As the description says, this is still a test build and the release version will be more polished, and will put old ST to shame. Had a great time testing and very excited for the future of this mod!
@@yungsofa8084 I'm pretty sure in both the old and reborn version you could be anywhere in the world, completely separate from other players including in cells like houses, etc.
Im so glad the dragon-tower defense quest works now Back when we played it there used to be around 3-5 dragons there all with bugged animations, nontheless it was fun! Cant wait to play Reborn, it looks so promising
Just got done playing the current version with my friend and we ended up playing until 2am. Right now everything that needs to work, works. It need polish but this mod is amazing and I know how I'll be spending my time now.
So awesome to see this project is still loved and worked on by someone! Can't wait to have a party of two or three, maybe like a tank, archer, and healer? So many possibilities!
this looks good, though i am wondering how it will handle quest "events" like say when you turn into a werewolf for the first time in the companions quest because how it acts/what occurs, (teleporting you etc) though since this quest sync system is still new as the description said, it could just be something they will/are working on
Just the possibility of playing this with my sister as we are separated is incredible. One can spend a lot of time alone in wondrous and nostalgic Skyrim, but imagine if that time is shared with a friend or two. This could be an amazing tool to keep contact and grow relations. You're making history!!
Imagine meeting up with your friends and you all have Steam Decks playing Skyrim Together. It would be the hardcore gamer version of mario party on the switch
Imagine how sick that would be if TES 6 had built in co-op function like this. Not MMO-ish like FO76 but more like the Dying Light games or Far Cry 5 / 6.
@@cristobaldemetrius7406 When they released the first builds, there was option to disable amount of AI spawn based on how many players are in. It worked ok with Requiem. Right now cant disable it so its unplayablle, but hopefully there is option to disable it on next release.
This is amazing. Will this work with mods that add quests? The dream I have is to play through all of Beyond Skyrim (once it's done in like, 10 years) with my friends.
This work still has a very long way to go. With all the glitches just in a single player gameplay, I can't imagine how long it would take to sync the glitches for 5 players
Will there be any implementation of balance based on how many players there are? Like enemies will have more HP the more players there are or there are more enemies based on players?
I could be misremembering (so here's your grain of salt) but I think more players increases the number of enemies you face. Their health will depend the difficulty set.
There aren’t any difficulty tweaks. You can set the server difficulty to legendary. And if Legendary is still too easy, then there’s plenty of combat/difficulty mods you can download.
I have crashing problems If I try to localhost, the SkyrimTogetherServer app crashes If i try to connect to a server, the game crashes Already excluded the ini files on Documents and runned the game to get the vanilla prefs, still crashing. Help please
Subscribed and bell click here’s my comment, wish I could do more then this and offer my thanks can’t wait to give this a shot. Me and a buddy would always compete to be the better Dragonborn when the game came out now we can try it together, whaaaaaaaat!
Amazing..you guys have done it. I feel like more people need to know about this! Have you tried talking to youtubers that showcase mods? Maybe get some more support n people will donate? Me n my buddies started playing skyrim together just recently n its so fun. Ill try to reach out n comment talking about it, cheers!
If me and my buddy both loaded up a few mods for example dodge mod, wildcat combat overhaul, ordinator would they work on skyrim together If we both had the exact same load order?
I'm curious to know if the game difficulty or amount of enemies will increase depending on you team size. This is awesome, but it would be just too overpowered if difficulty stays at vanilla. Having a great difficulty will encourage diverse roles on the team and encourage to use illusion and healing spells on allies, but it will not be as interesting if 4 or 3 people just spam attacks to a single of some weak enemies. Also will this be compatible with other mods? Like for example visual mods or game changing mods? What would happen with followers? Can each team member has a follower as well or just the leader? It should be awesome to include in the release notes or somewhere which features are specific to the leader, like starting quest, opening maps, talking to npcs, etc. If it's possible I would also remove the share experience feature. So for example someone there killed a Giant with destruction spells and you leveled up Destruction without doing anything, this will only contribute to overpowered thing. Great Job!
I agree with all of this and I'm hoping that on the modded front that it'll depend on all parties having the exact same mods installed to keep synchronization
what if when a friend dies the living ones would not have to reload too, but the dead person spawns at their last save without their loot and they can come back and pick it up off their corpse or grave marker ?, I don't know just throwing an idea out there.
