I like this! I think it would be really cool to do these videos with two extra additions: 1: some clips where you made a flawed choice and were punished, or made a better choice but just whiffed/enemy read it and defending the logic behind it. 2: some clips of low elo (lol me) or mid-elo players, where it is less likely they make the "good" choice, or may be mechanically punished even when making a good choice
I love that! I actually considered putting some crap footage of me making bad decisions in this one but, not gonna lie, was a little antsy about doing that just cause of how toxic people online can be about things. But I think it'd be great as a follow up where it's focused on decisions I make that completely ruin a round or little decisions like that that can be improved. And I think the low elo idea is great actually. Like a mini-VOD review almost where instead of just telling the person what they should or shouldn't do, I pause and let them try and work it out and then give advice. Appreciate you watching, btw!
@@ValoRATStrats Absolutely, as a plat player i tend to see the right thing to do but fail on the mechanical aspect, i start second guessing myself. Same goes for assessing/reading enemy push patterns on defense in example. I loved the video, great insight
@@ValoRATStrats i feel like it would help to give an analysis of why something worked or didnt work, for me its hard to see why people do somethings and whether or not it comes down to pure luck sometimes
agree on this, would also like to add that there cant be anyone close as the cypher cage will make a sound if an enemy goes through it, so if you do spam, you get the chance of killing the omen and potentially getting another lucky pick off the spam.
@@cricui If you reposition, while they're confused you lose a timing to press an advantage. If they group up and are ready to take bend, you are screwed. I doubt reposition is the better play.
@@saif-gv6gl ? He instantly killed raze and can instantly kill, the omen tagged by the trip. Making them lose smokes on a postplant, and possibly getting another kill. And he has a phantom, no tracers. They are not spraying him down and even if they do, his team is coming to fight, and will trade. Prev Radiant btw
Solid concept of the video i do enjoy it however as radiant player watching you play i do notice quite a few mistakes throughout the video, keep reviewing your gameplay and youll rank up in no time :D
I have watched 1000's of Valorant videos and this is a new idea I've come across in the way you've done it. I loved the video from the opening. Great stuff. I really enjoyed and learned from this.
icl i got all of them wrong lol, but learning more about how very quick decision making can change rounds is very helpful to me as a pretty new player. appreciate it big dog
No right or wrong! Any decision could’ve worked, this is just what worked out in these rounds. But you’ve got it: quick decision making is crucial and can swing rounds for a lot of teams if they focus on what their decisions to do the team.
Sometimes, it isn't about making the perfect decisions. It is making a quick decision. Take the round when he was being pushed on lotus C site. A lot of his options would have worked, but in different ways. It was important to make a decision fast, or he would be collapsed upon.
Love this video and its really unique which is great. One thing I would say is that in multiple instances there are multiple correct decisions you can make and its best to try and constantly switch it up depending on your opponent to make it less readable. For example in one of the first clips spamming the omen instead of repositioning is fine since your cage is up, you have a phantom (so they cant see tracers), and your team is also able to flood when you'd be up in a 4v3 if you and the omen both died. There is a chance that you leaving could be a better decision in that you're already up players and keep the space on the site while your team rotates in but it could also be worse as if the enemy team is fast enough to kill you before your team gets there, then its just a 4v4 and not as easy for your team to win the round. Just my thoughts, great video! :)
any decision can work as long as you can explain why you did that specific decision and go into very specific details on why it won or lost you a round.
on the last clip, too many times in my head i think the same as you did "they'll expect you to plant; crosshair is way off; will not expect swing; swing dont plant" and i my body just pssies out and plants and loses the 1v1 completely
Please continue to make such videos. It really helps a lot of potato brains like me. Please do incorporate bad decisions and tell us why. That would be a blessing.
Subbing because I want to be notified if any more similar videos come out. I have seen these types of videos in League of Legends, but never in Valorant. Those types of League videos were the ones that helped me a ton in improving my gameplay. I'd also like to see you explain more basic concepts, like map control (why do we need to control this area, how do we take map control, how does utility affect map control), and expound on the other choices and how they bad the consequences are. Thanks for this video, I was so excited when I saw a decision making video on Valorant.
please more of this, very much helpful to me as a silver player that peeked gold 1 last season and since i dont play much val cause i dont have much time i want to be more efficient when i play ^^ new subscriber and also i got most of it right but suck at clutches
I'm not sure what classes you main, but seeing your decision making for another class of agents would be nice as well. I don't play senti, so some scenarios were pretty uncommon for me.
0:30 easily spam omen in the moment, the fact that you get 2 on a site hold MINIMUM means you have already brought enough value to the table (as it's now a 4v3 retake at worse). This would've also prevented the blind tp push omen was attempting too and the reason our Immo cypher friend doesn't do it seems to be that he really wanted to get his ult out but Raze's body fell on the other side. If omen ends up getting the blind then I would just smoke myself to try and isolate fights or reposition back where my team can help me.
Wait this video idea concept is so cool! I'll def be tuning into this if you make it a series. Also, I made different decisions that probably cost rounds multiple times in this video.
I like this content, it really fits for what i need, Actually making decisions, Also, i was thinking if you could make a video like this of bad decisions and talk about how it should have been done
Absolutely love this style of video, please post more. Here are some thoughts I had on one of the clips. For the clip at 6:48, I would be cam out to see whether someone is next to the wall it looks like you're preaiming, then destroy the kj turret to deny more info as they already know you're there. After the omen kill I would 100% shoot the kj turret and continue through b, not destroying the turret and rotating back is actually what got you killed. KJ knew 100% that you left b main due to the turret still being up meaning she was fully confident in holding for when you walked out. Finally, on lotus, you keep placing a trip for both a and c, which is pretty useless on the rounds where your team is full rushing a site like on pistol round. If the team is going A and you plan on lurking B, the A trip isn't necessary as if they flank from C, the C trip will get them, and if they try to flank from b, you will kill them. If they win the fight against you, all of your trips go down and none of this matters anyway. Last thing, as someone already pointed out, the pistol round buy is very goofy. The second trip isn't needed here and usually people buy 2 cages and a trip with light armor to help their team entry on attack, and use one cage in your setup and the other for retake on defense. If you're lurking, I personally would prefer a ghost. The cage could also be used to cage off c link after the omen kill which would create even more pressure than destroying the turret, since now the enemy team is seriously thinking you're running through the site. The heaven player is dead, and you could check for a player in breakable using your cam on a close corner. I had some other differing opinions but I'll just post this for now. Again, would love to see more vids like this)
Yeah I can say pretty easily that I agree with you on the clip with Omen and KJ killing me from behind. Watching it back during the edit I kept thinking to myself how dumb I was to not even think for a second that KJ could be there cause she had just opened the door in mound before I peaked B main. I actually don’t know if I agree with the buying part. I think on maps like Haven or Lotus, especially on rounds like pistol that are so beneficial to economy, getting two trips and not potentially giving the enemy a free upgrade is acceptable. The thought there is I can keep more map control for the team, lurk or control other areas of the map, and if I die in the process the defense doesn’t pick up a free ghost or sheriff. But I can understand the argument for what you’re saying though.
Please make more of these, u could add like a explanation as to why that decision was good opposed to the other decisions as well as maybe like a A. B. C. option on screen so we can "pick" our option
My initial thoughts for each pause: 1 - stay on site, play IN cage, hope for 2, making retake much easier on team taking this a step further, we see the only site util is a fade ult (that misses us!) and no raze nade for bend, so an option we have is to back up after getting our 1 or 2 kills in cage if needed 2 - spam him; this is not hard (YOU ARE PLAYING FOR KILLS HERE! take the guarenteed kill rather than play for retake/flood with your team.) 3 - shoot the fade dog while moving right (its fat & you'll hit it) then with that reposition hopefully omen will whiff on you and you can kill him, or trade out your teammates 4 - dude why are you sitting in spawn side b-main... 50 seconds have already passed; Annnnyways, under ideal scenarios I'd push b main, go for a late flank to hopefully kill the 1 or 2 remaining after the site retake The problem I see with this is the pace of the lurk is really really bad. you should ideally be staring at c-link at the moment you pause to make the lurk more effective, making it so you can call out rotates coming spawnside from C -> A BUT Because you are bad at lurking, go back A and hold the stairs push 5 - both are good. I'd back up to play spike though I would ideally comm to fade to tell me how much util they have; if they are out, then fall back to the breakable angle to play for spam on tap (retrospection for 5) - yeah, see how he cleared the cypher? If he kills cypher insta there (like a high level player can), the round is very losable. 6 - bro this is far too passive. 90% of the round after the kill is just you staring at a wall. BREAK THE TURRET INSTANT!!!!! we can infer that Reyna is solo B inting because its buy round -> default spread of a 2-1-2 or 1-1-3, therefore after killing the solo B player we can break turret and sow chaos, ideally having a trip to cover b-main so we can leave, or cam and look to take space in link 7 - if raze dies I wide swing right. If not, easy defuse. Pros don't fake. 8 - instant turret break and hope for the fast timing on tree to shoot him in the sliver of opening. If not, then look to fight a 1v1 postplant, where I know he can't be heaven, so clearing site is much easier (this is basically the same as wrapping spawn, except the entry angle is different [same odds of winning]) One of the reasons I DON'T wait for turret to go down is cuz that range is huge!!! I play killjoy- that turret radius goes into tree I'm pretty sure. You're waiting way too long. 9 - hold for 1s. walk foward towards default and wrap backsite (dude what rank is this??? what the hell is kj doing?) 10 - (damn this is a crappy buy!) Break the turret. Pistol round defense usually looks like 1-1-3, or 1-0-4 (where kj util is on B) because there's no one b-main after 23 seconds of the round, just break turret and leave, play the midround 11 - its a stinger. wide swwwwwwwwwwwwwing (retrospection) yep. 12 - tiny committed swing, shoot burst, back off 13 - need more info. did they entry from ct? if yes: wrap ct. if no: go down garage, and walk out 14 - cage, plant, wideswing out of cage right side after they start spamming/if we hear noise if they stay committed to walk up no noise, stick plant, cage again, play backsite and 1v1
In summary: I’m trash 💯 But forreal though I’d agree with a good bit of your points and appreciate you commenting your thoughts on each video. It’s great getting other perspectives on your own gameplay.
