Hey everyone! First time making a video like this -hope you like it! I was really stoked when Rokoko reached out to me about working with them. I’ve been a fan basically since I started on UA-cam so it was so cool to finally get in touch! Any videos y’all would be interested in having covered? Let me know in the comments! Cheers! -Nicky
coincidentally I've been working on a full body tracking game for the last 4 months, learned a ton about body tracking (using a simple webcam) and I can relate to soo many of the issues described in this video
Pretty nice; the handling of the leg animation is clearly the next big hurdle, though it's not really a problem if your animating everything from the waist down another way. The off-balance positioning of the legs triggered an anxiety response I wasn't expecting!
That's pretty cool, I am very interested in someone making an app so the motion tracking data is sent over OSC to VRChat so you can have that kind of motion tracking in Social VR. Also, how long does it track you well, before you have to recalibrate? As well, how long is the calibration process, it looked like it was a quick stand still and click a button step, is it that simple every time?
Thanks for this great video! I am interested in motion capture and I definitely like to see a tutorial video about it, specifically how to use the captured motions in Unity.
@@iHeartGameDev ive seen other reviews tho and theirs werent doing that. one guy said there is a way to do advanced suit calibration where you add a bunch of measurements for your limbs and stuff and its important to take your time with that part. but the coil does look great, imma have to pick one up its just so expensive lol
Can the angle of the bracket holding the iPhone be adjusted? Is it able to tilt up and down in order to center the face properly? Thank you in advance -
No offense, but If you say Rokoko is the highest quality motion capture available to any developer, you either don't know what you are talking about, or you are lying.
Fair :) I think the key word here being "any". A lot of professional solutions optical are much more expensive. Our goal is to make motion capture more accessible for everyone!
@@RokokoMotion You are not competing with optical, but with other inertial and AI solutions. The only advantage point of Rokoko is a lower entry price. Data quality is nowhere near your main competitors (you know who i am referring to and you also know what i think about them :D ).
I've a suit and it's terrible. Like can you actually clap your hands and make them clap perfectly. Can you sit down and record mocap data. Do you get drift? I think it's really bad.
Hey there! Thank you for the concern! IP addresses give general location data, but I’m pretty open about the fact that I live in New York at the moment! 😄
I’ve had a really solid experience with my gear. Do you mind elaborating? Have you used the smart suit pro II and smart gloves or are you talking about older products?
Triple A motion capture is over 450/hour flat fee then 150/hour per actor. can get up to millions of dollars quickly depending on the game and the number of animations needed. even rockstar cheaped out on Red Dead 2 and reused Arthur's animations and skeleton for John. also, because its the real world with real measurements and instrument error you will STILL need to clean it up, no matter how good quality it is. Rokoko is
@@iurimonteiro4767 no its not. A good animation takes a lot more time then mocap with cleanup. hell you usually have to clean up your own animations too so your avoiding having to rough out animations every time you need a unique one. If youre an indy studio that need 200+ unique animations and you have only one animator and you want to be able to work on the game before the months of work creating animations are done it would sure be amazing if you had some way to get a bunch of rough drafts for animations that the dev can use as a placeholder and the animator can clean up simultaneously If it were worthless then it wouldnt be used.
Animations, animators, procedural animations, and now motions capture.
This is sure is the next level!
Thanks so much for the support, PotatoManager!!
Hey everyone! First time making a video like this -hope you like it! I was really stoked when Rokoko reached out to me about working with them. I’ve been a fan basically since I started on UA-cam so it was so cool to finally get in touch! Any videos y’all would be interested in having covered? Let me know in the comments!
Cheers!
-Nicky
coincidentally I've been working on a full body tracking game for the last 4 months, learned a ton about body tracking (using a simple webcam) and I can relate to soo many of the issues described in this video
the fit goes crazzzzy - now imagine coming into the office with that
We do have a nice studio... just saying!
Eagerly waiting on the Procedural Animation State Machine next video
@@mattg6550 in progress!
Cool. Lets do a shot and take it to unreal metahuman with facial mesh.
Can definitely do this with the Headrig!
