Two things: A Tanuki is a mythical creature in Japan, they're shapeshifting raccoons, not raccoon dogs, and, Super Mario World had more than just seven bosses... Iggy, Spike, Roy, Ludwig, Morton, Wendy, and one I'm forgetting, but that's just the Koopalings, there's also the Reznor Rhinos and Big Boo, and... more Reznors? But, in the long and storied history of Mario games, they could have drawn on older games... Birdo, Clawgrip, Mouser, Triclyde, Wart, Burt the Bashful, Marching Mildee, Hookbill Koopa, Prince Froggy, Spike the TapTap, the Potted Plant Ghost, Gooey the dirt hearted, Raphael the Raven... for that matter, revisiting the 'transforming' bosses of Yoshi's Island would have fit the Wonder Flower effects in the game... hell, where's Boom Boom? Or PomPom?
Your probably the first and only person I know that thinks the bosses are good. I would say there a step in the right direction but didn't really do much with it. You think with a character that's known for building stuff, he's fights would revolved around that. But most are just boiled down to just simply changing the room.
First we really shoulden't call the next Game Super Mario Bros Wonder 2 Cause it senda a messge that their trying to reapt the same Routine again we sould instead call it Super Mario Bros and give it its own identy so it doesnt feel like were playing Mario wonder 6 times but with the style change by one inch cause DS Wii and Espically 2 felt the exact same every 1-1 started with Peaches Castle in the back and If I was to play them side by side I wouldent be able to tell the differnce
The bosses SUCK! It's bad enough that we fight the SAME character over and over again, but what made it even worse is that Worlds 3 and 5 don't even have a boss at the end. Not only do we keep fighting one guy over and over again, but we get very few Wonder Effects used in boss fights because of the four measly times we fight Jr! Kamek and Master Poplin were fxxxing wasted here! Imagine what kind of crazy awesome spells Kamek could have used by enhancing his magic with Wonder Power. But no, all he ever does is summon three airships and nothing else! I found Master Poplin frustrating because he's hyped to be this kung fu master in World 3, but in the end he's all talk and no action! All he ever does is poof around. We could have had some climactic final trial where we have to pit our skills against his. Even a race against him would have amounted to something, but no! He's just a cocky little turd who never puts his money where his mouth is! And the Airship endings. Holy sxxx, are they a fxxxing insult! You just have to sprint across a pathetically short conveyor belt to hit the kill switch every time! You don't need to worry about any of the hazards either because you'll most like have an item that enables you to tank one or two hits, and it only takes five seconds to cross every one of them! There were too many blatant cut corners with this game's climaxes. I don't care if the final boss is better than the rest of the game's fights, this game is too incomplete in my eyes!
i've been watching your vids for an hour now, your super underated.Keep up the good work!
Thank you, it means a lot
Two things: A Tanuki is a mythical creature in Japan, they're shapeshifting raccoons, not raccoon dogs, and, Super Mario World had more than just seven bosses... Iggy, Spike, Roy, Ludwig, Morton, Wendy, and one I'm forgetting, but that's just the Koopalings, there's also the Reznor Rhinos and Big Boo, and... more Reznors? But, in the long and storied history of Mario games, they could have drawn on older games... Birdo, Clawgrip, Mouser, Triclyde, Wart, Burt the Bashful, Marching Mildee, Hookbill Koopa, Prince Froggy, Spike the TapTap, the Potted Plant Ghost, Gooey the dirt hearted, Raphael the Raven... for that matter, revisiting the 'transforming' bosses of Yoshi's Island would have fit the Wonder Flower effects in the game... hell, where's Boom Boom? Or PomPom?
3:59 what do you mean "supposedly"? Even with the zoomed in camera, you can clearly see the mushroom kingdom
Your probably the first and only person I know that thinks the bosses are good. I would say there a step in the right direction but didn't really do much with it. You think with a character that's known for building stuff, he's fights would revolved around that. But most are just boiled down to just simply changing the room.
First we really shoulden't call the next Game Super Mario Bros Wonder 2 Cause it senda a messge that their trying to reapt the same Routine again we sould instead call it Super Mario Bros and give it its own identy so it doesnt feel like were playing Mario wonder 6 times but with the style change by one inch cause DS Wii and Espically 2 felt the exact same every 1-1 started with Peaches Castle in the back and If I was to play them side by side I wouldent be able to tell the differnce
great video
Thanks so much 🤝
Very good video
Thank you 🙏
I HAVEN'T PLAYED IT YET but i hope to soon. HOW ARE YOU DOING MY BOY IT'S BEEN A WHILE😀😀
Play it!! great game, hope you're well
@@fish1n589 I SURE AM.
The bosses SUCK! It's bad enough that we fight the SAME character over and over again, but what made it even worse is that Worlds 3 and 5 don't even have a boss at the end. Not only do we keep fighting one guy over and over again, but we get very few Wonder Effects used in boss fights because of the four measly times we fight Jr!
Kamek and Master Poplin were fxxxing wasted here! Imagine what kind of crazy awesome spells Kamek could have used by enhancing his magic with Wonder Power. But no, all he ever does is summon three airships and nothing else! I found Master Poplin frustrating because he's hyped to be this kung fu master in World 3, but in the end he's all talk and no action! All he ever does is poof around. We could have had some climactic final trial where we have to pit our skills against his. Even a race against him would have amounted to something, but no! He's just a cocky little turd who never puts his money where his mouth is!
And the Airship endings. Holy sxxx, are they a fxxxing insult! You just have to sprint across a pathetically short conveyor belt to hit the kill switch every time! You don't need to worry about any of the hazards either because you'll most like have an item that enables you to tank one or two hits, and it only takes five seconds to cross every one of them! There were too many blatant cut corners with this game's climaxes. I don't care if the final boss is better than the rest of the game's fights, this game is too incomplete in my eyes!