TURBOGRAFX 16 / PC ENGINE - ARCADE SYSTEM CARD GAMES

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  • Опубліковано 7 жов 2024
  • Never released in North America, The Arcade System Card adds a tremendous amount of additional memory to The PC Engine CD and Duo consoles. This allowed for some really amazing graphics and arcade ports that were on a whole new level for 16 bit systems. Let's take a look at some of the hardware and games.
    Super Mega Grafx 64 - Retro video game videos and live streams.

КОМЕНТАРІ • 34

  • @darylfletcher8347
    @darylfletcher8347 2 роки тому +4

    I had the turbo-duo and the arcade card. I was playing World Heroes, Strider and Fatal Fury. They were truly amazing to play back in the 90's. Turbo-duo was my favorite 16 bit system. Totally under rated.

    • @hermankatnip
      @hermankatnip 27 днів тому

      @@darylfletcher8347 I read somewhere ages ago claiming the system was actually really only 8bit , it sure if it’s really true

  • @ridiculous_gaming
    @ridiculous_gaming Рік тому +3

    It's incredible how they stretched a console that launched to compete with the NES.

  • @willardmcgriff7448
    @willardmcgriff7448 2 місяці тому +3

    This is the best video game console of all times 😁

  • @ENFDO
    @ENFDO 4 місяці тому +1

    Its pretty amazing to see excellent SNK conversion with just -almost- the same Nes 8bit processor.
    And looks SNK got maior respect to HUDSON Soft, that company was something like the beginning of many programmers.
    Its a shame Capcom didnt released a full from the scratch SSF2 and Final Fight for PC ENGINE with Arcade Card, undoubtly would been the best conversion for a mile.

  • @mauz4930
    @mauz4930 2 роки тому +2

    You finally clarified what I've been looking for some time, the difference between the different Cards and the versions of pce.
    Thanks.

  • @ConfusionDistortion
    @ConfusionDistortion Рік тому +2

    @ Daniel Porter
    The original Pc-Engine did not have a 3.5 mm audio jack. And if you needed stereo sound, outside of modding or tapping the expansion port pins with a custom cable, you had to get an AV Booster, Turbo Booster, TG-CD, or buy the IFU-30. The later Pc-Engine Duo and TurboDuo however did. Also, the pcb was not "military spec". NEC used the same materials, non-substrate materials with layers of copper, in its circuit board construction that everyone else was using that was standard at that time. The capacitor issue you mentioned was due to the surface mount caps used in the PCE Duo, and TurboDuo, along with the Express handheld, and Super CD Rom 2 add-on released for the Core Grafx/SuperGrafx.
    Basically they started to break down after about 9-12 years and go bad. The initial tell tell signs of this for the consoles was the cd audio being too low to hear well, or gone completely. The leakage would also damage the solder pads and copper traces. Recapping the systems would tend to also require you to re-calibrate the laser assembly. Which if you have no idea how to do this, it can be very painstaking, as disc rotation and read ability changes as the laser moves from center of disc to edge of disc while also having to compensate for disc wobble as the disc spins. The best tools I could even recommend for calibrating are Valis 4, as the game has a test mode for loading story scenes/music etc, which would help you test for audio sync issues and other read problems, and also using a audio cd that maxes out closer to the 79 min mark. Something like the Return of the Jedi 2-disc soundtrack set is what I would use. You would basically know you got the laser locked in well if you could play through the cd's without skipping, and did not have any load/audio skipping/syncing issues on Valis 4.
    And in a bit of irony given this videos content, it was not ideal to use Arcade Card titles for calibration. The way PCE/TG CD/Duo read off compact disc, the error correction was not efficient. This is why you will notice sometimes that it takes a little longer then normal to load something on this system. Basically it will get a mis-read and just start off from scratch and do it all again. Which translates to like watching that load bar on Art of Fighting get to near the end, then you getting a mis-read, and the laser assembly gets directed to just read off the entire section of data again. This does not signal a actual problem with the laser per say. Just that you are reading data off disc and not getting the benefits that some of the error correction commonly found in other cd based systems and cd players from that time had that would prevent this. So if the disc also had minor problems introduced during pressing, this can exacerbate things and cause more read errors then normal.
    This kind of issue was present also in the NeoGeo CD, but in a more extreme case of everything being fine until you specifically got a pressed disc that had some minor flaw, like Double Dragon. A vast majority of this disc that got pressed had minor flaws that needed error correction to read through, that basically caused it to not load at all at startup on a actual NeoGeo CD laser assembly.