#6 the hesitation to instabreak turret is probably cuz turret trap plays are a thing, not sure if its common at immortal tho but seen it a lot in VCT. maybe has trauma from past turret trap plays. still can use util(avoid trap by using cage as cover while breaking turret, getting info with cam as well) def too passive to do nothing and the senti util has gotta go. #9 lmao yeah what would you have done as KJ here btw? i feel like tap A go B plant for heaven. have so much time to work with. not sure what info the KJ has on cypher's location seems like she knows he's not CT if she's planting backsite. #13 thoughts on going long(through mid back to attacker side)as cypher? idk. wtf do you do as clove there?
1- Raze is satchelling. You kill her mid air, Ult, Use jail to leave to pillar behind Fade Ult. Lets see how it goes (Reposition happened, but i would've ulted Raze's body long ago lol) 2- The flank is not a bad move, but cam is in your pocket. This means you can't ping enemies in A main, neither support them from behind. If cam was in A, you could play flank. Ulting for fade was good, but ulting was more helping you bc you were far away and didn't had intel. Comms open this ult should be unnecessary and you would be able to play tap with your cam (THAT IS STILL IN YOUR POCKET, BTW)
Yeah I tried ulting it first thing but it fell behind double box and I couldn’t haha. If you listen you’ll hear Cypher’s ult line like 10 times before I eventually go to kill Omen.
Oh, damn 😂 @@ValoRATStrats Very good decision making regardless, very good play. I saw that it was kinda impossible to leave as soon as i saw Raze satchelling. Round 2 cam on pocket was weird, but your comp don't get hurt a lot for it, so i guess it was a good play (and you had good cooldown for it for post plant, so i feel like my decision would've been worse)
1st clip: 1. fight cuz cyp should fight on sides and plays of his trips especially when u dodge fade ult. 2. kill omen cuz noone can easily punish me for that move (omen is the only one who can tp close and this trip made for fighting on side) 3. kill the prowler and keep fighting for stairs control, u cant be sure there is no fade swinging of this dog and omen didnt prefire u based on info from fade so isolate fight with fade who should swing with it + especially when ur eco is shit like there u should value ur ability to stay alive more and do less high-risk - high-revard plays in 5v3 4. do not use my ult cuz we are already 5v2 or 5v1 so no reason (all of ur teammates are here noone would be punished by flanker) 2nd clip: 1. if im confident my team wouldnt die in 10 seconds ill push B especially if hobbit door is broken (i would be more proactive of the start of the round when i see my team is start planting i would be already in sorta b main/cubby watching C flank howewer if im not confident ill go back main full sprint to help watch stairs faster before retake is started 2. doesnt matter cuz my fade have odin and could spam of the tap ill just hide cuz there is no time to kill fade me and defuse so i wouldnt take that high-risk play 3rd clip: 1. obv keep silent cuz ur team already make pressure on A and enemys rotating back to A which gives a window for jett and ur pressure make them go back to b and c from a (after killing raze i would immideately destroy turret to make pressure from flanking and win additional time) 4th clip: 1. 1stly help destroying gekko thrash cuz if he catch raze its joever, 2ndly if u trusting ur teammate stick it if not let go and fight together 5th clip: nothing to say perfect execute :) 6th clip: 1. swing back throw cam if noone B ready to punish me ill destroy turret and open cam again if i see noone again ill keep lurking if i see someone ill fight but 2 trips is unnecessary for pistol i would rather have ghost and cage so i can additionally use cage to fight or taking space on B create extra pressure and win more time if i decide to go back spawn for them thinking i am still lurking around 2. yeah ur 2nd trip isnt holding C push so its useless for A hit and u get punnished cuz u feel safe in spawn when it isnt 7th clip: 1. stinger is op for run&gun tho 2. throw my cam and instantly swinging without opening it to throw enemy jett crosshair and make the odds of this fight a 70/30 for me (be aware of push cuz jett can push u easily while u was thinking about cam position) 8th clip: 1. spawn obv choise 2. throw cage wrap around side and plant for ct use my cam and go back garage after 1st tap use my cam and slowly start going to side and free backstab (im low and cant give a fair 1v1) Open for debate 😀 overall good video however cant agree with all of this (sorry for my bad english isnt my major)
For the last one (Peak plat- current gold) I'm not confident in my aim so for that duel C long I would've caged, planted placed cam on the wall then hid.
Agreed! Like I said in other comments - there is no right and wrong. These are just the plays I made in the round and the rounds could've gone differently based on what the other team did.
3:30 i think u tag the turret with your cam and cage to destroy it and hold back to an off angle and if they dont come back b main u either open door or flank depending how your teamates play
ur video has so many flaws like in the first clip the mistake u made is playing on site at all sine u know they have fade ult in the preround so u shouldve been ready to play retake on c instead and have set up some kind of push with your cam in the preround on b or mound trap play with your team. on the round where jett is lurking c u should break the turret because it tanks aggro and lets jett work c harder because they will be distracted by the turret going down. u just got lucky that the raze didnt expect you to be baiting so hard and if they grouped and hit site together they wouldve destroyed your gekko.
Totally fair points! Like I mentioned in another comment - there is no right or wrong, and a lot of this is hindsight. I could make arguments for a ton of different possibilities in every single clip. I think the goal is to make the viewer do exactly what you're doing: think critically about how a decision can change a round. In your example you're 100% right that if they grouped up hard on site and all three were in C then it could've lost us the round. I think what's important more than anything is that people recognize that and try and make improvements from game to game instead of just playing auto-pilot.
@@ValoRATStratsI actually thought it was good to play site because you got ahead of the fade ulti, but if you got tagged I would cage and bail to retake
Playing site is the best play there? You dont have to always play to live. He gets 2 before he dies and his team has an advantage going into retake. Since the enemies are pushing into his site with his setup, he should have stayed and fought, which he did do.
In the first cypher clip 1.I wouldve stayed and fight 2. Spam the omen and place a cage under me to reposition 3. Kill fade dog and wait for my team to crossfire fade
i dont agree with 3:24, often when they place a turret on b, nobody is watching which means that u can safely destroy the turret and then go back to ur angle on main. This will give ur team more time to setup on c, because they r now worried that somebody can lurk up b
0:30 i think there is no harm in spamming that omen, because ur location is already spotted via raze, little movement to save urself from death isnt going to help in a long run when team failed to retake. How you have to fight with one more enemy where you could have easily got the frag through cyper cage
Nice video. Just that at 3:24 you should have broke the turret. Like not at 3:24 but much earlier than that. I am not immortal (cos no time). I believe that if your team is scaling up C and A, or creating pressure, you should too. Like ping the kj turret, cage it and spam the turret if you are scared someone is holding with the turret (extremely unlikely if you broke the turret much earlier than 3:24). But nice video nonetheless.
i got most of these right with less than a month of playing, i dont really play cypher so i had to skip the util use against jett quetion lol, also the only other question i struggled with ws the kj hold on lotus as i felt like beiing spotted there froze me nd anything i do now is predictable. very nice video concept, tho it is important to note tht many bad decisions can appear good if u carry them mechnically or if the enemy makes mistakes. nd the opposite is also true.
