Softbody + Rigid bodies + FLIP fluids + Blender *OMG!*

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  • Опубліковано 2 жов 2024

КОМЕНТАРІ • 45

  • @Skemooo
    @Skemooo 5 років тому +4

    only thing missing was a fracture modifier :P to end that epic scene

  • @scottpadbury5370
    @scottpadbury5370 10 місяців тому +1

    Tutorial on this would be great.

  • @jesuschristus2363
    @jesuschristus2363 5 років тому

    Awesome addon but who the hell put that image in the background? And that'OMG' in the title is fucking cringy!

  • @sadicus
    @sadicus 5 років тому +2

    ...always wondered what my stomach looked like in the morning.

  • @zergidrom4572
    @zergidrom4572 4 роки тому

    holyffffffffffffffffffff
    we need tutorial :)

  • @sagarbhau5072
    @sagarbhau5072 3 роки тому

    tutorial pls

  • @subtostgaming6347
    @subtostgaming6347 5 років тому +1

    Wondering if you could make a tutorial,p on adding inner smoke, dust and debris in the fracture modifier, there used to be a video on it, but I cant find it.

    • @Blenderphysics-Videos
      @Blenderphysics-Videos  5 років тому

      Okay this is the next .. i think ill talk about everything in the helper-addon ;)

  • @ib3.3.6.4
    @ib3.3.6.4 3 роки тому

    will you provide the blend file

  • @TomDrossel
    @TomDrossel 2 роки тому

    Hello, maybe someone here has some advice, I've been trying to recreate this flip fluids/softbody animation for days, but I always do something wrong or maybe it's the new software versions? For me, the fluid always stops at frame 1, so it doesn't fall with the soft body object. I've tried everything possible, eg. the normals are inverted etc. but none of my settings work.
    Maybe someone can explain the settings to me.

  • @technoendo
    @technoendo 5 років тому

    This is something I haven't seen before. Well done!

  • @PetRatPro
    @PetRatPro 5 років тому

    I can taste the lag

  • @CodingKricket
    @CodingKricket 4 роки тому

    This is so cool!

  • @ChikadorangFrog
    @ChikadorangFrog 5 років тому

    Is it possible to simulate rain in Flip Fluids?

    • @Blenderphysics-Videos
      @Blenderphysics-Videos  5 років тому

      An idea from us would be, to use dynamic paint on an already-baked simulation to make particles affect the fluid´s surface. That should give you the look you are thinking about ;)

  • @SkipperJonas
    @SkipperJonas 5 років тому

    I have so much to learn!

  • @lobos9182
    @lobos9182 5 років тому

    Cool

  • @cristianoferro4096
    @cristianoferro4096 5 років тому

    What if I want to texture the fluid? For example, rendering melting candy

    • @Blenderphysics-Videos
      @Blenderphysics-Videos  5 років тому +1

      Actually this is not possible, but on our future-feature-list

    • @cristianoferro4096
      @cristianoferro4096 5 років тому

      @@Blenderphysics-Videos It would be awesome! Looking forward to it :D

  • @tebitosan9771
    @tebitosan9771 5 років тому

    how you bake soft body?

  • @mattheww1072
    @mattheww1072 5 років тому

    can we get a tutorial on this?

    • @Blenderphysics-Videos
      @Blenderphysics-Videos  5 років тому +1

      Maybe a later time ;) - i think the ocean could be the next tutorial for you!

  • @Lanmind01
    @Lanmind01 5 років тому

    By inverted, do you mean the normals are flipped around?

    • @Blenderphysics-Videos
      @Blenderphysics-Videos  5 років тому

      Inverted means the "inverted obstacle checkbox" for FLIP fluid´s obstacles was enabled. By doing this fluids will be calculated inside an obstacle, but not outside like it would be in the standard setting.

    • @rustycwright
      @rustycwright 5 років тому

      I was playing with this and I think I did need to flip the normals for the rigid body part. Another possible way to do it is using the Mesh Deform modifier. Here are the instructions for doing that (looks daunting but it's not, he's just giving lots of detail):
      blender.stackexchange.com/questions/78955/make-soft-bodies-stay-inside-another-soft-body
      Another sort of partial way is to use a Lattice, which can have the soft body physics applied to it. Then use Ctl-P on the child object, which is inside it, and select Lattice Deform and it will set up the modifier. But it doesn't allow rigid body physics. A Lattice can do all sorts of interesting things; see the youtube video by BlenderDiplom on it.

    • @Blenderphysics-Videos
      @Blenderphysics-Videos  5 років тому

      @@rustycwright When it comes to the rigid body part i´ve used an other trick: I used a 2nd (invisible) sphere and keyframed its movement to match the softbody sphere. Then i´ve added multiple "schrinkwrap"-modifiers to it. This does not work perfect, but good enaugh for this kind of animation.

    • @Lanmind01
      @Lanmind01 5 років тому

      Blenderphysics oh I did not even know that was an option. I was actually having trouble filling a manifold tank and had to delete the top for the fluid to fill it.

    • @Blenderphysics-Videos
      @Blenderphysics-Videos  5 років тому

      @@Lanmind01 We are talking about some great tips in our preview "10 tips video". Take a look if not done yet ;)

  • @jonnycassh7765
    @jonnycassh7765 5 років тому

    Can you make a version for 3ds Max

    • @Blenderphysics-Videos
      @Blenderphysics-Videos  5 років тому

      The FLIP fluids addon is not planned to work for other 3D packages

    • @jonnycassh7765
      @jonnycassh7765 5 років тому

      That's sad to hear ,but it would have been nice to have something like
      this directly within Max . The only app that can do this, that I'm aware of, is Phoenix FD for Max its also good but I don't like the fact
      that the mesh is always in proxy form therefore you cant make it interact with other effects or plugins ,maybe the latest version is different , but for now I will stick to realflow .
      I might be wrong but this looks like its faster than Maya's Bitfrost .

    • @Blenderphysics-Videos
      @Blenderphysics-Videos  5 років тому

      @@jonnycassh7765 Maybe we will work on the addon to make it avaiable for other 3d packages a later time ;).
      Its not planned yet, as there is so much to do...

  • @HY-mj3sh
    @HY-mj3sh 4 роки тому

    where can i get this tutorial??

    • @Blenderphysics-Videos
      @Blenderphysics-Videos  4 роки тому

      There is no tutorial about this.
      All you need to do is to use the softbody as inverted obstacle for the simulation ;)

    • @HY-mj3sh
      @HY-mj3sh 4 роки тому

      Blenderphysics how can i play the object inside softbody sphere when it physiced with collision plan?? Thank u for your answer~~

    • @Blenderphysics-Videos
      @Blenderphysics-Videos  4 роки тому

      @@HY-mj3sh There is an invisible sphere around the softbody. This invisible sphere is deformed using a shrink wrap modifier, and its a rigidbody, too ;) That way you can have rigidbodies inside the invisible sphere. Its a trick!

    • @HY-mj3sh
      @HY-mj3sh 4 роки тому

      Blenderphysics thank u so much!I will try that~~

  • @ukmonk
    @ukmonk 5 років тому

    2.8?

    • @Blenderphysics-Videos
      @Blenderphysics-Videos  5 років тому +1

      There is an experimental addon version for 2.8 - but as 2.8 is not stable (the 2.8 developers are changing a lot day-by-day what destroys our addon) we are not releasing a stable version.
      For sure - if 2.8 itself is stable we will be ready ;)

    • @ukmonk
      @ukmonk 5 років тому

      thank you for replying :) @@Blenderphysics-Videos