Emergency exits means the victims escape of course a pizzeria in a horror game wouldn’t have emergency exits that’s the greatest horror of all CEOs cutting corners in safety.
I imagine that the reason why the vents are over-sized in FNAF3 is so that some of the scarers could use them to move around the attraction without ruining the illusion, and they could pop out of them to scare people. Because they did mention that there were performers for when the place is active. That’s actually kinda genius.
@@conorgarrett5893 "Uhm, right now the place is basically just, you know, FLASHING LIGHTS and SPOOKY PROPS. I honestly thought we'd have more by now, uh so if we don't have anything really cool by next week, we may have to suit you up in a Freddy suit, and make you walk around saying: "BOOO!" Hehe." - FNaF 3, Phone Dude, Night 1. So, it would probably be empty freddy suits. Maybe like the mask in FNaF 2, though this is questionable as it is only mentioned on the *if* that they wouldn't of found a animatronic.
@@Hugh-of2wq small insignificant correction: phone dude says "a Furry suit" rather than "a Freddy suit", playing off of the prior mention of cheap cosplays of the freddy fazbear's characters
it could be hidden as there are no cameras there like backstage isnt on the map in fnaf 1 but we know it exists as ralph/phone guy can get dragged there in the week before, same with the vents and breaker room ralph/phone guy goes there but its not on the map
i can't name a single restaurant that has separate entrance and exit. an entrance works as an exit, thus there's no need for just an exit. and an emergency exit can be basically anywhere, beacuse it's for emergencies and not for general use
That's... not exactly true. It's handy to have a back entrance/exit, since that's precisely through where the ordered food and supplies come from. Them coming through the front can be both cumbersome (it's in the way of the customer's main area) and maybe even untidy (extra travel distance to the kitchen and cold storage rooms). Usually it's also where employees also go to take out the garbage. Some places even have these back entrances as the main entrance for the employees themselves, probably for a better customer experience or something. I worked as a waiter in a relatively simple restaurant, and that's how it worked.
Ahhh, wait, I see what you mean, customer exits. ...yeah, me neither honestly. Actually no, that's technically a lie, I've been to quite a few McDonald's and Burger Kings, stand alone buildings, that have two entrances. KFCs too I think. But none of them have these specifically defined as an entrance and an exit. They're both entrances and exits at the same time really.
What's this obsession with separate exits? 99% of the buildings I have ever been in have the exit just being the entrance and that was clearly what Scott Cawthon was thinking as well.
The only one that should have a clearly defined second exit is Fazbear Frights, because you’re supposed to go in a single path and exit at the end. I agree that every other place can have an entrance and exit at the same spot
I'm going to be real here, I don't think I've been in a building that doesn't have at least two exits/entrances. Maybe you live in a different country from me?
I agree that most buildings have a main entrance/exit, but like- If a building has only ONE door, then MANY people are dying in a fire. That would be a massive safety hazard.
5:46 I feel like this was kind of overthought. Realistically, the main entrance would also be the exit. It's not like FNAF 3 where the customers are supposed to move linearly, with no reason to move back. I think it makes the most sense for the main entrance to just be the exit as well. Also, still keeps them away from the other side of the restaurant if they shouldn't be over there. 9:34 Yes, those are bathrooms. You can see the male/female signs in the camera. Anyways, loved the video, looking forward to part 2, and am now subscribed!
Hey thanks for the thoughts! You're absolutely right, I did stumble on both of those parts, and I appreciate you taking the time to let me know. Welcome to the community! Good to have you :)
Im sure every service building like a restaurant need a emergency exit/ fire exit to complete the safety requirements, they are usually located inside the kitchens Now on FNAF2 its hard to tell because of the lack of a kitchen... peopel believe where we are is a second floor but i dont think soo...
@@ROLITO-G-243 i have never heard of this second floor idea before, but it makes me question then: what is on the first floor? Where are the stairs/elevator? What about the entrance being seen next to prize corner in fnaf 6?
There's an exit next to where the night guard is. The phone guy say the customers are mean to go out through that exit...I guess you miss basic details when you over think
Hello, FNaF fangame dev here. This is a super interesting take that I haven't seen anyone else cover, and I agree, the layout of a lot of the maps is super weird. Why 2 hallways? Why 2 vents side by side? Why so many huge vents? Why does someone need 2 doors to their bedroom? Why are you in a small office room sandwiched in between a set of vents that literally surround the building? Aside lore, many gameplay mechanics rely on the layout of the building. My latest game has characters whose mechanics rely on the symmetry of the building. I think it's good to balance unique and fun gameplay with realistic building layouts. Super interesting video!
i think fazbear frights has no bathrooms because its an attraction at an amusement park (something that literally everyone seems to forget). the amusement park probably has its own gross public bathrooms outside the attraction
Where's the amusement park evidence? Attraction means like a state fair, something they sprung up to make a quick buck, not a permanent fixture of the area
@@Luci_DiavolThe very first sentence on the wikipedia article for amusement parks; “ An amusement park is a park that features various *attractions* ” Dunno what you’re trying to say, as even if Fazbear’s Frights wasn’t located at an amusement park the bathrooms still wouldn’t be located inside the attraction.
I never got the sense that Fazbear Frights was part of a larger amusement park. It's more likely a seasonal haunted house: a permanent structure which is only open and operating around Halloween time. Either way, there are probably porta-potties outside.
@FriskyD. "The player assumes the role of a newly hired employee at Fazbear's Fright, a horror-themed amusement park attraction that pays homage to the original Freddy Fazbear’s Pizza." -the Wikipedia page for FNAF 3
Why do the locations have to have an entrance and an exit? Why not just have one doorway that works as both? Every restaurant and establishment I have ever been to only has one entrance/exit (Fnaf 3 makes sense to have it like that because it's a haunted house type of thing)
Buildings need an emergency exit in case of fire. I'm sure if you go back to those Buildings and ask, an employee will let you know there's at least 1 emergency exit aside from the main entrance. Heck even small fast food restaurants like Wendy's has 2 entrances/exits. Dairy Queen, another small building, has multiple doors too.
@@rosestar1324at least for fnaf 1 the emergency exits (ridiculed as if they'd have regular logical use) are in the back. 2 exits in the back (one for each hall) and the main exit up front. Seems like a p good split imo, but I'm not an expert in fire safety. Fnaf2: The emergency exits may be in the party rooms (due to crowding) and maybe the office. Fnaf3: uh...... ahem. Fire safety was not a concern, let's be honest. I think the idea was that it's must ge a linear path to leave which is big silly. Idk if they meant or considered E-Exits
@@rosestar1324 Ohhhh I thought he meant like a main exit for general use. That's fine then. It's just that it came off as customers had to enter through the entrance and could only exit through the exit.
@@rosestar1324 Ok... but its not about emergency exits... its about main entry way and a secondary door for a main exit. not emergency doors. and those could be placed absolutely anywhere.