First clip I'm shooting the omen through the smoke anyday. If you kill him, even if you get traded out your team has the man advantage so they can just play trades
1 (4-5): we see they have fade ult and were playing on site, it is what it is. ideally we'd play to retake this site but at this point all we can do is cage and pray we live. kill on raze was good, probably had time to shoot the omen while the cage is still up but falling back is understandable. definitely shouldve used our second cage at 0:34 to stay alive or reposition back site since any of the other 3 people flooding in with raze couldve killed you. 2 (4-5 ii): there is a fade dog coming straight at you and we dont have good enough information to assume we can just take a 1v1 against omen. here, we should just break the dog and run away (ideally with the cage we still have). even if we do have information that he is alone (by checking the cam or whatnot), its still better to stay alive since we are in an advantageous position and none of our teammates are close enough to help quite yet (dying here would put us in a 4v3, which isn't ideal-- the difference between the odds of winning a 5v2 vs a 5v3 isnt big enough to justify taking this risk). 3 (8-7): at the beginning of this clip, our team has already made contact A and are really deep into the execute. at this point, we should already have control of b main (ideally by using your cam for early information). additionally, at this point, we can already assume that a potential flanker wouldve already walked out of B main/C main so we should be further up anyways (once you think of lurking/flanking in this game as a turn-based system, you can feel more confident lurking aggressively and creating more/better timings to work with). once the bomb is down, it would be better to commit to the lurk since 1) it creates pressure and 2) the killjoy turret wouldve been down if she was in a position to retake and because rotating A main wouldnt really help too much since we wont be able to get there fast enough to create enough pressure to help (the enemies would likely be out of stairs already by the time we are able to take the fight. 4 (8-7 ii): we rotated A main and killed fade and used our ult, which is good. rotating towards stairs side is also good. although we shouldve caged ourselves off to reposition. this would create pressure since raze would have to worry about both sides once the cage disappears and she would have to kill you and fade, while not having a lot of time left. additionally, you can swing through your cage at any time (i.e. if you were to swing off your fade's contact in tree). and since the bomb isnt planted in an ideal position for fade, if you died, your fade would have to take a 1v1 to deny the defuse. however, we win the gunfight and round which is great. 5 (10-7): good early pick on reyna, couldve taken b main a little faster but it doesn't really matter too much. breaking the turret at this point would create a lot of pressure for the enemies since their reyna (who is probably their solo B player) just died, and they would have to move another player to watch that choke point. and since our omen is inserted rubble and our team made presence C, the enemies would have to spread their defense thin, giving us a great mid-round and making a site execute a lot easier. breaking the turret after the bomb is planted C would also be a good time to do so since this would create a lot of pressure for the enemies since there is an active threat of a flank from B. we kill raze on the flank which is nice. everything after this point doesnt really matter since were in a good position to win the round anyways. 6 (11-8): our b player is dead and our gekko, who is pushing out a main is dead. our neon walked out C. we shoulve recalled the cam already but we get the pick on clove and pop our ult which is fine. caging the bomb instead of B main is also a great microdecision since it allows them to spam/use gekko ult. honestly its a miracle that were alive after both of us were flashed but hey, we'll take it. at this point, we cant fight with raze since we are too far away, which i agree with. ideally she wouldnt be that close to the choke so that if gekko does swing wide enough to kill her, you can secure the trade and round. while this isnt something you can really control, if you communicated with raze that she should wait and you guys would fight together or you were going to stick and she comes back and holds, that would be much better instead. honestly unfortunate that gekko kills you here, but your raze does get the trade which is fine. 7 (5-5): pushing past the turret while its down is a great decision. my only problem is that we didnt take back the cam once we left C (you already had a trip c main so the cam wouldnt have provided new information anyways). we also couldve full sprinted a little further once she tapped the bomb. we couldve held a wider angle for killjoy (just in the small off chance that she does walk into stairs from a main) but holding that angle is just fine (it might seem a little paranoid, but the killjoy shouldnt expect you in a main anyways). at 6:14, our cam wouldve been really useful but since we dont have access to such information and because we dont have any cages, we just have to isolate angles and pray we dont get timing'd. honestly, we probably shouldve died since she was holding the off angle but we clutched the round which is great. 8 (6-6): we're already spotted by the killjoy turret, might as well tuck back a little and break it. and since the enemies smoked off a main, your team is in a great position to do a b split from breakable. however, we kill omen which is great. also should be a little more weary of where our trip is and where the enemies could be, but i dont blame you for not expecting killjoy there. furthermore, if you make it a habit to break the turret every round (or most rounds), they would have to move another player to watch B main, spreading their defense thin, which is great for the midround. 9 (2-8): looking at our abilities, we never used our camera, which is a problem. we couldve used it for early information or to watch another choke point, but at this point its too late and it doesnt really matter. the reyna already knows were coming heaven so trying to catch her off guard with a swing here while shes still heaven is a good decision. if we let her get away into garden, then it would be a problem since our team would not be comfortable retaking. also couldve waited a little longer for the cypher ult (look at where your teammates are), but the round was pretty chaotic up to here, so i don't blame you. using the cam to bait jett is a good decision (even if we died, our phoenix would have a really easy trade). we killed clove and secured the round, yippee!! 10 (6-8): going from spawn is good, and using time pressure to threaten a potential reposition is great. my only problem is that at 8:53 were walking into the open without using any cages or cam. clove already knows you have to be on or near site since there is 15 seconds left with the bomb down so taking that risk was unnecessary. we also couldve used our cages to pick up and plant the bomb safely and use the cam to find clove once bomb is down, but it is what it is. clove shouldve killed us but luckily she whiffs and we get away. at this point, we HAVE to use our cage and plant or go around back site. going wide and taking the fight is fine, but if she tucks cubby, we are under a lot of time pressure and this is just a risk we don't need to take. looking at your gameplay, it looks like we're too scared to make presence. not all lurks have to be silent (in fact, its better to be known, break sentinel utility and condition the enemies into moving another player to watch a choke since the threat of you actually committing to the lurk forces enemies to spread out, creating more opportunities on attack). by actively threatening a lurk, instead of waiting for sentinel utility to go down, we have access to much better timings and that extra pressure will help us secure longer rounds. i know im talking a lot about ideals, but were playing to climb and go against better opponents, unless you intend to stay at your current rank forever. this isnt meant to trash on any of the decisions you made-- im just trying to share my insights as someone who also plays sentinel/viper and lurks a lot.
Nah I don’t see this as trashing at all! This is exactly what I like seeing. Whether it’s my gameplay or someone else’s I think this kind of discussion can only help and is really valuable. No decision is ever perfect in this game, but taking the time like you have to really try and process things after the fact I think is the best way to learn and climb for both those watching this and for me! Appreciate you watching and writing that up - extremely thoughtful to analyze it like you have!
I came from console ow at beginning of 2024 I was gm/top 500 on that and a high rank on a few other games in this video with the situations given I would only have made 2 different decisions one was with the omen who got caught in trap in first clip I would have shot him and yes I’m aware I could get spammed back or pushed but certain things come natural as I go up in rank in plat where I currently am my team probably wouldn’t be there to follow up to protect me on site so in my head I gotta get that pick so it’s easier for my team to win the round as I have been going up I make different decisions because it’s easier to play off your team the higher the rank you go. My main issue is that I can’t win a lot of duels because I’m facing players with thousands of hours on mouse and keyboard in comparison to my not even probably 500 at this point maybe it’s ego saying this but as I’m a analytical player once I get better aim through playing and practice immortal isn’t that far away like I’m already gm on overwatch pc just by using characters that require more brain than aim rn
The other scenario was at 6:50 after killing the omen I would have broke the turret to apply pressure that there’s a gap in there defense pulling 1 or maybe even 2 players if your lucky and I probably would have at least been looking at c side because of how far forward your trip is no one realistically is going to be up a so just stare towards where the enemy could be instead
i made excatly opposing decisions. 1v5 is a bad fight, you can easily get overran. like if raze could hit her shots, ud be dead. Then shoot at omen cause he free kill. Then shoot fade dog because if literally half a second later you saw that omen, youd be dead.
Last one u kinda relied on clove playing poorly tho. I assume they know you are low and have 12s to plant when you tap it. A good player would have jigglepeeked/deadzone prefired/spammed. But that clove just straight up walked out cubby. A safer play would be to go backsite, sorta open plant, place a cam and knife out CT, maybe wrap through garage after. If anyone thinks that’s dumb feel free to tell me why, I like to learn and want to improve
the first one was a bit weird, the last 2 choices were just weird, you saw omen stuck in a tripwire why not take 2s to shoot instead of making problems as we see at the last choice, and the last choice was also weird if fade dog catches you, omen will easily kill you and omen already knew where you were
this video is so flawed. please don’t take advice on this guys. the first clip is horrificly terrible and a misplay because the enemies misplayed the execute. Bend even in dia-immo is almost always seized naded, with backside being paranoia’d with a double dive and in this case the team should’ve used util off the fade ult. Dont use enemy misplays as a room to learn because valorant is about probability and making low risk-high reward plays in immo-rad and pro play. This video capitalises on the BLUNDERS of lucky clutches and enemy misplays rather than GOOD LOGICAL PLAYS. Assume you’re going to play retake on that 1v5, because of fade ult, do kill trips from halls, call a stack etc. double up mound to prevent exec. These are the right calls, not the first clip.
I've said it in other comments but I'll expand on it here: there is no right or wrong, only what you think will work in the game you're playing. You can't see it because I don't show the full game, but Raze hadn't been nading back bend the entire game up until that round (the first round you see) - so I'd argue that a big part of making the right decisions is pattern recognition and understand how your enemy will play based on what they've done so far in a game. And I think this is illustrating EXACTLY what I want people not to do: assume that the "right play" is the same one every time. You have to be able to critically think throughout the course of a game. Yes, they had fade ult, so playing back bend was risky, but I kept an extra cage to account for that so if I get hit with it I can cage, leave, and retake with the team. I think there's an "ideal" way to play rounds, which is what you're describing, but ideal in a traditional sense isn't always ideal in your specific ranked game. I've played lobbies where teams do what you're saying, but have also seen games where none of what you're saying happens. All dependent on the team you're playing against! Appreciate you commenting and engaging!
my problem with this video is that i am a yoru player and i love messing with poeple before killing them so my thinking process is alot diffrent (peak dia 1)
some of these choices were kinda mid tbh, like not shooting the omen to create a multitude of overcomplicated choices to get that kill later on, or falling back to your team playing on site to cover stairs. you wouldnt have needed to fall back to your team if you were already deep in B lurking up behind the enemy team. just staying in your spawn and holding B for a potential flank rendered you completely useless as opposed to pushing up and taking free space. then shooting the turret as fast as possible to create immediate extra pressure was also a no brainer. as a fellow immo player, i think you could benefit from being a little more aggressive, but to a controllable degree. just my opinion though and im no expert, if your playstyle works for you and you win games, then thats great. you play more of a "surprise, i was here the whole time" while i play "pretend to have a lot of space and then appear elsewhere", so it was fun watching your gameplay and thinking about what you did differently from what i would have done and how it affected the round
for the first one i would've tried to get a pick and repositon and play retake with my team then i would've shot the fade dog since i have bullets and i know where the omenn is and then its a 3v5 ez claps
I would've pop shot at the omen while also right after the shot moving back to play for util and also listening for people walking though my cage, if I didn't kill the omen i would shoot the fade dog while also keeping myself from getting peaked with it, at this point my while team is here ( jett was with me at the start and it was a flood retake) i keep the fade from pushing backsite (which is what she should have done instead of hiding in a corner and letting herself get put there) the whole enemy team could've played it better, but that's how wins happen (you also had another smoke to continue to delay
my decisions are mostly on the same page as yours, man I should be immortal (jk my positioning and horrible aim ain't going there, hello silvie the silver) but also, on the last clip, would it be a wise decision to throw cypher cage, fake plant then move to the right, same reason as you put there? or would immortals generally just let the plant happen and fight from there?
