn’t bother is beyond ridiculous. It’s also detrimental to the concept of getting the content creator more views and long term subscribers. Chris has been stating in all his recent videos that he’s actively trying to grow his channel. The single best way to do that outside of making good content is making that good content easily accessible. And in today’s times, that means including chapters so people can find what they need. Even people who are more than happy to sit and listen to a video for 50 minutes straight don’t want to deal with the same thing should they wish to come back and re-listen to a particular segment. That’s especially true on info-dump videos like this one.
It’s worth pointing out that if this content creator doesn’t do chapters, people will be more apt to turn to other content creators who do. And while the PF2 landscape is a bit barren, eventually someone will step in and fill the void.
Finally, this take of “just be thankful for any and all things you get” is laughable. This mentality of willing to accept anything for the sake of it simply existing leads directly to the stagnation of things. There’s a massive difference between a person being able to appreciate what there is and expecting that which is there to be improved. These things are not mutually exclusive to one another. Like most PF2 fans, we’re all thankful there are other channels to enjoy outside of Nonat. But that’s the rub, yeah? Not everyone has the time to go watch all the Swashbuckler Remastered videos out there from the five folks who are covering it. If I come to this channel first and quickly realize it can’t make access to the information easily obtainable, I’m going to move on to the channels that can.
@@Captainpigraven This
Swashbuckler made out like a bandit
In regards to Distracting Toss, Create a Diversion's effect ends when you Strike, this can potentially last longer. Also, this enables any style to gain Panache from this Feint when normally only Fencers get Panache from Feint and Create a Diversion.
Even the Odds is basically "I'm not trapped in here with you, youre trapped in here with me" in feat form.
Get Used to Disappointment is such a win for Braggart, both flavor wise and power level wise. Oh my lord. Thank you Paizo for making Swashbuckler now solidly my favorite martial class.
And Westley is CERTAINLY a Braggart swashbuckler, too.
Is it just me or is one for all just really good now? It is ranged aid with diplomacy (so wit swashbucklers are going to be great at it) and it gives the bravado trait to the aid action, the DC for which is as of the remaster DC 15. It no longer require you to "meet or exceeds the very hard DC for your level" with your aid check making it EXTREMELY easy to get permanent panache while giving your ally +1 to their attack. Level 1, you can have +3 charisma +3 proficiency and +4 from cooperative nature giving you only a 15 percent chance of failing and 5 percent chance of critically failing your panache check.
This build was viable PRE-REMASTER it was that good.
Under the current rules @ lvl 9 taking the Assurance feat in Diplomcay gets you 25, crit suceeding the check (with no way for negative modifiers to lower the score) every single time for a +3, with no other investment required beyond leveling the skill to master. If you want to demonstrate just how powerful the aid action can be in P2E look no further than this. Being the Magus's chearleader has never been so effective.
13:10 still have a lot of the video to get through, but the change to Disarming Flair has a lot of implications for Swashbuckler build variety. Because any action with the Bravado trait gives panache, and because you get the +1/+2 Circumstance bonus to any check with the Bravado, it means any style can make use of Disarming Flair now, instead of the feat being clearly designed for the Gymnast. This is a good start for level 1...
Thanks for doing these videos it is helping me cope with having to wait until August to get my PDF. And I needed something to help me cope with it.
The following text is part of the finisher trait: Some actions that have the finisher trait also grant an effect on a failure. Effects added on a failure don't apply on a critical failure. If your finisher action succeeds, you can still choose to apply the failure effect instead
So you can still step after Retreating Finisher even if you hit
It says you can apply the failure effect -instead-, meaning if you hit you can choose not to deal damage in order to get the step
Can't wait for you to cover Investigator!
More panache hell yeah. We always need more Pathfinder 2e content so I appreciate it! Let me know if I can do any art for you to support the channel!
Hell yeah, might take you up on that offer
Great video! Investigator next??
Dastardly Dash is sooo good, especially on a Swashbuckler Archetype for a caster or Kineticist. Disengaging for one action and forcing your opponent to spend two actions catching up is amazing.
in regards to the bigger they are feat, keep in mind the bonus dmg you get from precise strike to normal non-finisher attacks is precision dmg too
Distracting toss is good because it's A) repeatable, unlike Create a Diversion and B) allows feinting with ranged attacks, which you otherwise can't do
I love Bad Luck Gamer's Player Core 2 coverage!
I already liked swashbuckler in its old incarnation...but man, this has lit a burning need to play one...
