Following Seas -- Physics and Animations

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  • Опубліковано 8 лис 2023
  • Been ill so progress has been a bit slower than I'd like.
    I've overhauled ship and water interaction to hopefully be a bit more dynamic. I've added animations to the static parts of the rigging, and more cloth for visual interest.
    I've added runtime mesh generation for 3d ropes, thought it's heavier than I'd like so not sure to what extent it will be used.
    I've also started on a trimming system that's a bit anachronistic, but I felt it might be a more interesting gameplay system than constant rudder adjustment. We shall see.
    Progress on settings, UI, and persistence continues, but that's not much fun to see.
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КОМЕНТАРІ • 6

  • @kampflabor2227
    @kampflabor2227 8 місяців тому +1

    Just love your work!!!

  • @bouldergarfish1620
    @bouldergarfish1620 8 місяців тому +1

    Looks spectacular as always. About the "trim indicator", I think I would prefer to sail without it in order to have a more inmersive experience, but it is a good idea anayways!

  • @user-xi6cr1hh9x
    @user-xi6cr1hh9x 5 місяців тому +1

    Is this a pc game? it looks amazing.

    • @2eightnine
      @2eightnine  5 місяців тому +1

      Thank you, yes it's planned for PC only.

  • @margnis
    @margnis 6 місяців тому +1

    I love the pride flag

    • @2eightnine
      @2eightnine  6 місяців тому +2

      Thanks, I added that last June, but it stuck around for a long while. I intend to add the ability to import your own patterns.