Pretty much most mods should work with this right, if everybody has the same ones, cause I've been working on a big nexus collection and it's be awesome if the people I wanna play with just have to download my collection
well, being the fact that skymp uses ST source code as its base, yes. Also for the people that can be on, we recently tried with 30 people and it was ok in some parts, but extremely broken in others, although the bugs seen on that test session are fixed already, we aim for a coop experience, so we would recommend playing with 2 to 8 players
So I have a question will there be anyway in the future to share player created and enchanted items to other players so my party could have a Smith and an enchanter work together to improve the party's equipment?
Can you have different quest leaders for different quests? like this player is the one talking in the companions' questline and someone else is talking in the College of Winterhold questline.
By any chance does this mod work with Xbox one consoles? Or just pc? I’m only asking because I’m an Xbox player and I would really love to play this mod with others. Either way you’ve done an amazing job and good luck with future projects
how will it work when entering sovrengard will it just warp all the players in or is it just the quest leader and will all players be able to enter collage of winterhold etc
@@zahr501st8 thank you very much for your answer, I'm really looking forward to July 8th to play together with my brother and get a good experience from the game.
Question out of curiosity: Have you tested switching Group Leader and seeing if the Quests being accepted or updated still updates or accepts for the group with a New Group Leader without breaking group?
It's still amazing either way but does this by chance increase the health of npc to make it more even? Again I'd still play either way since even singleplayer you can easily be overpowered
so, i know in the old mod, to "balance" stuff, all they did was just add 1 extra enemy depending on the number of players that are in the game. from your gameplay, im seeing no extra enemies. did you change it so that the normal enemies spawn, but they are just tougher?
@@DanielDornekDorda what about the issue of not seeing certain npc's because a player in your parts is too high a level? Example. Someone seeing the mail delivery guy but no one else?
@@bleynergenex coz my internet here is very crappy not good for online games so we only play games that you can play lan, like minecraft or dying light etc...
Omg this looks incredible. I can't wait. Will the mod support other mod use? Like cloaks of skyrim or weapon/armour overhalls? Would all players have to have the same mods installed?
It almost certainly will, the non-reborn version does, and for it players could have different mods, but things may not work right if they don't all have the same mods (like modded armor not appearing on other players). I think reborn will have a way to require all players joining a server have the same mods though
I play on the nolvus modpack, tell me would this be compatible in anyway to play with mods? Please note nolvus has 1600+ mods , me and a friend was wondering if we'd be able to use skyrim together if we have the same modlist and load order
does anyone know if some like DAR would work Skyrim Together? or even Nemesis? I'd be awesome to play through with something like CGO or other cool animations
Do we know if this will work with ADXP and MCO related stuff from SkyrimGuild? That'll be wild, seeing everyone with the movesets. If modding support ever expands to support Skyrim Together directly, it'd be incredible to have different players with different moveset mods.
Incredable work. I would have never imagined all this being possible in skyrim
As the description says, this is still a test build and the release version will be more polished, and will put old ST to shame. Had a great time testing and very excited for the future of this mod!
do you all have to be in the same zone or can you be far away from each other?
@@yungsofa8084 I'm pretty sure in both the old and reborn version you could be anywhere in the world, completely separate from other players including in cells like houses, etc.
@@ayron419 I can confirm, you can be separated if you want to.
Can you send me the raw coding/data for this and what tools you used to make it?
@@crypticquintessence4814 why would they let you try and steal their work? by giving you the work lol
Screw ESO, this is what we actually want!
My thoughts exactly.
The progress is phenomenal! Amazing work.
Awesome! Can't wait to try it out!
Good to see quest sync making it into 1.0. :)
Im so glad the dragon-tower defense quest works now
Back when we played it there used to be around 3-5 dragons there all with bugged animations, nontheless it was fun!
Cant wait to play Reborn, it looks so promising
Yeah! I played it today with my bro and we had two dragons (one if them was scuffed) but still a lot more fun not playing alone.
What quest is that?
9:59 sees 5 guys brutalising the spider that kept him as prey
"Never should have come here"
Just got done playing the current version with my friend and we ended up playing until 2am. Right now everything that needs to work, works. It need polish but this mod is amazing and I know how I'll be spending my time now.
So awesome to see this project is still loved and worked on by someone! Can't wait to have a party of two or three, maybe like a tank, archer, and healer? So many possibilities!
most likely just 3 stealth archers 😅
@@MrTinkerus nah man, if you've got the group, you can do coordinated bull rushes.
