A moderately edited playthrough of an extremely interesting Factorio challenge with frequent uploads? Sign me up! Can't wait to see what technology decisions you make later on. Are you going to touch quality at all? Surely it will be worth it with the thousands of machines you will need to craft?
This looks very interesting. The comments here suggest using poles or something similar, since they aren't a hostile building. Check how the biters will react to them
Can you build power poles or some other nonhostile building near the border to prevent expansion parties. As long as your pollution doesn't touch any nest, then you shouldn't get attacked.
I havn't noticed the green circles from the debug menu in these past 3 episodes. You should use the debug menu more to look at eligible biter expansion chunks. And place more pipes to discourage expansions in certain chunks. You don't want to clear the same area twice or thrice, thus bumping evolution even higher.
to the chatter talking about moving to volcanus: gleba’s biolab, belt stacking, and advanced asteroid processing and fulgora quality easily clear volcanus for this challenge imo. end goal probably should be to produce everything on space platforms, since the materials required for that are dwarfed by research costs
The biggest challenge in this playthrough is evolution caused by the extreme pollution and time needed to research anything, especially military technologies. Gleba is literally the only new planet where that's a concern. Vulcanus enemies stay where they are, don't disturb you, and only scale with space, but not time, while Fulgora and Aquilo don't have enemies at all. If these first three episodes, and the pentapods' immunity to walls, are any indication, they'll already have big pentapods by the time they get biolabs or rocket turrets.
@@angeldude101 i agree that gleba would be the most difficult planet, but with all of Nauvis technology it is significantly less challenging than the pre-flamethrower part of the run. remote driving tanks let's the player defend any part of gleba from anywhere. but yes, if defense needs to be automated for the first 1.5M agricultural packs for rocket turrets, the other planets look more appealing.
I wonder what the right way to go is, assuming you get to space at all. Do you go to vulcanus for the explosive expansion or fulgora for safe, slow progress? I kinda wanna see what you could do with a fulgora megabase.
I didn't think it through too much yet, I need to survive Nauvis first :) There's definitely some options. I'm trying to think if I can handle Gleba somehow 🤔
@@TumbolisuExactly. Did he make steel somewhere yet? Because that would be invaluable for the big manual builds and the steel would be a negligible cost compared to the science.
@@moocowpong1 he doesn't want to create unnecessary pollution until he has flamethrowers. he mentioned that in factorio 1.0 he had behemoths spawn by then. he was debating on whether or not to get underground belts, that's how tight it is!
@@Tumbolisuany *research* would be unreasonable, but if it’s just making a hundred steel that’s like a stack of ammo, and he spends that like water.
no calulate... for 1 green packet per sek required 1 manipulator and 1 belt per sec u built 100 mashines first lvl, so 100/12 = 8.333 green packets per sec and on 28:37 i see 16 mashines of manipulators... 9 enough... and yellow belt is a fail ))
Hmmm i wonder if it would be worth it to just rush to vulcanus, and then reaserch undergrounds and splitters? Also the burner phase changes are a 2.0 change not a space age change.
How come you didn't lower the speed of evolution at the start so that it scaled a bit better with you? The novelty of doing a 1k multiplier run is kind of ruined due to the excessive evolution factor. You've done nothing in the past two videos other than fight biters.
A moderately edited playthrough of an extremely interesting Factorio challenge with frequent uploads? Sign me up! Can't wait to see what technology decisions you make later on. Are you going to touch quality at all? Surely it will be worth it with the thousands of machines you will need to craft?
I didn’t expect the editing but I’m so grateful for it
Underrated series. Love the effort put into cutting the video up.
the editing is perfect, and that a new episode comes out so fast is the cherry on top
10/10 would watch again
Woah, I didn't expect the third episode so soon!
This looks very interesting. The comments here suggest using poles or something similar, since they aren't a hostile building. Check how the biters will react to them
This has been a different experience from my usual viewing experience, I'm really enjoying it so far looking forward to more episodes.
Good series. I like the editing and the biter pipes are interesting.
The second underground not placing correctly is a known bug in 2.0, happens to me all the time too.
28:37 When you need something on the left, you move it to the right and then to the left...
i like spaghetti :)
Cool challenge - it feels like success is not guaranteed!
what an epic cliff hanger lmao
Can you build power poles or some other nonhostile building near the border to prevent expansion parties. As long as your pollution doesn't touch any nest, then you shouldn't get attacked.