In Universe you could probably explain any issue away with "Fazbear was scrambling to open a new location and get away from the controversie that they had to take what they can get" Wich is why the FNAF 1 and especley the 2 location are anything but ideal....when the acual RL explanation is "Scott isnt a architect, he just tried to make a fun map fore gameplay, not what acually makes sense fore a Pizzeria"
@@neptuneplaneptune3367 hell, in-universe, you could get away with "these are just indie games made by that rogue indie dev that was _totally_ not hired by us, our restaurants don't look like that lol"
Tho, I have to ask... Exits for the customers? What, as in... they wouldn't leave through the main entrance? I know some fast food chain buildings have two entrances, but none of them define any as a definitive entrance and/or exit. You enter and exit through both, really. Heck, I think Chuck E. Cheeses really only had one entrance. If anything, I know about backdoor entrances for the staff, for deliveries, or for emergencies. Not quite for customers, since they're usually in staff only areas. So those kinda exits being close to the office makes sense to me really.
ive been to a chuck e cheese with a defined entrance and exit but it was essentially the same wide set of doors that was divided by the staff, not built into the building
in fnaf 2's defense: the party rooms being far away from kid's cove shouldn't be a problem, there are very few situations in which a parent would have to watch/be in both rooms, unless your kids can't stand each other and one wasn't invited to their own sibling's birthday party i guess, and the bathrooms are at a convenient halfway point between both. also quite a few places i've been to have storage/maintenance rooms squeezed in between more major rooms just to save space, so that's realistic enough in fnaf 3's defense: cheap horror attractions are just like that. does this place look like it has budget for plumbing?
The main problem I see with 2 (aside from no kitchen whoops) is person flow. Say its max capacity day and all four party rooms are full, you need very precise scheduling or that one hallway is going to have to squeeze a lot of people.
I dont see why the exit would be separate from the entrance in fnaf 1, but if it was, one being next to the office would work fine and the doors could be closed because the building isnt on limited power during the day. if it was, they would be experiencing power outages every single day because theres no way they are using more power at night for fnaf 2, the 2 rooms connected to the main hall are clearly bathrooms, as evidenced by being presented the same way as the restrooms in fnaf 1 by being on the map but off camera, and also the bathroom signs that appear on the main hall camera (you didnt think to look at the main hall to see if it marked them as bathrooms?). also the paperpals is actually an animatronic in the game and even has it's own ai value (unless by "*not technically an animatronic" you mean literally, which is probably what you meant but it reminded me of this fact) springtrap doesnt get tired of the same room in any way, he selects his pathing in the same random way every time, although theres a 1/7 chance of him ignoring audio lures which could easily be confused with a mechanic like that. lastly, theres actually a clear reason fnaf 3 doesnt have bathrooms, in the opening newspaper it says fazbear's fright is in an amusement park, which would have their own restrooms so individual attractions wouldnt need one inside
@mimi-ll8xr I mean ig but the reason he gave for why it couldn't be next to the office was that it would go by the security office which is absolutely not a concern in fire escape placement
@@mimi-ll8xr that's definitely the purpose of an emergency exit or even a backdoor exit, which would make total sense if placed by the office. But I think the dude on the video meant, like... a regular exit for customers? Like, you enter from one side and exit through the other. Don't think I've seen too many restaurants with that layout.
@@ROLITO-G-243 yeah but if its a fire exit i see no issue with putting it by the office. You dont want the employee doors to be near a main entrance. But a back escape near the office is totally reasonable. Ofc it doesnt have one cause we can see both walls and fazbear entertainment is cheap as hell.
All of these aren’t some kind of walk through attraction. It’s a restaurant that’s relatively popular like chuck e cheese. You go in through the main door and leave through the main door, and in fnaf 2 most of the people entering wouldn’t be paying to use a party room either so I wouldn’t worry about overcrowding that area. Realistically all of these places are just fine as a proper location (aside from the hauntings and serial killer)
0:13 I think with this video you surpassed that just A LittLE lmao, also honestly creative the way you use a static image of you (Im tired of the usual drawing in various poses on most commentary channels and i know this is basically the same but i liked that, most people who use themselves would just record themselves normally too thats too boring so this is the middle that i liked.)
That’s exactly what I was thinking, I assumed that the two exits at the bottom in the first theory were probably employee only exits to get to the bins out back or something like that, and that customers would be locked off from even the corridors next to the office
Its called "emergency/fire exits* every service building need one usually separate of the normal entrance/exit in cade of emergency, all restaurants has one usually on the kitchens where fires are more oftens to happens Its for safety reasons and if your local dossent have one then you are not full filling the safety requirements and you coudl even get fined because of that
@@ROLITO-G-243 okay but that brings up another question: why put the fire exit there of all places? Why not in the kitchen like you said “where fires are more likely”
@@rrraya81studiosBecause most customers aren't going to be in the kitchen? What kind of restaurant has their fire exist doors stashed away in their staff-only kitchen??
1:23 There is, in fact, a lore reason for this Multiple, actually They’re all kinda complicated tho, so just know that that isn’t exactly a real bedroom whatever the case 5:33 Also this empty spot was filled in with some sort of storage room in a later iteration of the building 9:05 ALSO ALSO the Security Puppet minigame almost definitely does *not* take place at this location (but the exit’s probably there anyway)
As someone who has been in the FNAF community since SL, which is not technically OG status but still long, I still don't know how many locations there have been in the timeline. I thought it was 7 pizzerias (Fredbears, Fredbear & friends, Circus baby's, Chica's party world, FNAF 2, FNAF 1, FNAF 3, and FNAF 6) but people keep saying it's lower than that coupled with their own reasons that just confuses me more; and now I have lost track of how many locations that are confirmed or just fan theories. FNAF 3's is called Fazbear's Fight arena, right?
Yeah, at Chuck E. Cheese there's a thing called Kid Check where you wait near the entrance for an employee to stamp your kid and you with a number, so nobody kidnaps a kid. One hallway to enter one to exit, security guard makes sure it's all in order.
I get there’s separate fire exist but a regular exit and entrance would be the same door in all buildings aside from in FNAF 3 since it’s a walkthrough. Also FNAF 2s not the same building as pizza sims puppet game, but it’s a suitable entrance placement. I’m guessing vents are large for maintenance. Enjoyable video over all.
Man, I'm liking the stuff I'm seeing here. You've got yourself a new subscriber. Also, yeah, FNAF 2's map especially is very janky from reality perspective, and as for the lack of kitchen, I've always headcanoned that it was in some off-shoot area on the building around the entrance that's not on camera. Even some SFM maps seem to abide by this.
What's this about entrance and exit doors? Why are they separate? I know there's need for fire exits and loading doors or whatever, but I've never been to a restaurant with a separate entrance and exit. It's enter and exit through the same door. That only makes sense for FNAF 3, since it's a walk-through horror attraction.
Why are you assuming that the exit would be different from the entrance? They’d be the same thing. When you enter a restaurant, you exit through that same door you came in. Why would there have to be a separate exit? Sure, there could be a fire/emergency exit, but that would only be used in an emergency.
0:12 I think you have a bit more now. Conghrats, you really hit it out of the park with this one, clearly people like what you're making, and if you want to keep making more, then go for it! Don't think that this one success will define your channel though, you'll have to keep working at it, but you don't have to stick with this one thing to stay relevant. In any case, I wish you all the best, nice video!
