As a mahito main, i love popping jackpot hakaris, giving people depression has never been better, it usually goes like this Idle transfiguration before jackpot - jackpot - hit them during their R or moments before jackpot
2:56 Although this might be snitching on my own tactics, I want to give some tips to fellow Hakaris 1. If you time it right, you can basically completely negate Open with your counter 2. Spam counter at the start up of your domain if someone is near you, almost everyone tries to hit first
@@Agente13840 Ok first off, yes it is about timing like idk what to even say there that’s common sense. Secondly just stand in front of them, wait til they’re about to shoot, then press counter, it phases through me every time I do this lol
Inumaki moveset (I don't have a name yet, so try and think of something) R / star special sends a shock wave that is visible, if hit, the person affected by it will be stunned for 2 seconds, allowing for either a combo extender, or to start a combo (cool down is 15 seconds, takes around 5% of ult,) Move 1 “blast away” : has a normal length startup, also shows a light up affect to let the person who is about to be hit know so they can dodge or evade. doing 10 damage, and dealing knock back, should be used to end a combo Move 2 “Come”: shows a light up signal around the person in front of them, like gojo’s blue, bringing the person to them, not doing damage, can't be evaded, unless blocking. should be used to start a combo. Move 3 “explode” like ‘come’, ialso shows a signal, only being blackable and cannot be dashed out of, causes knock back. Move 4 “crush” shows a shockwave, similar to the r move, is visible so you can evade. If hit by it, has the effect similar to a down slam, lasting a 2-second stun. Awakening, “Crushing Limit” shows the animation of the character spitting out blood, falling down to their knees, but standing back up, the side speech boxes only show “….”, do to not being able to speak. [Move 1 “freeze!” is an AOE move, causing everyone in a short distance to stop moving for 4 seconds, or until they are hit by someone.] Move 2 “mass explosion” if in a certain distance in front of the person, causes camera shake, indicating that they are about to be hit, they are hit with 3 back-to-back explosions, causing ragdoll and knockback Move 3 “Twist” causes the person in front of them to lose a Limb. [50% arm, 50% leg, of they lose a leg, they run slower, but if an arm is lost, they do 10% less damage] Too NoobEterernally, please do a vid! Move 5 “Die” in replacing of a domain, it has a 3 second start up, but if someone is in front of the user, they will automatically die, but the user will lose 30 health, so be careful.
My first jjs suggestion: Yuta moveset (i made this 1 week ago): M1s: 4 simple sword slashes ending with a ragdoll. 1. CURSED SLASHES: The player dashes forward with their sword and starts a combo with a series of punches and slashes ending with a ragdoll. Blockable. 2. CURSED SPEECH: The user brings out a megaphone and yells “Get Crushed” before the enemy gets ragdolled similar to crushing blows ending. Not blockable. 3. SHADOW COUNTER: a shadow appears under the player for 1.5 seconds if hit during the duration rika will appear behind attacker before smashing down with both arms. Not blockable. 4. RIKA: Rika gets summoned (similar to divine dogs) if you press 4 again Rika hits the enemy once before disappearing while rika is active 2 move changes. Blockable. R. CURSED COATING: Makes your m1s do a bit more damage it also takes a bit of your bar. RIKA’S MOVES: 1. CURSED THROW: Rika picks up the enemy and squeezes them in her palm before throwing them a small distance. Not blockable 2. COPY: The move becomes any base moves of the 4 moves from the a player you hit in the last 5 seconds. (Even after Rika is gone the copied moves stays until you press R) 8 sec cd (8s until you can copy again) R: Discards your copied move ULTIMATE: 1. HATEFUL STRIKE: You dash forward and hit the enemy with a powerful punch if you get the timing right you hit a spinning black flash (in reference to the black flash Yuta hit on Geto). 2. TRUE LOVE: Rika appears behind you and charges and fires a pink beam. 3. JACOB’S LADDER: you charge a yellow beam above your target’s head before sending down a bright yellow column similar to Open/Fire arrow. 40 dmg. 30 sec cd. 4. MUTUAL LOVE: Opens up a domain with a bunch of swords on the ground which you can pick up when you do your 4th move becomes a random ult move (that’s not a domain of course) from the other movesets each sword is a different move. Sword cd 20 seconds. Domain cd 120 seconds. Your copied move stays until you discard it(R).
cursed slashes is basically cursed strikes except it uses a sword and 4 could be replaced with a better move. it just sounds like this moveset has no combo potential and all you do is spam (this is just my opinion)
@@monke7catcatcatcat more like dependant on luck and your oponent, and litteraly if you get cursed strikes you can just spam 1 and cursed strikes. All you do after, use cursed speech. and repeat the cycle all over again
@@monke7catcatcatcat yea when i was making this suggestion i didn’t rly know what to do with 3 so i made it a counter but if you have any good ideas am up to hear it (and if its good il probably change it to that with cred ofc)
Your accuracy on yuji was SPOT ON, MY FRIEND IS EXACTLY LIKE THAT, THEN HE SWITCHED TO MAHITO AND YOU GOT HIM ON THAT TOO (you just earned a subscriber 🗣️🗣️🗣️)
I don't hate on haraki mains, i think the skill ceiling for them is very much fair, but i just hate my friend so much. The mf doesn't know how to NOT spam his domain expasion. I was BEGGING, PLEADING, FOR HIM TO STOP. "PLEASE, NO MORE GAMBLING!" But he just didn't listen.... So, I decided to become him. And after beating him over, and over and over using hakari, until i heard those sweet words of victory... "I swear to god, i am never playing this stupid fucking game ever."
"You couldn't care less about the complicated zoning of Megumi or the constant movement of Yuji. You just want to hit people, hit them hard, hit them hard, and keep on hitting them hard until they're dead on the floor in front of you" I follow this philosophy with every character I use.
Gojo: you’re either too good or just bad Yuji: you have the green aura with flies Hakari: not that bad honestly (loves gambling) Megumi: either good, bad or “MAHORAGA, HELP, HELP ME!” Mahito: annoying mess
@@jfkmax mahito is really bad. For you to say mahito is annoying is just a good way to say youre bad at the game. Megumi is completely no skill, ill make a paragraph on why megumi is no skill if anyone objects me. Hakari does low damage but high combo potential, similar to yuji. Gojo just run and block, spam lapse blue, red, get ult, repeat. Yuji is honestly horrible and needs a rework or buff, since now most players know how to easily counter yuji.
@@mkzxzxczabro what u talking about. Yuji is best character if used right cuz of block bypassing. Hakari has big damage u just do 40% of health doing default easy combo 3m1s 2 3m1s4
Basically every character explained Gojo: I like sending people math questions to keep them catatonic. Yuji: I like spamming Malevolent Shrine. Hakari: LETS GO GAMBLING!!! Megumi: Mahoraga is my pet. Mahito: I will pour dirt on my head to not sweat.
This is the 6th? video In a row of yours commented on I hope you see it. I edited some thing) Here’s my suggestion for a character this is my first one and i hope you like it (don’t mind bad grammar) Kento Nanami Stats: he does the least damage in the game in base m1s but he’s cooldowns are slightly lowered. M1s are a mix of hits with blade and sword. R special: infuses cursed energy with he’s move for a couple seconds and has an long cool-down this does longer the cool-down of the move and can be cancelled by being hit. First move(simple slash): a slash that is has the same range as Reverse balls (knocks back and ragdolls at close range and just delivers the the damage and slightly stuns and a far) and is wide enough to be side dashed out of and is block-able (not when r special is in play tho) Second move:(fatal knee) dashes towards the opponent and knees then to be followed up with a combo,the finisher is the player slicing the opponent’s head off.(blockable). With R special it is still blockable but when it lands it follows up the player vanishing to the back and hit him twice more, the last slash hits the enemy far enough to not be hit by a dash(finisher has him throw his blade at him when they get launched). Third move(Blade rush): This move is a hit twice one with the base move having a start up time and dashing forward to slice them up into air higher than a normal uppercut and makes then fall to the ground (while in air can be side dashed out of). The move if tapped again during the start up will have them stay in place and have the enemy be cut along the 7:3 ratio and sent to the left (this move does not differ with the R special).Finisher to base on has them land on the blade and be impaled, and for the 7:3 finisher your right arm gets chopped off. Fourth move (too slow): this move only counters melee moves the payoff for this is that it counters every melee move (except for takedown and hakari’s third move and sukuna R move) deflects throwables, the move works by holding out the blade and when you get hit an animation plays that the opponent hits the outstretched blade and then gets hit my the handle allowing for a combo to take place as it does not hit them away. with R special it increases the window that you need to get hit in for the counter to work (has no finisher). Ult:Overtime. Unwraps the blade and ties the cloth around his fist, this increases his damage by 20%. R Special: teleports to the enemy and hits them to the side, has the range of Sukuna’s world slash. First move(Twin Air Slashes) The player will slice the air twice in a diagonal pattern the first one is unblockable but the second one is. If you do it in the air the player will do a Tall vertical line(keep in mind it’s not very wide). Second move(“I simply chose the job I hated the least.”) Runs forward and when it hits the enemy gets cut along the 7:3(but knocking the enemy back). If you tap again before it hits the player will dash forward and slash the opponent (but not stopping when it reaches them so they end up behind the player and this variant is blockable). Third move(the zone) The move would make the player rush at the opponent and hit a mixture of regular hits and 4 black flashes launching the enemy into the air and away.if your camera or your mouse is on the opponent and you press 3 the player will jump up and hit them to the ground as a reward for their skill. Fourth move(Stoic pummel): this move is a close range one and makes the player throw the enemy up into the air and when they fall down they get pummelled into the ground(finisher is that the pummel is extended and ended with a black flash). So that’s the move set hope you like it
as a Gojo main myself, im rather honorable in my opinion(not a Gojo reference) and i try my best to stop kill stealers and fight fair, i dont often use my ultimate less i just want someone gon and i often just use domain, dance, then go back to fighting after it breaks sorry for the long comment, i just like sharing little tidbits, but yeah when i was new i WOULD NOT STOP WITH THE BLUE'S, so yeah, good video man really accurate
I used to SPAM ultimate, but now I started liking his base more, solely because of the combo potential. Hollow Purple never lands unless you pop your domain first, which isn't always possible. Max Blue is broken, tho.
