I didn’t expect to ever see Rainbow Downhill or Coaster to be combined ever, but wow this is really impressive. Interesting to use the Underwater version too. Great stuff!
Nintendo could really revive the Arcade series..I don't know why they never thought of putting the arcade tracks in deluxe, let's hope and pray MK9 is better
Unlike the other ports, we haven't moved on from arcades. They are still around. If they port the arcade tracks to mk8dx all the machines that are out there right now will feel a lot less special.
Because nintendo didn’t make Arcade GP. Namco did. Nintendo just handed the license of Nintendo characters over to namco to make the games. Although they have worked together in the past (smash bros, pacman 99 on switch), It wouldn’t hurt to get permission from namco to port them in MK9 or Tour.
I compared this custom track to the previous version and the OG versions... I cant believe how creative you were on combining the night aesthetic and underwater one from the 2nd rounds of each track and the Robo-Mario Race!! I wish the beanstalks were present too but its just a little nitpick. IMO this version is the best looking one out of the two but if you ever decide to come back to this mod Id suggest adding some lightning from the night version to make it easier to see the path, other than that its great and the best way to translate this beautiful track from the arcade series!! Nice job!!
@@Claudio.26.05 Oooh I see!! I still think it looks amazing that way, I really like how well the textures translated. In hindsight I think I didn't need new lightning but a skybox, the darkish is cool but it makes it slightly hard to see for a first playthrough but I get you don't plan on tweaking it more than it is so it's cool! Btw do you think It'd be possible for the BCP elements like arrows changing each lap to be used in the GP tracks to combine the 2 separate path tracks into one big 2-lap one?
@@MurfyDaMarfi I tried it, but I couldn't figure out how the arrows work. Btw, the arrows per se don't make the lap change, they're just visuals. A while ago I ported mario beach, and that's exactly how nintendo does their bcp tracks, minus the arrows. I don't like how lame that way looks though, which is why until someone decides to do some research on the arrows, I won't do different laps again. I'll probably stop porting arcade tracks after my next one, and port something else
Wait whaaaaaaat!!!! I never even thought about that... And underwater rainbow road (at least for a section or something idk) would be AWESOME and something entirely new
probably the best custom track I've ever seen. was hoping for the trippy fade effect at the end and wasn't disappointed. we really need all arcade games ported to switch w gyro support but that's not happening...
I love the design! Idk why but the 3rd lap kinda gives me nostalgia for some reason 🥲 maybe it’s the pastel lighting along with the black objects?? Idk
I would really want to see Nintendo doing the same they did to tour but for the Arcade game A glow up, some new shorcuts and more stuff going up and they would be awesome
I have a game dump, but the segments were sent to me by a friend. Feel free to port to wii whatever I make, as long as you give credit and try your best to make it look close to the original
@@Claudio.26.05 Oh don't worry I had plans to use the game's track rips but the Model Resource kinda sucks... so if you got any better place where to look I'd totally be down! 🙂
@@Claudio.26.05 Idk much about UV maps but I suppose they might be easier than character UVs... Either way I wouldn't mind having these 🙂 If I ever finish something and share it to other people than myself I'll credit your rip !
I’m almost certain they’ll make a second booster course pass. They’ve already added most Wii courses, so I think they’d focus more on 3DS and double dash courses, and hopefully the arcade courses!
if they made a second BCP there would be no city tracks or new tracks. There would also be barely any fan favorites and a bunch of circuits. It’s not happening.
@@Roxleton BUT look at it from this way… I don’t think we will get Mario kart 9 in a realllly long time, as I think Nintendo will just re-release MK8D on the “switch 2” with all the DLC added. And eventually, that would need dlc lmao Also no fan favorite courses left? GCN, DS, and 3DS fans would like to have a word with you.
@@ketchupdragon73x yeah that one I know of quite well, but I also mean the bowser castle stage from gp 1 and 2, plus bowser factory from gp dx that has not yet made it into the modding department, in addition to castle wall also from gp 1 and 2.
It’s not a mainline Mario Kart title. And before anyone brings it up, yes Tour IS a mainline title, no matter how much people try to downplay that fact.
This is amazing! Just... needs to be more chaotic. I'm so used to the cheaply programmed AI in Arcade GP that this makes the track feel too peaceful. Not that that's a bad thing ofcourse!
It was made mainly with track studio, a tool developed by KillzXGaming to create these custom tracks, but I also used blender to reassemble and smooth the model, make the new meshes, create skeletal animations and more. Chainner was also used to upscale the original textures and create normal maps (what gives the sort of 3d effect), photoshop for the specular maps (reflectiveness), switch toolbox for the skeletal animation importing. It was played with yuzu, but it can also be played with your switch, if modded. You can play it yourself, given you have either a modded/moddable switch or a decently powerful pc
After Wave 6 of the Booster Course Pass releases, this may be unlikely but what if Nintendo announces a new Mario Kart 8 Deluxe Course Maker DLC which releases in 2024!?...