Imo, fnaf 2 can just swap the Parts And Services with the Office, and itll mostly just fix everything. Then you can make a hallway connecting the second hall with Kids Cove, and put the bathrooms along that hallway. Move Party Rooms 2 and 4 to where the bathrooms used to be, readd the vents connecting those party rooms to the new office location, and boom
Considering fnaf 4 is technically (if I remember correctly) a dream while the crying child is in a coma, I think having two doors is perfect for the situation
Eh, maybe a dream, maybe a sophisticated testing chamber where william tortured micheal with hallucination gas and high pitch noise emitters meant to vaguely resemble the fnaf 1 layout so micheal could practice for being the nightguard there
i think the video would be easier to understand with real in-game camera screenshots. but even without them, this video is still amazingly smooth and engaging! nice job
The fnaf 4 house was specifically designed by William Afton to torture children and experiment on them with fear gas, which is the nightmares we see . We know this from the Tales of the Pizzaplex books, its not ment to be realistic
@Smithchipsareodd tbf, the experiment idea has been obvious since SL and even though the gas wasn't as obvious, you can see gas canisters hooked up to pipes in the private room
This is why it's so hard for me to make a map for my own game that doesn't exist, making one that makes sense as a restaurant and for gameplay AND that's genuinely unique and interesting is damn near impossible.
Try looking at other maps from the community for inspiration! It may be hard to make something that feels like your own, but I'm sure you can make something that's yours and at least feels somewhat good to play. Gotta start somewhere, right? :)
9:07 factually incorrect, security puppet minigame in FNaF 2's location would mean Charlie dies in 1987, and that can't happen because the puppet is possessed before the MCI in 1985
1:23, man i have two bedroom doors, one going to the living room and one connecting to my grandparents room. you can actually see the front door from my grandparents room because of it, so im not allowed to shut my doors after they go to bed unless i have company... is my room really that weird-
(7:35) to be fair once you figure the game out the only reason to use the cameras is to wind the puppet's music box as you can easily check if there's anyone near you by shining the flashlight and most animatronics stay in your office for a few seconds before attacking anyways
Chiptide and some others did suggest that FNaF 1 takes place inside of a mall, explaining why the building layout is weird - they're using whatever space is available, and there may be something in the gap between hallways. 9:08 Assuming that minigame takes place in the FNaF 2 location, even though it's heavily implied to take place at either Fredbear's or the very first Freddy's since Charlie seemingly became haunted before the others.
12:48 Sorry but the exit is at the north of the map, simply because there is an exit sign on top of the door on the cameras so the entrance by default would be at the south Also it makes more sense to have the animatronic in the end as the tension have built up during the attraction, it would make no sense to see the security guard at the end, the guard is a source of reassurance compared to the animatronic For the FFP1, the entrance on the top left makes the most sense since usually (at least in France) you have the kitchen at the opposite of the entrance and the bathrooms far from it because if you enter a restaurant, you don't want to hear the flush of the toilets as you prepare to eat Plus there is the secret room on the top right of the map (connected to the bathrooms' corridor) Making an entrance there would not be impossible but it would be hard to fit in such area
@@GustHowlingBreeze After your comment, i gone check and yes it's true that there is 2 exits But it still makes less sense than having the entrance next to the office, the guard could even greet the peoples to take the paying fee or whatever they use before peoples enter the attraction during the time it is open And it terms of attraction, it makes sense to have the animatronic at the end
"When the place opens, people will come in at the opposite end of the building, and work their way toward you, then past you, and out the exit." - Phone Dude on night 1
8:50 You're over compicating it for protecting yourself. It's your always have your camera on the prize corner while you are flipping back and forth between flashing the hallway masking on masking off checking the cameras to wind up the music box, thats it.
Unironically a super underrated channel! This vid was excellent and I love how you represent your avatar in the form of photos of yourself! It's super charming!
man that last part about you being excited about making a community I so get, I've been on youtube ever since I was 11 and 10 years later my channel is finally starting to actually get views. Whenever I get an actual comment and stuff its always such a great feeling Good Luck man This video was awesome
Finding a fun fnaf video only to realize its a brand new creator is so fun like oh lord you just got here there are so many of us now hii!! Welcome!! Excited to see what you make love the style. Also love how you went on about fnaf 2 and didnt even get to the part where its missing a kitchen
Another issue with fnaf2 is the fact that there's no fire safety in mind when it comes to emergency exits. If the entryway between the pasillo center and the main hall caught fire then basically everyone in all 4 party rooms (the place with the most people) would be screwed with no other way out
I grew up in a large house built in 1886. There were multiple pathways through the building as all non-bedroom rooms were connected to all adjacent rooms. There was one bedroom that had two entrances; one main entrance to the main foyer and one on the side of the room granting access to a hallway with a bathroom. At some point in the 1980s they added an exterior door and a stairway to the room so it was a really whacky bedroom. These spaces don't feel like they're designed for what they're being used for. They feel like a warehouse that got aggressively retrofitted into their various locations.
I once redesigned and built a classic (if FNaF VR influenced) FNaF 1 for a Minecraft server I used to co-own, and my solution to the dining room and entrance issues was just to add a single wall with a doorway. The dining room remained largely the same, with the stage in the center and tables in front and the hallways behind. But there was an added doorway on the upper right side which was the exit and sitting room, and the prior mentioned wall on the left which had a doorway on the lower portion. The doorway lead into a small room based on Foxy Go Go Go which was faced with Pirate Cove, an entrance to the arcade off to the left of the cove, and the entrance to the front desk area off to the right of the cove. That was also where the entrance to the backstage was. Made for a pretty good flow I think without altering the layout too severely.
Seeing this only 4 days after it's posted, and how you are celebrating 50 subs, I have to congratulate you for multiplying that number by 50, that's crazy growth for such good content from a small channel
12:05 Im quite certain that you can hold springreap on one camera the whole night. Backseat has done this and it worked so well it was fun to watch Afton loop between entering the Cam 9 vent, finding out it's closed, going back to Cam 9.
The map in FNAF 4 is actually accurate to the building that the Player Character is in The game Sister Location literally just says "yeah it's a whole different place" with the map schematic featured on the reboot console in Funtime Freddys' level where he slowly approaches you The console also features the four rooms and hallway of the Plushtrap minigame, implying that you have been moved to the room, woken up, tormented and then knocked out to be then woken up again in your house
This is a great video, I thoroughly enjoyed it! If your first couple videos are this great, I can't wait to see how you grow! Keep up the great content dude 👍
@@RespecttheBAJ hey! just to let you know fazbear frights is supposedly apart of a amusement park so the bathrooms may be outside and travelling through the location getting scares is quite fast the map seems to be really small
I like the thought that Fazbear was so confident in the toys being state of the art and able to protect people that they just didnt install a security door for the guard "Nah this guy's here just in case we can cut our budget a little"
@ROLITO-G-243 He said fire exits were at the back, which is where they usually are. He is talking about having a seperate main entrance and a seperate main exit, which the main entrance is the main exit in every single building.
And this is why the location in the FNAF movie looks completely different from the original. Original layout only works with games. The movie layout works with a more realistic location, what you would ACTUALLY be in for an abandoned pizzeria from the 80s.
