[Blender 4.0 RIGIFY] Ch 1: Course Intro

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  • Опубліковано 27 вер 2024

КОМЕНТАРІ • 144

  • @CGDive
    @CGDive  9 місяців тому +13

    BONUS CONTENT
    ❖Get FREE file downloads and Bonus chapters here:
    academy.cgdive.com/courses/rigify-basics
    ❖Or Subscribe and get all of my paid courses for $5.99/Month!

    • @sk.mahdeemahbubsamy2857
      @sk.mahdeemahbubsamy2857 9 місяців тому

      Can you please make a tutorial on how to import a rigged character from Accurig to blender using Game rig toola and export for unreal to work with the mannequin rig?

  • @DemsCreates
    @DemsCreates 9 місяців тому +9

    Man, all of this conent for just $3.99?! Sign me up! Your tutorials always helped me a lot, so I got this course in the blink of an eye. Thanks for the awesome work!

  • @yutverg6109
    @yutverg6109 Місяць тому

    This tutorial is magic and makes clear everything. The voice is well articulated and so distinct that I could understand it without any pain.

    • @CGDive
      @CGDive  Місяць тому

      Very happy to hear that!

  • @dinkleburg43
    @dinkleburg43 9 місяців тому +1

    MAN! so glad there is going to be an updated series for this!! Especially working within Godot, it seems like any and all tutorials I have to see are out of date so it's especially nice I don't have to worry about that for blender as well!

  • @galacticbroadcastingcompan8756
    @galacticbroadcastingcompan8756 4 місяці тому +1

    Thanks so much for making tutorials for the latest version.

  • @krisskun2516
    @krisskun2516 7 місяців тому

    Love the course, finding a good rigging and controls was hard to get until this course, thanks mate a lot of useful knowledge!

  • @Afzal_360
    @Afzal_360 9 місяців тому +1

    just waiting for your update tutorial
    loving your work man ❤

  • @CaCriGuz
    @CaCriGuz 4 місяці тому

    This Course looks amazing!
    Thank you!

  • @jacobhernandez4347
    @jacobhernandez4347 9 місяців тому +11

    i literally was just watching an old video on how to make bones individually, i sent hours playing around with it, trying to make characters walk then this video shows up, technology is amazing. Thanks for your hard work, your definitely working harder than other channels with this recent update... SUBSCRIBED

    • @THEDEVBOIS
      @THEDEVBOIS 4 місяці тому

      ey its all good its always good practice to know how to do it manually to dive deep into fundamentals it also brings up problems with the mesh which in a way its good cahs now you can learn and solve those problems 🔥🔥

  • @AutodidactAnimotions
    @AutodidactAnimotions 9 місяців тому +1

    Great work Todor!!👋

    • @CGDive
      @CGDive  9 місяців тому

      Thanks, mate!

  • @super-cylinder
    @super-cylinder 6 місяців тому +1

    this is QUALITY!

  • @kelvinchuks8885
    @kelvinchuks8885 9 місяців тому +1

    Amazing, thanks men,

  • @P4TCH5S
    @P4TCH5S 8 місяців тому

    thank you, ive beeen having a hard time finding teachers that i vibe with about this subject, but your style seems to be a perfect fit, and latest version AND affordable! THANK U THANK U!. could u please show or make a course how to move the rigged characters into unreal, like either something original or a modified metahuman? hahah or direct to me to someone who teaches that well? no worries if not hahah but keep up the great work, blessings!

    • @CGDive
      @CGDive  8 місяців тому

      Wow, thank you!
      As for Blender to game engines, I have a whole course/playlist about that. It's not exactly "Rigify to Unreal". It is more broad but once you understand the broad workflow, you can apply it to Rigify as well. If you look further down in the playlist you will find Blender to Unreal videos in which I actually use Rigify. They are a bit old but a lot should still apply
      ua-cam.com/play/PLdcL5aF8ZcJvCyqWeCBYVGKbQgrQngen3.html

  • @Frostensen
    @Frostensen 5 місяців тому

    This might be a stupid question, but when I convert my Human Generator character into Rigify, I seem to be missing the shoulder part of the rig seen here.