I wouldn't mind a random dumps of videos of you guys just testing this this is entertaining to me
I’m so excited for this!! Keep up the outstanding work guys!
So nice to see all the progress made !
The death/reload save seems really well handle now it's great !
Keep the strengh
there is no reload save anymore, you will just respawn at the nearest coc location
@@shujindanieru coc ?
@@MrSyaul its a console command in skyrim
Seeing that dragon land in sync with one another was insane. This is gonna be awesome.
Very good work. Another great achievement in the progress.
You guys have an amazing talent. Awesome mod!
Can't wait! I kinda convinced my sister to get a computer just to play skyrim together when it's fully released.
I feel like it would be really fun to go through Blackreach with a close friend of mine, since I love it and he hates it.
this looks good, though i am wondering how it will handle quest "events" like say when you turn into a werewolf for the first time in the companions quest because how it acts/what occurs, (teleporting you etc) though since this quest sync system is still new as the description said, it could just be something they will/are working on
Just the possibility of playing this with my sister as we are separated is incredible. One can spend a lot of time alone in wondrous and nostalgic Skyrim, but imagine if that time is shared with a friend or two. This could be an amazing tool to keep contact and grow relations. You're making history!!
Cant wait for our grand kids to finally play retrieve the dragon tablet fucking quest
Imagine meeting up with your friends and you all have Steam Decks playing Skyrim Together. It would be the hardcore gamer version of mario party on the switch
It is possible to do
Love this videos and love the progress with the mod! Keep it up I can't wait to try it with my 2 friends!
He'll yea guys you are amazing IT JUST WORKS
I pray to see the day this will come to SKyrim VR :D
Bethesda should hire you guys and deliver TES 6 with Coop.
I'm so excited to finally play Skyrim with my friends in this high quality
Thats very likely to happen since this aint a nintendo game.
Imagine how sick that would be if TES 6 had built in co-op function like this. Not MMO-ish like FO76 but more like the Dying Light games or Far Cry 5 / 6.
good stuff
looking foward to spend a couple hundred hours in skyrim again with this
I want this, so bad! 🥺
Would requiem work with reborn?
@@cristobaldemetrius7406 no idea has to be tested
@@shujindanieru appreciate everything you're doing! 🙏
@@cristobaldemetrius7406 When they released the first builds, there was option to disable amount of AI spawn based on how many players are in. It worked ok with Requiem. Right now cant disable it so its unplayablle, but hopefully there is option to disable it on next release.
@@GaleGummola copy that.
I never tho8ght that 11 years after release I'd actually be able to play with friends. If this works when I download it, I'll shit brixks
Absolutely amazing work guys!
I'm surprised Bethesda didn't think to actually add something like this in one of their re-releases of skyrim.
I'm looking forward to 1.0
@Li F I'm not sure they even bothered to add the unofficial patches.
They kinda did with Fallout76, but the results were terrible lol
Because that would require actual work.
You did what developers of fallout 76 couldn't do, good job! (Fallout 76 doesn't have sync quests, at least from my experience with a friend)
You guys have done an outstanding job what you did here is incredible.
I take it this will only be for pc?
Looks really good and polished! I cannot wait to play!
This is amazing. Will this work with mods that add quests? The dream I have is to play through all of Beyond Skyrim (once it's done in like, 10 years) with my friends.
should
The Elder Scrolls Online, but the whole game is set in Skyrim instead
Guys not wrong knowing that you can die without the game breaking or crashing is a huge deal!
God damn it's happening.
Can't wait
For a moment it seemed like multiplayer skyrim will be an abandoned project, im happy to be proven otherwise
Next friday, dude!
The dominion is here, and we're watching you
Guys this looks incredible!
I want this! Keep working on it though, take your time. But cool!
12:10 I like how they waited to make sure the others went around it lol
no idea how you guys even got Harbour to work. this is great
imagine a proximity chat mod or just a modding community dedicated to skyrim together itself
Besides the ingame chat, we already have mumble integration, though it isn't fully working and was only a quick attempt.
@@TheTogetherTeam you guys are amazing and i can’t wait to try this out (but take ur time haha)
Great work! Can't wait for this legend to be born!