I don't want to be a nerd emoji or anything but the pizzeria simulator with the puppet doesn't take place in FNAF 2 because the puppet didn't have its tears yet and that was probably at fredbear's probably
Why does everyone assume the puppet was from Fredbear’s??? The Save Him minigame clearly shows a brown bear, not a yellow one. It could have easily been the FNaF 2 location (or the location the withered animatronics are from)
What is up with UA-camrs with like no subscribers making absolutely banger videos, bro went from 50 subscribers to over 7 thousand in like a month, the UA-cam algorithm has blessed this man and I absolutely love it
Simple fixes here, Actually. 1: You got it right. Entrance on the right, Exit on the left. That is how it should be. If it's not too busy, It might be okay with only having the one door. Maybe make that middle gap the parts closet. 2: This one needs the biggest overhaul. Add a new hallway to REPLACE party room 2. Parts and services can be downwards from there, And a new party room can be placed where the parts and services once was. The max that any guest would have to take, From Party Room 4, Is a turn, And then down a hallway, To get to the game room. This also puts the three important staff sections (Security, Parts and services, Prize corner) all along one section, To ensure smooth working. 3: Having worked in a haunted house before, Fazbear's Fright is hands-down the best one here. Having shortcut doors for staff is perfect, And entirely correct. Honestly, If you replaced the vents with just a hallway for the scare actors, Maybe cutting out the right-most room, It would be a completely normal layout.
I love your editing style it’s brilliant! Your content is high quality as well! How do you not have more subs bro? I’m only one minuet into your video and I already am subbing! Keep it up man!
I will say, the fanmade maps you've showed are class! Ticket booths right at the entrance, just next to where the office is? That's genius! Any map that finds a good way to occupy the dead space between the hallways, the office and the dining area in FNaF 1 is a good one in my books. As for FNaF 2... I did have some ideas. Starting by making the bottom right Party Room into a Kitchen that connects to the main dining area and making the room above it (maybe a party room or maybe something else, like the game area, not sure) a bridge between the office hallway and the dining area. That hallway, I'd prefer to make it staff only really, make it a smaller area for moving supplies and for performers to enter the party rooms really. However, if that hallway is to remain public, I've seen some folks put the Kids Cove where the top left Party Room is, just to reduce the ridiculous amount of them really, and having the space it used to occupy as the new entrance. The Parts and Service room has also been moved closer to the general area where almost all other animatronics are, usually by the main stage, but sometimes closer to the Prize Corner. I've seen many people play around with this particular map, some I liked more than otbers, but with a layout this specific, it really is hard to find a definitive answer.
FNaF 1 not having an emergency exit because they're cheapskates is my headcanon, and it's funny enough to be both plausible and horrifying.
William wanted to save some money that’s all
@@Bonnie-13345 cave johnson mentality
idk, i mean if the office doors are designed with thoughts about safety id imagine they cared at least a little
Emergency exits means the victims escape of course a pizzeria in a horror game wouldn’t have emergency exits that’s the greatest horror of all CEOs cutting corners in safety.
Damn, they're suck cheapskates they can't even bother to get another door
Scott Cawthon
Edit: Geez, the joke's not that good
Cathon Cotts
Ive heard of that guy
@@KripiiiiiiiiTyler the creator of fnaf 3 fan made or the return to Freddy's
the fart hotel guy?
Feddy
I imagine that the reason why the vents are over-sized in FNAF3 is so that some of the scarers could use them to move around the attraction without ruining the illusion, and they could pop out of them to scare people. Because they did mention that there were performers for when the place is active. That’s actually kinda genius.
And that’s another thing I’d like to know if there’s performers who are they dressed up as, dead nightguards, the ghost children, etc?
@@conorgarrett5893 "Uhm, right now the place is basically just, you know, FLASHING LIGHTS and SPOOKY PROPS. I honestly thought we'd have more by now, uh so if we don't have anything really cool by next week, we may have to suit you up in a Freddy suit, and make you walk around saying: "BOOO!" Hehe." - FNaF 3, Phone Dude, Night 1.
So, it would probably be empty freddy suits. Maybe like the mask in FNaF 2, though this is questionable as it is only mentioned on the *if* that they wouldn't of found a animatronic.
@@Hugh-of2wq small insignificant correction: phone dude says "a Furry suit" rather than "a Freddy suit", playing off of the prior mention of cheap cosplays of the freddy fazbear's characters
@@Hugh-of2wq I love that phone guy so much 🤣😂❤💖
What about the other games
Considering Fazbear's Frights is a horror attraction, the vents are oversized for a purpose, they are meant for crawling
In the new Freddy's book there are other reasons why
@@Izic_Studio thats the fnaf 1 location, not the fnaf 3 one
Yeah,What We Found and Pressure,FNaF 3 based story books confirm that.
@virtualashez isn't fazbear frights the same place but 30 years later or am I disrespecting the lore right now
@@Mrjonnyjonjon123 nah fazbear frights is a horror attraction that's why it looks old.
Scott forgot to add the kitchen to the Fnaf 2 location so I guess all of the guests just starve or something
it could be hidden as there are no cameras there like backstage isnt on the map in fnaf 1 but we know it exists as ralph/phone guy can get dragged there in the week before, same with the vents and breaker room ralph/phone guy goes there but its not on the map
Maybe purple guy tampered with the camera system so they didn't show up
i just assume they order the pizza from little caesars or something
@@valrashins I went to a friend's party at a bounce house type attraction and they did order pizza and cake so it's possible
some restaurants are genuinely like that - the kitchen is like a different building, it's weird
i can't name a single restaurant that has separate entrance and exit.
an entrance works as an exit, thus there's no need for just an exit.
and an emergency exit can be basically anywhere, beacuse it's for emergencies and not for general use
That's... not exactly true. It's handy to have a back entrance/exit, since that's precisely through where the ordered food and supplies come from. Them coming through the front can be both cumbersome (it's in the way of the customer's main area) and maybe even untidy (extra travel distance to the kitchen and cold storage rooms). Usually it's also where employees also go to take out the garbage. Some places even have these back entrances as the main entrance for the employees themselves, probably for a better customer experience or something. I worked as a waiter in a relatively simple restaurant, and that's how it worked.
Ahhh, wait, I see what you mean, customer exits.
...yeah, me neither honestly. Actually no, that's technically a lie, I've been to quite a few McDonald's and Burger Kings, stand alone buildings, that have two entrances. KFCs too I think. But none of them have these specifically defined as an entrance and an exit. They're both entrances and exits at the same time really.
There's a couple in my hometown that have the entrance and exit on opposite sides of the building, but its definitely not the majority.
Fire exit lol
a lot of these employee/delivery exits are close it, if not in the kitchen itself. @@Mike14264
What's this obsession with separate exits? 99% of the buildings I have ever been in have the exit just being the entrance and that was clearly what Scott Cawthon was thinking as well.
The only one that should have a clearly defined second exit is Fazbear Frights, because you’re supposed to go in a single path and exit at the end. I agree that every other place can have an entrance and exit at the same spot
Buildings have to have fire exits
There’s usually back entrances that aren’t for regular customers
I'm going to be real here, I don't think I've been in a building that doesn't have at least two exits/entrances. Maybe you live in a different country from me?
I agree that most buildings have a main entrance/exit, but like- If a building has only ONE door, then MANY people are dying in a fire. That would be a massive safety hazard.
Dude your poses are POWERFUL. I felt intense pressure seeing you.