@glatzenkatze1836 There's nothing wrong with it. Petey has only used like two voice lines in the past and ppl are pissed because now he actually has voice lines
This is one of the highest quality custom tracks I've seen! Good job!
This looks like it could be in the actual game, very nice job!!!
I didn’t expect to ever see Rainbow Downhill or Coaster to be combined ever, but wow this is really impressive. Interesting to use the Underwater version too. Great stuff!
Nintendo could really revive the Arcade series..I don't know why they never thought of putting the arcade tracks in deluxe, let's hope and pray MK9 is better
Unlike the other ports, we haven't moved on from arcades. They are still around. If they port the arcade tracks to mk8dx all the machines that are out there right now will feel a lot less special.
Well it’s because the gp tracks are bland
Because nintendo didn’t make Arcade GP. Namco did. Nintendo just handed the license of Nintendo characters over to namco to make the games. Although they have worked together in the past (smash bros, pacman 99 on switch), It wouldn’t hurt to get permission from namco to port them in MK9 or Tour.
@@pants1800apparently Tour is ending this year so that unfortunately isn’t going to happen
@@DraftyDaftyHubertOHareI wouldn’t say this year, it’s just looping this year
Oh my goodness, this is so well made! 🤩
This sound track is amazing
Glad to see these back.
This looks so good! I'd like to see other GP tracks too.
It's not my first, and not my last :)
I compared this custom track to the previous version and the OG versions...
I cant believe how creative you were on combining the night aesthetic and underwater one from the 2nd rounds of each track and the Robo-Mario Race!! I wish the beanstalks were present too but its just a little nitpick.
IMO this version is the best looking one out of the two but if you ever decide to come back to this mod Id suggest adding some lightning from the night version to make it easier to see the path, other than that its great and the best way to translate this beautiful track from the arcade series!! Nice job!!
thank you for the feedback, although I'm not sure I'll come back to it. There will definetly be more tracks though
ua-cam.com/video/QG___bLS7KI/v-deo.html this was the model I used btw, the one in round four
@@Claudio.26.05 Oooh I see!!
I still think it looks amazing that way, I really like how well the textures translated.
In hindsight I think I didn't need new lightning but a skybox, the darkish is cool but it makes it slightly hard to see for a first playthrough but I get you don't plan on tweaking it more than it is so it's cool!
Btw do you think It'd be possible for the BCP elements like arrows changing each lap to be used in the GP tracks to combine the 2 separate path tracks into one big 2-lap one?
@@MurfyDaMarfi I tried it, but I couldn't figure out how the arrows work. Btw, the arrows per se don't make the lap change, they're just visuals. A while ago I ported mario beach, and that's exactly how nintendo does their bcp tracks, minus the arrows. I don't like how lame that way looks though, which is why until someone decides to do some research on the arrows, I won't do different laps again. I'll probably stop porting arcade tracks after my next one, and port something else
Wait whaaaaaaat!!!!
I never even thought about that...
And underwater rainbow road (at least for a section or something idk) would be AWESOME and something entirely new
Man, can you imagine if they actually brought back these Arcade GP tracks in MK8? That’d be so cool!
probably the best custom track I've ever seen. was hoping for the trippy fade effect at the end and wasn't disappointed. we really need all arcade games ported to switch w gyro support but that's not happening...
I definitely see one thing that is an error; here are 2:40, of the results, Wiggler’s name does not appear.
Oh yea, I forgot to update the file that handles the custom text. Probably won't update it as it's extremely minor, but thanks for pointing it out
I love the design! Idk why but the 3rd lap kinda gives me nostalgia for some reason 🥲 maybe it’s the pastel lighting along with the black objects?? Idk
This is amazing! Fenomenal job!
This has to be the most beautiful track I have ever seen 😢
Very cool concept!
It took me a solid minute to realize that Petey wasn't a mod but is actually part of the game now.
That looks so cool
Now that's the kind of Rainbow Road I want to see in Mario Kart 9!
This looks amazing!!
I would really want to see Nintendo doing the same they did to tour but for the Arcade game
A glow up, some new shorcuts and more stuff going up and they would be awesome
This is amazing👍
最後リズムに合わせてクラクション鳴らしてるw
I really wish this comes to Mario Kart 8 Deluxe
is beautiful
Where did you find the model of the track itself ? I was hoping I could port GP tracks to Mario Kart Wii someday
I have a game dump, but the segments were sent to me by a friend. Feel free to port to wii whatever I make, as long as you give credit and try your best to make it look close to the original
@@Claudio.26.05 Oh don't worry I had plans to use the game's track rips but the Model Resource kinda sucks... so if you got any better place where to look I'd totally be down! 🙂
@@gamingstation0608 I can send you the game files, but the uvs will be all fucked and you'll need to do a lot of work
@@Claudio.26.05 Idk much about UV maps but I suppose they might be easier than character UVs...