I missed that detail about Precise Strike Damage. When I played a premaster Swashbuckler, I rarely used Finishers, but did use Panache to turn on skill buffs and special movement modes/fast movement through Class Feats, so not having to rely on a tricky opening turn is a net win, as would not having to forgo potentially going first to get Panache for free.
In regards to the buckler vs parry feats.A reason I can see for needing a crit fail vs a regular fail, with a buckler you have the option to shield block giving you damage reduction. You can’t do that if you are DW or Single weapon.
I already want to build a Halfling or Goblin Rascal just for the theme
I hate commenting on UA-cam, but thank you for all of these videos--they've been awesome, and I'm sure a lot of work for you to pull together with all the comparisons
an other advantage of the distracting toss, creat a diversion give a +4 bonus to the ennemy against it for a minute while their is no limite on doing a feint on every turn on an ennemy
The Tumbling Theft and Tumbling Teamwork skill feats in PC2 should work fantastically well with the Swashbuckler, too; especially the Rascal with Tumbling Theft.
oh I absolutly love the dirty trick feat, so much flavor x)
Enjoy the show looks on brand for the battledancer swashbuckler I plan to play. I get the feeling it is intended for mostly battledancers as the wording is a bit odd for other subclasses without that features.
Thanks for the video!
I feel like parry situation will be errated. Because it's stupid that it's just plain better to use extravagant parry untill you get to buckler dance and THEN retrain it for the elegant bucker. I think extravagant parry is missing a word and new extravagant dance was missed or smh like that.
Espesially if parry and reposte wasn't changed.
It's a bit strange how there are wasn't and still none feats for unarmed attack swashbuckler (except finishers that don't care about weapons at all) because capoeira exists and is quite literally a battle dance.
Something like that
Flashy fists FEAT 1
You are used to getting into fights without weapons. While you have 2 free hands (or maybe don't have weapons in your hands), increase damage die of your unarmed attacks that quallify for Precise Strike.
(Probably even a bit stronger)
I know that there are a bunch of benefits to having hands free, but there were things for having free hand and a weapon (which almost always extremely good so). Maybe exclusive to Battledancer (which would not feel good) or make a die increase for unarmed attacks while you are completely unarmed a part of a style?
I just feel like it would be very cool. Maybe even line of capoeira-inspired feats. (Bugged me since I tried to make funny capoeira-based orc)
Yes! They buffed the skill increases! That was a homebrwe feature I wanted.
I’m surprised they didn’t just give them acro scaling, but this is better! It allows for more versatility.
My only gripe is that it is still a dex based class. I would’ve loved them giving us the ability to change the key attribute to strength for a light armored fighter build
You've got me hyped for Swashbuckler !
Really excited to try this one out
So far I like the fact is we're not using all our actions to get our Panache back and then do our thing and then get back and then after we use our finisher and then getting our Panache back plus I also like the fact is there's actually a lot more finishers now because I have only seen two of them and most of them were like yeah dry in flavorless
I also believe this class would actually be affected if we still got the old movement bonuses that we used to have from the first edition because it's the speed flexibility that also helps make the character more viable and I believe the increased movement speed also really helped the character as well I think with that as well would make this character very well rounded
Finalyl someone is covering it! Let's go!
Enjoy the show is great since it doesn't say 'perform using performance'. With acrobatic performer you can do it on acrobatics, assuming that feat still exists. (originally apg)
Thats a good point
When using Agile Maneuvers, you only get the second reduction (to -3 per MAP) if you benefit from the Agile trait AND have panache (and the feat, of course), while the first reduction (to -4 per MAP) just requires you to have the feat OR the Agile trait.
THANK YOU IVE BEEN WANTING THIS
enjoy the show is a Great tank tool!
I think a non-reaction or free action action could have a trigger and work as long as that action costs 2 of fewer actions.
That being said there's already a method being used for those sort of actions. They usually say something like "Requirements: your most recent action was to ___"
One thing I really like is all the style exclusive panache actions (panactions?) are seemingly available to every style. It really irked me that Fencer couldn't make Disarm give Panache with that feat. Disarming seems like a fencer thing more than a gymnast thing really. Of the Olympic athletics do you think the flipping gymnasts should be the disarmers or the, ya know, swordfighters?
Is there any changes to Flying Blade? If it is the same then Twirling Throw wouldn't work at all because the current Flying Blade only allows you to add the extra dmg to Finishers in the first range increment. Which invalidates the whole benefit of the feat.
I also think there should actually be one more of the additional Feats added for swashbuckler at level 11
Event he odds is great flavor but I feel like for how specific the requirements are and how easy panache is to get in general, it's not worth a class feat slot mechanically. Maybe if there were other ways to trigger it, like starting your turn tripped or disarmed, or if it wasn't once per 10 minutes.
