My mom has worked for Autodesk since 1993, and I remember watching these on VHS as a very young kid. Re-watching them now is like reliving bizarre dreams I had when I was 6. Incidentally, I now also work for Autodesk...
I remember all these when I was working in the media dept in college back when 3D was new and exciting. I was astonished. Today the photo realism of CG is very good but it lacks the charm and imagination of these early reels.
CD-Roms are so amazing. You can store hundreds of floppy disk on them. That is enough storage to fit the entire National Geographic back-catalog on a couple of disk. Plus they will last for generations to come because they are indestructible. *sarcasm* As you can see at 2:09 they are so amazing people are literally gasping at them.
@@dwsel not quite, the aesthetic of 2002 games has a similar vibe but doesn't have raytracing, which is very noticeable in the renders from 3d studio software.
@@psychoticgiraffe I think raytracing became more serious thing after 1995-1996. And what you see on the video is possibly just reflection textures - planar for ground and cubic for curved objects (just projected in the way more modern HDRIs are).
@@dwsel not really, even in the early 90s versions of 3d studio its true raytracing, no bs, hence why if I render it takes forever. There was actually SGI workstations doing raytraced renders prior to 95, even in the 80s we had raytraced renders; its possible for some scenes they may have to save time rendering cut corners but often times autodesk and siggraph wanted to really blast everyones expectations so they would just do multiple PCs rendering the scene and do raytracing whenever possible
How do you mean emulate? Like run the software on a modern machine, or make such animation with such graphics? You can use dosbox to run the software and the graphics can be made in any 3d software today
It was a giant greedy mistake, that Yost Group did not include automatically as built in standard the plugin disks (1 to 7) with 3d Studio. Some of the Yost IPAS processes themselves weren't the best quality either. Some were very rushed and the techniques used were very inefficient (even the glow effect was done very awkwardly.. students when they write their first image processing stuff today immediately do things that make more sense and produce better output). Everything coming out of 3d studio was just pretty bland looking in comparison to the high-end competition - and hardware wasn't the main problem (PC platform vs SGI). Lightwave was ahead by quite a big margin. But yeah, it's easy to be smart today how things should have been done - hindsight is 20/20.
Nobody forced anyone to buy the plugin discs. 🤷♂ But Yost Group needed all the cash they could get for the next big thing(MAX), since Autodesk wasn't generous with money for development. If I remember right, our studio never touched the DOS version beyond use for some visualization tasks. We were fully locked on SGI hardware by the time 3D Studio came along. We did however make extensive use of 3D MAX once it came out. Lightwave as well when it arrived on Intel and Alpha platforms.
My mom has worked for Autodesk since 1993, and I remember watching these on VHS as a very young kid. Re-watching them now is like reliving bizarre dreams I had when I was 6. Incidentally, I now also work for Autodesk...
Now u must answer for my arnold crashing in vpr
@ I take one 13,700th of the responsibility
OMG NEPOTISM
that's because you're bad at it@
@@Goddisz bad at it is not an excuse broski, u have rtx and ur pc crashed? Poo poo ur eco
I remember all these when I was working in the media dept in college back when 3D was new and exciting. I was astonished. Today the photo realism of CG is very good but it lacks the charm and imagination of these early reels.
yep, in the 2000s we perfected CGI. After that it was just a soulless pursuit of realism that stripped away the imagination and charm.
CD-Roms are so amazing. You can store hundreds of floppy disk on them. That is enough storage to fit the entire National Geographic back-catalog on a couple of disk. Plus they will last for generations to come because they are indestructible. *sarcasm* As you can see at 2:09 they are so amazing people are literally gasping at them.
pressed CD-ROMS when treated well can last many decades, yes, CD-Rs not so much
Amazing how complex 3D modeling and UI had moved so fast in the 80's and 90's.
Whos watching this video in 2021?
2022 here!!
@@roberttomaino4080 2023 here
2024
21:50 This is nightmare fuel.