Reality Gojo: You're new or you hold block until they dash and punish them and if they don't fall for it then go offensive and your ult is annoying. Yuji:3 m1's+1+3 m1's+3+jump+2, you ain't skilled lil bro Hakari: God, why do you have the least cds? 47 dmg is still 47 dmg and you have near no cds and the fastest m1's. You should malevolent shrine yourself without blocking Megumi: If you somehow play "good" like not spamming your rabbits and nue then i respect it. And those of you who just do the 1+2+3+3 m1's+4 you should be in point blank range of a hollow nuke with red hp NOW! Perfection: You are actually skilled? How strange.(Get idle transfigured 2 times if you do the body repel glitch in ranked.) Ults Gojo: I mean, you just spam your moves and somehow can't counter Yuji's aggro Sukuna: *THUNDER* YOU SHOULD KI- Megumi: God, i hit you once. Stop trying to kamikaze yourself. Hakari: You call people runners even tho you're practically inmortal unless you get hit by 2 hollow purples at the same time, 2 point blank hollow nukes, 2 world cutting slashes, 1 hollow purple and open, 1 hollow nuke and world cutting slash and 3 world cutting slashes(mahoraga) all at the same time. Mahito: I DON'T WANNA PLAY THE TOUCH EACHOTHER INNAPROPIATLY GAME NO MORE STOP!🗣🔥
this list is pretty untrue ranting about hakari and stuff like that like faster m1s which isn't real also he's pretty ez to beat and I can tell from ur tone about megumi ur trash at megumi and want to be unique by playing a zoner as a grappler and like the mahito opinion is like worthless like zawg ur saying what the mains are like not skill level
Toji Suggestion In jujutsu shenanigans. I love the mobility of the game. So i based my idea on that R-Kick off Kick off the ground or the wall and gain insane speed. You can walljump on another wall to keep your momentum. Pressing Q fowards changes the direction mid-air on where you're facing (If you did a kick off and you press Q while looking up you go fowards there) and still keeps the momentum. This uses the frontdash and has the same cooldown as frontdash so if you keep your momentum long enough you can use Q again. You can also side dash to keep your momentum left or right and has the same cooldown as side dash. Meaning you can side dash to kick off another wall. You can also use R again while keeping the momentum to increase the momentum if the cooldown ends. Can be increased four times until you cant increase the momentum anymore. CD- 5 seconds Nifty for running or catching your opponent off guard. And no one can run from you. This may seem Overpowered. But remember you have to manage going at high speeds. So you are most likely to mess up. Basically hit and run playstyle of toji. He can really disappear and come back in a few seconds. Like his playstyle against gojo in the anime You might say you'd get easy combos but how are you gonna hit them if you cant control your speed? To compensate for this all his moves break block. But deal low damage, and cant combo that well (No combo extenders like cursed strikes, shutter doors or toad). 1-Swift Slash Toji pulls out the sword out from the inventory curse (If it was already pulled out he just holds his blade near the curse) and toji dashes in an instant always appearing behind his opponent. Opponent gets slashed and toji kicks them away from behind (Ref. To geto vs toji). It breaks block but deals only 12 damage and ragdolls them. (It has a windup animation of 1 second) 2-Tactical Knife Toji pulls out a combat knife from the inventory curse and has 3 types of attack that all do the same dmg but diff animation. 1st one- Toji slashes their chest and slashes their torso ragdolling them 2nd- Toji Stabs them and kicks them away ragdolling them 3rd-Toji sweeps their leg and slashes them away ragdolling them again All of this is unblockable and deals 15 dmg (After using he puts the knife back in the inventory curse) 3- Gunfire Toji pulls out a gun from the INV curse. And shoots it. Its a hitscan and automatically hits someone your head is facing (The radius is quite small) And the range is long. Its unblockable, Deals ten damage and ragdolls them 4- Playful Cloud Toji pulls out the playful cloid out of the INV curse and strikes immediately (Blockable. But stuns if it hits block or an unblocking player) And follows up with a big swing (Unblockable) The first strike deals 5 dmg and the second deals 10 and ragdolls. Both 1 and 4 is holdable if you immediately press the button again after pressing it. It dosent waste your cooldown and now you hold your weapon. For Swift Slash. If you equipped it and you pressed R. Your Q will be an instant teleport increasing your range and still keeps the momentum For Playful cloud. If you equip it and you kick off. If you press 4 while in the momentum of kick off you will smack anything infront of you (Buildings and players) And deals 10 dmg and puts your playful cloud on cooldown You can also use 1, 2, and 3 in the kick off 1-Your dash range is increased and you still keep your momentum while in the air when your charge up animation plays (1 second) and when you strike you lose the momentum 2-It will charge forth with intent to stab enemies (Gets put on cooldown). But if none are hit then its just a dash foward like Q when in kick off (And gets put on cooldown) It does the 2nd animation of it if you do stab someone but it loses the momentum 3- You basically get out the pistol and shoot it while in the air while still keeping your momentum. Your aim depends on your crosshair and it has a small radius for the hitscan bullet to hit. If you aim down and shoot you will elevate upwards a bit. Ultimate: Heavenly Restriction Toji pulls out the Inverted Spear of Heaven and it comes out like the first time he pulled it out against gojo And in ultimate your R ability has 4 uses until it goes to the same usual cooldown. Meaning zooming around the map.
I've mained all characters atleast once (getting 100 kills on a character without switching is what I consider maining) and almost everything you said was true
@@AuthorPNG some parts, sure, but id say most yujis are braindead like litereally every single person who plays, only a select few arent completely braindead, yet everyone who plays jjs has smth wrong with them 😭🙏
As a mahito main he is correct, I love watching people suffer as I body repel them off the void and do 70 % dmg true combos that last 20 seconds and I never back down from a 3v1 cuz nah, id body repel
for yuji it could also be “STUNLOCKING SWEAT” because of the recent experiences I’ve had with the clowns also 4:18 it’s everywhere I can’t escape the brain rot
hakari is almost fully accurate for me, exept the not trapping people in domain, if im 1v1ing i almost always want them in my domain, cause just standing there is booooooriiiiing, also to show my superiority, beating someone in ult, with base... with my own ult bar on the line
Of the topic, but I think people don’t realize how well used hammer arms are an extremely good option. Being able to more easily attack people who constantly hold block because of the spin dash and the last two m1s and when you get a combo of you get some bonus damage, but your m1 take more time, letting your moves get of cooldown. Those opinions might be hella invalid, but it’s also useful for the same reason some people bring unpopular Pokémon to tournaments, in order to confuse opponents who aren’t prepared to counter them because nobody uses them.
My brother is any god you believe in, I love the club arms they are what wakes me up in the morning, abusing every Yuji main to give them the mental scars. Also the clubs are good combo ender after the hammer and worm.
@@kandykane4964 the problem is that blades are combo extenders, which is the reason focus strike black flash is under used. But that kinda is the point of the special, which is to swap between arms to match the situation, sometimes you use the hammers, sometimes blades, or sometimes you just throw hands.
I love hammer fists on mahito. Its really funny to do the big damage hits as punish for blocking moves, although if you're fighting someone good you probably shouldn't use hammer arms.
day two of asking for this toji suggestion name: sorcerer hunter r-skill: weapon swap switch your sword for the playful cloud the benefit to the playful cloud has longer range but it switches back after using an ability 1st skill: shadow strike rush forward at the opponent before teleporting behind the opponent with a black poof then the player turn around and impale there back before kick them away. the finisher is that after you impale them the player slashes there head off. 2nd skill: phantom drag drag the opponent by the head before throwing them into the air then slashing the while they fall down. 3rd skill: playful smash jump into the air with playful cloud before slamming playful cloud into the ground acting as a second down slam. the finisher is the opponent is launched into the sky before the player hits them with playful cloud before they hit the ground. 4th skill: flash punisher (counter) run behind the opponent before sweeping them ult: grap the inverted spear of heaven from the curse on ur back with the text “our fight is only getting started” but if you use the ultimate on top of a domain you enter the domain from the top with the text “they all witness to the one that is free.. the one who left it all behind” making you not affected by the domain’s affects. 1st skill: inverted rush grab the inverted spear of heaven and basically just do the same thing toji did to gojo in season 2 (like every other jjk battleground game) 2nd skill: domain breaker slice around you making a small domain around and if you use it in a domain expansion, it breaks it but only if the user of the domain is on lower then half hp. 3rd skill: chain of a thousand miles swing the inverted spear of heaven on the chain of 1000 miles before jumping into the air with it. last skill: playful beat down jump onto the opponent then start beating them with the playful cloud. i hope you liked this suggestion and please like it so noob eternally can see it anyway bye.
As a Mahito main (and kind of a yuji main) I agree with most of this, only differences are I don’t want the ult to be buffed, just finished and I never really cast my domain tbh
Let's not forget how every single Mahito user (Not main, USER) will run for 80% of every fight just so they can spam body repel at you and do nothing else.
as a gojo main, i like it because of the pure ranging capability it has, like, if someone decides to play passive, i'll play passive back, what are they gonna do? i can just use red + r or teleport towards them, and the 80% combo it has is so amazingly good (it also has the best finishers)
I have a idea for yuta,move 1:slash, this ability slashes the enemy 3 times and if u press the move again it will allow u to hit a black flash,move2:inumaki:this move allows u to chose 3 moves don’t move, get crushed,and explode with explode sending u in the air also stunning you,move 3:Rika,this move works exactly like divine dog able to attack this times but with the addition of being able to block three times and if u press ur special move rika will lunge at ur opponent taking their arm allowing u to copy their moves for up to 2 minutes(copying their moves is important,let me cook) after copying the move press special(without rika out) to insure u keep the move u can only have 3 copy’s and out of those 3 one big move like hollow purple open rush dismantle etc,move 4: love combo,this move deals up to 50 damage if pulled off correctly first u must have rika out,by pressing this move u dash to your opponent,you give 5 hits rika gives 5 slashes AWAKENING,move1: copied,this move allows u to use one of the big ult moves u have copied,move2:true form,this ability summons rika as ur true form giving u higher damage to all of your previous moves,move 3 rampage,this move will allow rika to do 30 damage by hitting u 4 times and the final hit will be a slash stunning u in the process,move for and the final move pure love this works just like gojos(requires true form rika)and even has a air variant so that if u wanted to still fight just jump in the air press the move and rika will fly in the air shooting in the direction your looking. now after this you lose everything but gain a lot more,you have now gained the achievement culling games, this gives you evolve rika, move 1: come rika,this move let’s rika come out with a new look rika will stop any opponent from moving because rika is holding them still,if pressed twice your able to stab them taking 20 percent of their health,move 2:rika,this allows rika to be used like the last rika able to attack 3 times or block 3 times,if pressed again rika will split into 5 miniature versions letting you hit 5 more times,move 3:chase down,if your opponent is a runner or is two far from you,your speed will increase the longer the chase the faster you get,and if you press dash(if your close to them) you will lunge at them impelling them in the back(something I forgot to mention rika is use like the last rika key difference is if you press her move twice small rikas come out,you you use the special button your still able to copy other people’s moves)move 4:pure love, this works like the last pure love except you don’t lose anything and it has a spam ability with a short but long cool down, AWAKENING-DOMAIN EXPANSION-MUTUAL LOVE,this opens your domain,when in this domain you have a infinite amount of cursed energy and swords,theses swords randomly have a ability you have copied, with rika and her small variants they stay longer and do more damage while in the domain