0:39
Unchained Swashbuckler
I think Retreating Finisher is kinda meh until you get to the point where you can grab the feat that makes all your Finishers Confident. At which point it becomes kinda nice. Go in, strike => Finisher, If you miss it was Confident and you can Step back.
It could also be solid out of the gate with Flying Blade. Use that quick draw variant to Finisher from the doorway, if you miss Step into cover for free. Then maybe Hide and Sneak.
Thinking of a use case for retreating finish. I think it's so you can step out of reaction attack range if you fail to hit/kill an enemy. So you think this blow might be the one to finish the hobgoblin... miss, well I'm gonna make them waste an action walking back into melee.
Or to use a consumable or ranged weapon without provoking it. Fail, step back, drink a defensive potion.
Lmao “Enjoy the Show” is just how Guardian’s Taunt should work.
Braggart can use Demoralize to gain panache, even if the rarget is immune. Same applies to Wit and Bon Mot.
The Bravado rules support that.
This is both mental and re-use immunity.
What about slippery pray skill feat? If your fist is agile does this affect the escape action if you do the unarmed attack option to escape?
Does the movement of "The bigger they are" trigger reactions like "Attack of Opportunity"?
Enjoy the Show is disrespectful tank behavior; on a crit, success, or on crit failure you disincentivize the enemy from attacking anyone but you. Stellar feat
Great video man
Making panache so easy to get without taking an action to do it helps free swashies from the rut of (Gain Panache) > (Finisher) > (Your only action that is not predetermined every round, but probably move). Seems like a good change, possible overbuff but time will tell.
The other thing you're forgetting about raising a shield is the shield block reaction to mitigate damage, sure, swashbucklers might not get it by default but it's not hard to pick up should we want to do so
This is also made better because of reinforcement shield runes. Before it was just not feasible to block with a buckler as it only had 3 hit points.
Does Vivacious bravado grant you temp hit point on a failure that gets you panache until the end of your next turn as well?
What does the text "After 1 round" in the success text of Dirty Trick mean? At 10:15
Does it mean until the end of your next round, at the start of your next round?
Uhhhh wow, Ilimitable finisher doesn't specify that you need to use a 1 action finisher as the 2nd finisher, only the first one. so that's up to 3 actions for 1 action, that's nuts.
My question is does Switcheroo work against if someone targets you with a spell that is ray
Also I can't think of the name of the feet off the top of my head I thought it was like it was the one that affects agile weapons wear your bonus goes down your -3 on your second attack your mind is 6 on your third my question is is that if you have an agile weapon do you automatically gain Panache just by drawing your weapon?
0:15 Oracle and Alchemist would like a word with you
also the investigator but apparently the point did not go through
I think you are greatly undervaluing the ability to get panache as a free action. It is easy to get panache, sure, but only if you have actions to do that.
LETS GOOOOO
Can you confirm whether or not "Bon Mot" has stayed a general feat, or did they make it class specific now?
It's still a general skill feat
@@theebadluckgamer awesome. Thank you.
Extravagant Parry also limits you to certain weapons, while buckler you can use essentially anything
Sort of. If you are using a 2hander you need to change grip each time you stop raising the shield and want to attack, which costs an action as opposed to just using a 1hander with the shield. So while you can use more weapons it's not nearly as good to do so compared to parry
I think retreating finisher should always allow the step unless you crit fail.
28:45 i do love positive failure effects... but ESSPECIALLY for a finished this seems real week. if this wasn't a finisher it could be a kinda cool 3rd attack? but if I'm gunna use a finisher I want to hit so i'm not 3rd attacking with it... and if i was 3rd attacking with it wouldn't the base finisher be better it deals damage on a fail right? this one feels like it's missing something.
everyone was excited for the oracle and the champion, but swashbuckler and barbarian are the "winners" of the book for me
I get the sense that they removed the twinned/dueling parry stances because that is something fighters get, and is some means of niche protection?
Dual wield swash was pretty much a trap, so seeing it less is good.
so up to tenth level there is no sens to use a buckler with the swashbuckler. That's feel a bit disapointing, I would have reverse the panache source of the two feats.
Jack Sparrow would be proud, i am definitely playing the thief swashbuckler
Worth noting that Dueling Dance doesn’t interact with the new parry anyway, since the name is different.