Menacing
5:46 I feel like this was kind of overthought. Realistically, the main entrance would also be the exit. It's not like FNAF 3 where the customers are supposed to move linearly, with no reason to move back. I think it makes the most sense for the main entrance to just be the exit as well. Also, still keeps them away from the other side of the restaurant if they shouldn't be over there.
9:34 Yes, those are bathrooms. You can see the male/female signs in the camera.
Anyways, loved the video, looking forward to part 2, and am now subscribed!
Hey thanks for the thoughts! You're absolutely right, I did stumble on both of those parts, and I appreciate you taking the time to let me know. Welcome to the community! Good to have you :)
Im sure every service building like a restaurant need a emergency exit/ fire exit to complete the safety requirements, they are usually located inside the kitchens
Now on FNAF2 its hard to tell because of the lack of a kitchen... peopel believe where we are is a second floor but i dont think soo...
@@ROLITO-G-243 i have never heard of this second floor idea before, but it makes me question then: what is on the first floor? Where are the stairs/elevator? What about the entrance being seen next to prize corner in fnaf 6?
There's an exit next to where the night guard is. The phone guy say the customers are mean to go out through that exit...I guess you miss basic details when you over think
Hello, FNaF fangame dev here. This is a super interesting take that I haven't seen anyone else cover, and I agree, the layout of a lot of the maps is super weird. Why 2 hallways? Why 2 vents side by side? Why so many huge vents? Why does someone need 2 doors to their bedroom? Why are you in a small office room sandwiched in between a set of vents that literally surround the building? Aside lore, many gameplay mechanics rely on the layout of the building. My latest game has characters whose mechanics rely on the symmetry of the building. I think it's good to balance unique and fun gameplay with realistic building layouts. Super interesting video!
hol up this actually sounds cool what the hell
I imagine in the Fnaf 1 location the west hall was at one point the employees only hall and the east hall was for the public
what's the game called?
@@gamersgambit7517 Thunder's Frenzy on Gamejolt
FNAF 4s gameplay takes place in one of William's "experiment chambers" (at least it was retconned to be so)
i think fazbear frights has no bathrooms because its an attraction at an amusement park (something that literally everyone seems to forget). the amusement park probably has its own gross public bathrooms outside the attraction
Where's the amusement park evidence?
Attraction means like a state fair, something they sprung up to make a quick buck, not a permanent fixture of the area
@@Luci_DiavolThe very first sentence on the wikipedia article for amusement parks; “ An amusement park is a park that features various *attractions* ” Dunno what you’re trying to say, as even if Fazbear’s Frights wasn’t located at an amusement park the bathrooms still wouldn’t be located inside the attraction.
@@weirdcakes304 I'm saying there's no evidence for this supposed amusement park that everyone supposedly forgot about.
I never got the sense that Fazbear Frights was part of a larger amusement park. It's more likely a seasonal haunted house: a permanent structure which is only open and operating around Halloween time. Either way, there are probably porta-potties outside.
@FriskyD. "The player assumes the role of a newly hired employee at Fazbear's Fright, a horror-themed amusement park attraction that pays homage to the original Freddy Fazbear’s Pizza."
-the Wikipedia page for FNAF 3
Has anyone ever thought that the entrance and exit were next to each other/the same door? you know, like a normal restaurant?
Almost all restaurants has fire exits on the kitchens for safety reassons
@@ROLITO-G-243 Yeah but that's totally not what he meant in the video
Why do the locations have to have an entrance and an exit? Why not just have one doorway that works as both? Every restaurant and establishment I have ever been to only has one entrance/exit (Fnaf 3 makes sense to have it like that because it's a haunted house type of thing)
Buildings need an emergency exit in case of fire. I'm sure if you go back to those Buildings and ask, an employee will let you know there's at least 1 emergency exit aside from the main entrance. Heck even small fast food restaurants like Wendy's has 2 entrances/exits. Dairy Queen, another small building, has multiple doors too.
@@rosestar1324at least for fnaf 1 the emergency exits (ridiculed as if they'd have regular logical use) are in the back. 2 exits in the back (one for each hall) and the main exit up front. Seems like a p good split imo, but I'm not an expert in fire safety.
Fnaf2: The emergency exits may be in the party rooms (due to crowding) and maybe the office.
Fnaf3: uh...... ahem. Fire safety was not a concern, let's be honest.
I think the idea was that it's must ge a linear path to leave which is big silly. Idk if they meant or considered E-Exits
@@rosestar1324 Ohhhh I thought he meant like a main exit for general use. That's fine then. It's just that it came off as customers had to enter through the entrance and could only exit through the exit.
@@rosestar1324 Ok... but its not about emergency exits... its about main entry way and a secondary door for a main exit. not emergency doors. and those could be placed absolutely anywhere.
@@KevillCore he DID mean an main exit general use
Man I cannot wait to hear your thoughts on sister location's layout
You shouldn't have to wait much longer! ;)
In Universe you could probably explain any issue away with "Fazbear was scrambling to open a new location and get away from the controversie that they had to take what they can get" Wich is why the FNAF 1 and especley the 2 location are anything but ideal....when the acual RL explanation is "Scott isnt a architect, he just tried to make a fun map fore gameplay, not what acually makes sense fore a Pizzeria"
Are you misspelling the word "for"
@@neptuneplaneptune3367 hell, in-universe, you could get away with "these are just indie games made by that rogue indie dev that was _totally_ not hired by us, our restaurants don't look like that lol"
Fair point fellow Nep Nep fan.
@@zvgamingandstuff7633 NEPU!
@@Aurelius_unofficialReminds me of that guy who misspelled "a."
Tho, I have to ask... Exits for the customers? What, as in... they wouldn't leave through the main entrance? I know some fast food chain buildings have two entrances, but none of them define any as a definitive entrance and/or exit. You enter and exit through both, really. Heck, I think Chuck E. Cheeses really only had one entrance.
If anything, I know about backdoor entrances for the staff, for deliveries, or for emergencies. Not quite for customers, since they're usually in staff only areas. So those kinda exits being close to the office makes sense to me really.
ive been to a chuck e cheese with a defined entrance and exit but it was essentially the same wide set of doors that was divided by the staff, not built into the building
in fnaf 2's defense: the party rooms being far away from kid's cove shouldn't be a problem, there are very few situations in which a parent would have to watch/be in both rooms, unless your kids can't stand each other and one wasn't invited to their own sibling's birthday party i guess, and the bathrooms are at a convenient halfway point between both. also quite a few places i've been to have storage/maintenance rooms squeezed in between more major rooms just to save space, so that's realistic enough
in fnaf 3's defense: cheap horror attractions are just like that. does this place look like it has budget for plumbing?
Oh God the player is probably just shitting in a bag
@@nickrustyson8124Springtrap entering the office to see several bottles of piss under the desk
@@solgaleo3533 reminds me of this one fnaf fangame song where foxy admits to seeing the nightgaurd piss in a cup lmao.
The main problem I see with 2 (aside from no kitchen whoops) is person flow. Say its max capacity day and all four party rooms are full, you need very precise scheduling or that one hallway is going to have to squeeze a lot of people.