I havn't noticed the green circles from the debug menu in these past 3 episodes.
You should use the debug menu more to look at eligible biter expansion chunks. And place more pipes to discourage expansions in certain chunks.
You don't want to clear the same area twice or thrice, thus bumping evolution even higher.
i recommend that!
I also noticed the underground belts not working properly, it has to be a bug.
but you unlock cliff explosives on vulcanus and they're not expensive since you'll have most of the ingredients for free
to the chatter talking about moving to volcanus: gleba’s biolab, belt stacking, and advanced asteroid processing and fulgora quality easily clear volcanus for this challenge imo. end goal probably should be to produce everything on space platforms, since the materials required for that are dwarfed by research costs
The biggest challenge in this playthrough is evolution caused by the extreme pollution and time needed to research anything, especially military technologies. Gleba is literally the only new planet where that's a concern. Vulcanus enemies stay where they are, don't disturb you, and only scale with space, but not time, while Fulgora and Aquilo don't have enemies at all. If these first three episodes, and the pentapods' immunity to walls, are any indication, they'll already have big pentapods by the time they get biolabs or rocket turrets.
@@angeldude101 i agree that gleba would be the most difficult planet, but with all of Nauvis technology it is significantly less challenging than the pre-flamethrower part of the run. remote driving tanks let's the player defend any part of gleba from anywhere. but yes, if defense needs to be automated for the first 1.5M agricultural packs for rocket turrets, the other planets look more appealing.
@@NarwhalsR1337 The science required to leave the planet is like a hundred hours away. Is it even relevant to talk about space at this point?
ep 3 already, let's go!
good series
keep it coming!!! im subbing :3
Where is the gnome bar or hyprland desktop ? Could it been we are now watching in full fullscreen !?
2:36 oh ouffffff. Everything is alright and the saint desktop bar has returned !
I wonder what the right way to go is, assuming you get to space at all. Do you go to vulcanus for the explosive expansion or fulgora for safe, slow progress?
I kinda wanna see what you could do with a fulgora megabase.
I didn't think it through too much yet, I need to survive Nauvis first :) There's definitely some options. I'm trying to think if I can handle Gleba somehow 🤔
@@kuviboy_ Going to gleba first is absolutely self-torture for no good reason...
It'd be great content.
@@kuviboy_I think the onyk reasonable wya you could handle Gleba is with Tesla Turrets, but time will tell!
what is "windows" you use? never see this cool UI
Looks like hyprland
@@GhooseGhoose thanks! sadly its only for linux... why no windows? :( all cool things for linux and programmers...
Is steel axe’s cost scaled? It would be good to pick up if it’s not.
Steel Axe is no longer a proper research like before. You simply need to make steel and it will eventually unlock automatically.
@@TumbolisuExactly. Did he make steel somewhere yet? Because that would be invaluable for the big manual builds and the steel would be a negligible cost compared to the science.
@@moocowpong1 he doesn't want to create unnecessary pollution until he has flamethrowers. he mentioned that in factorio 1.0 he had behemoths spawn by then. he was debating on whether or not to get underground belts, that's how tight it is!
@@Tumbolisuany *research* would be unreasonable, but if it’s just making a hundred steel that’s like a stack of ammo, and he spends that like water.
no calulate... for 1 green packet per sek required 1 manipulator and 1 belt per sec
u built 100 mashines first lvl, so 100/12 = 8.333 green packets per sec
and on 28:37 i see 16 mashines of manipulators... 9 enough...
and yellow belt is a fail ))
I have 200 assemblers, not 100. Doing full belts of science - 15 per second, or 900 per minute
@@kuviboy_ oh really, my mistake, 200 assemblers
@@kuviboy_ so for 15 per sec u should build 15 * 12 = 180 assemblers, why 200 ?
@@winter-lb7id just to round the number :)
Hmmm i wonder if it would be worth it to just rush to vulcanus, and then reaserch undergrounds and splitters? Also the burner phase changes are a 2.0 change not a space age change.
How come you didn't lower the speed of evolution at the start so that it scaled a bit better with you? The novelty of doing a 1k multiplier run is kind of ruined due to the excessive evolution factor. You've done nothing in the past two videos other than fight biters.
That ruins the challenge though.
100x is basically regular factorio, just takes longer.
1000x is an entirely different game because of biters.
@@Harmoniou-s It's still kind of excessive though.