Great changes, but I can't believe they didn't change fencer's exemplary finisher at all. It's turbo bad especially when you compare this level 9 ability to...let's say...the level 2 unbalancing finisher, or one of rogue's...level 1 or 2 feats? Flat-footed until the beginning of your next turn? Not good enough for level 9.
how nice with the extra skill proficiency gains, now you don't have to take the Acrobatic Archetype feat to improve your Acrobatics quicker...
Also, its quite a bit of a shame that they don't increase the bonus of You're Next on Master to 3, instead of this bonus just getting replaced by the Level 9's Stylish Combatant increase to +2 anyway...
What happened to vivacious speed? Do they only stay at +5 feet or did it get changed.
I think it's the same but baked into another class feature
If so that's great.
Retreating Finisher seems to be designed to allow more risky hits at hogher MAPs, letting you disengage if your attack attempt fails.
I find it a lil bit underwhelming. I almost wished you stepped either way.
Ngl, I am also not a fan of this one either. Largly, I loved the changes made in PC1 (With a few outliers), but for this book I largely dislike most changes (Not all of them ofc, I really like what they did with the Investigator for example). I feel like many classes lost a big part of what made them unique. Swashbuckler getting Panache even on a failure is one of those things, because Panache is something that should be a REWARD, not the base state. Entering Panache should be an achievement, not something like Rage that you just have on per default. I also dislike how the class currently encourages you to constantly do the same action. What I would have done instead is to make Panache harder to get, by, for example, adding a rule that states that the same actions can only grant you Panache once per 10 minutes. In return I would have made Panache far more rewarding. Them having a hard time against higher level enemies is also an issue that needs tackling, but what I would have liked to see is, instead of making getting Panache trivially easy, increase the reward Panache grants you the higher the beaten DC is. Last but not least, in return for making Panache harder to achieve, I would reduce their reliance on getting by giving them more abilities thay aren't tied to having Panache. I think that would fit the classes fantasy a lot better.
(Full disclosure: I haven't looked into all the in detail yet, so if I got something wrong I am gonna fix it in an edit).
I agree that Panache seems too unrewarding. I jump thru a hoop, make a fancy Finisher attack which prevents me from making any more attacks for the rest of the turn. My reward? Average 3.5 more damage than a Rogue's Sneak Attack which they can trigger on every hit so long as their target is off-guard. Whoo. So worth...
Granted, Swashies get other bonuses that differentiate them a bit from Rogues, but mechanically, it just feels unrewarding. They're called Finishers, but mathematically, I don't see how they finish anything better than Fighters, Barbarians, or Rogues who don't have to jump thru any difficult hoops to do what they do.
An alternative to what you suggested would be to have Finisher damage stack for every successful Bravado action. It'd become a gambling mechanic where you can cash out or risk a bigger payday. Granted, I can already envision potential cheese with Fortune effects, but if I only get one payout, I want it to be BIG!
I think I agree with you in theory. But panache was always easy to get if you had the available action. In practice most of the players at my table playing a Swashbuckler soured on them rather quickly after they fell into that usual rut of Get Panache->Finisher->Move. Making the main schtick of the class easier to freely achieve opens up those actions for other things, and adds the potential for more variety.
@Captainpigraven Doesn't making Panache easier to get make that problem worse though (Or at least not solve it)? You are basically always gonna use a Finisher, since Panache is so easy to get and likely rely on a small amount of actions you are good at.
What I would do is;
1. Increase the amount of Panache sources.
2. Make it so that within the same fight, you can gain Panache only once per such action and only on success.
3. In return I would make Panache and the Finishers A LOT stronger (Now there is an actual tradeoff to Finisher vs keeping it)
4. I would give the class some extra duelist/Swashbucklery base class features to reduce the reliance on Panache.
Now, (in theory) the question of "How do I get Panache" is an actual consideration, and getting it is a lot more rewarding. The class now encourages creativity and variety and you are also less punished for not having Panache, allowing you to not have to chase that every turn ...
@@brentchance1589 Sorry, forgot to reply
The stacking thing is also an idea I had. I plan on maybe making homebrew reworks of all the pf2e classes I see issues with and an idea I had was to give Panache a value that you can upgrade with further Bravado actions. Both Panaches benefits and the Finishers strength would then scale with that value. And I would then make it so that if you succeed against higher level creatures, that that value starts higher, to make the class feel better against high level creatures. The issues (Why I am not sure if I like this yet) are that 1. This might be more difficult to track for the Swashbuckler player, 2. Getting the balancing right might be an issue and 3. Making this work well with Proficiency without Level (A variant that I really like) might be an issue. I have ideas to fix these, but those ideas are quite complex and thus potentially impractical. (For 3. for example you could use XP values instead of level, but that needs a lot more computation than just subtracting levels from each other).
