I think that it would be better if the tanks and the destroyed artillery were seen instead of disappearing and craters from the failed impacts on the ground
Если бы это было в реальности. То танки бы просто вставали и перекрывали бы дорогу другим танкам. А тут просто всё исчезает. И я так понимаю нет здесь никаких критичных точек попадания, просто всё исчезает грубо говоря с двух попаданий. Детский мультик и не более😢
Blast radius = tanks damaged and cannot move. Simulate for other terrain besides soft-sand and explosion under sand(blast from shell absorbed, sand-bags effect) Tanks = traffic-accidents not simulated on different soil flat-ground, off-road, ... (this is the ...) flipper-tank helmet-concussion internal(of tank) injury to body and brain flow from nose...
Great video! Please add a real-time counter big enough to see the numbers for each side? Or even alter the caption every thirty seconds to update scores?
Please don't forget to like this video and hit the subscribe button :)
should have given AP rounds to the 88, then it can one shot one kill sherman while sherman is not in range to fire back
I will definitely try it in the next video 👍🏻
I think that it would be better if the tanks and the destroyed artillery were seen instead of disappearing and craters from the failed impacts on the ground
artillery can't maneuver, hahahaha.😄 It's fatal
Its funny to see the tanks bleed as they take damage
Yeah I forgot to turn off blood and gore in this battle 😅
Если бы это было в реальности. То танки бы просто вставали и перекрывали бы дорогу другим танкам. А тут просто всё исчезает. И я так понимаю нет здесь никаких критичных точек попадания, просто всё исчезает грубо говоря с двух попаданий. Детский мультик и не более😢
I Think About Ideas For New Videos That Call Weapon Wars Us Enemies Tanks Use Time Off
Comment I like cheese if you like cheese and share this video please creators deserve support and every sub counts.
Tanks would have been obliterated if the artillery's AI was smarter
Also, artillery's recoil are too slow.
Blast radius = tanks damaged and cannot move. Simulate for other terrain besides soft-sand and explosion under sand(blast from shell absorbed, sand-bags effect)
Tanks = traffic-accidents not simulated on different soil flat-ground, off-road, ... (this is the ...) flipper-tank helmet-concussion internal(of tank) injury to body and brain flow from nose...
Танки обычно давят пушки
I like cheese
Sorry I sound like a bot lol
포병은 쏘고 튀는건데 포병앞에 기갑이 보이면 이미 죽은거지
in a real battle, Sherman would not have withstood even half a hit from artillery. Sherman is a very bad car.
First
Thanks Trevor 😀
@@BattleBlazeYT Your welcome Blaze, what's the next battle?
Ukraine vs russia the final attempt
Great video! Please add a real-time counter big enough to see the numbers for each side? Or even alter the caption every thirty seconds to update scores?
Thanks Joe :)
I think that's a great idea, I'll definitely try it in my next video 👍🏻