Holy shit I'm so playing this with my wife.
xD Damn modding community is actually better than the developers
This work still has a very long way to go. With all the glitches just in a single player gameplay, I can't imagine how long it would take to sync the glitches for 5 players
Test? Nah bro this is good enough to be the release. It just works, and would be a perfect alpha
Way better than the full release of the current Skyrim Together so I agree.
Sadly as stable that might look to others, this build was quite unstable/unfinished at times.
@@TheTogetherTeam darn. I'm just really REALLY looking forwards to playing this with my buddies
Will there be any implementation of balance based on how many players there are? Like enemies will have more HP the more players there are or there are more enemies based on players?
I could be misremembering (so here's your grain of salt) but I think more players increases the number of enemies you face. Their health will depend the difficulty set.
@@MindForgedManacle no that was in old st. Reborn doesn’t have this
There aren’t any difficulty tweaks. You can set the server difficulty to legendary. And if Legendary is still too easy, then there’s plenty of combat/difficulty mods you can download.
@@zahr501st8 Ah okay, I suspected I was out of date. Thanks for the correction!
No.
I wish the rest of the players could hear the Dialogue between the leader and NPCs... Would be EPIC!
That is implemented...
@@zahr501st8 How do I Download the Mod?!
I have crashing problems
If I try to localhost, the SkyrimTogetherServer app crashes
If i try to connect to a server, the game crashes
Already excluded the ini files on Documents and runned the game to get the vanilla prefs, still crashing. Help please
It is going to be nice to be able to go to Bruma with your friends.
Once beyond Skyrim and Skyrim together reborn are finished, ESO will have a run for it’s money.
This would be a fantastic bd present ngl , can’t wait :D
the duplication is gonna be amazing for war questline
there is no duplication
Hopefully vampire and werewolf's work that would be so fun doing the dawnguard dlc with my friend
it works perfectly
Subscribed and bell click here’s my comment, wish I could do more then this and offer my thanks can’t wait to give this a shot. Me and a buddy would always compete to be the better Dragonborn when the game came out now we can try it together, whaaaaaaaat!
I look forward to the next update video
Its not working on my PC Skyrim Together Reborn and i don’t have Anniversary DLC installed its not in the Mods section when I searched it
Amazing..you guys have done it. I feel like more people need to know about this! Have you tried talking to youtubers that showcase mods? Maybe get some more support n people will donate? Me n my buddies started playing skyrim together just recently n its so fun. Ill try to reach out n comment talking about it, cheers!
Imagine skyrim VR coop mod
We only support Skyrim Special Edition 1.6.xxx on PC
Cant wait for this to come out looks epic!
when is this coming out? cause rn the quests are not synced
If me and my buddy both loaded up a few mods for example dodge mod, wildcat combat overhaul, ordinator would they work on skyrim together If we both had the exact same load order?
Amazing guys!!!, great work!!
Nice work guys.This is Amazing!
HELL YEAH LOOKS AWESOME!
I'm curious to know if the game difficulty or amount of enemies will increase depending on you team size. This is awesome, but it would be just too overpowered if difficulty stays at vanilla. Having a great difficulty will encourage diverse roles on the team and encourage to use illusion and healing spells on allies, but it will not be as interesting if 4 or 3 people just spam attacks to a single of some weak enemies.
Also will this be compatible with other mods? Like for example visual mods or game changing mods?
What would happen with followers? Can each team member has a follower as well or just the leader?
It should be awesome to include in the release notes or somewhere which features are specific to the leader, like starting quest, opening maps, talking to npcs, etc.
If it's possible I would also remove the share experience feature. So for example someone there killed a Giant with destruction spells and you leveled up Destruction without doing anything, this will only contribute to overpowered thing.
Great Job!
I agree with all of this and I'm hoping that on the modded front that it'll depend on all parties having the exact same mods installed to keep synchronization
We don't do any balancing nor base game changes. Change the difficulty or install mods.
what if when a friend dies the living ones would not have to reload too, but the dead person spawns at their last save without their loot and they can come back and pick it up off their corpse or grave marker ?, I don't know just throwing an idea out there.
that's insane
Pretty much most mods should work with this right, if everybody has the same ones, cause I've been working on a big nexus collection and it's be awesome if the people I wanna play with just have to download my collection
It should work as long as everyone has the same mods and load order. It works in regular Skyrim Together so it most likely will in the reborn version.
most underrated shit on youtube
Looks like it's finished skymp. How many people can be on the server?
well, being the fact that skymp uses ST source code as its base, yes. Also for the people that can be on, we recently tried with 30 people and it was ok in some parts, but extremely broken in others, although the bugs seen on that test session are fixed already, we aim for a coop experience, so we would recommend playing with 2 to 8 players
thank you for your work, thats a dream
So I have a question will there be anyway in the future to share player created and enchanted items to other players so my party could have a Smith and an enchanter work together to improve the party's equipment?