    • @CGDive
      @CGDive  5 місяців тому

      You should ask the Human Generator creator for the most up to date information but the shoulder should be there. Switch to x-ray mode, the shoulder control may be inside the character mesh.

  • @py_core
    @py_core 9 місяців тому

    You guys are amazing!

  • @ArtemGms
    @ArtemGms 9 місяців тому

    Would it be possible to cover IK/FK toggle and snapping that Rigify allows and how to build it manually, whether it's even possible? Or like.. whether it's possible to utilize it when building custom rig using Rigify.
    If you've already covered it, I must have missed it.
    Thank you for what you're doing for the community!

    • @CGDive
      @CGDive  9 місяців тому +1

      Hi. If you use Rigify, IK-FK switch is already there.
      This playlist is about that
      ua-cam.com/play/PLdcL5aF8ZcJvGXczhdPySTZpr9EmmhrMZ.html
      Manually, it is also possible of course. I am thinking of working on a course on manual rigging. It's not decided yet tho.

    • @ArtemGms
      @ArtemGms 9 місяців тому

      @@CGDiveAlright, thanks for the answer!

  • @ESD8000
    @ESD8000 9 місяців тому

    Will the custom rig portion go into mechanical rigging, too? Like, for example, how to set up and rig a manufacturing robot arm alongside the needed constraints and small changes inside the bones (like bendy bone chain lengths of 0). I know this technically isn't what rigify excels at, but it still offers a great user UI and controls for animation later, and you could combine both mechanical and organic rigging under its toolset.

    • @CGDive
      @CGDive  9 місяців тому

      Hmmm, that's tricky. Rigify simply doesn't have any tools for mechanical rigging. You could build them manually with raw_copy but that's too complicated for a beginners course.

  • @Gobolinn
    @Gobolinn 9 місяців тому

    not touching 4.0 until LTS comes out it crashed some files that were from 3.6.7 because of the new principle shader, files can only be opened in 4.0 and weight painting is broken in 4.0, can't even open the file in 3.6.7 without crashing

    • @CGDive
      @CGDive  9 місяців тому

      weight painting is not broken, the keymap was changed.
      ua-cam.com/video/Jtse_jUq7rk/v-deo.html

  • @chinglun77
    @chinglun77 Місяць тому

    7:32
    Can someone help me? I'm looking for a tail tutorial and I thought this could be the new way of making a tail???
    Because I noticed the a tutorial of a previous Rigify version has a "Samples" function to do that but now it seems gone? I'm trying to rig a modle with a tail but without hands so I erased lots of original bones and extruded some tail bones from the spine part~the "generate Rig" botton can still work but there's no controller generated for the tail part.

    • @CGDive
      @CGDive  Місяць тому

      The Samples are still there. You have to be in Edit Mode. Please watch the whole course to solidify your knowledge.

    • @chinglun77
      @chinglun77 Місяць тому

      @@CGDive
      Thank you for your reply~last night was urgent and I’ll find some time to rewatch it and check again. I do have awared that sometimes switching modes can lead to different options. I believe I checked it multiple times yesterday, but I’m not kidding. At that moment, your video was also in edit mode, but there were indeed no samples shown in the bottom right corner, I asked because of that.

  • @alexandermoyle9034
    @alexandermoyle9034 9 місяців тому

    excelleeeent, thank you!

  • @legoguy13
    @legoguy13 9 місяців тому

    Very excited to see this! Will the Gumroad release but updated soon as well?

    • @CGDive
      @CGDive  9 місяців тому

      I am not sure. I want to start moving everything to the Academy website. Supporting many marketplaces is not easy. If you want to move your courses to Academy for free, just email me! :)

  • @saadxd6383
    @saadxd6383 9 місяців тому

    i just finished your old rigfiy series and this released like damn am unlucky , can i still use the old course in blender 4.0?