oh and also I hope the timer is in a shorter window (maybe a second less), cause these sorts of decision making do sometimes only happen in a split decision, so it gets me and the slow decision makers to get more into it. we can pause it as well anyway after and analyze the hows and whys
From another comment I replied to: Yeah so my thought process is that I'm low in health so sticking it back site give her the ability to scale up C main especially with the smoke she throws to deny info from back site to C main without a wide swing. So I tap to see if she does peek. At that point I still have I think 10 seconds - if she doesn't peek and just stays in cubby then I still have time to go back site and plant anyway. But wanted to see if I can get Clove to peek first to try and get some sort of an advantage in a fight where I have less health than Clove does. This could've played out a thousand different ways. I could've lost my fight and died, I could've stuck the plant where I was, I could've wrapped back site and planted, I could've gotten on site faster to grab spike and ran to B or something. Infinite possibilities lol
this is alright and all, but um.. dont mean shit when you got a guy staring at the wall counting pixels, and two dudes who cant shoot to save their lives.. 🤷🤷
Thoughts from a plat raze one-trick that doesn't play the game often. your micro decision making is really amazing so good. your macro decision-making seems completely counterintuitive and off to me in a lot of the clips. feels like you don't consider your teammates enough and bit passive at times. your micro is insane and compensates for it tho. thats my vibe. First clip: great macro decision making, it isnt hard to see fighting is correct imo, i would do a quick glance at minimap there as the exec is happening. i would see jett is already on site to play off of me and fade can easily support with a fade eye from her spot and easily close enough to play off jett as well, ur basically 3 stacked, no shot u go for retake there. seems obvious to me, would've made the same decision. the micro decisions not shooting omen and not shooting fade dog were really counterintuitive to me. i would've gone for killing omen, just doesn't register that getting traded is super likely in that situation, feels like ur close enough to corner to burst a couple shots and get to cover before dying. Not shooting the fade dog seemed like the right play for sure but would not have made that decision in the moment. insane decision if that was calculated. 2nd clip: would've def just pushed B main there, didn't even register to go back to cover stairs lmao. i would glance at minimap, see gekko has stairs. plus 2 tree, omen pushed deep site. looks like my team has site fully covered already so i'd just wait for enemies to begin retake and flank off that timing. enemies would notice cypher unknown and would have to be wary of flank and just very annoying for them. if it was 5v4 i would go back but 5v5 threatening this flank seems pretty stressful for the defense. i wouldnt push until i see enemies show presence on A. going back to cover stairs just didn't even register in my brain tbh. well the second after u resumed the clip, gekko gave up stairs and went site but i still would've committed to the flank. also just noticed its planted for A main when we had full site control and 2 players tree. not sure why our team didn't plant for tree or go back a main to play off that plant spot. 3rd clip: I would cage first and then cross to stairs. not sure why we don't cage. if i cage, no chance of raze swinging and killing me while i cross, it gives a timing for raze to isolate fade i guess but even in that worst case raze runs at fade, kills her, raze still has no idea if you crossed or not and has to walk/run back to bomb, tap and still its a 50/50 for the raze where you will peek from but u have perfect info on where raze is. seems super favorable even in the worst case. if fade peeks raze for some reason, you can trade off the minimap (through the cage or even without its still favorable) because raze will be in the open and has to like hit a full 45 degree flick one tap/spray transfer to kill u basically. 4th clip: I would cam for info to see where turret is then cage and kill turret through cage(i'm copying this play straight from VCT, didn't come up with it on my own, would not do this if i didn't see it in a VCT match) jett has C atp. Enemy raze was A, KJ B or water. Omen probably B maybe A. maybe even call for an omen smoke B to bait them into thinking its B so we guarantee get C for free. don't want them to feel zero pressure cuz it'll make it more likely for them to just rotate/check C before our team gets to C first. I feel like its pretty low risk if we just use our util to help us break turret but I understand not dying is super important here so maybe playing it ultra safe is the best. 5th clip: i would've stuck too cuz seems unwinnable for gekko that way, if he swings and kills me, raze trades, if he kills raze, probably enough time to defuse. I didn't notice this in the moment and raze did not comm it but raze ran out of odin ammo and only has a classic. no clue how much health gekko has at this point either. if we had good comms from our raze i think the play is to hold because its possible to lose if gekko has full hp because raze only has a classic. if gekko is one hp then, play is still to hold. zero comms from our teammates is sad. 6th clip: would've been too eager and pushed turret while it was up. i think your decision makes more sense. well played by you. i see kj has ult so if she has full site control, can plant for tree and ult in tree + mollies to stall. don't want her to be able to get her ideal plant position. looks like she went for a diff play tho, maybe just too predictable to go for the ult play. idk. after my position is known, i push stairs to heaven, i'm expecting kj to not swing at all until i tap bomb and mollies go off and stuff(im assuming she has both but obv don't have that info). she planted for backsite. pretty unlikely she plays tree, i'm assuming she's playing heaven or drop. i don't really get kj's play at all tbh. 7th clip: i don't get this peek into B so early, timing feels way too early your team hasn't made contact with a single enemy on A yet, seems way too early to show presence alone. idk, need the full round context and info on where enemies were earlier in the round i guess idk. Great micro decision of not shooting the turret & staying there. i guess you know they can't be C link somehow based on info earlier, so easy to stay in that spot and hold that strong off-angle with good crosshair placement to punish the omen attempting to reclear.i would've died to you as well. 8th: wide swing asap probably the best fight we ever get with our stinger this round so have to capitalize instantly before we're useless. nice run n gun. i wouldn't insta ult. have plenty of time. would back up a ton to avoid getting traded and check minimap after the kill, see that my teammates aren't ready to retake with me, comm that i have cypher ult for retake, comm with clove for their smokes, then ult and flood. pretty strong retake esp if we have smoke and phoenix util. Again, amazing micro to peek with the cam, cool cypher tech, great play to get the advantage in that 1v1, didn't know that existed. even if i knew about that cypher cam peek, i still don't think i do it, would just wait to retake with team since i got the cypher ult. clove didn't even participate in the retake seemed pretty lost(comms would've helped) so it was a 2v3 retake unnecessarily. plenty of time for clove to run and catch up and help out. 9th: I don't feel comfortable holding garage the way you are at the start, i would just look at the window entrance to isolate that angle so not exposed to both garage and window entrance. i would go long through attackers side, hoping clove isn't pushed CT or playing onsite. have a cam and cages and a lot of time to work with. i don't really know though. After grabbing bomb, I would go to plant backsite and then cage logs side. i think clove doesn't have enough time to get to you before plant + cage starting all the way in cubby. just going wide and winning the 50/50 i dont think is the highest % chance to win that round.
i got like every single thing right (almost) but im still in silver lobbies. my aim is decent enough for diomand cause i've played with them. is it solo queing or something like that? or even agent select
Yeah so my thought process is that I'm low in health so sticking it back site give her the ability to scale up C main especially with the smoke she throws to deny info from back site to C main without a wide swing. So I tap to see if she does peek. At that point I still have I think 10 seconds - if she doesn't peek and just stays in cubby then I still have time to go back site and plant anyway. But wanted to see if I can get Clove to peek first to try and get some sort of an advantage in a fight where I have less health than Clove does. This could've played out a thousand different ways. I could've lost my fight and died, I could've stuck the plant where I was, I could've wrapped back site and planted, I could've gotten on site faster to grab spike and ran to B or something. Infinite possibilities lol
Love this video concept man 🔥
Jaa lowlander!
YOO LOWLANDER IM A FAN
Thank you! Appreciate you saying that and love your content.
I like this! I think it would be really cool to do these videos with two extra additions:
1: some clips where you made a flawed choice and were punished, or made a better choice but just whiffed/enemy read it and defending the logic behind it.
2: some clips of low elo (lol me) or mid-elo players, where it is less likely they make the "good" choice, or may be mechanically punished even when making a good choice
I love that! I actually considered putting some crap footage of me making bad decisions in this one but, not gonna lie, was a little antsy about doing that just cause of how toxic people online can be about things.
But I think it'd be great as a follow up where it's focused on decisions I make that completely ruin a round or little decisions like that that can be improved.
And I think the low elo idea is great actually. Like a mini-VOD review almost where instead of just telling the person what they should or shouldn't do, I pause and let them try and work it out and then give advice.
Appreciate you watching, btw!
@@ValoRATStrats Absolutely, as a plat player i tend to see the right thing to do but fail on the mechanical aspect, i start second guessing myself. Same goes for assessing/reading enemy push patterns on defense in example.
I loved the video, great insight
Makes sense for sure. And I appreciate you watching and engaging!
@@ValoRATStrats i feel like it would help to give an analysis of why something worked or didnt work, for me its hard to see why people do somethings and whether or not it comes down to pure luck sometimes
@@ValoRATStrats Requesting clips of recorded games from low-elo would work great without throwing the game for your team!
0:30 He should've spammed him, especially since no tracers on Phantom. Being immortal doesn't mean you always make the right decisions @everyone.
agree on this, would also like to add that there cant be anyone close as the cypher cage will make a sound if an enemy goes through it, so if you do spam, you get the chance of killing the omen and potentially getting another lucky pick off the spam.
reposition very likely the better play but 1 or 2 bullets and a bit of run and gun through the smoke never hurt anybody
@@cricui If you reposition, while they're confused you lose a timing to press an advantage. If they group up and are ready to take bend, you are screwed. I doubt reposition is the better play.
raze saw him, if they're playing off the minimap, he'll get sprayed. He chose the lower risk option
@@saif-gv6gl ? He instantly killed raze and can instantly kill, the omen tagged by the trip. Making them lose smokes on a postplant, and possibly getting another kill. And he has a phantom, no tracers. They are not spraying him down and even if they do, his team is coming to fight, and will trade. Prev Radiant btw
Solid concept of the video i do enjoy it however as radiant player watching you play i do notice quite a few mistakes throughout the video, keep reviewing your gameplay and youll rank up in no time :D
Yea, this is interesting making the video interactive and demonstrating how to analyse decision making in games. I like it, do make more videos!