_SCREAMING_
*casually playing midi track* ....
I would love a full film with this style.
editing is top tier for the time damn
WHY IS THE TOP AND BOTTOM CUT OFF TO MAKE IT 16:9 😭
it looks pretty good for 1992
Reminds me of the old Toonami animations, so it's likely made with this :)
imagine if video games looked like this in 1992
They looked like it ~10 years later
@@dwsel not quite, the aesthetic of 2002 games has a similar vibe but doesn't have raytracing, which is very noticeable in the renders from 3d studio software.
@@psychoticgiraffe I think raytracing became more serious thing after 1995-1996. And what you see on the video is possibly just reflection textures - planar for ground and cubic for curved objects (just projected in the way more modern HDRIs are).
@@dwsel not really, even in the early 90s versions of 3d studio its true raytracing, no bs, hence why if I render it takes forever. There was actually SGI workstations doing raytraced renders prior to 95, even in the 80s we had raytraced renders; its possible for some scenes they may have to save time rendering cut corners but often times autodesk and siggraph wanted to really blast everyones expectations so they would just do multiple PCs rendering the scene and do raytracing whenever possible
@@psychoticgiraffe@videobrinquedo
Wondering if/how is possible to emulate this today...
How do you mean emulate? Like run the software on a modern machine, or make such animation with such graphics? You can use dosbox to run the software and the graphics can be made in any 3d software today
@@revoconner I meant the 1st option... Thanks.
CD-ROM WORLD CREATING TOOL *proceeds to play audio of crowd gasping as a sphere is textured with CDs*
21:50 Nightmare fuel. Thanks, the 90s.
Do you have IPAS puppeteer v2.0 ?
Hello, can somebody knows the song or music at "Mechanical Engineering" section at 6:58?
Anyone catch the mst3k reference and characters in the intro?
Neat just found a copy of this from my Dads computer software re seller days.
5:27 me when 😎
Great software
@11:00 casually getting lungcancer
17:24 civil engineering
Tom Servo and Crow T Robot!!!
It was a giant greedy mistake, that Yost Group did not include automatically as built in standard the plugin disks (1 to 7) with 3d Studio. Some of the Yost IPAS processes themselves weren't the best quality either. Some were very rushed and the techniques used were very inefficient (even the glow effect was done very awkwardly.. students when they write their first image processing stuff today immediately do things that make more sense and produce better output). Everything coming out of 3d studio was just pretty bland looking in comparison to the high-end competition - and hardware wasn't the main problem (PC platform vs SGI). Lightwave was ahead by quite a big margin. But yeah, it's easy to be smart today how things should have been done - hindsight is 20/20.
Nobody forced anyone to buy the plugin discs. 🤷♂ But Yost Group needed all the cash they could get for the next big thing(MAX), since Autodesk wasn't generous with money for development.
If I remember right, our studio never touched the DOS version beyond use for some visualization tasks. We were fully locked on SGI hardware by the time 3D Studio came along.
We did however make extensive use of 3D MAX once it came out. Lightwave as well when it arrived on Intel and Alpha platforms.
Duvalina
3:32 De_vertigo skybox
"photorealistic" heh
don't you see the TEXSHERS ?
Don't be rude!! It's the best they could do at the time!!
I wish photorealism looked like that
5:28 Porque todo esto me recuerda al esqueleto chileno?
Не плохо для 92го года))
1992-2006
1992-2006
Nice, can it run DOOM?
Why would a tool designed for offline rendering do that?
@@Dr.W.Krueger Because I asked nicely.
Vaporwave
i would prefer to call it Post-Vaporwave since Vaporwave is mainly based on things from the 1980s. This video is from 1992.
Video Brinquedo’s
Video Brinquedo’s
5:27 for skeleton
it is sad that i cant do dat today :(
Who remembers Yost Group and IPAS?
Gary Yost is still a good friend of mine.
🧀
🧀