    • @CGDive
      @CGDive  9 місяців тому

      Mostly yes 👍
      The main difference is in the vibe collections when you build your own rigs.

  • @ravanin
    @ravanin 9 місяців тому

    is this gonna include the new samples like skin? also one big missing part from the previous course was attaching clothes and hair to a character one thing that would be also useful is when said hair and/or clothes have bones. Like long hair that has bone chains for strands or trenchcoats that have bones for the lower hanging part.

    • @CGDive
      @CGDive  9 місяців тому

      Skin will be way too advanced for a beginners course. I would like to make an advanced course about that though.

    • @CGDive
      @CGDive  9 місяців тому

      There will be a little bonus segment about adding clothes.

    • @ravanin
      @ravanin 9 місяців тому

      @@CGDive please for clothes add clothes with bones for loose parts or go with the aesy option and do a ponytail, that is begginer friendly

  • @DreamImagineListen
    @DreamImagineListen 4 місяці тому

    You have any course of Auto Rig pro on UDEMY or similar platform?

    • @CGDive
      @CGDive  4 місяці тому

      Hi. I have one on my own course site. I also like the student experience on Udemy and I believe it is similar on my site!

    • @CGDive
      @CGDive  4 місяці тому

      I forgot the link lol
      academy.cgdive.com/courses/auto-rig-pro-rigging-course

  • @eugenekrutoy1475
    @eugenekrutoy1475 9 місяців тому

    Thanks!

  • @pickingpok
    @pickingpok 9 місяців тому

    can I Access your course if I can't use my Paypal
    Do you have another payment?

    • @CGDive
      @CGDive  9 місяців тому

      Hi. Yes, you can. If you press the PayPal button you should be able to pay with Credit or Debit card. It just uses PayPal as the money processor but it does not require a PayPal account.
      If that doesn't work, ping me again. We will figure something out :)
      Many people seemed to be confused with the PayPal button. I have alerted the platform developers and I hope they will make it more clear in the near future!

  • @EyePropsStudios
    @EyePropsStudios 9 місяців тому

    Is it possible to save all the Rigify samples in a nice little section of the Asset Browser? So then they can be drag and dropped in scene? I think this would be a nice visual feedback with the Asset Browser previews if possible.

    • @CGDive
      @CGDive  9 місяців тому

      That is a nice idea which hadn't crossed my mind, so I don't know. If you give it a try, let me know how it goes! One issue I can think of off the top of my head is that assets are objects so you will have to join the armatures after you add them to the scene.

    • @EyePropsStudios
      @EyePropsStudios 9 місяців тому

      @@CGDive Yeah. Realized that a while after I posted. So far can't just get the bone groups. Everything comes in as an Armature. Thanks anyway.

    • @CGDive
      @CGDive  9 місяців тому

      @@EyePropsStudios yeah... to make if fully functional you may need python script that works on top of the Asset Browser and does what needs to be done after the rig type is dragged into the scene (no idea how that would work lol)

    • @EyePropsStudios
      @EyePropsStudios 9 місяців тому

      ​@@CGDive Yeah Todor, equaling more potential to break something. The samples are built to generate within the current Armature hierarchy. Those names though. Super this. Basic this. Should have gone with Spine 1, 2, 3 and so on if they had to make upgrades to their Rigify samples. Thanks for the response.

  • @michaelkaras7292
    @michaelkaras7292 5 місяців тому

    Hey my question is why is it that I can't generate a rig using rigify
    Because I created a robotic arm and I used rigify for only one robotic arm and I deleted all the bones except the arm or hand bones . I did all the bone alignment but I couldn't generate a rig to my robot arm

    • @CGDive
      @CGDive  5 місяців тому +1

      hard to say based on your description. Try to outline the exact steps you took.

