Wondering if you could make a tutorial,p on adding inner smoke, dust and debris in the fracture modifier, there used to be a video on it, but I cant find it.
Hello, maybe someone here has some advice, I've been trying to recreate this flip fluids/softbody animation for days, but I always do something wrong or maybe it's the new software versions? For me, the fluid always stops at frame 1, so it doesn't fall with the soft body object. I've tried everything possible, eg. the normals are inverted etc. but none of my settings work. Maybe someone can explain the settings to me.
An idea from us would be, to use dynamic paint on an already-baked simulation to make particles affect the fluid´s surface. That should give you the look you are thinking about ;)
Inverted means the "inverted obstacle checkbox" for FLIP fluid´s obstacles was enabled. By doing this fluids will be calculated inside an obstacle, but not outside like it would be in the standard setting.
I was playing with this and I think I did need to flip the normals for the rigid body part. Another possible way to do it is using the Mesh Deform modifier. Here are the instructions for doing that (looks daunting but it's not, he's just giving lots of detail): blender.stackexchange.com/questions/78955/make-soft-bodies-stay-inside-another-soft-body Another sort of partial way is to use a Lattice, which can have the soft body physics applied to it. Then use Ctl-P on the child object, which is inside it, and select Lattice Deform and it will set up the modifier. But it doesn't allow rigid body physics. A Lattice can do all sorts of interesting things; see the youtube video by BlenderDiplom on it.
@@rustycwright When it comes to the rigid body part i´ve used an other trick: I used a 2nd (invisible) sphere and keyframed its movement to match the softbody sphere. Then i´ve added multiple "schrinkwrap"-modifiers to it. This does not work perfect, but good enaugh for this kind of animation.
Blenderphysics oh I did not even know that was an option. I was actually having trouble filling a manifold tank and had to delete the top for the fluid to fill it.
That's sad to hear ,but it would have been nice to have something like this directly within Max . The only app that can do this, that I'm aware of, is Phoenix FD for Max its also good but I don't like the fact that the mesh is always in proxy form therefore you cant make it interact with other effects or plugins ,maybe the latest version is different , but for now I will stick to realflow . I might be wrong but this looks like its faster than Maya's Bitfrost .
@@jonnycassh7765 Maybe we will work on the addon to make it avaiable for other 3d packages a later time ;). Its not planned yet, as there is so much to do...
@@HY-mj3sh There is an invisible sphere around the softbody. This invisible sphere is deformed using a shrink wrap modifier, and its a rigidbody, too ;) That way you can have rigidbodies inside the invisible sphere. Its a trick!
There is an experimental addon version for 2.8 - but as 2.8 is not stable (the 2.8 developers are changing a lot day-by-day what destroys our addon) we are not releasing a stable version. For sure - if 2.8 itself is stable we will be ready ;)
only thing missing was a fracture modifier :P to end that epic scene
Tutorial on this would be great.
Softbodies and flip fluids? We can make it
Awesome addon but who the hell put that image in the background? And that'OMG' in the title is fucking cringy!
...always wondered what my stomach looked like in the morning.
holyffffffffffffffffffff
we need tutorial :)
tutorial pls
Wondering if you could make a tutorial,p on adding inner smoke, dust and debris in the fracture modifier, there used to be a video on it, but I cant find it.
Okay this is the next .. i think ill talk about everything in the helper-addon ;)
will you provide the blend file
I will take a look if i can find it in my archive.
Hello, maybe someone here has some advice, I've been trying to recreate this flip fluids/softbody animation for days, but I always do something wrong or maybe it's the new software versions? For me, the fluid always stops at frame 1, so it doesn't fall with the soft body object. I've tried everything possible, eg. the normals are inverted etc. but none of my settings work.
Maybe someone can explain the settings to me.
You could also send your blend file to get some support :).
This is something I haven't seen before. Well done!
I can taste the lag
This is so cool!
Is it possible to simulate rain in Flip Fluids?
An idea from us would be, to use dynamic paint on an already-baked simulation to make particles affect the fluid´s surface. That should give you the look you are thinking about ;)
I have so much to learn!
Cool
What if I want to texture the fluid? For example, rendering melting candy
Actually this is not possible, but on our future-feature-list
@@Blenderphysics-Videos It would be awesome! Looking forward to it :D
how you bake soft body?
Open the softbody-panel and click on bake
can we get a tutorial on this?
Maybe a later time ;) - i think the ocean could be the next tutorial for you!
By inverted, do you mean the normals are flipped around?
Inverted means the "inverted obstacle checkbox" for FLIP fluid´s obstacles was enabled. By doing this fluids will be calculated inside an obstacle, but not outside like it would be in the standard setting.
I was playing with this and I think I did need to flip the normals for the rigid body part. Another possible way to do it is using the Mesh Deform modifier. Here are the instructions for doing that (looks daunting but it's not, he's just giving lots of detail):
blender.stackexchange.com/questions/78955/make-soft-bodies-stay-inside-another-soft-body
Another sort of partial way is to use a Lattice, which can have the soft body physics applied to it. Then use Ctl-P on the child object, which is inside it, and select Lattice Deform and it will set up the modifier. But it doesn't allow rigid body physics. A Lattice can do all sorts of interesting things; see the youtube video by BlenderDiplom on it.
@@rustycwright When it comes to the rigid body part i´ve used an other trick: I used a 2nd (invisible) sphere and keyframed its movement to match the softbody sphere. Then i´ve added multiple "schrinkwrap"-modifiers to it. This does not work perfect, but good enaugh for this kind of animation.
Blenderphysics oh I did not even know that was an option. I was actually having trouble filling a manifold tank and had to delete the top for the fluid to fill it.
@@Lanmind01 We are talking about some great tips in our preview "10 tips video". Take a look if not done yet ;)
Can you make a version for 3ds Max
The FLIP fluids addon is not planned to work for other 3D packages
That's sad to hear ,but it would have been nice to have something like
this directly within Max . The only app that can do this, that I'm aware of, is Phoenix FD for Max its also good but I don't like the fact
that the mesh is always in proxy form therefore you cant make it interact with other effects or plugins ,maybe the latest version is different , but for now I will stick to realflow .
I might be wrong but this looks like its faster than Maya's Bitfrost .
@@jonnycassh7765 Maybe we will work on the addon to make it avaiable for other 3d packages a later time ;).
Its not planned yet, as there is so much to do...
where can i get this tutorial??
There is no tutorial about this.
All you need to do is to use the softbody as inverted obstacle for the simulation ;)
Blenderphysics how can i play the object inside softbody sphere when it physiced with collision plan?? Thank u for your answer~~
@@HY-mj3sh There is an invisible sphere around the softbody. This invisible sphere is deformed using a shrink wrap modifier, and its a rigidbody, too ;) That way you can have rigidbodies inside the invisible sphere. Its a trick!
Blenderphysics thank u so much!I will try that~~
2.8?
There is an experimental addon version for 2.8 - but as 2.8 is not stable (the 2.8 developers are changing a lot day-by-day what destroys our addon) we are not releasing a stable version.
For sure - if 2.8 itself is stable we will be ready ;)
thank you for replying :) @@Blenderphysics-Videos