I have watched 1000's of Valorant videos and this is a new idea I've come across in the way you've done it. I loved the video from the opening. Great stuff. I really enjoyed and learned from this.
I love this video, genuinely helped me feel more confident in my decision making because alot of the times I made the same decision.
icl i got all of them wrong lol, but learning more about how very quick decision making can change rounds is very helpful to me as a pretty new player. appreciate it big dog
No right or wrong! Any decision could’ve worked, this is just what worked out in these rounds.
But you’ve got it: quick decision making is crucial and can swing rounds for a lot of teams if they focus on what their decisions to do the team.
Sometimes, it isn't about making the perfect decisions. It is making a quick decision. Take the round when he was being pushed on lotus C site. A lot of his options would have worked, but in different ways. It was important to make a decision fast, or he would be collapsed upon.
Keep making vids like this it helps me understand what to do in these kinds of situations
Love this video and its really unique which is great. One thing I would say is that in multiple instances there are multiple correct decisions you can make and its best to try and constantly switch it up depending on your opponent to make it less readable. For example in one of the first clips spamming the omen instead of repositioning is fine since your cage is up, you have a phantom (so they cant see tracers), and your team is also able to flood when you'd be up in a 4v3 if you and the omen both died. There is a chance that you leaving could be a better decision in that you're already up players and keep the space on the site while your team rotates in but it could also be worse as if the enemy team is fast enough to kill you before your team gets there, then its just a 4v4 and not as easy for your team to win the round. Just my thoughts, great video! :)
These videos are absolutely amazing to help with making quick in game decisions, I would love to see more!
PLS MAKE A WHOLE SERIES OF VIDEOS LIKE THIS ILL WATCH EACH OF THEM
I feel like my game sense is such a handicap for me so this opens up so much introspection! Ty for the video O’ wise one :)
any decision can work as long as you can explain why you did that specific decision and go into very specific details on why it won or lost you a round.
on the last clip, too many times in my head i think the same as you did "they'll expect you to plant; crosshair is way off; will not expect swing; swing dont plant" and i my body just pssies out and plants and loses the 1v1 completely
Please continue to make such videos. It really helps a lot of potato brains like me. Please do incorporate bad decisions and tell us why. That would be a blessing.
Loved your video! It really got me thinking more and I am already thinking about what I could do different in my games!
ngl in the last clip i would prob cage myself or go backsite and tap then do the biggest wide swing ever and prob fuck up somehow
Subbing because I want to be notified if any more similar videos come out. I have seen these types of videos in League of Legends, but never in Valorant. Those types of League videos were the ones that helped me a ton in improving my gameplay. I'd also like to see you explain more basic concepts, like map control (why do we need to control this area, how do we take map control, how does utility affect map control), and expound on the other choices and how they bad the consequences are. Thanks for this video, I was so excited when I saw a decision making video on Valorant.
I LOVE these kinds of videos. Keep making more. This helped me a lot!
please more of this, very much helpful to me as a silver player that peeked gold 1 last season
and since i dont play much val cause i dont have much time i want to be more efficient when i play ^^ new subscriber and also i got most of it right but suck at clutches
Do more of this videos pls loved it
Keep up this format. Subbed.
I'm not sure what classes you main, but seeing your decision making for another class of agents would be nice as well. I don't play senti, so some scenarios were pretty uncommon for me.
Yeah I’ve heard a lot of feedback that other agents in this style of video would be cool so I might do controller or initiator next!
0:30 easily spam omen in the moment, the fact that you get 2 on a site hold MINIMUM means you have already brought enough value to the table (as it's now a 4v3 retake at worse). This would've also prevented the blind tp push omen was attempting too and the reason our Immo cypher friend doesn't do it seems to be that he really wanted to get his ult out but Raze's body fell on the other side. If omen ends up getting the blind then I would just smoke myself to try and isolate fights or reposition back where my team can help me.
Wait this video idea concept is so cool! I'll def be tuning into this if you make it a series.
Also, I made different decisions that probably cost rounds multiple times in this video.
I like this content, it really fits for what i need, Actually making decisions, Also, i was thinking if you could make a video like this of bad decisions and talk about how it should have been done
My issue isn't that I can make these decisions. My issue is that I can't make them on the fly lol.
this is very informational and entertaining make more if you can
please post more of these, these could help a lot
im impatient is what i got from this vid
Absolutely love this style of video, please post more. Here are some thoughts I had on one of the clips.
For the clip at 6:48, I would be cam out to see whether someone is next to the wall it looks like you're preaiming, then destroy the kj turret to deny more info as they already know you're there. After the omen kill I would 100% shoot the kj turret and continue through b, not destroying the turret and rotating back is actually what got you killed. KJ knew 100% that you left b main due to the turret still being up meaning she was fully confident in holding for when you walked out. Finally, on lotus, you keep placing a trip for both a and c, which is pretty useless on the rounds where your team is full rushing a site like on pistol round. If the team is going A and you plan on lurking B, the A trip isn't necessary as if they flank from C, the C trip will get them, and if they try to flank from b, you will kill them. If they win the fight against you, all of your trips go down and none of this matters anyway. Last thing, as someone already pointed out, the pistol round buy is very goofy. The second trip isn't needed here and usually people buy 2 cages and a trip with light armor to help their team entry on attack, and use one cage in your setup and the other for retake on defense. If you're lurking, I personally would prefer a ghost. The cage could also be used to cage off c link after the omen kill which would create even more pressure than destroying the turret, since now the enemy team is seriously thinking you're running through the site. The heaven player is dead, and you could check for a player in breakable using your cam on a close corner.
I had some other differing opinions but I'll just post this for now. Again, would love to see more vids like this)
Yeah I can say pretty easily that I agree with you on the clip with Omen and KJ killing me from behind. Watching it back during the edit I kept thinking to myself how dumb I was to not even think for a second that KJ could be there cause she had just opened the door in mound before I peaked B main.
I actually don’t know if I agree with the buying part. I think on maps like Haven or Lotus, especially on rounds like pistol that are so beneficial to economy, getting two trips and not potentially giving the enemy a free upgrade is acceptable. The thought there is I can keep more map control for the team, lurk or control other areas of the map, and if I die in the process the defense doesn’t pick up a free ghost or sheriff. But I can understand the argument for what you’re saying though.
Yeah pls make more videos like this.ignore the pros. Its very helpful for us low rank players.
this is really cool! i would appreciate if you'd make such kind of videos for other agents too!
Please make more of these, u could add like a explanation as to why that decision was good opposed to the other decisions as well as maybe like a A. B. C. option on screen so we can "pick" our option
This is a great type of video. I realize my decision making isn't as bad as I thought.
Very well done ! This video is so helpful for me :D
My initial thoughts for each pause:
1 - stay on site, play IN cage, hope for 2, making retake much easier on team
taking this a step further, we see the only site util is a fade ult (that misses us!) and no raze nade for bend, so an option we have is to back up after getting our 1 or 2 kills in cage if needed
2 - spam him; this is not hard (YOU ARE PLAYING FOR KILLS HERE! take the guarenteed kill rather than play for retake/flood with your team.)
3 - shoot the fade dog while moving right (its fat & you'll hit it) then with that reposition hopefully omen will whiff on you and you can kill him, or trade out your teammates
4 - dude why are you sitting in spawn side b-main... 50 seconds have already passed;
Annnnyways, under ideal scenarios I'd push b main, go for a late flank to hopefully kill the 1 or 2 remaining after the site retake
The problem I see with this is the pace of the lurk is really really bad. you should ideally be staring at c-link at the moment you pause to make the lurk more effective, making it so you can call out rotates coming spawnside from C -> A
BUT Because you are bad at lurking, go back A and hold the stairs push
5 - both are good. I'd back up to play spike though
I would ideally comm to fade to tell me how much util they have; if they are out, then fall back to the breakable angle to play for spam on tap
(retrospection for 5) - yeah, see how he cleared the cypher? If he kills cypher insta there (like a high level player can), the round is very losable.
6 - bro this is far too passive. 90% of the round after the kill is just you staring at a wall. BREAK THE TURRET INSTANT!!!!! we can infer that Reyna is solo B inting because its buy round -> default spread of a 2-1-2 or 1-1-3, therefore after killing the solo B player we can break turret and sow chaos, ideally having a trip to cover b-main so we can leave, or cam and look to take space in link
7 - if raze dies I wide swing right. If not, easy defuse. Pros don't fake.
8 - instant turret break and hope for the fast timing on tree to shoot him in the sliver of opening. If not, then look to fight a 1v1 postplant, where I know he can't be heaven, so clearing site is much easier (this is basically the same as wrapping spawn, except the entry angle is different [same odds of winning])
One of the reasons I DON'T wait for turret to go down is cuz that range is huge!!! I play killjoy- that turret radius goes into tree I'm pretty sure. You're waiting way too long.
9 - hold for 1s. walk foward towards default and wrap backsite (dude what rank is this??? what the hell is kj doing?)
10 - (damn this is a crappy buy!) Break the turret. Pistol round defense usually looks like 1-1-3, or 1-0-4 (where kj util is on B)
because there's no one b-main after 23 seconds of the round, just break turret and leave, play the midround
11 - its a stinger. wide swwwwwwwwwwwwwing
(retrospection) yep.
12 - tiny committed swing, shoot burst, back off
13 - need more info. did they entry from ct? if yes: wrap ct. if no: go down garage, and walk out
14 - cage, plant, wideswing out of cage right side after they start spamming/if we hear noise
if they stay committed to walk up no noise, stick plant, cage again, play backsite and 1v1
In summary: I’m trash 💯
But forreal though I’d agree with a good bit of your points and appreciate you commenting your thoughts on each video. It’s great getting other perspectives on your own gameplay.