    • @michaelkaras7292
      @michaelkaras7292 5 місяців тому

      @@CGDive ok
      I created a robotic arm in blender
      Then I used rigify addon
      In using the rigify addon I deleted all the bones of the armature and I left the bones for the arms
      Then I arranged the bones for my robotic arm but when I go to pose mode to generate a rig it didn't work.
      Oh and I didn't parent the bones to my robot arm

    • @CGDive
      @CGDive  5 місяців тому +1

      ​@@michaelkaras7292 still not clear what didn't work. Did you get an error? Nothing happened? Something unexpected happened, etc? Details are important. :)
      My guess is that the rig did not generate, which probably means that the "rig type" was lost. The easiest way to fix it is probably to start over and it should work this time. Your overall approach sounds ok. But if you want to understand the problem with disappearing rig types, watch this
      ua-cam.com/video/VcGM14fa6E0/v-deo.html

    • @michaelkaras7292
      @michaelkaras7292 5 місяців тому +1

      @@CGDive yh the rig didn't generate as you said
      Let me check your link and see

    • @michaelkaras7292
      @michaelkaras7292 5 місяців тому

      @@CGDive ok great tutorial I get it now
      My other question is can I generate a rig with a custom or manual bone set up?
      If yes, how?

  • @joergentorf7920
    @joergentorf7920 9 місяців тому

    Is there also a way to attach your own joints (bones) to the Rigify without using the Rigify add-on.😃

    • @CGDive
      @CGDive  9 місяців тому

      I will be honest... that makes no sense 😁
      Please, follow the course and you will know what is possible. Yes, you can add your own bones but you have to use Rigify. Why would you want to use Rigify but add bones without using Rigify. That is the part that doesn't make sense to me ;)

  • @alipharma1942
    @alipharma1942 9 місяців тому

    What is the difference between bone collections and bone layers?

    • @CGDive
      @CGDive  9 місяців тому

      Mostly, better user experience and more freedom. Watch this for more info:
      ua-cam.com/video/7D8HtiSrDCk/v-deo.html

  • @lightst33l
    @lightst33l 4 місяці тому

    I don't have pose mode in blender 4,1 and I couldn't attach metric to my mesh...

    • @CGDive
      @CGDive  4 місяці тому

      Yes, you do have pose mode. Slow down, watch carefully and it will come togehter.

    • @lightst33l
      @lightst33l 4 місяці тому

      ​@@CGDive Im not an 3D artist so it was difficult for me but; In new version(Mac) its place and appearance condition is different from earlier versions(3,x). I found it with curiosity somehow, I can reattach metarig to my mesh now too. BTW rigidify menu's place now on the 'N' side menu. Just select both and parent with auto weight 'P' (just be careful the scale must applied to metarig other then it won't work properly). İ couldn't find layers but it is worked I was needed only this information... Ty for replying.. I finished all my primary animations now.

    • @CGDive
      @CGDive  4 місяці тому

      @@lightst33l if you are using older versions of blender watch my older course :)
      ua-cam.com/play/PLdcL5aF8ZcJv68SSdwxip33M7snakl6Dx.html

    • @lightst33l
      @lightst33l 4 місяці тому +1

      @@CGDive it will be useful too. Now İm using 4,1 for intel Mac... Almost newbie in blender. 😁

  • @mattandgames
    @mattandgames 9 місяців тому

    @CGDive i have a quest the rigify work with a transformer model like megatron or prime

    • @CGDive
      @CGDive  9 місяців тому

      Probably not :)

    • @mattandgames
      @mattandgames 9 місяців тому

      @@CGDive can you do a tutorial fow how to rig model Like this

    • @mattandgames
      @mattandgames 9 місяців тому

      @@CGDive oh and merry christmas

    • @CGDive
      @CGDive  9 місяців тому

      @@mattandgames Merry Christmas. It's not on my Todo list but I do want to explore mechanical rigging.

  • @novanvfx
    @novanvfx 4 місяці тому

    sir do you have any robot rigging course

    • @CGDive
      @CGDive  4 місяці тому

      no, sorry!