@@meteorstarthearcher5350 its not a fangame song. just a regular fan song. its 'Stay Calm' by Griffinilla
I dont see why the exit would be separate from the entrance in fnaf 1, but if it was, one being next to the office would work fine and the doors could be closed because the building isnt on limited power during the day. if it was, they would be experiencing power outages every single day because theres no way they are using more power at night
for fnaf 2, the 2 rooms connected to the main hall are clearly bathrooms, as evidenced by being presented the same way as the restrooms in fnaf 1 by being on the map but off camera, and also the bathroom signs that appear on the main hall camera (you didnt think to look at the main hall to see if it marked them as bathrooms?). also the paperpals is actually an animatronic in the game and even has it's own ai value (unless by "*not technically an animatronic" you mean literally, which is probably what you meant but it reminded me of this fact)
springtrap doesnt get tired of the same room in any way, he selects his pathing in the same random way every time, although theres a 1/7 chance of him ignoring audio lures which could easily be confused with a mechanic like that. lastly, theres actually a clear reason fnaf 3 doesnt have bathrooms, in the opening newspaper it says fazbear's fright is in an amusement park, which would have their own restrooms so individual attractions wouldnt need one inside
to um, escape fires??
@mimi-ll8xr I mean ig but the reason he gave for why it couldn't be next to the office was that it would go by the security office which is absolutely not a concern in fire escape placement
@@mimi-ll8xr that's definitely the purpose of an emergency exit or even a backdoor exit, which would make total sense if placed by the office. But I think the dude on the video meant, like... a regular exit for customers? Like, you enter from one side and exit through the other. Don't think I've seen too many restaurants with that layout.
He didn't mean anything by "not technically an animatronic" because that looked like it was a screenshot from the wiki
@@mimi-ll8xrthis is fazbear entertainment, they don’t do safety anyways
2:01 FNAF 4 is clearly not a real house in lore.
what about fnaf 4 rooms at cameras in sister location on ennard fight?
Why do you need an exit... you can just leave through the front door. Like every restaurant ive ever been to.
"Emergency/fire exit doors" bro
@@ROLITO-G-243 yeah but if its a fire exit i see no issue with putting it by the office. You dont want the employee doors to be near a main entrance. But a back escape near the office is totally reasonable. Ofc it doesnt have one cause we can see both walls and fazbear entertainment is cheap as hell.
@@tacoeateryumyumyeah but now I think about it fire exit usually are on the kitchens
All of these aren’t some kind of walk through attraction. It’s a restaurant that’s relatively popular like chuck e cheese. You go in through the main door and leave through the main door, and in fnaf 2 most of the people entering wouldn’t be paying to use a party room either so I wouldn’t worry about overcrowding that area. Realistically all of these places are just fine as a proper location (aside from the hauntings and serial killer)
0:13 I think with this video you surpassed that just A LittLE lmao, also honestly creative the way you use a static image of you (Im tired of the usual drawing in various poses on most commentary channels and i know this is basically the same but i liked that, most people who use themselves would just record themselves normally too thats too boring so this is the middle that i liked.)
Do you know The Game Theorist ? 😂
Yeah I like this style too.
@@karl-andreaswaimer7994Ohhh, true true i didnt think about that i think, yeah i know it, matpat atleast, idk if i thinked at the time.
5:54 Why? Wouldn't the entrance and exit be in the same place? Why would a business need two doors, one for exit one for entrance?
yeah, i've never seen a restaurant with two separate doors outside
especially a small local pizzeria? that one door is more than enough
That’s exactly what I was thinking, I assumed that the two exits at the bottom in the first theory were probably employee only exits to get to the bins out back or something like that, and that customers would be locked off from even the corridors next to the office
Its called "emergency/fire exits* every service building need one usually separate of the normal entrance/exit in cade of emergency, all restaurants has one usually on the kitchens where fires are more oftens to happens
Its for safety reasons and if your local dossent have one then you are not full filling the safety requirements and you coudl even get fined because of that
@@ROLITO-G-243 okay but that brings up another question: why put the fire exit there of all places? Why not in the kitchen like you said “where fires are more likely”
@@rrraya81studiosBecause most customers aren't going to be in the kitchen? What kind of restaurant has their fire exist doors stashed away in their staff-only kitchen??
1:23 There is, in fact, a lore reason for this
Multiple, actually
They’re all kinda complicated tho, so just know that that isn’t exactly a real bedroom whatever the case
5:33 Also this empty spot was filled in with some sort of storage room in a later iteration of the building
9:05 ALSO ALSO the Security Puppet minigame almost definitely does *not* take place at this location (but the exit’s probably there anyway)
9:36 tbf, if the workers don't knwo the animatronics are haunted, having them all in the same room doesn't seem like such a bad idea
Yet another tiny UA-camr with some of the best edits I've ever seen. Earned my sub within the first 10 seconds.
Also not to be that guy but at 9:34 they weren’t from the first game, they are from a pizzeria that we never play in
But maybe they're the _same pizzeria?_
@@AbbeyYardNo, that would be Fredbear & Friends Pizzeria
As someone who has been in the FNAF community since SL, which is not technically OG status but still long, I still don't know how many locations there have been in the timeline. I thought it was 7 pizzerias (Fredbears, Fredbear & friends, Circus baby's, Chica's party world, FNAF 2, FNAF 1, FNAF 3, and FNAF 6) but people keep saying it's lower than that coupled with their own reasons that just confuses me more; and now I have lost track of how many locations that are confirmed or just fan theories. FNAF 3's is called Fazbear's Fight arena, right?
Maybe its just me, but security offices at the entrances or exits make sense.
Yeah, at Chuck E. Cheese there's a thing called Kid Check where you wait near the entrance for an employee to stamp your kid and you with a number, so nobody kidnaps a kid. One hallway to enter one to exit, security guard makes sure it's all in order.
I get there’s separate fire exist but a regular exit and entrance would be the same door in all buildings aside from in FNAF 3 since it’s a walkthrough. Also FNAF 2s not the same building as pizza sims puppet game, but it’s a suitable entrance placement. I’m guessing vents are large for maintenance. Enjoyable video over all.
Baj:
“Wow! 45 subs is amazing!”
5,300+ people:
“Allow us to introduce ourselves”
This channel is really underrated.
Yeah
7:35 Balloon Boy does move (10, 07, 03, 01, 05, YOU), he just happens to be under the camera every time, something to do with being a "vendor"
Man, I'm liking the stuff I'm seeing here. You've got yourself a new subscriber. Also, yeah, FNAF 2's map especially is very janky from reality perspective, and as for the lack of kitchen, I've always headcanoned that it was in some off-shoot area on the building around the entrance that's not on camera. Even some SFM maps seem to abide by this.
I think that FNaF 2 Open Source fixed the problems with FNaF 2 map perfectly.
What's this about entrance and exit doors? Why are they separate? I know there's need for fire exits and loading doors or whatever, but I've never been to a restaurant with a separate entrance and exit. It's enter and exit through the same door. That only makes sense for FNAF 3, since it's a walk-through horror attraction.
Why are you assuming that the exit would be different from the entrance? They’d be the same thing. When you enter a restaurant, you exit through that same door you came in. Why would there have to be a separate exit? Sure, there could be a fire/emergency exit, but that would only be used in an emergency.
0:12
I think you have a bit more now. Conghrats, you really hit it out of the park with this one, clearly people like what you're making, and if you want to keep making more, then go for it! Don't think that this one success will define your channel though, you'll have to keep working at it, but you don't have to stick with this one thing to stay relevant. In any case, I wish you all the best, nice video!