#6 the hesitation to instabreak turret is probably cuz turret trap plays are a thing, not sure if its common at immortal tho but seen it a lot in VCT. maybe has trauma from past turret trap plays. still can use util(avoid trap by using cage as cover while breaking turret, getting info with cam as well) def too passive to do nothing and the senti util has gotta go.
#9 lmao yeah what would you have done as KJ here btw? i feel like tap A go B plant for heaven. have so much time to work with. not sure what info the KJ has on cypher's location seems like she knows he's not CT if she's planting backsite.
#13 thoughts on going long(through mid back to attacker side)as cypher? idk. wtf do you do as clove there?
Bro, who types this much.
more videos like this pls! this made me realize i need to improve in my decision making skills
this is great and helpful, but I do wosh you'd expand on the explanations, especially on the choices you didn't make
Only a matter of time before you blow up with this kind of videos
1-
Raze is satchelling. You kill her mid air, Ult, Use jail to leave to pillar behind Fade Ult.
Lets see how it goes
(Reposition happened, but i would've ulted Raze's body long ago lol)
2-
The flank is not a bad move, but cam is in your pocket. This means you can't ping enemies in A main, neither support them from behind. If cam was in A, you could play flank.
Ulting for fade was good, but ulting was more helping you bc you were far away and didn't had intel. Comms open this ult should be unnecessary and you would be able to play tap with your cam (THAT IS STILL IN YOUR POCKET, BTW)
Yeah I tried ulting it first thing but it fell behind double box and I couldn’t haha. If you listen you’ll hear Cypher’s ult line like 10 times before I eventually go to kill Omen.
Oh, damn 😂 @@ValoRATStrats Very good decision making regardless, very good play. I saw that it was kinda impossible to leave as soon as i saw Raze satchelling.
Round 2 cam on pocket was weird, but your comp don't get hurt a lot for it, so i guess it was a good play (and you had good cooldown for it for post plant, so i feel like my decision would've been worse)
This Is so helpful make pls More of that
Im Iron 3 but I was able to guess everything except the Raze part to go to stairs and the Omen or Fade Dog scenario.
So do opposite of what you think and you will be immortal
1st clip:
1. fight cuz cyp should fight on sides and plays of his trips especially when u dodge fade ult.
2. kill omen cuz noone can easily punish me for that move (omen is the only one who can tp close and this trip made for fighting on side)
3. kill the prowler and keep fighting for stairs control, u cant be sure there is no fade swinging of this dog and omen didnt prefire u based on info from fade so isolate fight with fade who should swing with it + especially when ur eco is shit like there u should value ur ability to stay alive more and do less high-risk - high-revard plays in 5v3
4. do not use my ult cuz we are already 5v2 or 5v1 so no reason (all of ur teammates are here noone would be punished by flanker)
2nd clip:
1. if im confident my team wouldnt die in 10 seconds ill push B especially if hobbit door is broken (i would be more proactive of the start of the round when i see my team is start planting i would be already in sorta b main/cubby watching C flank
howewer if im not confident ill go back main full sprint to help watch stairs faster before retake is started
2. doesnt matter cuz my fade have odin and could spam of the tap ill just hide cuz there is no time to kill fade me and defuse so i wouldnt take that high-risk play
3rd clip:
1. obv keep silent cuz ur team already make pressure on A and enemys rotating back to A which gives a window for jett and ur pressure make them go back to b and c from a
(after killing raze i would immideately destroy turret to make pressure from flanking and win additional time)
4th clip:
1. 1stly help destroying gekko thrash cuz if he catch raze its joever, 2ndly if u trusting ur teammate stick it if not let go and fight together
5th clip:
nothing to say perfect execute :)
6th clip:
1. swing back throw cam if noone B ready to punish me ill destroy turret and open cam again if i see noone again ill keep lurking if i see someone ill fight but 2 trips is unnecessary for pistol i would rather have ghost and cage so i can additionally use cage to fight or taking space on B create extra pressure and win more time if i decide to go back spawn for them thinking i am still lurking around
2. yeah ur 2nd trip isnt holding C push so its useless for A hit and u get punnished cuz u feel safe in spawn when it isnt
7th clip:
1. stinger is op for run&gun tho
2. throw my cam and instantly swinging without opening it to throw enemy jett crosshair and make the odds of this fight a 70/30 for me (be aware of push cuz jett can push u easily while u was thinking about cam position)
8th clip:
1. spawn obv choise
2. throw cage wrap around side and plant for ct use my cam and go back garage after 1st tap use my cam and slowly start going to side and free backstab (im low and cant give a fair 1v1)
Open for debate 😀
overall good video however cant agree with all of this (sorry for my bad english isnt my major)
kinda funny that im also immortal and i made every opposite decision to you, i play aggressive duelists though reyna and jett
For the last one (Peak plat- current gold)
I'm not confident in my aim so for that duel C long I would've caged, planted placed cam on the wall then hid.
Love these types of vids
but these arent the only correct plays
Agreed! Like I said in other comments - there is no right and wrong. These are just the plays I made in the round and the rounds could've gone differently based on what the other team did.
I got most of them "correct". Just gotta do these ingame now. dont have 5 seconds to pause the game and think about them in the heat of the moment
3:30 i think u tag the turret with your cam and cage to destroy it and hold back to an off angle and if they dont come back b main u either open door or flank depending how your teamates play
if u did that the omen would not have killed jett and his attention would have been towards smoking b and giving your teamate a timing
I dislike how people are talking about how it has flaws. Yeah it does. Yeah we have hindsight bias, Yeah we're prolly not immoral
The thing is, Valorant is not chess. There is no single perfect move, there are always options and risks associated with them.
ur video has so many flaws like in the first clip the mistake u made is playing on site at all sine u know they have fade ult in the preround so u shouldve been ready to play retake on c instead and have set up some kind of push with your cam in the preround on b or mound trap play with your team. on the round where jett is lurking c u should break the turret because it tanks aggro and lets jett work c harder because they will be distracted by the turret going down. u just got lucky that the raze didnt expect you to be baiting so hard and if they grouped and hit site together they wouldve destroyed your gekko.
Totally fair points! Like I mentioned in another comment - there is no right or wrong, and a lot of this is hindsight. I could make arguments for a ton of different possibilities in every single clip. I think the goal is to make the viewer do exactly what you're doing: think critically about how a decision can change a round.
In your example you're 100% right that if they grouped up hard on site and all three were in C then it could've lost us the round. I think what's important more than anything is that people recognize that and try and make improvements from game to game instead of just playing auto-pilot.
@@ValoRATStratsrespect brother
@@ValoRATStrats ayy goated reply, ppl could learn from you
@@ValoRATStratsI actually thought it was good to play site because you got ahead of the fade ulti, but if you got tagged I would cage and bail to retake
Playing site is the best play there? You dont have to always play to live. He gets 2 before he dies and his team has an advantage going into retake. Since the enemies are pushing into his site with his setup, he should have stayed and fought, which he did do.
nice vid. hope other agents make into these vids other than cyph too lol
as a duelist player at gold i only got 1 right which was the first one to fight the lotus C rush, the rest just me deciding to fight anyone who i see
There's no right or wrong, the vid just shows what happened at the end so you could analyze what could have happened if he took your decision
In the first cypher clip
1.I wouldve stayed and fight
2. Spam the omen and place a cage under me to reposition
3. Kill fade dog and wait for my team to crossfire fade
i dont agree with 3:24, often when they place a turret on b, nobody is watching which means that u can safely destroy the turret and then go back to ur angle on main. This will give ur team more time to setup on c, because they r now worried that somebody can lurk up b
Your vids are great keep it up
I just dropped 40 kills in the game after watching this video!!! 🙌🙌🙌
0:30 i think there is no harm in spamming that omen, because ur location is already spotted via raze, little movement to save urself from death isnt going to help in a long run when team failed to retake. How you have to fight with one more enemy where you could have easily got the frag through cyper cage
Nice video. Just that at 3:24 you should have broke the turret. Like not at 3:24 but much earlier than that. I am not immortal (cos no time). I believe that if your team is scaling up C and A, or creating pressure, you should too. Like ping the kj turret, cage it and spam the turret if you are scared someone is holding with the turret (extremely unlikely if you broke the turret much earlier than 3:24). But nice video nonetheless.
7:30 it was actually run n gun 😂
Omens body didnt fully materialize after his initial teleport so you could of just shot him instead of re-positioning but ok.
Keep up this trend
i got most of these right with less than a month of playing, i dont really play cypher so i had to skip the util use against jett quetion lol, also the only other question i struggled with ws the kj hold on lotus as i felt like beiing spotted there froze me nd anything i do now is predictable.
very nice video concept, tho it is important to note tht many bad decisions can appear good if u carry them mechnically or if the enemy makes mistakes. nd the opposite is also true.
First clip I'm shooting the omen through the smoke anyday. If you kill him, even if you get traded out your team has the man advantage so they can just play trades
1 (4-5): we see they have fade ult and were playing on site, it is what it is. ideally we'd play to retake this site but at this point all we can do is cage and pray we live. kill on raze was good, probably had time to shoot the omen while the cage is still up but falling back is understandable. definitely shouldve used our second cage at 0:34 to stay alive or reposition back site since any of the other 3 people flooding in with raze couldve killed you.
2 (4-5 ii): there is a fade dog coming straight at you and we dont have good enough information to assume we can just take a 1v1 against omen. here, we should just break the dog and run away (ideally with the cage we still have). even if we do have information that he is alone (by checking the cam or whatnot), its still better to stay alive since we are in an advantageous position and none of our teammates are close enough to help quite yet (dying here would put us in a 4v3, which isn't ideal-- the difference between the odds of winning a 5v2 vs a 5v3 isnt big enough to justify taking this risk).