    • @novanvfx
      @novanvfx 4 місяці тому

      @@CGDive can u suggest me some tutorial on youtube

  • @SanOcelotl
    @SanOcelotl 9 місяців тому

    Is this course going to have any extra content if you buy it? Or is it going to be the same version in youtube?

    • @CGDive
      @CGDive  9 місяців тому

      Mostly the same. Maybe I'll leave little bonus bits in Academy. But they will be free as well. You just have to go watch them on the other site 🙂

    • @SanOcelotl
      @SanOcelotl 9 місяців тому

      @@CGDive awesome, thanks ill watch it for sure

  • @vachamroeun5971
    @vachamroeun5971 6 місяців тому

    Your teaching is so fast for beginner like me

    • @CGDive
      @CGDive  6 місяців тому

      Glad to hear that!

  • @karekezijean9960
    @karekezijean9960 9 місяців тому

    thank u for ur video but next time make video how to install cloudrig, thnks

  • @vachamroeun5971
    @vachamroeun5971 4 місяці тому

    Please help to teach step by step sir. it's easy to understand how to do

  • @LIFEisShort4016
    @LIFEisShort4016 9 місяців тому

    How about auto rig pro update:)

    • @CGDive
      @CGDive  9 місяців тому

      Planned. The problem is that I am one single mare mortal. :)

    • @LIFEisShort4016
      @LIFEisShort4016 9 місяців тому

      @@CGDive lmao, take your time mortal! Thank for everything

  • @joergentorf7920
    @joergentorf7920 9 місяців тому

    Hello, unfortunately I can no longer pay with Paypal.
    Even though I have a Paypal account.

    • @CGDive
      @CGDive  9 місяців тому +1

      Hi, when you press the PayPal button you can actually also pay with credit card. Sorry it's unclear. If you still cannot pay, please email me again. We'll figure something out.

    • @joergentorf7920
      @joergentorf7920 9 місяців тому +1

      I logged in with my Google account. And it worked. Great tutorial. I'm curious when the missing ones will appear

    • @CGDive
      @CGDive  9 місяців тому

      ​@@joergentorf7920 3 more videos (Chapter 4 bonus, Chapter 6-2, and Chapter 7) should be out next week :)
      This will be the full course. I may include some more bonuses later on but I haven't decided yet and I am not promising anything :)

  • @THEDEVBOIS
    @THEDEVBOIS 4 місяці тому

    if your watching this video without knowing how to make a rig manually YOU ARE WRONG 😑 trust me when i say learn and fail to be successful. make mistakes that frustrate you its the only way to get good. youll get bttr and know how to solve a problem before you face a problem watching this vid. TRUST ME

  • @Crypteed_
    @Crypteed_ 9 місяців тому

    shut up and take my money

    • @CGDive
      @CGDive  9 місяців тому

      Well, it's here :) academy.cgdive.com/courses/rigify-basics

    • @Crypteed_
      @Crypteed_ 9 місяців тому

      @@CGDive I've already bought!

    • @CGDive
      @CGDive  9 місяців тому

      @@Crypteed_ Thanks for the support, mate!

  • @Gabdoing3d
    @Gabdoing3d 9 місяців тому

    2:06 i don't see these presets anymore, how can i re add them?

    • @CGDive
      @CGDive  9 місяців тому +1

      Have you activated Rigify?

    • @gabriele6596
      @gabriele6596 9 місяців тому

      Fixed yesterday doing it! 👍🏻🙂

  • @bogdanvasile5460
    @bogdanvasile5460 8 місяців тому +2

    Man, I can't tell you how much I can't wait to get into this! It sounds like the perfect opportunity! 🙏🏻 but this wouldn't be the internet without controversy unfortunately, so I have to be that guy who would really want to know how do you feel about blender's rigging tools (updated to 4.0), in regards to what rigging can do in Maya as well? I'm curious about an animation comparison too, if you have the time 😄! Thanks for reading this ❤️

    • @CGDive
      @CGDive  8 місяців тому +2

      I am the wrong guy to ask since I don't use Maya. I hope someone would chime in but people are biased so you will get people who say Blender can't compete with Maya, others saying the opposite, and everything in-between. And the problem with people's opinions on the internet is that you don't know if you can trust them. Some people may speak from experience, others may be fan-boys.
      What I can say regarding Blender is that it is more than sufficient for all sorts of rigging and animation purposes and there is a lot of development happening right now.
      But if you really need to make a choice between Blender and Maya then you are right to ask the question. I am sorry I can't help much in that regard.