That's been a case since the beginning of the rewrite.
wiki.tiltedphoques.com/tilted-online/features/tilted-online
Can you have different quest leaders for different quests? like this player is the one talking in the companions' questline and someone else is talking in the College of Winterhold questline.
One quest leader per party.
Is there a way to download the current most up to date version of Skyrim together. Reborn to try with friends over himachi or whatever
no, wait for the release
By any chance does this mod work with Xbox one consoles? Or just pc?
I’m only asking because I’m an Xbox player and I would really love to play this mod with others. Either way you’ve done an amazing job and good luck with future projects
how will it work when entering sovrengard will it just warp all the players in or is it just the quest leader and will all players be able to enter collage of winterhold etc
Okay so question! Which one of all the milions versions of Skyrim do I need to play this? xD
SE 1.6x version
People are so smart wow
Hello! I have questions, will there be an item exchange or item transfer among players? If I drop an item on the floor, will my friend pick it up?
dropping items works but picking them up doesn't always sync so you can easily dupe items. so it's recommended to trade through chests
@@zahr501st8 thank you very much for your answer, I'm really looking forward to July 8th to play together with my brother and get a good experience from the game.
ur incredible guys
As it comes no game is actually even playable let ane enjoyable, do you guys receive donations. The world need this at 100 percent
its been 11 years and people haven't found an updated way to play this.
Isn't this so sad?
What happens when one person does the time slow effect with a bow lol
Question out of curiosity: Have you tested switching Group Leader and seeing if the Quests being accepted or updated still updates or accepts for the group with a New Group Leader without breaking group?
Not recommend at all.
It's still amazing either way but does this by chance increase the health of npc to make it more even? Again I'd still play either way since even singleplayer you can easily be overpowered
We wont change the base game. Use mods or change the difficulty.
Are containers and dropped items synchronized or clienr sided
synchronized
so, i know in the old mod, to "balance" stuff, all they did was just add 1 extra enemy depending on the number of players that are in the game.
from your gameplay, im seeing no extra enemies. did you change it so that the normal enemies spawn, but they are just tougher?
it was an excuse for npc duplication glitch
@@DanielDornekDorda what about the issue of not seeing certain npc's because a player in your parts is too high a level?
Example. Someone seeing the mail delivery guy but no one else?
That was neither balancing nor a glitch. It was the only way the devs were able to get LeveledActors to work.
can you use this mod to play lan coop, like one computer connected to another via ethernet like minecraft?
in teory yes, just use radmin
@@bleynergenex coz my internet here is very crappy not good for online games so we only play games that you can play lan, like minecraft or dying light etc...
There is no reason to use any tools for LAN servers.
Omg this looks incredible. I can't wait. Will the mod support other mod use? Like cloaks of skyrim or weapon/armour overhalls? Would all players have to have the same mods installed?
It almost certainly will, the non-reborn version does, and for it players could have different mods, but things may not work right if they don't all have the same mods (like modded armor not appearing on other players). I think reborn will have a way to require all players joining a server have the same mods though
21:33 let's be honest here, that is still not quite enough to be able to take down a dragon, lmao
Absolutely amazing 👏
Fallout 76 didn't even have quest sync.
great job bois o7
Any idea on the possible release date/period? I can't wait to play with my friends.
I play on the nolvus modpack, tell me would this be compatible in anyway to play with mods? Please note nolvus has 1600+ mods , me and a friend was wondering if we'd be able to use skyrim together if we have the same modlist and load order
does anyone know if some like DAR would work Skyrim Together? or even Nemesis? I'd be awesome to play through with something like CGO or other cool animations
Do we know if this will work with ADXP and MCO related stuff from SkyrimGuild? That'll be wild, seeing everyone with the movesets.
If modding support ever expands to support Skyrim Together directly, it'd be incredible to have different players with different moveset mods.
As long as it uses the base game animation functionality than it should work.