It is nice to conclude such a showcase series until the .7 update comes. Amelia Watson's announcement of her goodbye is so sad. No more streams from her. She is still an affiliate to CoverCorp.
Choco: The “1.5 times damage” chance on needle hits does multiply the extra damage from Anvil boosts and the Growth Upgrade. The “1.5 times damage” from Choco’s Awakened main weapon will also affect the damage of the Bomb Stamp, but only for the enemy that the “1.5 times damage” was activated on. Attacks that Charm an enemy from Choco’s Demon Whisper skill will not use up their hit limit. This can be used to duplicate EN’s Curse and the bombs from I’m Die, Thank You Forever. Choco’s Nurse skill has a base damage of 20/30/40 for levels 1/2/3 of the skill. 7:42 The "400%" (40) is base damage, not extra crit damage. The damage from Choco’s Nurse skill is not affected by Devil Hat. All hits from a crit heal from Choco’s Nurse skill have the same roll for damage range. If the first enemy hit by Choco’s crit heal has any DEF debuffs, then the rest of the hits will also be affected by those DEF debuffs for the damage of the crit heal. The crit heals are limited to about 1 activation every quarter of a second. The heart pulse from Choco’s special counts as ranged. The ATK and DEF debuffs from Choco’s special are both 70%, instead of the displayed “30%”. Enemies defeated by Charmed enemies will not activate Nurse’s Horns. The Yagoos past 30 minutes can’t be Charmed, due to them counting as mini-bosses. Certain non-boss enemies are immune to being Charmed. Explosions from Charmed bomb enemies will not damage anyone. A Charmed enemy’s damage is affected by Halu, the target’s DEF debuffs, and the Charmed enemy’s ATK debuffs. No other damage modifiers seem to affect the Charmed enemies. The speed of the Charmed enemies is also affected by Halu and SPD debuffs. Icons for debuffs on the Charmed enemies will often still be visible even when those debuffs are no longer active on the Charmed enemies. Charmed enemies’ ATK calculation: (Choco’s full ATK stat + 10% of the enemy’s original ATK)/2 = Charmed enemy’s ATK
In honor of Ame o7, here are her notes as well. Ame: The stored damage from Ame’s Awakened main weapon does not include the damage from the initial bullet/hit that activated it. Also, because of this, the stored damage can deal zero damage if no other damage is dealt to the target between the initial bullet and when the stored damage is unleashed. Zero damage being dealt will be displayed as “MISS”. The stored damage can be activated by the explosions from the Bomb Stamp. The released stored damage will not be transferred to the target that is marked by the Marking Stamp. Similarly, damage that the target sustains from the Marking Stamp will not contribute to the stored damage. The “KO” from Ame’s level 3 Detective Eye skill will not work on the Yagoos past 30 minutes as they count as mini-bosses. Ame is able to “KO” invincible non-boss enemies. Ame’s ability to “KO” high health enemies allows her to trivialize many formations and puzzles. Bubba has a base damage of 10/20/30 for levels 1/2/3 of the skill. Bubba’s movement speed increases with each level of Ame’s Bubba skill.
It is nice to conclude such a showcase series until the .7 update comes.
Amelia Watson's announcement of her goodbye is so sad.
No more streams from her. She is still an affiliate to CoverCorp.
Choco: The “1.5 times damage” chance on needle hits does multiply the extra damage from Anvil boosts and the Growth Upgrade. The “1.5 times damage” from Choco’s Awakened main weapon will also affect the damage of the Bomb Stamp, but only for the enemy that the “1.5 times damage” was activated on.
Attacks that Charm an enemy from Choco’s Demon Whisper skill will not use up their hit limit. This can be used to duplicate EN’s Curse and the bombs from I’m Die, Thank You Forever.
Choco’s Nurse skill has a base damage of 20/30/40 for levels 1/2/3 of the skill. 7:42 The "400%" (40) is base damage, not extra crit damage. The damage from Choco’s Nurse skill is not affected by Devil Hat. All hits from a crit heal from Choco’s Nurse skill have the same roll for damage range. If the first enemy hit by Choco’s crit heal has any DEF debuffs, then the rest of the hits will also be affected by those DEF debuffs for the damage of the crit heal. The crit heals are limited to about 1 activation every quarter of a second.
The heart pulse from Choco’s special counts as ranged. The ATK and DEF debuffs from Choco’s special are both 70%, instead of the displayed “30%”.
Enemies defeated by Charmed enemies will not activate Nurse’s Horns. The Yagoos past 30 minutes can’t be Charmed, due to them counting as mini-bosses. Certain non-boss enemies are immune to being Charmed. Explosions from Charmed bomb enemies will not damage anyone. A Charmed enemy’s damage is affected by Halu, the target’s DEF debuffs, and the Charmed enemy’s ATK debuffs. No other damage modifiers seem to affect the Charmed enemies. The speed of the Charmed enemies is also affected by Halu and SPD debuffs. Icons for debuffs on the Charmed enemies will often still be visible even when those debuffs are no longer active on the Charmed enemies.
Charmed enemies’ ATK calculation: (Choco’s full ATK stat + 10% of the enemy’s original ATK)/2 = Charmed enemy’s ATK
In honor of Ame o7, here are her notes as well.
Ame: The stored damage from Ame’s Awakened main weapon does not include the damage from the initial bullet/hit that activated it. Also, because of this, the stored damage can deal zero damage if no other damage is dealt to the target between the initial bullet and when the stored damage is unleashed. Zero damage being dealt will be displayed as “MISS”. The stored damage can be activated by the explosions from the Bomb Stamp. The released stored damage will not be transferred to the target that is marked by the Marking Stamp. Similarly, damage that the target sustains from the Marking Stamp will not contribute to the stored damage.
The “KO” from Ame’s level 3 Detective Eye skill will not work on the Yagoos past 30 minutes as they count as mini-bosses. Ame is able to “KO” invincible non-boss enemies. Ame’s ability to “KO” high health enemies allows her to trivialize many formations and puzzles.
Bubba has a base damage of 10/20/30 for levels 1/2/3 of the skill. Bubba’s movement speed increases with each level of Ame’s Bubba skill.