Part 19 of posting my movesets until he reviews them Hey man I've been watching your vids your vids for a long time now and I love them, so if you can, pls review my JJK Hana Kurusu (Angel) and my Uro moveset Visual changes: Your avatar will have a glowing yellow halo above your head and small angel wings Btw sorry if this underwhelming, cus we don't see much of angel's cursed technique in the manga, but I still hope that you enjoy reading this Ingame name: The Ascended One R move- you can fly for 3 seconds as fast as running normally and break through any building you fly into (drains a little bit of your ult bar kind of like Gojo) 1) Divine grab (Blockable)- This is a 'press twice move' where if you just press once, you will grab your opponent and slam them into the ground, if you press twice, you will grab your opponent and float a little bit into the air, and send your opponent flying into the ground with a glowing yellow aura released from your wings (kind of like tsb Tatsumaki first move variant) 2) Blessed beam (Unblockable)- this is a ranged attack where you clasp your hands together (like piercing blood) and shoot out a glowing yellow beam (a very mini Jacob's ladder) 2+R- Once you hit someone with the beam you will automatically fly towards your opponent and while striking them in the head with a cursed energy infused fist, however you will have to aim where your character flies and if you miss, then the person that you hit with the beam will be on his knees for 2 seconds, stunned and unable to get up, once the two seconds are up, your opponent will get up unless you hit that person before the two seconds are up 3) Seraphic aura (Unblockable)- Creates a small glowing yellow sphere around you (transparent) that lasts 2 seconds, this heals you and gives you a speed buff anyone that enters the area a speed debuff 4) Paradisical touch (Unblockable but reduces damage if blocked)- this will make you fly for 1.5 seconds and whoever you fly into receives a reasonable amount of damage while getting knocked back None of the awakening moves are blockable Awakening- Celestial Evolution- which makes you float into the air and makes you perform the t pose that Sukuna did while fighting Jogo along with some manga panels with quotes from angel in the manga 1) Sacred Authority- lets out a glowing yellow aura that expands a like an explosion and whoever gets caught in that aura will stop what they are doing and kneel towards you on one leg while they take damage every second, this last for five seconds, the range is half as far as hollow Nuke 2) Planetary Plummel- You fly into the air and sends a giant glowing yellow fist that makes all buildings that came in contact with the fist crumble to the floor, and any person that came in contact with it will be sent flying into the nearest building 3) Jacob's Ladder (I'm sure you already know what this is)- Summons the infamous star symbol in the sky and sends a giant glowing yellow beam from that symbol, this does the most damage to curses which means if someone who has Sukuna or Mahito equipped gets hit by this it will take away half of their health, then it takes away a quarter of their health if they are a human like Hakari Gojo or Megumi, this also erases any object/part of a building that it touches. Also, anyone that comes in contact with Jacob's Ladder, will not be able to use there moves for 3 seconds 4) (This isn't canon but I thought it would be cool if I made this up) Domain expansion, Empyreal Era- Inside of the domain is a floating cloud, there is a staircase that leads to a pair of pearly gates, who ever is in this domain has 20 seconds to make it to the gates, people may sabotage each other while trying to make it to the gates, you may sabotage others as well, if you manage to make it in time you will automatically exit the domain, and who ever doesn't make it to the gates in time, gets one shot by a guaranteed hit Jacob's Ladder Awakening passive- You get healed the same amount of damage that you deal, for example, if you deal half health to someone, you get healed half of your health, and if you deal a quarter of someone's health, you get healed a quarter of your health and so on, the only drawback is that you won't heal naturally, which means that you have to do damage to someone in order to heal And that's it for my Angel moveset, I did this because I thought that she was a really unique character in jjk Like this comment so that he can see this Uro Ingame name: (I really have no idea what Uro's ingame name could be) R move- You can fly as fast as running normally for 3 seconds but unlike my Angel moveset, instead of breaking through buildings, you can bounce off buildings and each time you bounce, you get a quick boost before going back to normal speeds (kind of like the F move for the spring fruit in Blox Fruits) 1) Malleable Force- You grab the sky and spin it in a small tornado like form that knocks back anyone that comes in contact (kind of like Mahito's dash with the chunky hands except it goes much faster, much further and it does much more damage) 1+R) Instead of spinning, you make the sky that you grabbed collide together which releases a force of wind that knocks back anyone near you 2)Unexpected Beatdown- You grab the sky to pull your opponent towards you and proceed to hit you opponent three times and the last hit being a small 'Thin Ice Breaker' (for those of you who don't know what thin ice breaker is just search it up) 3) Coated Sabotage (press twice move)- If you don't press twice, you fly up into the air as you grab the sky and coat yourself in it as you fly back down creating a medium ranged AOE explosion 3) If you manage to press twice, instead of grabbing the air around you and flying up, you just fly up and instead of immediately flying back down, you stay up there for one second giving you the time to aim where you want to release a wave of cursed energy using sky manipulation 4) Clear Warning (counter move)- The pose for this is when Uro was covering certain parts of her body with the sky, when someone gets countered by this, they get quickly whipped with the sky used to cover your body Awakening R move (Can only use once during awakening)- You grab the sky and covers you completely, if timed correctly, it can block anything 1) Unfixable Breakage- You pull down the sky and crushes anyone infront of you with the AOE of Max Elephant, (you can also choose where it lands like Max Elephant) 2) Inescapable Chaos- Your opponent infront of you gets ravelled into a ball made up of the sky, and the size of this sphere decreases until it explodes 3) Thin Ice Breaker (There are two variants: close range and far range) Close range does more damage than far range 3) Far range- You charge up your fist with cursed energy as you break the sky infront of you, cracks appear like thin ice, this knocks back anyone infront of you and has the range of Hollow Purple (50% health) 3) Close range- You grab your opponent by the head and drag them across the floor until you use their head to break the sky infront of you (75% health for the person that you used to break the sky, and 65% health for anyone that was caught in the AOE of the move) 4) Domain Expansion, Destiny's Roar (we didn't get to see what her domain was in the manga but I still think that it would be cool to make one for her)- The barrier as well as the inside of this domain is made up of the sky, each step that someone takes in this domain creates a little crack where that person took a step (apart from you), the more steps the bigger the crack, when the domain shatters, the amount of cracks that were made in the domain, is the amount of Thin Ice Breakers that will be shot out of random places of the domains barrier (but only when the domain shatters) and same goes for the inside, each crack made in the domain will be one 50% output Thin Ice Breaker being fired at the people in the domain (I say 50% output because it would be too overpowered if it were a normal Thin Ice Breaker, but the ones on the outside are normal Thin Ice Breakers), but keep in mind that only steps can create cracks so if your opponent just doesn't move at all, the domain won't do anything. Please review both of my movesets in separate videos Thank you for your time
Alright, Dagon concept, you havent asked for him, you probably dont want him yet you also dont deserve him, but here he is Passive (r) : Shelled You have two modes on Dagon, one being defense mode (womb form) and other being offense Dagon. Defense Dagon has a reduction to damage and a longer block, but his attacks pack less of a punch, he also is prominently slow. And offense Dagon, well it's basically just normal mode ! Dont worry he gets buffed in ultimate. You can always switch between the two, except when being attacked, and if you switch instantly more than three time you'll earn a 4 seconds cooldown First move : Current Dagon will have him summon a wall of water infront of him and blasting whatever's in front with compressed water needles, it's long range enough to hit target somewhat far away but you cant snipe like Hikari or Mahito. It's blockable, doesnt knockback and is pretty weak in terms of damage, but it's easy to land. Second move : Stream This one has a Dagon variant ! If you have Defense Dagon, you'll spit out a somewhat massive stream of water in front of you, imagine a chameleon using it's tongue, but it's a squid using water, then literally suck them into your mouth, gaining a bit of health and giving the opponent a poison effect after spitting them (in front of you). It is blockable, and ragdolls at the end (well it stuns). However if it's Offense Dagon, you'll dash and if hit anyone, you'll kick them in the ankle (they will then crouch and pat away at their legs), and shoot a big water stream at their heads, flying them away. You cant block it but if you do you'll only have the ankle breaker, which just stuns you. Third move : Rain This one also has a variant ! As Defense Dagon, it's a counter, when you activate it and someone tries to kick you in the balls you spit ink in their faces, blinding them for a good duration, but doing no damages. As Offense though, it's more brutal. It's also another dash, but this one has a catch. You give yourself a little prep time and starts sliding on the ground on your back. If you land on an enemy, you'll slither behind them and constrict them with your tentacles, when the crack is heard you jump in the air (just a little bit), bringing the enemy with you, and positioning them above you, which basically you break their backs when landing. Its not blockable and it stuns at the end. But, if you press 3 again while sliding, you turn into counter mode. If someone hits you, during the slide (right before theyre about to get snatched) you block the hit with one hand, twisting their fist and tentaculify your other, grabbing them with your tentacles and smashing them in the ground (or wall), before reilling them back and slashing their throat. This also isnt blockable, and stuns. Fourth move : Waves You do some handsigns and cast a somewhat big wave infront of you. It's medium range at best tough. When the wave hit someone, they get themselves casted into it, you then change the current and send another at them, the wave crashes and they send back the enemy at you, to which you either uppercut him hard away with Offense, or blind him with Defense. Offense does more damage but you cant combo extend and Defense does less damages but you can combo extend. Mode : Birth Somewhat like Mahito, to activate your mode, you need a specification, it being hitted while using it. Yes you need to counter to use mode, but it'll be worth it. The enemy than hits you hard, so hard you tumble to the ground. And you start to shiver, you tremble with all of your muscles and veins. Unhurriedly, the enemy comes to you laughing and mocking you. But he realize, it was anger. You cast the weird fish in your belly at him and smash him in the ground so hard the screens get black and white. Passive (r) : Alimentation Basically you need to understand the abilities to understand the passive, but basically it's how you recharge your "power". Every one of those abilities (except the Domain) consume a bit of the "Sea Bar", about half of it per abilities. To fill it back up, and use your abilities, you need to absorb buildings (basically you find a house's wall, lay your hand on it and transform a part of it into water, you can do it on floors and road too, and the more piece there is, the more there will be filling). First ability : Life You dive in the ground, swiming in concrete like a fish and strike your opponent from under. You drag him into the cement where concrete becomes water and whom awaits him are thousands of fish shikigami. Once the water turned red, you grab him and swim extremelly fast, towards the surface, and smashes him agaisnt a wall, blurring the opponent's vision for a little bit. Second Ability : Renegates You do a tentacle uppercut (like Mahito's r variation of third move but wider), you then drag him to you and summon a massive wave, you let it crash into him, sending him yards away, but you teleport right behind his back, he hasnt even touched the floor yet the you summon another. You can do this up to three time, consuming some of the Sea Bar in the process. Third ability : Storm It's a counter, but you can also unleash the leech to grab the person, pull them and beat them on the ground if they dont attack you, but it's blockable. Alright, so when you get attacked with the counter, you dodge behing them and smash them in the ground (once again), several time. Once the ground start to breaks, you descend in the concrete, with the person and swim really fast upwards, causing you fly up in the air. While you descend, you play a minigame with the opponent of basically pressing said button before him, it's like a rush of those, so blows will be exchanged, but every time one of you gets it you hit the other. If the opponent has more hits, then he manage to escape your grasp, to which you dive back in the water and rise back to where you landed, but if you get more hits, you smash the head of the opponent directly in the cement, while you dive back in the cement, unfazed. Fourth ability : Ocean Le doumaine expention. You cast the hand signs and get transported in the beach, you float over the sea while the opponent is on the beach area. The domain is quite simple, you send thousand of fishes in the direction of your cursor and your opponent has to deflect them by pressing button (once again) and slashing away like crazy. (but be sure that even if they play perfectly, they will be in the orange level of health)
4:00 NO WAY, IS THAT ERLKING HEATHCLIFF FROM LIMBUS COMPANY?????? HOLY SHEET FOR THE WILD HUNT, TF IS A SMALL LORE 4:17 no way, 2 PROJECT MOON MENTIONS IN A JJS VIDEO, DONT MAKE ME USE FURIOSO, GREAT SLASH: HORIZONTAL, SOLEMM LAMENT
I destroyed a whole map in a private server in JJS using Hollow purple nuke by setting the respawning of the world off and turning on no cooldowns downs and inf ult.... so it's safe to say you can guess what Gojo type player I am.
what a cool library, it would be so crazy if it was directly connected to the collapse of Lobotomy Corporation and the Distortions, which lead to the death of a Color's wife which lead to hundreds of innocent people dying!