Imo, fnaf 2 can just swap the Parts And Services with the Office, and itll mostly just fix everything. Then you can make a hallway connecting the second hall with Kids Cove, and put the bathrooms along that hallway. Move Party Rooms 2 and 4 to where the bathrooms used to be, readd the vents connecting those party rooms to the new office location, and boom
Considering fnaf 4 is technically (if I remember correctly) a dream while the crying child is in a coma, I think having two doors is perfect for the situation
It is either a dream or an underground testing place for illusions, either way it works for its purpose
Eh, maybe a dream, maybe a sophisticated testing chamber where william tortured micheal with hallucination gas and high pitch noise emitters meant to vaguely resemble the fnaf 1 layout so micheal could practice for being the nightguard there
Yeah the illusion disks are technically in all of the animatronics, so that makes sense
Nah its a testing chamber thing in the sister location place
i think the video would be easier to understand with real in-game camera screenshots. but even without them, this video is still amazingly smooth and engaging! nice job
The fnaf 4 house was specifically designed by William Afton to torture children and experiment on them with fear gas, which is the nightmares we see . We know this from the Tales of the Pizzaplex books, its not ment to be realistic
And even if You don't consider the books canon, it's Mike's (probably) nightmare, so still not very realistic.
The books sure do get strange sometimes, I always knew that Afton was secretly the Scarecrow in disguise
@@SmithchipsareoddI mean it’s literally just fear toxin
@Smithchipsareodd tbf, the experiment idea has been obvious since SL and even though the gas wasn't as obvious, you can see gas canisters hooked up to pipes in the private room
Then why does Michael live in the house in Sister Location?
This is why it's so hard for me to make a map for my own game that doesn't exist, making one that makes sense as a restaurant and for gameplay AND that's genuinely unique and interesting is damn near impossible.
Try looking at other maps from the community for inspiration! It may be hard to make something that feels like your own, but I'm sure you can make something that's yours and at least feels somewhat good to play. Gotta start somewhere, right? :)
9:07 factually incorrect, security puppet minigame in FNaF 2's location would mean Charlie dies in 1987, and that can't happen because the puppet is possessed before the MCI in 1985
Yeah but either way it can be infered that's where the entrance is it since there's not much space for anywhere else.
It's also very much inspired by Chuck E Cheese. If you go to a Chuck E Cheese the first thing you're gonna see is the arcade room.
@@Luis-Sosa yeah, not saying that's not the entrance, just saying the original reasoning isn't credible
Eh, it's a one-off line. It's just meant to be humorous.
Help Wanted 2 torches
Can’t wait for part 2
you did really good on this video, I like that you offered ways in which you would change it building so it would fit better
1:23, man i have two bedroom doors, one going to the living room and one connecting to my grandparents room. you can actually see the front door from my grandparents room because of it, so im not allowed to shut my doors after they go to bed unless i have company... is my room really that weird-
Yes
Yes
Thats... a very interesting setup, I wish I had two doors :( (also yes it is really weird but in the like coolest way possible)
(7:35) to be fair once you figure the game out the only reason to use the cameras is to wind the puppet's music box as you can easily check if there's anyone near you by shining the flashlight and most animatronics stay in your office for a few seconds before attacking anyways
Chiptide and some others did suggest that FNaF 1 takes place inside of a mall, explaining why the building layout is weird - they're using whatever space is available, and there may be something in the gap between hallways.
9:08 Assuming that minigame takes place in the FNaF 2 location, even though it's heavily implied to take place at either Fredbear's or the very first Freddy's since Charlie seemingly became haunted before the others.
The gap is the prize counter shown in Help Wanted
Ngl Amelheromneus’s design looks pretty realistic while still being able to keep that everything is closing in aspect
12:48 Sorry but the exit is at the north of the map, simply because there is an exit sign on top of the door on the cameras so the entrance by default would be at the south
Also it makes more sense to have the animatronic in the end as the tension have built up during the attraction, it would make no sense to see the security guard at the end, the guard is a source of reassurance compared to the animatronic
For the FFP1, the entrance on the top left makes the most sense since usually (at least in France) you have the kitchen at the opposite of the entrance and the bathrooms far from it because if you enter a restaurant, you don't want to hear the flush of the toilets as you prepare to eat
Plus there is the secret room on the top right of the map (connected to the bathrooms' corridor) Making an entrance there would not be impossible but it would be hard to fit in such area
Both Cam 1 and Cam 10 have a door with an exit sign above them, so either can be the entrance, actually.
@@GustHowlingBreeze After your comment, i gone check and yes it's true that there is 2 exits
But it still makes less sense than having the entrance next to the office, the guard could even greet the peoples to take the paying fee or whatever they use before peoples enter the attraction during the time it is open
And it terms of attraction, it makes sense to have the animatronic at the end
"When the place opens, people will come in at the opposite end of the building, and work their way toward you, then past you, and out the exit." - Phone Dude on night 1
@@almightykellus2585 Ok, my bad then ,o,
@-mixu- It's OK, them both being labelled as exits was definitely an odd choice to make
I feel like taking all those pics was more difficult than just recording a vid
8:50 You're over compicating it for protecting yourself. It's your always have your camera on the prize corner while you are flipping back and forth between flashing the hallway masking on masking off checking the cameras to wind up the music box, thats it.
facts
@AndySunday010 It is the single sweatiest fnaf game
@@greywolf9783 i think its the best of the franchise, truthly it was the prime of fnaf
That intro of yours being here 2 weeks later is sure something, well done dude
3:27 YOU CAN'T JUST DO THAT TO ME!
HAHA IF I CAN'T UNSEE IT NEITHER CAN YOU
Unironically a super underrated channel! This vid was excellent and I love how you represent your avatar in the form of photos of yourself! It's super charming!
dude ur insane 4 this I literally had the same video idea a while back!!! great video tho
Hey go for it! Would love to hear your thoughts too :)
Pointing out others content and praising it is so angelic, great job
man that last part about you being excited about making a community I so get, I've been on youtube ever since I was 11 and 10 years later my channel is finally starting to actually get views. Whenever I get an actual comment and stuff its always such a great feeling
Good Luck man This video was awesome
5:36 help wanted shows us that the gap is where the prize counter is, but also gives us the problem of the building not having an arcade
Another Small UA-camr I love supporting small youtubers Hola
As an Interior Designer, this topic has my interest, nice video by the way!
cant wait for you to get to sister location because fym the only way to navigate between areas is by crawling through oversized ventliation shafts
THANK YOU! MY THOUGHTS EXACTLY
Finding a fun fnaf video only to realize its a brand new creator is so fun like oh lord you just got here there are so many of us now hii!! Welcome!!
Excited to see what you make love the style. Also love how you went on about fnaf 2 and didnt even get to the part where its missing a kitchen
I love your content, please continue making it!
I appreciate you used those classic pixel arts of the characters heads from 2015
Just found out about your channel and WOW ITS AMAZING i love the way you explain and the png are so funny
Another issue with fnaf2 is the fact that there's no fire safety in mind when it comes to emergency exits. If the entryway between the pasillo center and the main hall caught fire then basically everyone in all 4 party rooms (the place with the most people) would be screwed with no other way out
wooooo go bryten!! omesh and i have been watching every video :)))
I grew up in a large house built in 1886. There were multiple pathways through the building as all non-bedroom rooms were connected to all adjacent rooms. There was one bedroom that had two entrances; one main entrance to the main foyer and one on the side of the room granting access to a hallway with a bathroom. At some point in the 1980s they added an exterior door and a stairway to the room so it was a really whacky bedroom.