3 (8-7): at the beginning of this clip, our team has already made contact A and are really deep into the execute. at this point, we should already have control of b main (ideally by using your cam for early information). additionally, at this point, we can already assume that a potential flanker wouldve already walked out of B main/C main so we should be further up anyways (once you think of lurking/flanking in this game as a turn-based system, you can feel more confident lurking aggressively and creating more/better timings to work with). once the bomb is down, it would be better to commit to the lurk since 1) it creates pressure and 2) the killjoy turret wouldve been down if she was in a position to retake and because rotating A main wouldnt really help too much since we wont be able to get there fast enough to create enough pressure to help (the enemies would likely be out of stairs already by the time we are able to take the fight.
4 (8-7 ii): we rotated A main and killed fade and used our ult, which is good. rotating towards stairs side is also good. although we shouldve caged ourselves off to reposition. this would create pressure since raze would have to worry about both sides once the cage disappears and she would have to kill you and fade, while not having a lot of time left. additionally, you can swing through your cage at any time (i.e. if you were to swing off your fade's contact in tree). and since the bomb isnt planted in an ideal position for fade, if you died, your fade would have to take a 1v1 to deny the defuse. however, we win the gunfight and round which is great.
5 (10-7): good early pick on reyna, couldve taken b main a little faster but it doesn't really matter too much. breaking the turret at this point would create a lot of pressure for the enemies since their reyna (who is probably their solo B player) just died, and they would have to move another player to watch that choke point. and since our omen is inserted rubble and our team made presence C, the enemies would have to spread their defense thin, giving us a great mid-round and making a site execute a lot easier. breaking the turret after the bomb is planted C would also be a good time to do so since this would create a lot of pressure for the enemies since there is an active threat of a flank from B. we kill raze on the flank which is nice. everything after this point doesnt really matter since were in a good position to win the round anyways.
6 (11-8): our b player is dead and our gekko, who is pushing out a main is dead. our neon walked out C. we shoulve recalled the cam already but we get the pick on clove and pop our ult which is fine. caging the bomb instead of B main is also a great microdecision since it allows them to spam/use gekko ult. honestly its a miracle that were alive after both of us were flashed but hey, we'll take it. at this point, we cant fight with raze since we are too far away, which i agree with. ideally she wouldnt be that close to the choke so that if gekko does swing wide enough to kill her, you can secure the trade and round. while this isnt something you can really control, if you communicated with raze that she should wait and you guys would fight together or you were going to stick and she comes back and holds, that would be much better instead. honestly unfortunate that gekko kills you here, but your raze does get the trade which is fine.
7 (5-5): pushing past the turret while its down is a great decision. my only problem is that we didnt take back the cam once we left C (you already had a trip c main so the cam wouldnt have provided new information anyways). we also couldve full sprinted a little further once she tapped the bomb. we couldve held a wider angle for killjoy (just in the small off chance that she does walk into stairs from a main) but holding that angle is just fine (it might seem a little paranoid, but the killjoy shouldnt expect you in a main anyways). at 6:14, our cam wouldve been really useful but since we dont have access to such information and because we dont have any cages, we just have to isolate angles and pray we dont get timing'd. honestly, we probably shouldve died since she was holding the off angle but we clutched the round which is great.
8 (6-6): we're already spotted by the killjoy turret, might as well tuck back a little and break it. and since the enemies smoked off a main, your team is in a great position to do a b split from breakable. however, we kill omen which is great. also should be a little more weary of where our trip is and where the enemies could be, but i dont blame you for not expecting killjoy there. furthermore, if you make it a habit to break the turret every round (or most rounds), they would have to move another player to watch B main, spreading their defense thin, which is great for the midround.
9 (2-8): looking at our abilities, we never used our camera, which is a problem. we couldve used it for early information or to watch another choke point, but at this point its too late and it doesnt really matter. the reyna already knows were coming heaven so trying to catch her off guard with a swing here while shes still heaven is a good decision. if we let her get away into garden, then it would be a problem since our team would not be comfortable retaking. also couldve waited a little longer for the cypher ult (look at where your teammates are), but the round was pretty chaotic up to here, so i don't blame you. using the cam to bait jett is a good decision (even if we died, our phoenix would have a really easy trade). we killed clove and secured the round, yippee!!
10 (6-8): going from spawn is good, and using time pressure to threaten a potential reposition is great. my only problem is that at 8:53 were walking into the open without using any cages or cam. clove already knows you have to be on or near site since there is 15 seconds left with the bomb down so taking that risk was unnecessary. we also couldve used our cages to pick up and plant the bomb safely and use the cam to find clove once bomb is down, but it is what it is. clove shouldve killed us but luckily she whiffs and we get away. at this point, we HAVE to use our cage and plant or go around back site. going wide and taking the fight is fine, but if she tucks cubby, we are under a lot of time pressure and this is just a risk we don't need to take.
looking at your gameplay, it looks like we're too scared to make presence. not all lurks have to be silent (in fact, its better to be known, break sentinel utility and condition the enemies into moving another player to watch a choke since the threat of you actually committing to the lurk forces enemies to spread out, creating more opportunities on attack). by actively threatening a lurk, instead of waiting for sentinel utility to go down, we have access to much better timings and that extra pressure will help us secure longer rounds.
i know im talking a lot about ideals, but were playing to climb and go against better opponents, unless you intend to stay at your current rank forever. this isnt meant to trash on any of the decisions you made-- im just trying to share my insights as someone who also plays sentinel/viper and lurks a lot.
Nah I don’t see this as trashing at all! This is exactly what I like seeing. Whether it’s my gameplay or someone else’s I think this kind of discussion can only help and is really valuable.
No decision is ever perfect in this game, but taking the time like you have to really try and process things after the fact I think is the best way to learn and climb for both those watching this and for me!
Appreciate you watching and writing that up - extremely thoughtful to analyze it like you have!
Its a nice video but maybe explain even more why, also tell some other possibilitys
So id say im about ascendant 3 for sure 🤔
U cant think as imo in plat bc ur team is not doing anything and their team has all coms and everything, killing u through smoke
I came from console ow at beginning of 2024 I was gm/top 500 on that and a high rank on a few other games in this video with the situations given I would only have made 2 different decisions one was with the omen who got caught in trap in first clip I would have shot him and yes I’m aware I could get spammed back or pushed but certain things come natural as I go up in rank in plat where I currently am my team probably wouldn’t be there to follow up to protect me on site so in my head I gotta get that pick so it’s easier for my team to win the round as I have been going up I make different decisions because it’s easier to play off your team the higher the rank you go. My main issue is that I can’t win a lot of duels because I’m facing players with thousands of hours on mouse and keyboard in comparison to my not even probably 500 at this point maybe it’s ego saying this but as I’m a analytical player once I get better aim through playing and practice immortal isn’t that far away like I’m already gm on overwatch pc just by using characters that require more brain than aim rn
The other scenario was at 6:50 after killing the omen I would have broke the turret to apply pressure that there’s a gap in there defense pulling 1 or maybe even 2 players if your lucky and I probably would have at least been looking at c side because of how far forward your trip is no one realistically is going to be up a so just stare towards where the enemy could be instead
I would’ve spammed omen, he was the first to come in so no one can trade close😊
I feel I do the right things for the wrong reasons =P
i made excatly opposing decisions. 1v5 is a bad fight, you can easily get overran. like if raze could hit her shots, ud be dead. Then shoot at omen cause he free kill. Then shoot fade dog because if literally half a second later you saw that omen, youd be dead.
Last one u kinda relied on clove playing poorly tho. I assume they know you are low and have 12s to plant when you tap it. A good player would have jigglepeeked/deadzone prefired/spammed. But that clove just straight up walked out cubby.
A safer play would be to go backsite, sorta open plant, place a cam and knife out CT, maybe wrap through garage after.
If anyone thinks that’s dumb feel free to tell me why, I like to learn and want to improve
I'd run through the smoke to 1v5 on the first clip on god
good video but theres a difference between how an immortal jett/sova/omen and cypher thinks
Great point for sure. This is my most popular video by far in the first 24 hours so I might make more of these with different agents!
really love this content, just diffffffff~
the first one was a bit weird, the last 2 choices were just weird, you saw omen stuck in a tripwire why not take 2s to shoot instead of making problems as we see at the last choice, and the last choice was also weird if fade dog catches you, omen will easily kill you and omen already knew where you were
this video is so flawed. please don’t take advice on this guys. the first clip is horrificly terrible and a misplay because the enemies misplayed the execute.
Bend even in dia-immo is almost always seized naded, with backside being paranoia’d with a double dive and in this case the team should’ve used util off the fade ult.
Dont use enemy misplays as a room to learn because valorant is about probability and making low risk-high reward plays in immo-rad and pro play.
This video capitalises on the BLUNDERS of lucky clutches and enemy misplays rather than GOOD LOGICAL PLAYS.
Assume you’re going to play retake on that 1v5, because of fade ult, do kill trips from halls, call a stack etc. double up mound to prevent exec. These are the right calls, not the first clip.
I've said it in other comments but I'll expand on it here: there is no right or wrong, only what you think will work in the game you're playing. You can't see it because I don't show the full game, but Raze hadn't been nading back bend the entire game up until that round (the first round you see) - so I'd argue that a big part of making the right decisions is pattern recognition and understand how your enemy will play based on what they've done so far in a game.
And I think this is illustrating EXACTLY what I want people not to do: assume that the "right play" is the same one every time. You have to be able to critically think throughout the course of a game. Yes, they had fade ult, so playing back bend was risky, but I kept an extra cage to account for that so if I get hit with it I can cage, leave, and retake with the team.
I think there's an "ideal" way to play rounds, which is what you're describing, but ideal in a traditional sense isn't always ideal in your specific ranked game. I've played lobbies where teams do what you're saying, but have also seen games where none of what you're saying happens. All dependent on the team you're playing against!