My uh own list G/o/jo : rapid punches needs a restraining order on you Vessel: if you didn't have cursed strikes you would die you invested all of your chromosomes into muscle memory Hakari: gambling addiction Megumi: mahoraga needs a restraining order on you Mahito: you want a invitation to #pdtein island
I main Hakari because I find combo heavy characters with either a ranged attack or parry to be incredibly fun. But the description in this video is still pretty accurate
As a Yuji main, I only main him because he is the easiest character to use imo, and I find him satisfying to use, especially because of the black flash (I would use Hakari if I didn't get brain damage every time I try comboing with him; my brain just turns off) And I also hate Mahito mains, for obvious reasons (get that shlong out of my face 😡)
Hikari is actually rlly viable btw, just need to get the timing of uppercut 2 and uppercut 4 down and you can go so ham on yujis with one shot after 1 shot combo
As a past yuji main and current mahito/megumi, I approve everything said in this vid. To be honest, I found megumi m1s to be really powerful after constantly pressuring people with him, and about mahito is his combo versatility (big arms mode solos for combo extending)
As a yuji main I can confirm that I beat the shit out of new gojo mains after they try to hit me with the “BuLee, REd, ToW kiCK, RaPId PunCHess” because they always do that when I’m emoting or fighting some better players
Posting this suggestion until it gets reviewed: Geto (Cursed Shadows) Special Swaps between fists and Playful Cloud by summoning the inventory curse and equipping/putting away Playful Cloud. Base Moveset Cursed Centipedes: Multiple red centipede-like curses grab an opponent and restrain them for 2 seconds. Can be blocked Cyclops Curse (Use Twice): Launches an opponent from behind into the air. If used again, a large daruma doll cursed spirit will fall on the opponent and crush them into the ground. Can't be blocked, dash to dodge Light Pillar: Summons a cursed spirit that will use beams of light on an opponent 3 times before disappearing. Can't be blocked, dash to dodge Spirit Absorption: Grabs up to 3 people infront of you and sends them flying. If this kills, absorb the target into an orb (purely cosmetic/a finisher). Can be blocked Playful Cloud Moveset Rapid Strikes: Re-skinned Rapid Punches with slightly farther range Ground Slam: Slams Playful Cloud into the ground. Ragdolls any player caught in this attack. Can't be blocked, dash to dodge Revenge Strike: Parries melee attacks and launches a target away with Playful Cloud. This is a parry what do you think Uppercut: Knocks target into the air. Can be blocked Awakening Hookworm Spirit: Launches out and acts like a wall for 10 seconds. Any players in its path while it's are grabbed and pushed infront of it when it stops moving. Can be blocked. If blocked, push target to the side they're closer to of the Hookworm Spirit Rainbow Dragon: Nue but more damage. Can't be blocked Maximum Uzumaki: Summons Tamamo-no-Mae Incarnate and uses Maximun Uzumaki. Basically Hollow Purple. Can't use non-Playful Cloud special moves for 10 seconds after using this. Can't be blocked. Dash to dodge Kuchisake-Onna (Domain Expansion): Summons Kuchisake-Onna and she summons a domain. Anyone other than you trapped in the domain takes damage and the person closest to you is attacked by Kuchisake-Onna with her scissors until the domain ends. (This is based off of the Domain of the Monarch from Realm Rampage) This is my first character suggestion so it might be very unbalanced
Day 4 of asking noob eternally to review my character concept Nanami- relentless worker Spawn with a neck tie and bandaged cleaver (no extended m1 range) R/delayed numbers- slam down on the ground making the small area around around you blue, if you press R again it will detonate if standing directly on it it does high damage if close slight damage, guard breaker, rag doll, first time is cancel able, and can damage self (after a minute of no detonation it will auto detonate) [high dmg] 1- frenzy Kind of like cursed strikes but the end you kick them behind you (no rag doll, high punish, mid damage) R+1- ratio frenzy Same as frenzy but you hit them with the ratio technique sending them forward (rag doll, high punish, mid plus a bit extra damage) 2- errand runner You run if colliding with someone you stab them and keep running then slamming them into the ground after 2 secs (high punish,rag doll, block able, pickup, mid damage) 2+R- office rage You run but instead of slamming them down you grab them and Stun them 3- ratio slash You lunge forward and slash a player if hit then the 7:3 ratio appears on the enemy and it pops them upward.( not block able, rag-doll, high punish, high damage ) 4- enraged throw Throw the cleaver at the enemy if it hits it will do the ratio technique then comeback ( can move after throw, block able, low punish, rag doll, low damage). If timing right you’ll run and drop kick them doing a black flash keeping them in place but you go medium distance (block able, high damage) G/ awaking- overtime The player will wrap the tie around the wrist and in two speech boxes will say “Unfortunately thanks to you I’ll” “have to go into overtime” R- same but you can now hit people with it 1- statistics It’s a counter if someone hits you will punch them medium distance the will start to crawl away while you walk to them you grab them by the top of their head throw them up and hit them away, finisher is black flash on first punch, reference to the blond dude in S2 (High damage, rag doll) 2- ratio 7:3 You stomp on the ground making a huge area around you sending people caught in it up the you spin yourself in circles with your cleaver out hitting the people with the ratio technique killing them (Cancel able, insta kill) 3- workaholic You dash forward grabbing enemy then making a series of attacks then doing a domain (mid damage) Domain- vacation This is kinda sorta not a domain it has a barrier and buffs the moves of the user by 60%, the person who got this triggered on and the user see a beach and cannot leave the user is clothed in nice beach clothing and flippy floppies, people outside see none of this (Non cancel able) 4- mid life crisis You run like hakaris 3rd awakening move but if colliding you do 8 fast slashes then you slam on the ground and detonate it doing high damage
as a yiji main i like to chill out i go out whit my friend and i love chilling out i think we yiji mains love using world cutting slash when ever we can but most spatially we love domaining on people but i go in larg groups of peaple and emote and chill whit them so i think 40% of what you said was true and i like this vidio
BEHOLD!!! MY ABSOLUTE ASS TOJI SUGGESTION!!!(please review this and give me feedback I need it) Moveset name: Heavenly Restriction Visual changes: Tojis Inventory Curse wraps around your body. Moves: M1 - Stab with the Inverted Spear of Heaven, slash the Split Soul Katana, smacks them with Playful Cloud, and finish it off with a shot from his gun. 1 - Domain Breaker Swings the Inverted Spear of Heaven around rapidly. Does heavy damage to the barrier of Domain Expansions. 2 - Playful Cloud Swings Playful Cloud around thrice, bludgeoning your foe. 3 - Rapid Gun Pulls out his pistol and shoots out 3 bullets in rapid succession. 4 - Shadow Step You hold the Split Soul Katana over your shoulders. If hit while in this stance, you teleport behind your foe and stab them. Passive - Heavenly Restriction This moveset runs 1.25× faster and jumps 1.5× higher than any other moveset, but you cannot see any Cursed Energy effects or auras. R - Light Speed You kneel down for a second, then teleport forward in a flash of white light. Block-breaks and deals damage and stun. Ultimate - Puppet of Carnage The Inventory Curse dissappears and Megumi's portal appears on the ground in front of you, and you dive into it, rising out seconds later with Playful Cloud, and the text bubbles "He had become..." "A murder machine." appear on both sides of you. M1 - Swings Playful Cloud 4 times. R - Snap Swaps between Normal and Broken Playful Cloud 1 - Heavy Strike(Normal) Swings Playful Cloud overhead, slamming it down on your opponent. 2 - Beatdown(Normal) You swing Playful Cloud in a wide right arc. If it hits someone, you beat them with Playful Cloud before knocking them away. 3 - Rushing Slashes(Broken) Rushes forward at high speed, swinging Playful Cloud back and forth to cut your opponent. 4 - Brutality(Broken, must be used right after Rushing Slashes) You roll forward, and if you hit your opponent, you stab their legs and body a few times, then throw them upwards and jump up after them, stabbing them in the face repeatedly with Playful Cloud before kicking off them. Note: If you have Normal Playful Cloud and you use a move that requires Broken Playful Cloud, you just snap Playful Cloud and then execute the move.
As a hakari main, I have never before been so offended by a statement I 100% agree with.
እነካሃለሁ 👽🙏
@@Shnopo208flip flab mlimp bop slhimple sloop😈👽
@@Shnopo208I TOUCH YOU???
Which one
@@pacman09I712no, WE touch you
1:57 "If Manji Kick was a person, you would marry it" is one of the best descriptions I've ever heard of Yuji mains 💀
I mean it's always reliable and has no problems from a distance, more than some women can boast
@@jamescswindell5302 ZLKDJKL:DLSK"D LOL I SPIT OUT MY DRINK
a combo for vessel 3 m1 cursed strike 3 m1 downslam crushing blow and black flash them in the air
No black flash mentions man 😢
No black flash 😭
@@Wynellcarriemf every yuji main uses that combo you aren’t discovering something revolutionary
1:49 noobeternally caught trying to counter body repel
when did that become a thing☠️
@@bruhmoment_8 that was a thing but now WE can't 😢
Lemme counter a train rq
@@Ripfirstfishcakecan counter a hellish flame arrow, a boulder, but not a worm
@@tda8184 yes
4:17 Bait used to b- HOLY SHIT IS THAT THE RED MIST
TYPE MOON REFERENCED
@@dabi9219 project, not type
there's limbus music in the vid too :)
@@ahumanthatexists1468 and library of ruina
@@dabi9219wrong verse 💀
As a mahito main, i love popping jackpot hakaris, giving people depression has never been better, it usually goes like this
Idle transfiguration before jackpot - jackpot - hit them during their R or moments before jackpot
bro is mahito irl💀
whats a jackpot in mahito
Base Hakari’s honest reaction: “R”
@@nightmarexgaming120theres not a single hakari out there who knows how to use the counter properly
"giving people depression has never been better" lol you're so whacky and quirky
2:56 Although this might be snitching on my own tactics, I want to give some tips to fellow Hakaris
1. If you time it right, you can basically completely negate Open with your counter
2. Spam counter at the start up of your domain if someone is near you, almost everyone tries to hit first
Number 2 doesn’t work for me anymore. Now everyone backs away from me, wasting my counter 😭😭
Someone tried doing that when i was out of m1 range and i missed my first m1 (unsuprisingly) and got first combo on him
Its not about timing boy its that the fire arrow has to be going in your exact direction and hit your counter doors to be able to block it
@@Agente13840 Ok first off, yes it is about timing like idk what to even say there that’s common sense. Secondly just stand in front of them, wait til they’re about to shoot, then press counter, it phases through me every time I do this lol
@@Flex_seal Okay just actually use it strategically tho
Why was the yuji part so accurate??😭😭
I feel attacked😭😭
@@Chaos_man12 the vid is a joke lil bro
@@Chaos_man12bro took the video a lil too personally HAHHA
@@What_Is_Good_Gang yeah same as my comment lil bro
@@MarukaiX yeah i kinda took it personally lol. My bad gang
@@What_Is_Good_Gang also dont call me lil bro, li bro
4:17 Haha thats tru- Holy shit is that the Red Mist
Holy shit its the red mist
Is that the Red Mist? Uh oh I forgot to bring my actual build
RED WHAT????
@@Wcleanup RED MIST!!!!
-[Warning]: LOBOTOMY CORP. REFERENCE DETECTED!
-Initializing "Awakening" Protocol...
-Activating Group "SLEEPER-1"...
-Activating Group "SLEEPER-2"...
4:17 IS THAT THE RED MIST
4:17 Depressive mahoraga vs- HOLY SHIT IS THAT THE RED MIST?
4:17Maharoga truly is the ultimate li- HOLY SHIT IS THAT THE RED MIST FROM THE HIT GAME LIBRARY OF RUINA?!!!?!!??!!
0:41 the thought of yuji mains making monkey sounds whenever landing aerial crushing blow is hilarious to me (i say this as a yuji main)
lol (same bro, i even brekdance whenever i land rush + open on a gojo ult)
as a yuji main i can confirm that i make markipiler gameplay sound when i hit 2 black flash in a row
(the opponent were an ungrown fetus)
That's how it is bro when it actually works it's like you already won
looking at how yuji mains move across the map they really are just monkeys...
4:00 WITH THIS TRESURe I SUMMON
🤓🌽🏀
what does this even mean bro????? 😭😭🙏 @almanee
@@spider219 fr
@@spider219nerd cornball
yeah, Megumi IS pretty go-!
4:17
HOLY SHIT IS THAT THE RED MIST?1!?1!1
"Yeah nah I've never seen a Mahoraga actually sol- HOLY FUCK IT'S RED MIST!!!"