These spaces don't feel like they're designed for what they're being used for. They feel like a warehouse that got aggressively retrofitted into their various locations.
I love your editing style sm
I once redesigned and built a classic (if FNaF VR influenced) FNaF 1 for a Minecraft server I used to co-own, and my solution to the dining room and entrance issues was just to add a single wall with a doorway. The dining room remained largely the same, with the stage in the center and tables in front and the hallways behind. But there was an added doorway on the upper right side which was the exit and sitting room, and the prior mentioned wall on the left which had a doorway on the lower portion. The doorway lead into a small room based on Foxy Go Go Go which was faced with Pirate Cove, an entrance to the arcade off to the left of the cove, and the entrance to the front desk area off to the right of the cove. That was also where the entrance to the backstage was. Made for a pretty good flow I think without altering the layout too severely.
Fun fact: fnaf 3 map is the icon of Animdude (Scott Cawthon) upside down
7:02 idk who made this map, but I like the detail of including Shadow Freddy, Shadow Bonnie and JJ, great video!
Seeing this only 4 days after it's posted, and how you are celebrating 50 subs, I have to congratulate you for multiplying that number by 50, that's crazy growth for such good content from a small channel
12:05 Im quite certain that you can hold springreap on one camera the whole night.
Backseat has done this and it worked so well it was fun to watch Afton loop between entering the Cam 9 vent, finding out it's closed, going back to Cam 9.
The map in FNAF 4 is actually accurate to the building that the Player Character is in
The game Sister Location literally just says "yeah it's a whole different place" with the map schematic featured on the reboot console in Funtime Freddys' level where he slowly approaches you
The console also features the four rooms and hallway of the Plushtrap minigame, implying that you have been moved to the room, woken up, tormented and then knocked out to be then woken up again in your house
It's funny to see someone making their irl self a PNG sona.
This is a great video, I thoroughly enjoyed it! If your first couple videos are this great, I can't wait to see how you grow! Keep up the great content dude 👍
I will certainly try! Hopefully more often than this one lol
@@RespecttheBAJ hey! just to let you know fazbear frights is supposedly apart of a amusement park so the bathrooms may be outside and travelling through the location getting scares is quite fast the map seems to be really small
You are insaneley talented.
Thank you! I appreciate the compliment :)
5:33 the gap could be a boarded up and paved over safe room
I like the thought that Fazbear was so confident in the toys being state of the art and able to protect people that they just didnt install a security door for the guard
"Nah this guy's here just in case we can cut our budget a little"
we just forget about the fact that these locations are bigger, they are simply not shown on the camera (info from TWB)
Then their security system is badly designed instead.
@algotkristoffersson15 ye
this is the most underrated youtuber i've ever seen like this is actually such great content!
I'm sorry? Seperate entrances and exits?? What restaurant are you going into where you don't just go right out the front door??
Fire/emergency exit doors
All restaurant (or service building in general) has one
@ROLITO-G-243 He said fire exits were at the back, which is where they usually are. He is talking about having a seperate main entrance and a seperate main exit, which the main entrance is the main exit in every single building.
And this is why the location in the FNAF movie looks completely different from the original. Original layout only works with games. The movie layout works with a more realistic location, what you would ACTUALLY be in for an abandoned pizzeria from the 80s.
This is so underrated
The PNGtuber poses being actual photos of yourself is such a power play
13:08 My Guest.... Maybe the Bathroom is outside from the Place.
This editing is great! Really love the style you have going. Excited for more!
Podcast salmon approves
High praise coming from you my friend
The story "Dittophobia" from Tales From The Pizzaplex says that the FNaF 4 house is an experminet chamber and is purposefully like that.
1:38 why are you showing us your house layout, a bugler can be watching this while trying to break into your house
Burger
Ah, yes because a burglar will know that the owner of the house made a FNAF video where they show the layout of their house. Mmm yes smort.
they’re gonna have to know where he lives first
"Architecture Design is my passion"
-Henry Emily
I don't want to be a nerd emoji or anything but the pizzeria simulator with the puppet doesn't take place in FNAF 2 because the puppet didn't have its tears yet and that was probably at fredbear's probably
Why does everyone assume the puppet was from Fredbear’s??? The Save Him minigame clearly shows a brown bear, not a yellow one. It could have easily been the FNaF 2 location (or the location the withered animatronics are from)
I love your humor! And I've always wanted a video like this that didn't get sooooo nerdy about it. And FNAF 4 is my fav game as well!!!
Video starts at 3:00
Actually, it starts at 0:00
What is up with UA-camrs with like no subscribers making absolutely banger videos, bro went from 50 subscribers to over 7 thousand in like a month, the UA-cam algorithm has blessed this man and I absolutely love it
“Who designed FNAF maps?”
Scott Cawthon.
Simple fixes here, Actually.
1: You got it right. Entrance on the right, Exit on the left. That is how it should be. If it's not too busy, It might be okay with only having the one door. Maybe make that middle gap the parts closet.
2: This one needs the biggest overhaul. Add a new hallway to REPLACE party room 2. Parts and services can be downwards from there, And a new party room can be placed where the parts and services once was. The max that any guest would have to take, From Party Room 4, Is a turn, And then down a hallway, To get to the game room. This also puts the three important staff sections (Security, Parts and services, Prize corner) all along one section, To ensure smooth working.
3: Having worked in a haunted house before, Fazbear's Fright is hands-down the best one here. Having shortcut doors for staff is perfect, And entirely correct. Honestly, If you replaced the vents with just a hallway for the scare actors, Maybe cutting out the right-most room, It would be a completely normal layout.
I love your editing style it’s brilliant! Your content is high quality as well! How do you not have more subs bro?
I’m only one minuet into your video and I already am subbing! Keep it up man!
I will say, the fanmade maps you've showed are class! Ticket booths right at the entrance, just next to where the office is? That's genius! Any map that finds a good way to occupy the dead space between the hallways, the office and the dining area in FNaF 1 is a good one in my books.
As for FNaF 2... I did have some ideas. Starting by making the bottom right Party Room into a Kitchen that connects to the main dining area and making the room above it (maybe a party room or maybe something else, like the game area, not sure) a bridge between the office hallway and the dining area. That hallway, I'd prefer to make it staff only really, make it a smaller area for moving supplies and for performers to enter the party rooms really. However, if that hallway is to remain public, I've seen some folks put the Kids Cove where the top left Party Room is, just to reduce the ridiculous amount of them really, and having the space it used to occupy as the new entrance. The Parts and Service room has also been moved closer to the general area where almost all other animatronics are, usually by the main stage, but sometimes closer to the Prize Corner. I've seen many people play around with this particular map, some I liked more than otbers, but with a layout this specific, it really is hard to find a definitive answer.
Hey hey look at you! A map designer in the making, maybe take up architecture my man! :)
@RespecttheBAJ heh, I probably wouldn't mind that option, if I didn't already have physics on my plate 😅