@@emptyptr9401 Yeah, stacking buffs are tricky, especially something in PF2 where the math is tight. Tho for something like this, a simple approach might be:
1) when you first succeed at a bravado action, you gain 2 panache stacks. These stacks add the same amount as precision damage to your attacks or precision dice to your Finishers.
2) subsequent bravado actions reward 1 additional stack. Perhaps have crits grant 2, but crit fails cause you to lose 1.
3) Your starting panache stacks on first bravado action increase at 5th, 9th, etc like they currently do.
4) Possibly allow burning Panache stacks to give an equivalent one time bonus to a skill check. Might be broken once you start gaining higher amounts of starting panache. Maybe limit it to proficiency ranks (1/2/3/4)?
This can stack infinitely, but I think it'd be balanced because you're only adding 1-2 points of damage per action, most if not all bravado actions aren't damaging themselves. And you lose them all if you choose to use a finisher. Combined with most combats not lasting too long, you'll only realistically stack so high.
This should be easily compatible with the current features of Swashbuckler, and even if it's not generally better than the consistency of other martials, it should better embody the desired feel of overwhelming your enemies with accumulated displays of superiority.
Also, Finisher should not prevent attack actions on the turn it's used period. Attack actions already suffer MAP. That's enough penalty by itself.
If the bonus to panache has been removed from the panache feature, what has happened with the swashbuckler archetype? Does the archetype still give the bonuses and does it give bravado trait?
"You gain the panache class feature (page 160), and you apply the bravado trait to Tumble Through and any actions indicated in your swashbuckler style, allowing you to gain panache" from the dedication text
Distracting Toss is gud: Diversion takes penalties as it's used repeatedly, and Feint is melee-only.
I don't think losing panache on a failure with switcheroo sucks at all. As it's been show in this very video we got panache coming out of our ass now! I would trade panache to try forcing an attack on an enemy every time, considering I might just get it back if the attack misses me anyway if I have the right feat.
The old Alchemist Archetype needed the most help LOL
Sorry, but your next makes perfect sense. You can only use it after reducing an enemy, but to use it, you will need to spend one of your actions (or not, once you are legend). It is a bit like actions with the press trait - you can only use those if you've already attacked. This one you can only use after you've dropped a foe.
35:45
Wait... "Some characters can get unarmed attacks without agile trait as well". Correct me if I'm wrong, but what does it have to do with maneuvers? Vast majority of maneuvers list "at least one hand free" as prerequisite. By RAW this would mean you explicitly need a free hand and not a tail or jaws or anything else. Despite the fact that sometimes it doesn't make sense (IIRC by RAW Snake animal companion can't grapple, but it's advanced maneuver requires it to grapple someone)
I'm confused. Can you or can you not do maneuvers with your unarmed attacks and not just with your agile hands? If you do, wouldn't that make "hand free" requirement pointless because, oh, look, legs! Everyone has them!
Retreating finisher should just let you step on anything except crit fail.
48:29 So I'll be that rules guy, shouldn't Illimitable Finisher say that you can't choose Illimitable Finisher as the "another finisher" so you can't just keep trying to chain Illimitable Finisher into itself? Is that implied by the phrase "another Finisher" because I think they could have easily worded it as "a different Finisher" to be more clear but maybe the editor was trying really hard to get this feat to fit exactly 5 lines on the page. I think the Fortune trait is trying to not have Hero Points applicable to the attacking roll for this Finisher but maybe it also stops the Illicit Finisher into Illicit Finisher attempt rules-wise as well.
Essentially, they removed the panache mechanic.
He talks about swashes always doing a finisher rotation, says that new changes will make that less necessary, then gives 2 examples that... remove any reason NOT to do the finisher rotation...precise strike: used to give damage to all strikes When you had panache, now it does it all the time, meaning there's no reason to hold onto it, you SHOULD use your finisher now, before it was a choice. Stylish combatant is the same, no reason to hold your panache, now you Should Always use your finisher.
Am I missing something?
27:50 this part makes me think that his point was that they had 2 specific actions they "needed" to do every round, but with all the different ways of gaining panache there's only 1 "mandatory" action?
thank you for your hard work on the pc2 remaster classes, yuou've covered so many of them already!
With how trivial it seems getting penache has become, it honestly makes me question why it's even a mechanic at this point, not trying to be a hater, a lot of these changes are really good and the new feats are fun and flavourful, but if you can guarantee panache, why not just ditch it or replace it with something more compelling?