Inumaki moveset (I don't have a name yet, so try and think of something)
R / star special sends a shock wave that is visible, if hit, the person affected by it will be stunned for 2 seconds, allowing for either a combo extender, or to start a combo (cool down is 15 seconds, takes around 5% of ult,)
Move 1 “blast away” : has a normal length startup, also shows a light up affect to let the person who is about to be hit know so they can dodge or evade. doing 10 damage, and dealing knock back, should be used to end a combo
Move 2 “Come”: shows a light up signal around the person in front of them, like gojo’s blue, bringing the person to them, not doing damage, can't be evaded, unless blocking. should be used to start a combo.
Move 3 “explode” like ‘come’, ialso shows a signal, only being blackable and cannot be dashed out of, causes knock back.
Move 4 “crush” shows a shockwave, similar to the r move, is visible so you can evade. If hit by it, has the effect similar to a down slam, lasting a 2-second stun.
Awakening, “Crushing Limit” shows the animation of the character spitting out blood, falling down to their knees, but standing back up, the side speech boxes only show “….”, do to not being able to speak.
[Move 1 “freeze!” is an AOE move, causing everyone in a short distance to stop moving for 4 seconds, or until they are hit by someone.]
Move 2 “mass explosion” if in a certain distance in front of the person, causes camera shake, indicating that they are about to be hit, they are hit with 3 back-to-back explosions, causing ragdoll and knockback
Move 3 “Twist” causes the person in front of them to lose a Limb. [50% arm, 50% leg, of they lose a leg, they run slower, but if an arm is lost, they do 10% less damage]
Too NoobEterernally, please do a vid!
Move 5 “Die” in replacing of a domain, it has a 3 second start up, but if someone is in front of the user, they will automatically die, but the user will lose 30 health, so be careful.
@VoidContamination thanks for the feedback, might tweak it later and still send, ill think of something based off the anime.
@VoidContamination thx I’m gonna tweak it and add the updated versions to newer videos of his.
Die should have 2 sec instead of 3 sec startup and should make the enemy's head pop like idle transfiguration
I don’t think he can ever have a full move set but he can be a yuta 4 move
@@No-kw9wu I made an updated version!
"You know all the lyrics of tripping on love" I hate how you're so right about this one
As a past Hakari main I can still recite it like the Bible
Biblically accurate video W 💀
My first jjs suggestion: Yuta moveset (i made this 1 week ago):
M1s: 4 simple sword slashes ending with a ragdoll.
1. CURSED SLASHES: The player dashes forward with their sword and starts a combo with a series of punches and slashes ending with a ragdoll. Blockable.
2. CURSED SPEECH: The user brings out a megaphone and yells “Get Crushed” before the enemy gets ragdolled similar to crushing blows ending. Not blockable.
3. SHADOW COUNTER: a shadow appears under the player for 1.5 seconds if hit during the duration rika will appear behind attacker before smashing down with both arms. Not blockable.
4. RIKA: Rika gets summoned (similar to divine dogs) if you press 4 again Rika hits the enemy once before disappearing while rika is active 2 move changes. Blockable.
R. CURSED COATING: Makes your m1s do a bit more damage it also takes a bit of your bar.
RIKA’S MOVES:
1. CURSED THROW: Rika picks up the enemy and squeezes them in her palm before throwing them a small distance. Not blockable
2. COPY: The move becomes any base moves of the 4 moves from the a player you hit in the last 5 seconds. (Even after Rika is gone the copied moves stays until you
press R) 8 sec cd (8s until you can copy again)
R: Discards your copied move
ULTIMATE:
1. HATEFUL STRIKE: You dash forward and hit the enemy with a powerful punch if you get the timing right you hit a spinning black flash (in reference to the black flash Yuta hit on Geto).
2. TRUE LOVE: Rika appears behind you and charges and fires a pink beam.
3. JACOB’S LADDER: you charge a yellow beam above your target’s head before sending down a bright yellow column similar to Open/Fire arrow. 40 dmg. 30 sec cd.
4. MUTUAL LOVE: Opens up a domain with a bunch of swords on the ground which you can pick up when you do your 4th move becomes a random ult move (that’s not a domain of course) from the other movesets each sword is a different move. Sword cd 20 seconds. Domain cd 120 seconds.
Your copied move stays until you discard it(R).
cursed slashes is basically cursed strikes except it uses a sword and 4 could be replaced with a better move. it just sounds like this moveset has no combo potential and all you do is spam (this is just my opinion)
እነካሃለሁ 👽🙏
@@monke7catcatcatcat more like dependant on luck and your oponent, and litteraly if you get cursed strikes you can just spam 1 and cursed strikes. All you do after, use cursed speech. and repeat the cycle all over again
@@Shnopo208 ...
@@monke7catcatcatcat yea when i was making this suggestion i didn’t rly know what to do with 3 so i made it a counter but if you have any good ideas am up to hear it (and if its good il probably change it to that with cred ofc)
0:39 dang howed you know those yuji swets be packing me left and right
Completely disagree with everything (totally have seen the whole video)
Same (the video hasn't started yet)
Ong
@@sanmhk. ikr (theres a video?)
Ong (where am I)@@sanmhk.
man, this is actually a really true video! especially the megumi part, i mean, you really nailed i- IS THAT LIBRARY OF RUINA?!?!?!
Your accuracy on yuji was SPOT ON, MY FRIEND IS EXACTLY LIKE THAT, THEN HE SWITCHED TO MAHITO AND YOU GOT HIM ON THAT TOO (you just earned a subscriber 🗣️🗣️🗣️)
4:15 Yea thats cool and al- HOLY SHIT IS THAT THE RED MIST
I don't hate on haraki mains, i think the skill ceiling for them is very much fair, but i just hate my friend so much. The mf doesn't know how to NOT spam his domain expasion.
I was BEGGING, PLEADING, FOR HIM TO STOP.
"PLEASE, NO MORE GAMBLING!"
But he just didn't listen....
So, I decided to become him. And after beating him over, and over and over using hakari, until i heard those sweet words of victory...
"I swear to god, i am never playing this stupid fucking game ever."
how yuji mains feel after manji kicking all the water droplets in the shower:
As a former Megumi main, i make sure to lecture Megumi users when they don't know how to use the character
No teaching?
"You couldn't care less about the complicated zoning of Megumi or the constant movement of Yuji. You just want to hit people, hit them hard, hit them hard, and keep on hitting them hard until they're dead on the floor in front of you"
I follow this philosophy with every character I use.
You cant be no one in jjs
Gojo: you’re either too good or just bad
Yuji: you have the green aura with flies
Hakari: not that bad honestly (loves gambling)
Megumi: either good, bad or “MAHORAGA, HELP, HELP ME!”
Mahito: annoying mess
Jujutsu Detroit
@@jfkmax mahito is really bad. For you to say mahito is annoying is just a good way to say youre bad at the game. Megumi is completely no skill, ill make a paragraph on why megumi is no skill if anyone objects me. Hakari does low damage but high combo potential, similar to yuji. Gojo just run and block, spam lapse blue, red, get ult, repeat. Yuji is honestly horrible and needs a rework or buff, since now most players know how to easily counter yuji.
@@mkzxzxcza im talking about how he talked about them in the vid😭
@@mkzxzxczabro what u talking about. Yuji is best character if used right cuz of block bypassing. Hakari has big damage u just do 40% of health doing default easy combo 3m1s 2 3m1s4
Basically every character explained
Gojo: I like sending people math questions to keep them catatonic.
Yuji: I like spamming Malevolent Shrine.
Hakari: LETS GO GAMBLING!!!
Megumi: Mahoraga is my pet.
Mahito: I will pour dirt on my head to not sweat.
This is the 6th? video In a row of yours commented on I hope you see it. I edited some thing)
Here’s my suggestion for a character this is my first one and i hope you like it (don’t mind bad grammar)
Kento Nanami
Stats: he does the least damage in the game in base m1s but he’s cooldowns are slightly lowered. M1s are a mix of hits with blade and sword.
R special: infuses cursed energy with he’s move for a couple seconds and has an long cool-down this does longer the cool-down of the move and can be cancelled by being hit.
First move(simple slash): a slash that is has the same range as Reverse balls (knocks back and ragdolls at close range and just delivers the the damage and slightly stuns and a far) and is wide enough to be side dashed out of and is block-able (not when r special is in play tho)
Second move:(fatal knee) dashes towards the opponent and knees then to be followed up with a combo,the finisher is the player slicing the opponent’s head off.(blockable). With R special it is still blockable but when it lands it follows up the player vanishing to the back and hit him twice more, the last slash hits the enemy far enough to not be hit by a dash(finisher has him throw his blade at him when they get launched).
Third move(Blade rush): This move is a hit twice one with the base move having a start up time and dashing forward to slice them up into air higher than a normal uppercut and makes then fall to the ground (while in air can be side dashed out of). The move if tapped again during the start up will have them stay in place and have the enemy be cut along the 7:3 ratio and sent to the left (this move does not differ with the R special).Finisher to base on has them land on the blade and be impaled, and for the 7:3 finisher your right arm gets chopped off.
Fourth move (too slow): this move only counters melee moves the payoff for this is that it counters every melee move (except for takedown and hakari’s third move and sukuna R move) deflects throwables, the move works by holding out the blade and when you get hit an animation plays that the opponent hits the outstretched blade and then gets hit my the handle allowing for a combo to take place as it does not hit them away. with R special it increases the window that you need to get hit in for the counter to work (has no finisher).
Ult:Overtime.
Unwraps the blade and ties the cloth around his fist, this increases his damage by 20%.
R Special: teleports to the enemy and hits them to the side, has the range of Sukuna’s world slash.
First move(Twin Air Slashes) The player will slice the air twice in a diagonal pattern the first one is unblockable but the second one is. If you do it in the air the player will do a Tall vertical line(keep in mind it’s not very wide).
Second move(“I simply chose the job I hated the least.”) Runs forward and when it hits the enemy gets cut along the 7:3(but knocking the enemy back). If you tap again before it hits the player will dash forward and slash the opponent (but not stopping when it reaches them so they end up behind the player and this variant is blockable).
Third move(the zone) The move would make the player rush at the opponent and hit a mixture of regular hits and 4 black flashes launching the enemy into the air and away.if your camera or your mouse is on the opponent and you press 3 the player will jump up and hit them to the ground as a reward for their skill.
Fourth move(Stoic pummel): this move is a close range one and makes the player throw the enemy up into the air and when they fall down they get pummelled into the ground(finisher is that the pummel is extended and ended with a black flash).
So that’s the move set hope you like it
as a Gojo main myself, im rather honorable in my opinion(not a Gojo reference) and i try my best to stop kill stealers and fight fair, i dont often use my ultimate less i just want someone gon and i often just use domain, dance, then go back to fighting after it breaks sorry for the long comment, i just like sharing little tidbits, but yeah when i was new i WOULD NOT STOP WITH THE BLUE'S, so yeah, good video man really accurate
I used to SPAM ultimate, but now I started liking his base more, solely because of the combo potential.
Hollow Purple never lands unless you pop your domain first, which isn't always possible. Max Blue is broken, tho.
Yo W vid man❤
Reality
Gojo: You're new or you hold block until they dash and punish them and if they don't fall for it then go offensive and your ult is annoying.
Yuji:3 m1's+1+3 m1's+3+jump+2, you ain't skilled lil bro
Hakari: God, why do you have the least cds? 47 dmg is still 47 dmg and you have near no cds and the fastest m1's. You should malevolent shrine yourself without blocking
Megumi: If you somehow play "good" like not spamming your rabbits and nue then i respect it. And those of you who just do the 1+2+3+3 m1's+4 you should be in point blank range of a hollow nuke with red hp NOW!
Perfection: You are actually skilled? How strange.(Get idle transfigured 2 times if you do the body repel glitch in ranked.)
Ults
Gojo: I mean, you just spam your moves and somehow can't counter Yuji's aggro
Sukuna: *THUNDER* YOU SHOULD KI-
Megumi: God, i hit you once. Stop trying to kamikaze yourself.