Appreciate you commenting and engaging!
my problem with this video is that i am a yoru player and i love messing with poeple before killing them so my thinking process is alot diffrent (peak dia 1)
really cool video
some of these choices were kinda mid tbh, like not shooting the omen to create a multitude of overcomplicated choices to get that kill later on, or falling back to your team playing on site to cover stairs. you wouldnt have needed to fall back to your team if you were already deep in B lurking up behind the enemy team. just staying in your spawn and holding B for a potential flank rendered you completely useless as opposed to pushing up and taking free space. then shooting the turret as fast as possible to create immediate extra pressure was also a no brainer. as a fellow immo player, i think you could benefit from being a little more aggressive, but to a controllable degree. just my opinion though and im no expert, if your playstyle works for you and you win games, then thats great. you play more of a "surprise, i was here the whole time" while i play "pretend to have a lot of space and then appear elsewhere", so it was fun watching your gameplay and thinking about what you did differently from what i would have done and how it affected the round
Minecraft
I made nearly the exact same decisions except for like 1 or 2, but I'm bronze 3 xd
Clearly I deserve immortal amirite
for the first one i would've tried to get a pick and repositon and play retake with my team then i would've shot the fade dog since i have bullets and i know where the omenn is and then its a 3v5 ez claps
I would've pop shot at the omen while also right after the shot moving back to play for util and also listening for people walking though my cage, if I didn't kill the omen i would shoot the fade dog while also keeping myself from getting peaked with it, at this point my while team is here ( jett was with me at the start and it was a flood retake) i keep the fade from pushing backsite (which is what she should have done instead of hiding in a corner and letting herself get put there) the whole enemy team could've played it better, but that's how wins happen (you also had another smoke to continue to delay
6:34 that kj was on tiktok not in game
i only got 1 mistake bro i'm only bronze T-T
subbed
my decisions are mostly on the same page as yours, man I should be immortal (jk my positioning and horrible aim ain't going there, hello silvie the silver)
but also, on the last clip, would it be a wise decision to throw cypher cage, fake plant then move to the right, same reason as you put there? or would immortals generally just let the plant happen and fight from there?
oh and also I hope the timer is in a shorter window (maybe a second less), cause these sorts of decision making do sometimes only happen in a split decision, so it gets me and the slow decision makers to get more into it. we can pause it as well anyway after and analyze the hows and whys
From another comment I replied to:
Yeah so my thought process is that I'm low in health so sticking it back site give her the ability to scale up C main especially with the smoke she throws to deny info from back site to C main without a wide swing.
So I tap to see if she does peek. At that point I still have I think 10 seconds - if she doesn't peek and just stays in cubby then I still have time to go back site and plant anyway. But wanted to see if I can get Clove to peek first to try and get some sort of an advantage in a fight where I have less health than Clove does.
This could've played out a thousand different ways. I could've lost my fight and died, I could've stuck the plant where I was, I could've wrapped back site and planted, I could've gotten on site faster to grab spike and ran to B or something. Infinite possibilities lol
just like zammey!
this is alright and all, but um.. dont mean shit when you got a guy staring at the wall counting pixels, and two dudes who cant shoot to save their lives.. 🤷🤷
Thoughts from a plat raze one-trick that doesn't play the game often. your micro decision making is really amazing so good. your macro decision-making seems completely counterintuitive and off to me in a lot of the clips. feels like you don't consider your teammates enough and bit passive at times. your micro is insane and compensates for it tho. thats my vibe.
First clip: great macro decision making, it isnt hard to see fighting is correct imo, i would do a quick glance at minimap there as the exec is happening. i would see jett is already on site to play off of me and fade can easily support with a fade eye from her spot and easily close enough to play off jett as well, ur basically 3 stacked, no shot u go for retake there. seems obvious to me, would've made the same decision.
the micro decisions not shooting omen and not shooting fade dog were really counterintuitive to me.
i would've gone for killing omen, just doesn't register that getting traded is super likely in that situation, feels like ur close enough to corner to burst a couple shots and get to cover before dying.
Not shooting the fade dog seemed like the right play for sure but would not have made that decision in the moment. insane decision if that was calculated.
2nd clip: would've def just pushed B main there, didn't even register to go back to cover stairs lmao. i would glance at minimap, see gekko has stairs. plus 2 tree, omen pushed deep site. looks like my team has site fully covered already so i'd just wait for enemies to begin retake and flank off that timing. enemies would notice cypher unknown and would have to be wary of flank and just very annoying for them. if it was 5v4 i would go back but 5v5 threatening this flank seems pretty stressful for the defense. i wouldnt push until i see enemies show presence on A. going back to cover stairs just didn't even register in my brain tbh.
well the second after u resumed the clip, gekko gave up stairs and went site but i still would've committed to the flank. also just noticed its planted for A main when we had full site control and 2 players tree. not sure why our team didn't plant for tree or go back a main to play off that plant spot.
3rd clip: I would cage first and then cross to stairs. not sure why we don't cage. if i cage, no chance of raze swinging and killing me while i cross, it gives a timing for raze to isolate fade i guess but even in that worst case raze runs at fade, kills her, raze still has no idea if you crossed or not and has to walk/run back to bomb, tap and still its a 50/50 for the raze where you will peek from but u have perfect info on where raze is. seems super favorable even in the worst case. if fade peeks raze for some reason, you can trade off the minimap (through the cage or even without its still favorable) because raze will be in the open and has to like hit a full 45 degree flick one tap/spray transfer to kill u basically.
4th clip: I would cam for info to see where turret is then cage and kill turret through cage(i'm copying this play straight from VCT, didn't come up with it on my own, would not do this if i didn't see it in a VCT match) jett has C atp. Enemy raze was A, KJ B or water. Omen probably B maybe A. maybe even call for an omen smoke B to bait them into thinking its B so we guarantee get C for free. don't want them to feel zero pressure cuz it'll make it more likely for them to just rotate/check C before our team gets to C first.
I feel like its pretty low risk if we just use our util to help us break turret but I understand not dying is super important here so maybe playing it ultra safe is the best.
5th clip: i would've stuck too cuz seems unwinnable for gekko that way, if he swings and kills me, raze trades, if he kills raze, probably enough time to defuse.
I didn't notice this in the moment and raze did not comm it but raze ran out of odin ammo and only has a classic. no clue how much health gekko has at this point either. if we had good comms from our raze i think the play is to hold because its possible to lose if gekko has full hp because raze only has a classic. if gekko is one hp then, play is still to hold. zero comms from our teammates is sad.
6th clip: would've been too eager and pushed turret while it was up. i think your decision makes more sense. well played by you. i see kj has ult so if she has full site control, can plant for tree and ult in tree + mollies to stall. don't want her to be able to get her ideal plant position. looks like she went for a diff play tho, maybe just too predictable to go for the ult play. idk.
after my position is known, i push stairs to heaven, i'm expecting kj to not swing at all until i tap bomb and mollies go off and stuff(im assuming she has both but obv don't have that info). she planted for backsite. pretty unlikely she plays tree, i'm assuming she's playing heaven or drop.
i don't really get kj's play at all tbh.
7th clip: i don't get this peek into B so early, timing feels way too early your team hasn't made contact with a single enemy on A yet, seems way too early to show presence alone. idk, need the full round context and info on where enemies were earlier in the round i guess idk.
Great micro decision of not shooting the turret & staying there. i guess you know they can't be C link somehow based on info earlier, so easy to stay in that spot and hold that strong off-angle with good crosshair placement to punish the omen attempting to reclear.i would've died to you as well.
8th: wide swing asap probably the best fight we ever get with our stinger this round so have to capitalize instantly before we're useless. nice run n gun. i wouldn't insta ult. have plenty of time. would back up a ton to avoid getting traded and check minimap after the kill, see that my teammates aren't ready to retake with me, comm that i have cypher ult for retake, comm with clove for their smokes, then ult and flood. pretty strong retake esp if we have smoke and phoenix util.
Again, amazing micro to peek with the cam, cool cypher tech, great play to get the advantage in that 1v1, didn't know that existed. even if i knew about that cypher cam peek, i still don't think i do it, would just wait to retake with team since i got the cypher ult. clove didn't even participate in the retake seemed pretty lost(comms would've helped) so it was a 2v3 retake unnecessarily. plenty of time for clove to run and catch up and help out.
9th: I don't feel comfortable holding garage the way you are at the start, i would just look at the window entrance to isolate that angle so not exposed to both garage and window entrance. i would go long through attackers side, hoping clove isn't pushed CT or playing onsite. have a cam and cages and a lot of time to work with. i don't really know though.
After grabbing bomb, I would go to plant backsite and then cage logs side. i think clove doesn't have enough time to get to you before plant + cage starting all the way in cubby. just going wide and winning the 50/50 i dont think is the highest % chance to win that round.
YES KEEP NO COMMING UR GONNA MAKE IT WITH YOUR DECISION MAKING VIDEOS
SIR THIS IS A WENDYS
bro why is there no comms in this game at all do immos not comm wtf
6:49 at here I thought it was good to break turret at a safe angle and hold which would lead to similar outcomes but with one less info for enemy?
i got like every single thing right (almost) but im still in silver lobbies.
my aim is decent enough for diomand cause i've played with them. is it solo queing or something like that? or even agent select
8:59 personally i think going back site and planting is the strat here no? im curious to your opinion
Yeah so my thought process is that I'm low in health so sticking it back site give her the ability to scale up C main especially with the smoke she throws to deny info from back site to C main without a wide swing.
So I tap to see if she does peek. At that point I still have I think 10 seconds - if she doesn't peek and just stays in cubby then I still have time to go back site and plant anyway. But wanted to see if I can get Clove to peek first to try and get some sort of an advantage in a fight where I have less health than Clove does.
This could've played out a thousand different ways. I could've lost my fight and died, I could've stuck the plant where I was, I could've wrapped back site and planted, I could've gotten on site faster to grab spike and ran to B or something. Infinite possibilities lol