STAR CITIZEN 4.0.ePTU - My first jump to Pyro

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  • Опубліковано 6 січ 2025

КОМЕНТАРІ • 9

  • @TBathory
    @TBathory 18 днів тому +1

    It just hit me what one of the things I love about your videos, its the joy at your wonder when you play. Keep up the great work!

  • @jackpotsdadproductions1115
    @jackpotsdadproductions1115 18 днів тому +2

    Best part of the video was just at the end. You gush about their technical achievements and that happens lmao.

  • @arthurjacobs9330
    @arthurjacobs9330 17 днів тому

    I told you before that I played Microsoft's Freelancer. Roberts was one of the key developers of that game and did some private server modding of it after shut it's severs down. The jump gates have the same feel but I think he reached his vision with the wormhole graphics as the load screen to get to the next system seamlessly. Very cool. This is TinCan btw.

  • @djsnoopmike
    @djsnoopmike 18 днів тому

    Nice quick thinking there getting shields back up getting into Pyro

  • @robertflores8789
    @robertflores8789 18 днів тому

    I want so much to feel about a game the way you feel about this game...I want to get lost in a game again like I did with Fallout 4. just hearing your enthusiasm is so fun! Game on WW

  • @Chooie6
    @Chooie6 17 днів тому

    wow you had such a smooth first jump my first attempt was not smooth at all! after having played on the now live 4.0 all evening today i was shocked by how relatively bug free its been.

  • @Jackdiamond1271
    @Jackdiamond1271 15 днів тому

    One thing I've found funny about star citizen vids after 4.0 is how everyone realized how much smoother it its. We're so used to the jank that when things are running smooth we're weary of why. Lol. I game on a 3 year old laptop with a 2060 and even I'm seeing fps in the 40s-60s when it used to be close to single digits.

    • @wednesdaywoeplays
      @wednesdaywoeplays  14 днів тому +1

      Yeah it’s striking. I haven’t tried any type of combat yet, but I hear FPS npcs are ruthless.
      I just want space combat without massive desync teleportating enemies