  • @vasili1207
    @vasili1207 Рік тому +3

    credit card is the ram.... well i never knew that. weird old system the pc engine , i remember when it came to the uk it was just too weird for us amiga guys..

    • @ridiculous_gaming
      @ridiculous_gaming Рік тому

      I was also an Amiga boy, but sold this console while working at Radio Shack.

  • @EatingCtrlV
    @EatingCtrlV 2 роки тому +1

    wow Sapphire looks amazing!

  • @santosalcantara8949
    @santosalcantara8949 2 місяці тому +1

    Muy bien video gracias me aclaraste algunas dudas 👍 saludos a todos desde México city

  • @hi_tech_reptiles
    @hi_tech_reptiles Рік тому +1

    I keep not getting an SSDS3 because I have a gaming PC I can emulate with, but still haven't ever played on OG Hardware really. I wish Everdrive would make a version, especially without HDMI and just use MD2 Comp cables or VGA or something. The SSDHD3 or whatever is a needless jump in price for me personally, as much as I love raw digital signal.

  • @NSAspyvans
    @NSAspyvans 6 місяців тому +1

    great video

  • @Maikeru722
    @Maikeru722 2 роки тому +1

    It's a shame this system didn't do well in the United States, it has a lot of good games!

  • @AirZonkWorldChamp
    @AirZonkWorldChamp 2 роки тому +1

    Oh yeah Sapphire rocks!

  • @Patrick2480
    @Patrick2480 Рік тому

    Shin Nihon Pro Wrestling is known by its english international name New Japan Pro Wrestling, they never referred to it at American companies like WWE/WCW/TNA/AEW as Shin Nihon, NJPW been around since 1972 so about 20+ yrs when that game came out.

  • @Patrick2480
    @Patrick2480 Рік тому +1

    Steiners were in WWE up til in early 94.

  • @Sinn0100
    @Sinn0100 Рік тому +3

    Did you know that Mortal Kombat was supposed to be a TG-16 exclusive? TTi decided not to pay the royalties to obtain the rights to an "unknown entity." This was after the arcade version hit and exploded across the United States. I honestly believe had TTi taken the chance and if the port was solid it could have really taken a chunk out of the Genesis's market share. It could have been that killer app they needed at the right time. I would have gotten a TurbDuo just to play it especially if it was an exclusive.

    • @9ElevenGamer
      @9ElevenGamer Рік тому

      I'd heard that rumour to, and it would have worked, RUN could have blocked and SELECT could have switched from Low to High Punches and Kicks, such a shame especially when you see how good the NEO GEO Ports and Street Fighter II are even with the limited Buttons.