Hakari: You call people runners even tho you're practically inmortal unless you get hit by 2 hollow purples at the same time, 2 point blank hollow nukes, 2 world cutting slashes, 1 hollow purple and open, 1 hollow nuke and world cutting slash and 3 world cutting slashes(mahoraga) all at the same time.
Mahito: I DON'T WANNA PLAY THE TOUCH EACHOTHER INNAPROPIATLY GAME NO MORE STOP!🗣🔥
this list is pretty untrue ranting about hakari and stuff like that like faster m1s which isn't real also he's pretty ez to beat and I can tell from ur tone about megumi ur trash at megumi and want to be unique by playing a zoner as a grappler and like the mahito opinion is like worthless like zawg ur saying what the mains are like not skill level
also hakaris cd is short cuz he has no combo starters
4:18 IS THAT ZA RED MIST?!?!?!?!
I'm a sweaty Yuji main but you would never catch me down bad enough to play Garou in tsbg 😭
i love how the most replayed part is "THE RED MIST"
"mhmm nice video of jj-"
"IS THAT THE RED MIST"
*Summoning 50 bakjillion PM fans*
Toji Suggestion
In jujutsu shenanigans. I love the mobility of the game. So i based my idea on that
R-Kick off
Kick off the ground or the wall and gain insane speed. You can walljump on another wall to keep your momentum. Pressing Q fowards changes the direction mid-air on where you're facing (If you did a kick off and you press Q while looking up you go fowards there) and still keeps the momentum. This uses the frontdash and has the same cooldown as frontdash so if you keep your momentum long enough you can use Q again. You can also side dash to keep your momentum left or right and has the same cooldown as side dash. Meaning you can side dash to kick off another wall. You can also use R again while keeping the momentum to increase the momentum if the cooldown ends. Can be increased four times until you cant increase the momentum anymore.
CD- 5 seconds
Nifty for running or catching your opponent off guard. And no one can run from you.
This may seem Overpowered. But remember you have to manage going at high speeds. So you are most likely to mess up.
Basically hit and run playstyle of toji. He can really disappear and come back in a few seconds. Like his playstyle against gojo in the anime
You might say you'd get easy combos but how are you gonna hit them if you cant control your speed?
To compensate for this all his moves break block. But deal low damage, and cant combo that well (No combo extenders like cursed strikes, shutter doors or toad).
1-Swift Slash
Toji pulls out the sword out from the inventory curse (If it was already pulled out he just holds his blade near the curse)
and toji dashes in an instant always appearing behind his opponent. Opponent gets slashed and toji kicks them away from behind (Ref. To geto vs toji). It breaks block but deals only 12 damage and ragdolls them. (It has a windup animation of 1 second)
2-Tactical Knife
Toji pulls out a combat knife from the inventory curse and has 3 types of attack that all do the same dmg but diff animation.
1st one- Toji slashes their chest and slashes their torso ragdolling them
2nd- Toji Stabs them and kicks them away ragdolling them
3rd-Toji sweeps their leg and slashes them away ragdolling them again
All of this is unblockable and deals 15 dmg (After using he puts the knife back in the inventory curse)
3- Gunfire
Toji pulls out a gun from the INV curse. And shoots it. Its a hitscan and automatically hits someone your head is facing (The radius is quite small) And the range is long. Its unblockable, Deals ten damage and ragdolls them
4- Playful Cloud
Toji pulls out the playful cloid out of the INV curse and strikes immediately (Blockable. But stuns if it hits block or an unblocking player) And follows up with a big swing (Unblockable)
The first strike deals 5 dmg and the second deals 10 and ragdolls.
Both 1 and 4 is holdable if you immediately press the button again after pressing it. It dosent waste your cooldown and now you hold your weapon.
For Swift Slash. If you equipped it and you pressed R. Your Q will be an instant teleport increasing your range and still keeps the momentum
For Playful cloud. If you equip it and you kick off. If you press 4 while in the momentum of kick off you will smack anything infront of you (Buildings and players) And deals 10 dmg and puts your playful cloud on cooldown
You can also use 1, 2, and 3 in the kick off
1-Your dash range is increased and you still keep your momentum while in the air when your charge up animation plays (1 second) and when you strike you lose the momentum
2-It will charge forth with intent to stab enemies (Gets put on cooldown). But if none are hit then its just a dash foward like Q when in kick off (And gets put on cooldown) It does the 2nd animation of it if you do stab someone but it loses the momentum
3- You basically get out the pistol and shoot it while in the air while still keeping your momentum. Your aim depends on your crosshair and it has a small radius for the hitscan bullet to hit. If you aim down and shoot you will elevate upwards a bit.
Ultimate: Heavenly Restriction
Toji pulls out the Inverted Spear of Heaven and it comes out like the first time he pulled it out against gojo
And in ultimate your R ability has 4 uses until it goes to the same usual cooldown.
Meaning zooming around the map.
I've mained all characters atleast once (getting 100 kills on a character without switching is what I consider maining) and almost everything you said was true
Brother did NOT hold back on Yuji…
Respect.
Yuji is kinda the most balanced character in the game.
@@Reversal_Red25garou from tsb but with slightly less combos
omg this is probably the only one of these "what ur main says about you" videos that is unbiased and 100 percent accurate
Yuji:
@@AuthorPNG some parts, sure, but id say most yujis are braindead like litereally every single person who plays, only a select few arent completely braindead, yet everyone who plays jjs has smth wrong with them 😭🙏
Bro cooked up Yuji mains tho (btw I'm a Gojo main and I 100% agree with that statement)
Same here. There is no character I hate fighting more than Yuji, I'd rather 1v1 a full health/full ritual bar Mahoraga than a Yuji.
saw you turn into erlking mid-hakari awakening is actually so wild
Goated vid 🙏🙏🙏🙏
As a mahito main he is correct, I love watching people suffer as I body repel them off the void and do 70 % dmg true combos that last 20 seconds and I never back down from a 3v1 cuz nah, id body repel
for yuji it could also be “STUNLOCKING SWEAT” because of the recent experiences I’ve had with the clowns also 4:18 it’s everywhere I can’t escape the brain rot
I'm A Yuji main, I can agree without being offended, good vid
1:05 who doesn’t love a funny nuke?
Real
You struck on me, boy you've knock me down 🗣🗣🔥🔥 Hakari main rise up
THE PROJECT MOON SLEEP AGENT HAS BEEN ACTIVATED WE SAW THAT GEBURA
1:29 you saying this as if Yuji has any other good combos :sob:
“You know all the lyrics to tripping on love”
Bro stop attacking me 😭
hakari is almost fully accurate for me, exept the not trapping people in domain, if im 1v1ing i almost always want them in my domain, cause just standing there is booooooriiiiing, also to show my superiority, beating someone in ult, with base... with my own ult bar on the line
W noob eternally always putting out bangers (:
Of the topic, but I think people don’t realize how well used hammer arms are an extremely good option. Being able to more easily attack people who constantly hold block because of the spin dash and the last two m1s and when you get a combo of you get some bonus damage, but your m1 take more time, letting your moves get of cooldown. Those opinions might be hella invalid, but it’s also useful for the same reason some people bring unpopular Pokémon to tournaments, in order to confuse opponents who aren’t prepared to counter them because nobody uses them.
My brother is any god you believe in, I love the club arms they are what wakes me up in the morning, abusing every Yuji main to give them the mental scars. Also the clubs are good combo ender after the hammer and worm.
@@kandykane4964 the problem is that blades are combo extenders, which is the reason focus strike black flash is under used. But that kinda is the point of the special, which is to swap between arms to match the situation, sometimes you use the hammers, sometimes blades, or sometimes you just throw hands.
I get the red mist joke Gebura from lobotomy corp in the corner when you said red mist lol
that’s Kali, not Gebura
@@The_Red_Mist541 Burh I just get the joke
We fr need that Library of ruina map. And not ngl I just mahito cause of roland cosplay, the moves line up perfectly to me tbh.
I love hammer fists on mahito. Its really funny to do the big damage hits as punish for blocking moves, although if you're fighting someone good you probably shouldn't use hammer arms.
day two of asking for this toji suggestion
name:
sorcerer hunter
r-skill: weapon swap
switch your sword for the playful cloud the benefit to the playful cloud has longer range but it switches back after using an ability
1st skill: shadow strike
rush forward at the opponent before teleporting behind the opponent with a black poof then the player turn around and impale there back before kick them away. the finisher is that after you impale them the player slashes there head off.
2nd skill: phantom drag
drag the opponent by the head before throwing them into the air then slashing the while they fall down.
3rd skill: playful smash
jump into the air with playful cloud before slamming playful cloud into the ground acting as a second down slam. the finisher is the opponent is launched into the sky before the player hits them with playful cloud before they hit the ground.
4th skill: flash punisher (counter)
run behind the opponent before sweeping them
ult:
grap the inverted spear of heaven from the curse on ur back with the text “our fight is only getting started” but if you use the ultimate on top of a domain you enter the domain from the top with the text “they all witness to the one that is free.. the one who left it all behind” making you not affected by the domain’s affects.
1st skill: inverted rush
grab the inverted spear of heaven and basically just do the same thing toji did to gojo in season 2 (like every other jjk battleground game)
2nd skill: domain breaker
slice around you making a small domain around and if you use it in a domain expansion, it breaks it but only if the user of the domain is on lower then half hp.
3rd skill: chain of a thousand miles
swing the inverted spear of heaven on the chain of 1000 miles before jumping into the air with it.
last skill: playful beat down
jump onto the opponent then start beating them with the playful cloud.
i hope you liked this suggestion and please like it so noob eternally can see it anyway bye.
As a Mahito main (and kind of a yuji main) I agree with most of this, only differences are I don’t want the ult to be buffed, just finished and I never really cast my domain tbh
I use Yuji in jjs but I DESPISE Garou in tsb. I just don’t like all short range moves 😭 I don’t even use Manji kick cuz I can’t time parrying for shit
wait i never realized that you were this good at the game
Let's not forget how every single Mahito user (Not main, USER) will run for 80% of every fight just so they can spam body repel at you and do nothing else.