How tall are you ! 💪 thanks in advance small fit looked great not sure what size to get
thank got you are still active! i was following your tutorials and wondered if this quality tutorials are keep coming
Hello. Can you do Post Processing Tutorial video which explain every feature. Love your tutorials very detailed. Thank you
Pretty nice; the handling of the leg animation is clearly the next big hurdle, though it's not really a problem if your animating everything from the waist down another way. The off-balance positioning of the legs triggered an anxiety response I wasn't expecting!
Hahaha sorry about that! To be honest, the leg data was normally pretty great right after calibration!
That's pretty cool, I am very interested in someone making an app so the motion tracking data is sent over OSC to VRChat so you can have that kind of motion tracking in Social VR. Also, how long does it track you well, before you have to recalibrate? As well, how long is the calibration process, it looked like it was a quick stand still and click a button step, is it that simple every time?
Agreed! I’m surprised that doesn’t exist yet. And yes, the calibration process anytime it gets out of sync is just 3 seconds!
Thanks for this great video! I am interested in motion capture and I definitely like to see a tutorial video about it, specifically how to use the captured motions in Unity.
Thank you for your clear clean and concise review.
Nice unboxing
Lol, I thought you were dressed like Solid Snake in the thumbnail
Could be my first cosplay! 😂
@@iHeartGameDev lol
this is kinda magical
Did you buy coil pro? If not does smartsuit and glove work without coil pro
Iheartgamedev~thank you- amazing sharing! 🎥
Thank you for watching! I appreciate it!
Really cool tech
Nice apartment
you should try making a 3d game prolly parkour or sum...
did you figure out the hands crossing?
Apparently it’s just normal with the suit. The Coil product they sell fixes it according to them
@@iHeartGameDev ive seen other reviews tho and theirs werent doing that. one guy said there is a way to do advanced suit calibration where you add a bunch of measurements for your limbs and stuff and its important to take your time with that part.
but the coil does look great, imma have to pick one up its just so expensive lol
Can the angle of the bracket holding the iPhone be adjusted? Is it able to tilt up and down in order to center the face properly? Thank you in advance -
I’ll check for you when I’m home!
@@iHeartGameDev WooHoo!! Thanks!
the headrig works for iphone 15 pro max? thank you
No offense, but If you say Rokoko is the highest quality motion capture available to any developer, you either don't know what you are talking about, or you are lying.
🤯 It’s a commercial for Rokoko.
Fair :) I think the key word here being "any".
A lot of professional solutions optical are much more expensive. Our goal is to make motion capture more accessible for everyone!
@@RokokoMotion You are not competing with optical, but with other inertial and AI solutions.
The only advantage point of Rokoko is a lower entry price.
Data quality is nowhere near your main competitors (you know who i am referring to and you also know what i think about them :D ).
I believe he said "indie developers" and not "any developers"😅
@@ncssravan5527 Not sure about that, but even in that case that statement would be highly debatable.
I've a suit and it's terrible. Like can you actually clap your hands and make them clap perfectly. Can you sit down and record mocap data. Do you get drift? I think it's really bad.
NOT sure but ig u just showed ur ip in the wifi section, idk but u shud hide it cus anyone can get ur location then 5:08
Hey there! Thank you for the concern! IP addresses give general location data, but I’m pretty open about the fact that I live in New York at the moment! 😄
Thats his LAN IP anyways. Can't do anything with that
rokoko is just horrible xD
Why..? I was thinking about getting some stuff from them
I’ve had a really solid experience with my gear. Do you mind elaborating? Have you used the smart suit pro II and smart gloves or are you talking about older products?
Triple A motion capture is over 450/hour flat fee then 150/hour per actor. can get up to millions of dollars quickly depending on the game and the number of animations needed. even rockstar cheaped out on Red Dead 2 and reused Arthur's animations and skeleton for John.
also, because its the real world with real measurements and instrument error you will STILL need to clean it up, no matter how good quality it is. Rokoko is
@@Grandalf3004 bro I do this as a living lol I worked for all of those places. Im telling you is a waste of money and time.
@@iurimonteiro4767 no its not. A good animation takes a lot more time then mocap with cleanup.
hell you usually have to clean up your own animations too so your avoiding having to rough out animations every time you need a unique one.
If youre an indy studio that need 200+ unique animations and you have only one animator and you want to be able to work on the game before the months of work creating animations are done it would sure be amazing if you had some way to get a bunch of rough drafts for animations that the dev can use as a placeholder and the animator can clean up simultaneously
If it were worthless then it wouldnt be used.