    • @bogdanvasile5460
      @bogdanvasile5460 8 місяців тому +2

      @@CGDive it's okay, I do appreciate your input! And I'm learning a lot about blender rigging from you 🙏🏻 (which is a lot, because resources for Maya are a bit more scarce in this regard). I'll probably have to do an experiment and try both, and then come back with some feedback on it

  • @cgartistbox
    @cgartistbox 9 місяців тому +1

    Thanks!

  • @AshT8524
    @AshT8524 9 місяців тому +2

    Just finished my first rig after watching your series, Blender 4.0 UI looks a bit different.
    Thanks for these videos

    • @CGDive
      @CGDive  9 місяців тому

      Enjoy!

    • @AshT8524
      @AshT8524 9 місяців тому

      @@CGDive Hi can you make a video on how to rig pipe, belt, necklace and cable kind of objects in a rigify rig :)

    • @CGDive
      @CGDive  9 місяців тому

      @@AshT8524 will consider it!

    • @AshT8524
      @AshT8524 9 місяців тому

      @@CGDive Thank you :)
      Just for context, I rigged an astronaut model which had pipes connecting from bagpack to helmet , I really struggled to find something that would work like pipes automatically, ended up using experimental.super_chain which require lil bit of manual animation, but I'm sure there are better ways I don't know of.

    • @CGDive
      @CGDive  9 місяців тому +1

      @@AshT8524 yep, experimental.super_chain is what I would use too.

  • @konraddobson
    @konraddobson 8 місяців тому

    Do you think Auto Rig Pro is still worth it compared to the updated Rigify in 4.0?

    • @CGDive
      @CGDive  8 місяців тому

      You will not get "one is definitely better than the other", sorry.
      For many people, yes, Auto-Rig Pro will be easier to use than Rigify. This is still my opinion:
      ua-cam.com/video/o9fjDhVfnDg/v-deo.html

  • @DannySi
    @DannySi 5 місяців тому

    At 2:10 you mention that we can build our own rigs. I was wondering if that means I can add say, torso tweak bones to an armature that wasn't made in Rigify. This armature has a bunch of drivers and stuff so i can't really start from scratch, but it has no torso tweak bones which really sucks since they can be super useful.

    • @CGDive
      @CGDive  5 місяців тому

      Ah, no. Or at least something like that would be super advanced. Watch the series to learn exactly what you can do but tldr you are limited to the Rigify way of doing things.

  • @retromograph3893
    @retromograph3893 23 дні тому

    At 9:25 you go to Keymap and enable TAB for pie menu. I'd like to check that out, but when i go to Keymap, i don't see that option. Maybe something changed in 4.2?

    • @CGDive
      @CGDive  23 дні тому

      They should be still there but you have to use the Default keymap. If you are using the Industry Compatible or a custom one, then you won't see these settings.

    • @retromograph3893
      @retromograph3893 23 дні тому +1

      @@CGDive Ah-ha, that's it, i have a few custom settings (3DS Max navigation hotkeys)! But generally i agree one shouldn't change the keymaps cause it can really mess things up.

    • @CGDive
      @CGDive  22 дні тому

      @@retromograph3893 I could be wrong but you may be able to switch the Default keymap, change that setting and then go back to your custom one. As long as there is no conflict it might work. Can't promise anything but give it a go if you like. (backup your keymap just in case :) )

  • @racheleprojects
    @racheleprojects 6 місяців тому +1

    Thank you for taking the time to create this series!