As a man that mains Hakari, you speak the absolute truth
Project moon mentioned. Sleeper agent activated
As a aggressive megumi player I can confirm they ain’t getting up
as a gojo main, i like it because of the pure ranging capability it has, like, if someone decides to play passive, i'll play passive back, what are they gonna do? i can just use red + r or teleport towards them, and the 80% combo it has is so amazingly good (it also has the best finishers)
I do not really main one, but if I had to pick, I'd pick them all, cause you just descripted my tactic for every single one
YEEES! FINALLY! HE DID THE VIDEO! LETS GOOOOOOOOOOOO
As a hakari and megumi main, WHERE ARE THE CAMERAS NOOBETERNALLY
I'm not the bad kind of megumi tho
I have a idea for yuta,move 1:slash, this ability slashes the enemy 3 times and if u press the move again it will allow u to hit a black flash,move2:inumaki:this move allows u to chose 3 moves don’t move, get crushed,and explode with explode sending u in the air also stunning you,move 3:Rika,this move works exactly like divine dog able to attack this times but with the addition of being able to block three times and if u press ur special move rika will lunge at ur opponent taking their arm allowing u to copy their moves for up to 2 minutes(copying their moves is important,let me cook) after copying the move press special(without rika out) to insure u keep the move u can only have 3 copy’s and out of those 3 one big move like hollow purple open rush dismantle etc,move 4: love combo,this move deals up to 50 damage if pulled off correctly first u must have rika out,by pressing this move u dash to your opponent,you give 5 hits rika gives 5 slashes AWAKENING,move1: copied,this move allows u to use one of the big ult moves u have copied,move2:true form,this ability summons rika as ur true form giving u higher damage to all of your previous moves,move 3 rampage,this move will allow rika to do 30 damage by hitting u 4 times and the final hit will be a slash stunning u in the process,move for and the final move pure love this works just like gojos(requires true form rika)and even has a air variant so that if u wanted to still fight just jump in the air press the move and rika will fly in the air shooting in the direction your looking. now after this you lose everything but gain a lot more,you have now gained the achievement culling games, this gives you evolve rika, move 1: come rika,this move let’s rika come out with a new look rika will stop any opponent from moving because rika is holding them still,if pressed twice your able to stab them taking 20 percent of their health,move 2:rika,this allows rika to be used like the last rika able to attack 3 times or block 3 times,if pressed again rika will split into 5 miniature versions letting you hit 5 more times,move 3:chase down,if your opponent is a runner or is two far from you,your speed will increase the longer the chase the faster you get,and if you press dash(if your close to them) you will lunge at them impelling them in the back(something I forgot to mention rika is use like the last rika key difference is if you press her move twice small rikas come out,you you use the special button your still able to copy other people’s moves)move 4:pure love, this works like the last pure love except you don’t lose anything and it has a spam ability with a short but long cool down, AWAKENING-DOMAIN EXPANSION-MUTUAL LOVE,this opens your domain,when in this domain you have a infinite amount of cursed energy and swords,theses swords randomly have a ability you have copied, with rika and her small variants they stay longer and do more damage while in the domain
Part 19 of posting my movesets until he reviews them
Hey man I've been watching your vids your vids for a long time now and I love them, so if you can, pls review my JJK Hana Kurusu (Angel) and my Uro moveset
Visual changes: Your avatar will have a glowing yellow halo above your head and small angel wings
Btw sorry if this underwhelming, cus we don't see much of angel's cursed technique in the manga, but I still hope that you enjoy reading this
Ingame name: The Ascended One
R move- you can fly for 3 seconds as fast as running normally and break through any building you fly into (drains a little bit of your ult bar kind of like Gojo)
1) Divine grab (Blockable)- This is a 'press twice move' where if you just press once, you will grab your opponent and slam them into the ground, if you press twice, you will grab your opponent and float a little bit into the air, and send your opponent flying into the ground with a glowing yellow aura released from your wings (kind of like tsb Tatsumaki first move variant)
2) Blessed beam (Unblockable)- this is a ranged attack where you clasp your hands together (like piercing blood) and shoot out a glowing yellow beam (a very mini Jacob's ladder)
2+R- Once you hit someone with the beam you will automatically fly towards your opponent and while striking them in the head with a cursed energy infused fist, however you will have to aim where your character flies and if you miss, then the person that you hit with the beam will be on his knees for 2 seconds, stunned and unable to get up, once the two seconds are up, your opponent will get up unless you hit that person before the two seconds are up
3) Seraphic aura (Unblockable)- Creates a small glowing yellow sphere around you (transparent) that lasts 2 seconds, this heals you and gives you a speed buff anyone that enters the area a speed debuff
4) Paradisical touch (Unblockable but reduces damage if blocked)- this will make you fly for 1.5 seconds and whoever you fly into receives a reasonable amount of damage while getting knocked back
None of the awakening moves are blockable
Awakening- Celestial Evolution- which makes you float into the air and makes you perform the t pose that Sukuna did while fighting Jogo along with some manga panels with quotes from angel in the manga
1) Sacred Authority- lets out a glowing yellow aura that expands a like an explosion and whoever gets caught in that aura will stop what they are doing and kneel towards you on one leg while they take damage every second, this last for five seconds, the range is half as far as hollow Nuke
2) Planetary Plummel- You fly into the air and sends a giant glowing yellow fist that makes all buildings that came in contact with the fist crumble to the floor, and any person that came in contact with it will be sent flying into the nearest building
3) Jacob's Ladder (I'm sure you already know what this is)- Summons the infamous star symbol in the sky and sends a giant glowing yellow beam from that symbol, this does the most damage to curses which means if someone who has Sukuna or Mahito equipped gets hit by this it will take away half of their health, then it takes away a quarter of their health if they are a human like Hakari Gojo or Megumi, this also erases any object/part of a building that it touches. Also, anyone that comes in contact with Jacob's Ladder, will not be able to use there moves for 3 seconds
4) (This isn't canon but I thought it would be cool if I made this up) Domain expansion, Empyreal Era- Inside of the domain is a floating cloud, there is a staircase that leads to a pair of pearly gates, who ever is in this domain has 20 seconds to make it to the gates, people may sabotage each other while trying to make it to the gates, you may sabotage others as well, if you manage to make it in time you will automatically exit the domain, and who ever doesn't make it to the gates in time, gets one shot by a guaranteed hit Jacob's Ladder
Awakening passive- You get healed the same amount of damage that you deal, for example, if you deal half health to someone, you get healed half of your health, and if you deal a quarter of someone's health, you get healed a quarter of your health and so on, the only drawback is that you won't heal naturally, which means that you have to do damage to someone in order to heal
And that's it for my Angel moveset, I did this because I thought that she was a really unique character in jjk
Like this comment so that he can see this
Uro
Ingame name: (I really have no idea what Uro's ingame name could be)
R move- You can fly as fast as running normally for 3 seconds but unlike my Angel moveset, instead of breaking through buildings, you can bounce off buildings and each time you bounce, you get a quick boost before going back to normal speeds (kind of like the F move for the spring fruit in Blox Fruits)
1) Malleable Force- You grab the sky and spin it in a small tornado like form that knocks back anyone that comes in contact (kind of like Mahito's dash with the chunky hands except it goes much faster, much further and it does much more damage)
1+R) Instead of spinning, you make the sky that you grabbed collide together which releases a force of wind that knocks back anyone near you
2)Unexpected Beatdown- You grab the sky to pull your opponent towards you and proceed to hit you opponent three times and the last hit being a small 'Thin Ice Breaker' (for those of you who don't know what thin ice breaker is just search it up)
3) Coated Sabotage (press twice move)- If you don't press twice, you fly up into the air as you grab the sky and coat yourself in it as you fly back down creating a medium ranged AOE explosion
3) If you manage to press twice, instead of grabbing the air around you and flying up, you just fly up and instead of immediately flying back down, you stay up there for one second giving you the time to aim where you want to release a wave of cursed energy using sky manipulation
4) Clear Warning (counter move)- The pose for this is when Uro was covering certain parts of her body with the sky, when someone gets countered by this, they get quickly whipped with the sky used to cover your body
Awakening
R move (Can only use once during awakening)- You grab the sky and covers you completely, if timed correctly, it can block anything
1) Unfixable Breakage- You pull down the sky and crushes anyone infront of you with the AOE of Max Elephant, (you can also choose where it lands like Max Elephant)
2) Inescapable Chaos- Your opponent infront of you gets ravelled into a ball made up of the sky, and the size of this sphere decreases until it explodes
3) Thin Ice Breaker (There are two variants: close range and far range) Close range does more damage than far range
3) Far range- You charge up your fist with cursed energy as you break the sky infront of you, cracks appear like thin ice, this knocks back anyone infront of you and has the range of Hollow Purple (50% health)
3) Close range- You grab your opponent by the head and drag them across the floor until you use their head to break the sky infront of you (75% health for the person that you used to break the sky, and 65% health for anyone that was caught in the AOE of the move)
4) Domain Expansion, Destiny's Roar (we didn't get to see what her domain was in the manga but I still think that it would be cool to make one for her)- The barrier as well as the inside of this domain is made up of the sky, each step that someone takes in this domain creates a little crack where that person took a step (apart from you), the more steps the bigger the crack, when the domain shatters, the amount of cracks that were made in the domain, is the amount of Thin Ice Breakers that will be shot out of random places of the domains barrier (but only when the domain shatters) and same goes for the inside, each crack made in the domain will be one 50% output Thin Ice Breaker being fired at the people in the domain (I say 50% output because it would be too overpowered if it were a normal Thin Ice Breaker, but the ones on the outside are normal Thin Ice Breakers), but keep in mind that only steps can create cracks so if your opponent just doesn't move at all, the domain won't do anything.
Please review both of my movesets in separate videos
Thank you for your time
Alright, Dagon concept, you havent asked for him, you probably dont want him yet you also dont deserve him, but here he is
Passive (r) : Shelled
You have two modes on Dagon, one being defense mode (womb form) and other being offense Dagon.
Defense Dagon has a reduction to damage and a longer block, but his attacks pack less of a punch, he also is prominently slow. And offense Dagon, well it's basically just normal mode ! Dont worry he gets buffed in ultimate. You can always switch between the two, except when being attacked, and if you switch instantly more than three time you'll earn a 4 seconds cooldown
First move : Current
Dagon will have him summon a wall of water infront of him and blasting whatever's in front with compressed water needles, it's long range enough to hit target somewhat far away but you cant snipe like Hikari or Mahito. It's blockable, doesnt knockback and is pretty weak in terms of damage, but it's easy to land.
Second move : Stream
This one has a Dagon variant ! If you have Defense Dagon, you'll spit out a somewhat massive stream of water in front of you, imagine a chameleon using it's tongue, but it's a squid using water, then literally suck them into your mouth, gaining a bit of health and giving the opponent a poison effect after spitting them (in front of you). It is blockable, and ragdolls at the end (well it stuns). However if it's Offense Dagon, you'll dash and if hit anyone, you'll kick them in the ankle (they will then crouch and pat away at their legs), and shoot a big water stream at their heads, flying them away. You cant block it but if you do you'll only have the ankle breaker, which just stuns you.
Third move : Rain
This one also has a variant ! As Defense Dagon, it's a counter, when you activate it and someone tries to kick you in the balls you spit ink in their faces, blinding them for a good duration, but doing no damages. As Offense though, it's more brutal. It's also another dash, but this one has a catch. You give yourself a little prep time and starts sliding on the ground on your back. If you land on an enemy, you'll slither behind them and constrict them with your tentacles, when the crack is heard you jump in the air (just a little bit), bringing the enemy with you, and positioning them above you, which basically you break their backs when landing. Its not blockable and it stuns at the end. But, if you press 3 again while sliding, you turn into counter mode. If someone hits you, during the slide (right before theyre about to get snatched) you block the hit with one hand, twisting their fist and tentaculify your other, grabbing them with your tentacles and smashing them in the ground (or wall), before reilling them back and slashing their throat. This also isnt blockable, and stuns.
Fourth move : Waves
You do some handsigns and cast a somewhat big wave infront of you. It's medium range at best tough. When the wave hit someone, they get themselves casted into it, you then change the current and send another at them, the wave crashes and they send back the enemy at you, to which you either uppercut him hard away with Offense, or blind him with Defense. Offense does more damage but you cant combo extend and Defense does less damages but you can combo extend.
Mode : Birth
Somewhat like Mahito, to activate your mode, you need a specification, it being hitted while using it. Yes you need to counter to use mode, but it'll be worth it. The enemy than hits you hard, so hard you tumble to the ground. And you start to shiver, you tremble with all of your muscles and veins. Unhurriedly, the enemy comes to you laughing and mocking you. But he realize, it was anger. You cast the weird fish in your belly at him and smash him in the ground so hard the screens get black and white.
Passive (r) : Alimentation
Basically you need to understand the abilities to understand the passive, but basically it's how you recharge your "power". Every one of those abilities (except the Domain) consume a bit of the "Sea Bar", about half of it per abilities. To fill it back up, and use your abilities, you need to absorb buildings (basically you find a house's wall, lay your hand on it and transform a part of it into water, you can do it on floors and road too, and the more piece there is, the more there will be filling).
First ability : Life
You dive in the ground, swiming in concrete like a fish and strike your opponent from under. You drag him into the cement where concrete becomes water and whom awaits him are thousands of fish shikigami. Once the water turned red, you grab him and swim extremelly fast, towards the surface, and smashes him agaisnt a wall, blurring the opponent's vision for a little bit.