    • @apollosungod2819
      @apollosungod2819 Рік тому

      It's just a fan rumor that has no sustainable credibility...
      The NEC Turbo GraFX 16 failed because the staff hired to run the U.S. subsidiary branch decided to redesign the plastic shell of the PC-Engine and also not use that name which took a year delay from where it could have been launched in 1988 here in the U.S.A. which was a similar problem with the staff Sega Enterprises Japan hired to run the subsidiary branch named Sega of America which proved to have unreliable staff, bad management since 1986 and zero stability which again cost Sega the ability to launch the MegaDrive here in 1988... stupid name changes and other issues.
      Also a lack of foresight for NEC on both sides as they could have launched the $400 Super GraFX here also in 1989 instead of the TG16.
      Moreover NEC America was way too overconfident in their sales expectations and ordered too many TG16s for their launch where back then game systems could have bad distribution efforts (see Sega of America since 86 and up to at least 92 which repeated again in 1995 with their mishandling of Sega Saturn) and bad expectations on why you needed a NEC TG16 or even the Sega Genesis which is why both had slow starts but TG16 had too many units shipped period.
      Then the changes to TTI and NEC Turbo Duo... some minor issues and you have some miscalculation there... NEC only had the two button gamepad and Mortal Kombat was expected to be ported by 1993...
      The problem with that is NEC didn't even have their 6 button game pad (because of the phenomenal sales of Super FamiCom/Nintendo SF2 rom cartridges and Nintendo already launching with six buttons plus arcade pads and joysticks being released) BARELY out in Japan that year and an optional item...
      Sega at least had SoA established for three years barely with the same management staff so they could handle more marketing efforts than technically larger company NEC.
      Also the Turbo Duo caused a bit of consumer confusion about some decisions made and despite being a better all in one system... that two button gamepad made NEC look weak like they ignored what SF2 did for Nintendo which eventually even SoA was able to somewhat fix by eventually packing the six button pad.
      Also If Street Fighter II needed 16 Megabits for Capcom's home consumer dev teams to handle for the over 6 to 8 million SFC/Super Nintendo sold by 1992... what ROM size would the Turbo Duo/TG16 need? It would have to be 16 to 20 Megs... and who would handle the conversion?
      SF2 ports to Nintendo Sega and NEC were all handled by Capcom's internal dev teams... Mortal Kombat however suffered from Midway not bothering to do any ports but some marketing people high jacking the the schedule for hyping a particular date.
      Meaning that the Sega Genesis and even Super Nintendo got rushed developed ports which is why both versions have major problems... NEC would have fared worse...
      Also the red herring here is that neither SF2 nor the NEC six button pad were officially launched here for the Turbo Duo... maybe because it was too risky money wise.
      Technically speaking the PCE hardware should handle a great quality port... but you need all the right things not just miracle game.

  • @Patrick2480
    @Patrick2480 Рік тому

    Wild Pegasus was Chris Benoit , Power Warrior was a japanese guy exclusive that team with Hawk, never worked for american companies the Road warriors were in WWE/WCW/AWA

  • @Superdimensional
    @Superdimensional Рік тому +1

    Why wouldn’t they change the version number for the arcade card? 🤦‍♂️🤣

  • @danielporter3763
    @danielporter3763 Рік тому +2

    Original pc engine had a headphone connection and the board was military spec, just the capacitors need changing as they were faulty from factory? Everything else is actually the same you will find

    • @Sinn0100
      @Sinn0100 Рік тому

      The board was military spec? Do you mean the standard in which the PCB was made? I have never heard that before and I can't seem to find any information about it either.

  • @Patrick2480
    @Patrick2480 Рік тому

    the scaling effect on Art of Fighting they just change aspect ratio

  • @SeveredLegs
    @SeveredLegs Рік тому

    Audio not synchronized 23:00. I assume the game is fine and the editing was just off?

    • @supermegagrafx64
      @supermegagrafx64  Рік тому

      yeah I think I had to downsize this video and that caused some sync issues. sorry about that.

  • @GiulioMa
    @GiulioMa 6 місяців тому

    I have a big doubt, please qial someone help me.
    I own a Japanese Mad Stalker, sealed mint.
    Is the orange color of the obi on the side of the jewel case, with the Arcade Cd Rom inscription, slightly lighter than the color of other games with the orange Arcade Cd Rom obi?Or mine is slightly faded?
    Can someone please check?

  • @steveryan4037
    @steveryan4037 Рік тому

    Can you still use the regular non Duo Arcade Card/s to store save data of older CD's that don't require the Arcade Card? Cheers 😊

    • @supermegagrafx64
      @supermegagrafx64  Рік тому +1

      Well the system cards dont actually save any of the data on them. They are purely just a firmware and RAM for the Cd games to load into. The actual backups for saves are done on the CD units and the Duo consoles. The Pc Engine and TG16 also dont use a batter y backup. They use a capacitor to hold a charge. That means as long as you turn it on about once a month then it will hold those save games with no issue and you never need to replace a battery.

    • @steveryan4037
      @steveryan4037 Рік тому

      @@supermegagrafx64 Thanks I bought the DUO Card for the likes of World Heroes 2 for the DUO R-X and accidentally bought a system 3.0 Card, I plan on buying an LT at a later date with a CD Unit so can use that with that, does it have any other uses? 🎮

  • @javiiermendes
    @javiiermendes Рік тому

    Wow! looks like don't play SHUMPS so much jeje.

  • @roadkill_52
    @roadkill_52 10 днів тому

    26:58 ew anti-communism