    • @CGDive
      @CGDive  6 місяців тому +1

      My pleasure!

  • @andryowyeh3531
    @andryowyeh3531 Місяць тому

    is this relate with blender 3.4 ?

    • @CGDive
      @CGDive  Місяць тому

      Obviously, it doesn’t.

  • @bilosofie
    @bilosofie 9 місяців тому

    yo t .. there is an issue with rigify face export to unity as humanoid .. i hope u can help with this .. i have been trying to fix it but no solution

  • @Stuckathomemom
    @Stuckathomemom Місяць тому

    WHERE can I get Rigify? It's not in Blender 4.2 and when I go to the blender site and search for it, it's not there.

    • @CGDive
      @CGDive  Місяць тому

      Rigify should still come preinstalled with Blender. You should find it under the addons tab.

    • @Stuckathomemom
      @Stuckathomemom Місяць тому

      @@CGDive It's not there. I downloaded Blender a week ago, I go into add-on I search for it, it's not there.

    • @CGDive
      @CGDive  Місяць тому

      @@Stuckathomemom Get the latest versions 4.2.1. It is definitely there under Add-ons. Make sure you are not looking under Extensions.

    • @Stuckathomemom
      @Stuckathomemom Місяць тому

      @@CGDive ChatGPT figured it out. I went to github and was able to download a bunch of add-ons and installed them into 4.2.
      I don't know why they don't come pre-installed.

    • @Stuckathomemom
      @Stuckathomemom 28 днів тому

      @@CGDive I was using 4.2.1.
      It is NOT automatically installed with 4.2.1. or 4 point anything.
      I had to uninstall 4.2.1 and install 3.0 and THERE it's automatically installed.

  • @dystopialite5318
    @dystopialite5318 6 місяців тому

    Does this course replace older one or spells one still do both?

    • @CGDive
      @CGDive  6 місяців тому

      If you still use up to Blender 3.6 watch the older one. For Blender 4, watch this new one.

    • @dystopialite5318
      @dystopialite5318 6 місяців тому

      @@CGDive Great, thank you!

  • @djalexander968
    @djalexander968 8 місяців тому

    you earned a like, sub, and comment by considering all those new guys who get screwed over just cause the other tutorials didnt explain rigify was an add-on, i had to be pretty careful myself when i was googling where it was

  • @78amir.j
    @78amir.j 9 місяців тому

    Finally updated version ❤🤌

  • @lyadtm1907
    @lyadtm1907 9 місяців тому

    Omg thank you !!

  • @hotsauce7124
    @hotsauce7124 9 місяців тому

    Thank you so much!

  • @Reikon_a
    @Reikon_a 9 місяців тому

    Looking forward to the new course! If it is possible, could you include some information about switchable parent for custom bones? Like it is implemented in the IK arm chain, but with custom parent list. Thanks!

    • @CGDive
      @CGDive  9 місяців тому +1

      I have a 15 minute video on that in my "Rigify Manual" (advanced course). Definitely not something I can easily include in a beginners' series.
      academy.cgdive.com/courses/rigify-video-manual-cgdive/2/lessons/10

  • @hira1472
    @hira1472 7 місяців тому

    When I first started learning Blender last summer I tried out the default metarig for a human I wanted to export to unreal, and my immediate impression was "this seems very limited (to human anatomy) and complex (to control)". This does such a good job breaking down why its much more flexible than it lets on at a glance, and at least in 4.0 how the controls can be much cleaner than the initial generated rig make it seem. I look forward to watching and implementing the full series, thank you!

    • @CGDive
      @CGDive  7 місяців тому

      Nice!

  • @4-MinuteMiles
    @4-MinuteMiles 2 місяці тому

    by far the best rigify series I've watched!

    • @CGDive
      @CGDive  2 місяці тому

      Thank you!

  • @mainnmann
    @mainnmann 8 місяців тому

    Great work guy your course really helped a ton

    • @CGDive
      @CGDive  8 місяців тому

      Glad you think so!