Second Ability : Renegates
You do a tentacle uppercut (like Mahito's r variation of third move but wider), you then drag him to you and summon a massive wave, you let it crash into him, sending him yards away, but you teleport right behind his back, he hasnt even touched the floor yet the you summon another. You can do this up to three time, consuming some of the Sea Bar in the process.
Third ability : Storm
It's a counter, but you can also unleash the leech to grab the person, pull them and beat them on the ground if they dont attack you, but it's blockable. Alright, so when you get attacked with the counter, you dodge behing them and smash them in the ground (once again), several time. Once the ground start to breaks, you descend in the concrete, with the person and swim really fast upwards, causing you fly up in the air. While you descend, you play a minigame with the opponent of basically pressing said button before him, it's like a rush of those, so blows will be exchanged, but every time one of you gets it you hit the other. If the opponent has more hits, then he manage to escape your grasp, to which you dive back in the water and rise back to where you landed, but if you get more hits, you smash the head of the opponent directly in the cement, while you dive back in the cement, unfazed.
Fourth ability : Ocean
Le doumaine expention. You cast the hand signs and get transported in the beach, you float over the sea while the opponent is on the beach area. The domain is quite simple, you send thousand of fishes in the direction of your cursor and your opponent has to deflect them by pressing button (once again) and slashing away like crazy. (but be sure that even if they play perfectly, they will be in the orange level of health)
How r u so true about yuji
Yes im a yuji main
Yes im a yuji sweat
Yes im a garou main
Yes im a garou sweat
U got everything correct
4:00 NO WAY, IS THAT ERLKING HEATHCLIFF FROM LIMBUS COMPANY?????? HOLY SHEET FOR THE WILD HUNT, TF IS A SMALL LORE
4:17 no way, 2 PROJECT MOON MENTIONS IN A JJS VIDEO, DONT MAKE ME USE FURIOSO, GREAT SLASH: HORIZONTAL, SOLEMM LAMENT
I destroyed a whole map in a private server in JJS using Hollow purple nuke by setting the respawning of the world off and turning on no cooldowns downs and inf ult.... so it's safe to say you can guess what Gojo type player I am.
Bro forgot as gojo we love yelling domain expansion when we use it
As a gojo cosplayer and main this is the best compliment ive ever heard
what a cool library, it would be so crazy if it was directly connected to the collapse of Lobotomy Corporation and the Distortions, which lead to the death of a Color's wife which lead to hundreds of innocent people dying!
My uh own list
G/o/jo : rapid punches needs a restraining order on you
Vessel: if you didn't have cursed strikes you would die you invested all of your chromosomes into muscle memory
Hakari: gambling addiction
Megumi: mahoraga needs a restraining order on you
Mahito: you want a invitation to #pdtein island
I main Hakari because I find combo heavy characters with either a ranged attack or parry to be incredibly fun. But the description in this video is still pretty accurate
I'm a Hakari main and honestly you described me pretty damn well lmao
As a Yuji main, I only main him because he is the easiest character to use imo, and I find him satisfying to use, especially because of the black flash (I would use Hakari if I didn't get brain damage every time I try comboing with him; my brain just turns off)
And I also hate Mahito mains, for obvious reasons (get that shlong out of my face 😡)
Hikari is actually rlly viable btw, just need to get the timing of uppercut 2 and uppercut 4 down and you can go so ham on yujis with one shot after 1 shot combo
I play gojo mainly cause how satisfying he feels especially the tp turn tech
Also this video made me stop using nuke so much😅
HOLY FUCKING SHIT THATS ME!!!! 4:43
yooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo
*YOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO*
As a past yuji main and current mahito/megumi, I approve everything said in this vid.
To be honest, I found megumi m1s to be really powerful after constantly pressuring people with him, and about mahito is his combo versatility (big arms mode solos for combo extending)
As a yuji main I can confirm that I beat the shit out of new gojo mains after they try to hit me with the “BuLee, REd, ToW kiCK, RaPId PunCHess” because they always do that when I’m emoting or fighting some better players
Posting this suggestion until it gets reviewed:
Geto (Cursed Shadows)
Special
Swaps between fists and Playful Cloud by summoning the inventory curse and equipping/putting away Playful Cloud.
Base Moveset
Cursed Centipedes: Multiple red centipede-like curses grab an opponent and restrain them for 2 seconds. Can be blocked
Cyclops Curse (Use Twice): Launches an opponent from behind into the air. If used again, a large daruma doll cursed spirit will fall on the opponent and crush them into the ground. Can't be blocked, dash to dodge
Light Pillar: Summons a cursed spirit that will use beams of light on an opponent 3 times before disappearing. Can't be blocked, dash to dodge
Spirit Absorption: Grabs up to 3 people infront of you and sends them flying. If this kills, absorb the target into an orb (purely cosmetic/a finisher). Can be blocked
Playful Cloud Moveset
Rapid Strikes: Re-skinned Rapid Punches with slightly farther range
Ground Slam: Slams Playful Cloud into the ground. Ragdolls any player caught in this attack. Can't be blocked, dash to dodge
Revenge Strike: Parries melee attacks and launches a target away with Playful Cloud. This is a parry what do you think
Uppercut: Knocks target into the air. Can be blocked
Awakening
Hookworm Spirit: Launches out and acts like a wall for 10 seconds. Any players in its path while it's are grabbed and pushed infront of it when it stops moving. Can be blocked. If blocked, push target to the side they're closer to of the Hookworm Spirit
Rainbow Dragon: Nue but more damage. Can't be blocked
Maximum Uzumaki: Summons Tamamo-no-Mae Incarnate and uses Maximun Uzumaki. Basically Hollow Purple. Can't use non-Playful Cloud special moves for 10 seconds after using this. Can't be blocked. Dash to dodge
Kuchisake-Onna (Domain Expansion): Summons Kuchisake-Onna and she summons a domain. Anyone other than you trapped in the domain takes damage and the person closest to you is attacked by Kuchisake-Onna with her scissors until the domain ends. (This is based off of the Domain of the Monarch from Realm Rampage)
This is my first character suggestion so it might be very unbalanced
mf post this in the discord server not HERE
@@wadaheccthey probably don’t have discord or they just really want him to see it
@@MrSleepparalysisman Didn't know there was a discord when I posted this I'm in the discord now, and I also updated it
As a yuji main, I can confirm i only use it bc black flash looks cool
Day 4 of asking noob eternally to review my character concept
Nanami- relentless worker
Spawn with a neck tie and bandaged cleaver (no extended m1 range)
R/delayed numbers- slam down on the ground making the small area around around you blue, if you press R again it will detonate if standing directly on it it does high damage if close slight damage, guard breaker, rag doll, first time is cancel able, and can damage self (after a minute of no detonation it will auto detonate) [high dmg]
1- frenzy
Kind of like cursed strikes but the end you kick them behind you (no rag doll, high punish, mid damage)
R+1- ratio frenzy
Same as frenzy but you hit them with the ratio technique sending them forward (rag doll, high punish, mid plus a bit extra damage)
2- errand runner
You run if colliding with someone you stab them and keep running then slamming them into the ground after 2 secs (high punish,rag doll, block able, pickup, mid damage)
2+R- office rage
You run but instead of slamming them down you grab them and Stun them
3- ratio slash
You lunge forward and slash a player if hit then the 7:3 ratio appears on the enemy and it pops them upward.( not block able, rag-doll, high punish, high damage )
4- enraged throw
Throw the cleaver at the enemy if it hits it will do the ratio technique then comeback ( can move after throw, block able, low punish, rag doll, low damage). If timing right you’ll run and drop kick them doing a black flash keeping them in place but you go medium distance (block able, high damage)
G/ awaking- overtime
The player will wrap the tie around the wrist and in two speech boxes will say “Unfortunately thanks to you I’ll” “have to go into overtime”
R- same but you can now hit people with it
1- statistics
It’s a counter if someone hits you will punch them medium distance the will start to crawl away while you walk to them you grab them by the top of their head throw them up and hit them away, finisher is black flash on first punch, reference to the blond dude in S2
(High damage, rag doll)
2- ratio 7:3
You stomp on the ground making a huge area around you sending people caught in it up the you spin yourself in circles with your cleaver out hitting the people with the ratio technique killing them
(Cancel able, insta kill)
3- workaholic
You dash forward grabbing enemy then making a series of attacks then doing a domain (mid damage)
Domain- vacation
This is kinda sorta not a domain it has a barrier and buffs the moves of the user by 60%, the person who got this triggered on and the user see a beach and cannot leave the user is clothed in nice beach clothing and flippy floppies, people outside see none of this
(Non cancel able)
4- mid life crisis
You run like hakaris 3rd awakening move but if colliding you do 8 fast slashes then you slam on the ground and detonate it doing high damage
"if manji kick was a person, you'd try to marry it"
say less 😏
For me i agree with most of the stereotypes. Though some character movesets most people hate have people that just like the character
Yuji talk is so acurate
I main and play megumi aggressive, everything you said is basically accurate in the megumi part.
as a yiji main i like to chill out i go out whit my friend and i love chilling out i think we yiji mains love using world cutting slash when ever we can but most spatially we love domaining on people but i go in larg groups of peaple and emote and chill whit them so i think 40% of what you said was true and i like this vidio
1:20 literally StillCelestial
I experienced the "stomping on noobs" part
Your thumbnails always go hard
BEHOLD!!! MY ABSOLUTE ASS TOJI SUGGESTION!!!(please review this and give me feedback I need it)
Moveset name: Heavenly Restriction
Visual changes: Tojis Inventory Curse wraps around your body.
Moves:
M1 - Stab with the Inverted Spear of Heaven, slash the Split Soul Katana, smacks them with Playful Cloud, and finish it off with a shot from his gun.
1 - Domain Breaker
Swings the Inverted Spear of Heaven around rapidly. Does heavy damage to the barrier of Domain Expansions.
2 - Playful Cloud
Swings Playful Cloud around thrice, bludgeoning your foe.
3 - Rapid Gun
Pulls out his pistol and shoots out 3 bullets in rapid succession.
4 - Shadow Step
You hold the Split Soul Katana over your shoulders. If hit while in this stance, you teleport behind your foe and stab them.
Passive - Heavenly Restriction
This moveset runs 1.25× faster and jumps 1.5× higher than any other moveset, but you cannot see any Cursed Energy effects or auras.
R - Light Speed
You kneel down for a second, then teleport forward in a flash of white light. Block-breaks and deals damage and stun.
Ultimate - Puppet of Carnage
The Inventory Curse dissappears and Megumi's portal appears on the ground in front of you, and you dive into it, rising out seconds later with Playful Cloud, and the text bubbles "He had become..." "A murder machine." appear on both sides of you.
M1 - Swings Playful Cloud 4 times.
R - Snap
Swaps between Normal and Broken Playful Cloud
1 - Heavy Strike(Normal)
Swings Playful Cloud overhead, slamming it down on your opponent.
2 - Beatdown(Normal)
You swing Playful Cloud in a wide right arc. If it hits someone, you beat them with Playful Cloud before knocking them away.
3 - Rushing Slashes(Broken)
Rushes forward at high speed, swinging Playful Cloud back and forth to cut your opponent.
4 - Brutality(Broken, must be used right after Rushing Slashes)
You roll forward, and if you hit your opponent, you stab their legs and body a few times, then throw them upwards and jump up after them, stabbing them in the face repeatedly with Playful Cloud before kicking off them.
Note: If you have Normal Playful Cloud and you use a move that requires Broken Playful Cloud, you just snap Playful Cloud and then execute the move.
doing tricks and stacking donuts on the hakari mains
bro i main Hakari rn and ngl i am pretty goofy for some reason :P