My dad brought this home for me in 1994 when I was 4. I thought of it as a fluid cartoon. I watched this promotional tape over and over again. I still have it today. It's incredible that this animation was made on a standard PC when I was born.
@@guts2048 Certainly not the "first" render farm (you could network SGIs and SUNs together to do distributed rendering long before 3DS came along), but probably one of the first built with "cheap" off-the-shelf PC hardware.
Very crude by today's standards, but I remember how difficult it was to create animation back then. Tools were primitive, rendering times were long, (limiting what could), recording was done a single frame by frame.
@@flonkplonk1649 LightWave was also only available from 1990 together with the very expensive hardware video toaster. And as a separate rendering program, Light Wave has only been available for the Amiga and Mac since 1994. And Maxon Cinema had existed for the Amiga since the beginning of 1989 ... only then the program wasn't called Maxon Cinema, but FastRay. As Maxon Cinema 4D, it only came onto the market in 1993, initially only for the Amiga. 😉
3MB was enough to start up the program, but wasn't enough for any kind of productive work. I remember ordering my first 486 (33 MHz) in mid '90 with 32MB of RAM, maximum(!) amount the board could handle. Around $3k just for memory. Same situation with my Amiga 3000 back then. Lightwave at that time needed 4MB just to start up, but I had to max out the memory to get anything meaningful done.
@@fluffuinn3057 huuuu.... i am from the future.. huuuuu... u scaaaaareeeeeddd noooowww? i am a man from 2023 and here in the future we get a weird boner for videos like this... huuuu.....
The mostniportant improvement has bee the realtime raytracing rendering (being Chaos Vantage the most accurate on the market, secunded by UE) with the appearance of the Nvidia RTX cores. Every time I open a raytraced scene plenty of crystal and mirror objects, I go back this video years and I really visualize 3d designers literally fainting out by watching the realtime computation.
@PAINmedia Not true. maybe 14 year old ,perhaps if he practices a lot,but 7 year old,no.It takes patience,and I doubt 7 year old has patience for work like this.
You guys know this is real? All of this exists in a different dimension. There’s a chance that when you die you will end up with a similar experience to these early CGI videos.
My dad brought this home for me in 1994 when I was 4. I thought of it as a fluid cartoon. I watched this promotional tape over and over again.
I still have it today. It's incredible that this animation was made on a standard PC when I was born.
SouthwesternEagle Thanks for sharing! that's so cool :)
It says on google it was made using the first render farm made of compaq 386s
@@guts2048 Wow. That was 1990 alright!
@@SouthwesternEagle Yup
@@guts2048
Certainly not the "first" render farm (you could network SGIs and SUNs together to do distributed rendering long before 3DS came along), but probably one of the first built with "cheap" off-the-shelf PC hardware.
This is awesome, it really takes you back
i got here from Wikipedia
This is what being high at school is like
Very crude by today's standards, but I remember how difficult it was to create animation back then. Tools were primitive, rendering times were long, (limiting what could), recording was done a single frame by frame.
So how many people googled "rendering farm" and ended up here?
I came from the wikipedia article. Interesting to see a little bit of computing history once in a while
true, i came from wikiped
Same here ... was checking on WiKi
Video Brinquedo
Video Brinquedo
Whoa! I thought I was the only one who had this! :O
Wow. talk about old school Lol
It's amazing to see how far 3ds max has come. :)
I'm reading "Dan Silva" in the credits...that's the programmer of the famous 2D Amiga drawing and animation program DeluxePaint 😉
Cinema 4D started on Amiga as well, i think 1990! And Lightwave 3D was famous..
@@flonkplonk1649 LightWave was also only available from 1990 together with the very expensive hardware video toaster. And as a separate rendering program, Light Wave has only been available for the Amiga and Mac since 1994. And Maxon Cinema had existed for the Amiga since the beginning of 1989 ... only then the program wasn't called Maxon Cinema, but FastRay. As Maxon Cinema 4D, it only came onto the market in 1993, initially only for the Amiga. 😉
@@flonkplonk1649@videobrinquedo
@@flonkplonk1649@videobrinquedo
This was fun
A whopping 3Mb RAM required & a blistering 386 processor.
3MB was enough to start up the program, but wasn't enough for any kind of productive work.
I remember ordering my first 486 (33 MHz) in mid '90 with 32MB of RAM, maximum(!) amount the board could handle. Around $3k just for memory. Same situation with my Amiga 3000 back then. Lightwave at that time needed 4MB just to start up, but I had to max out the memory to get anything meaningful done.
2023 waauuu epic 😮
Lol i wanna join that party!!!
Why does Wikipedia cite this as proof of the first render farm? Where is the paper?
I'm scared now
Fluffuinn '
Why?
well um weird animation (old 1980s 90s animation for you) mixed with weirdness just makes me scared.
I completely understand where ur coming from
@@fluffuinn3057 huuuu.... i am from the future.. huuuuu... u scaaaaareeeeeddd noooowww? i am a man from 2023 and here in the future we get a weird boner for videos like this... huuuu.....
Omg
1990-2006
1990-2006
...the hell.......
really... what's changed since then?
Resolution, frame rate and amount of color.
@@mikakorhonen5715 less creative too.
@@mikakorhonen5715this is only 1% of what has changed..
The mostniportant improvement has bee the realtime raytracing rendering (being Chaos Vantage the most accurate on the market, secunded by UE) with the appearance of the Nvidia RTX cores. Every time I open a raytraced scene plenty of crystal and mirror objects, I go back this video years and I really visualize 3d designers literally fainting out by watching the realtime computation.
@PAINmedia
Not true.
maybe 14 year old ,perhaps if he practices a lot,but 7 year old,no.It takes patience,and I doubt 7 year old has patience for work like this.
A 7 year old learns stuff way quicker though.
(1990-2006)
(1990-2006)
You guys know this is real? All of this exists in a different dimension. There’s a chance that when you die you will end up with a similar experience to these early CGI videos.
Pixar Aniamtion Studios 1990
Pixar Aniamtion Studios 1990
Video Brinquedo 2010
Video Brinquedo 2010
Ratatoing
Ratatoing
VÍDEO BRINQUEDOS
VÍDEO BRINQUEDOS
I can do half of this with Photoshop and premier pro.. rendering still takes a while..
Do you have IPAS puppeteer v 2.0 ?
My dad was shocked when he saw this at the time it came out