Either way I wouldn't mind having these 🙂
If I ever finish something and share it to other people than myself I'll credit your rip !
@@gamingstation0608 if you give me your discord username I'll send it to you
I’m almost certain they’ll make a second booster course pass.
They’ve already added most Wii courses, so I think they’d focus more on 3DS and double dash courses, and hopefully the arcade courses!
if they made a second BCP there would be no city tracks or new tracks. There would also be barely any fan favorites and a bunch of circuits. It’s not happening.
@@Roxleton BUT look at it from this way…
I don’t think we will get Mario kart 9 in a realllly long time, as I think Nintendo will just re-release MK8D on the “switch 2” with all the DLC added. And eventually, that would need dlc lmao
Also no fan favorite courses left? GCN, DS, and 3DS fans would like to have a word with you.
@@rustyshackleford234Also SNES & N64 fans
@@rustyshackleford234 there are no big fan favorite left to choose from. 3DS has the wuhu tracks, DS has airship fortress. thats about it.
@@DarkestMarlin74 literally no SNES or n64 fav favorites in tour
Hopefully we can get to see what bowser castle, bowser factory, and castle wall look like in this! ^^
I don't think I'm gonna be making those
@@Claudio.26.05 aw man….. oh well
A different mod exists for GPDX Bowser Castle.
@@ketchupdragon73x yeah that one I know of quite well, but I also mean the bowser castle stage from gp 1 and 2, plus bowser factory from gp dx that has not yet made it into the modding department, in addition to castle wall also from gp 1 and 2.
I hope booster course pass 2 had arcade s courses in it
I don't think that's gonna happen
@@Chipmunkboy It's gonna happen.
@@orsonzedd we'll see
I’m hoping wave 6 includes some of the arcade gp tracks
Definitely won’t
Heck no
@@isaiahthechristiangamer8716 fuck yes
@@Blavin they could
It’s not a mainline Mario Kart title.
And before anyone brings it up, yes Tour IS a mainline title, no matter how much people try to downplay that fact.
its ALL underwater? strange
otherwise amazing design.
This is amazing! Just... needs to be more chaotic. I'm so used to the cheaply programmed AI in Arcade GP that this makes the track feel too peaceful. Not that that's a bad thing ofcourse!
How was this made, as well as played?
It was made mainly with track studio, a tool developed by KillzXGaming to create these custom tracks, but I also used blender to reassemble and smooth the model, make the new meshes, create skeletal animations and more. Chainner was also used to upscale the original textures and create normal maps (what gives the sort of 3d effect), photoshop for the specular maps (reflectiveness), switch toolbox for the skeletal animation importing.
It was played with yuzu, but it can also be played with your switch, if modded. You can play it yourself, given you have either a modded/moddable switch or a decently powerful pc
Is this Switch only?
For a second I was hoping it could be Wii U since I have the V2 switch.
Great work nonetheless
yep, switch only
@@Claudio.26.05 that’s a bummer.
Still, amazing job
I really wish this mod was on wii u
It should be looped
True Rainbow Road
They need to do the GameCube/ double dabs rainbow road
I hope they add a special rainbow road race track they have in the Mario movie
Tanooki Mario saved Luigi
With Rookie Petey Piranha?
I wish this was a track in the game
After Wave 6 of the Booster Course Pass releases, this may be unlikely but what if Nintendo announces a new Mario Kart 8 Deluxe Course Maker DLC which releases in 2024!?...
That would be cool, and everyone will love it but I don't think Nintendo would end up doing that
making stuff in 3d is much harder than 2d, I doubt they'd ever do something like that.
I think a second booster course pass is more likely, and I’m all for another one!
I love it!
It's a fangame right?
?
it's mario kart 8 deluxe, plus the custom track
Can someone tell me??
Wait a minute this is new and it replaced rainbow road
Track's pretty good but seems a bit easier compared with the original.
I wish Mario kart deluxe can add the rainbow road from double dash
Better than all of the tour courses 😂 amazing job
wow
This is way too linear to go in the game tho
if someone offers me this track i'm down for sure
In Mario Kart 8 Deluxe 2023
Coaster is better than Downhill. If you try to argue with me, you will be killed by Robo Mario.
the ganeplay looks a bit lame but the visuals are great
Awesome. Sub you
am I the only one that this track looks boring as all hell to drive? its almost toad circuit levels of dull.
better than 50% of the booster course pass
Still hate how they massacred Petey's voice in this game. 😠
What's wrong with it
@glatzenkatze1836 There's nothing wrong with it. Petey has only used like two voice lines in the past and ppl are pissed because now he actually has voice lines
Sounds exactly like double dash’s petey, grow up.
It sounds like Petey Piranha?
What?
Boring map