Game: Star Citizen For those that are newer or returning. Yes, while in the jump point you are in control of your ship while you get pulled through. So, in the video you are watching me actively avoid obstacles and avoid hitting the edges. If you fail by hitting the edges or obstacles during your jump you will get ripped out of the wormhole and be spit out randomly somewhere outside either system. For an early playtest iteration, this feature has completely blown me away. I had a huge grin on my face the whole time as the entire experience felt very cinematic. This is probably one of the top most memorable moments I have ever experienced playing games my whole life and I cannot wait for this to go out to the wider player base soon! Let me know what you think below! - Become a member and support the show! ua-cam.com/channels/eSMtWcJwjm6Dj4GrWFngqA.htmljoin Join the Discord! discord.gg/mRFMCANaCu See you all in the next one. o7
I wonder if a tactic to get in and out of systems without using normal entry/exits is to deliberately get yourself spit out early. There used to be a glitch in Freelancer where if you timed the glitch right while going through jump gates/wormholes you could get yourself spit out in a random hori/vert point in the system with no way of anyone knowing or seeing where you ended up. Even if they were waiting for you on other side.
Is the music from game ? I recently again turned game music back on (usually I had my own music playing in the background) but Pedros soundtrack is just amazing.
I got thrown out of jump when reaching pyro about 2200 m/s.. in a Valkyrie and could not slow down. Nearly missed hitting a station and then was slammed into an asteroid. Game over lol. Was fun!
@@spaceman112211 890j wasn't an issue for me, it seems like you don't really have an inertia going on inside the wormhole, the ships just follows where you are steering...which is more of a problem because seeing a white symbol on a bright background is challenging lol
That looked so flipping cool, I can't wait to take an Ironclad or Perseus through there!! Do you think eventually they will add more sound design elements for individual ships in the future? It excites me thinking about the different manufacturers having their own sounds through the wormhole, like Drake having more creaking and groaning on their industrial framework and say Origin having a more streamline and efficient design not being as stressed... Either way thanks for sharing Hybrid that was awesome!!
i heard and now see that nav mode doesn’t automatically switch to scm mode when you exit a wormhole. i think that should change, considering the examples we usually see never show a ship being spat out like a bat out of hell at mach 9000, crashing into a nearby station. either it switches automatically or gravitational momentum is halted similar to exiting quantum.
@@Jeeflynoooo we need to have it look epic. Bring it back as a skill based mechanic so only the skilled and experienced pilots survive. Make it like a minigame with more complexity.
It's coming along and looks pretty cool so far and reminds me of Doctor Who's time vortex. The color change I gathered is to indicate when you are transferred from one system service to the next and which system you would end up randomly flung into if you failed the minigame. The farther from the entrance/exit the farther off course/potentially damaged you could end up seems kind of how it behaves from what I have seen so far. I could see a possible blockade runner strategy if it worked that way.
Is there any kind of user input needed during the jump? It's hard to tell. If so, what is it? What's the UI feedback that's showing whether you're doing it right or wrong? Thanks for sharing!
Yes, there is user input. You can roll, strafe and guide your nose. You need to dodge the pillars as well as not hit the sides of the walls. You will hear a warning sound play when too close to the walls
Elite is getting some much needed content and ships, yet it will never equal SC, only in exploration, you have 2 systems in SC, a universe in Elite. I did think about giving Elite another try, yet after spending a couple of hours in Elite.....it was depressingly boring, dull and limited, the freedom, immersion and diversity of SC is unmatched, only Microsoft could do something similar. Truth be told, even with all of its niggles, bugs and slow dev pace, its unique, and if it closed its doors tomorrow for legal reasons, and thats the only way it would happen, i would expect a few suicides, if Spectrum and YT is anything to go by.
Pedro's music is excellent but for something as massive and risky as this, I'll be turning it off. Those churning, wrenching stresses are immersive enough for me. Would love for this to be in by Christmas.
I wish the music appeared only some times, because i like hearing it from time to time as a special thing, but for general immersion i prefer it off, yet turning it fully down feels like a waste of great music
So you don't connect to srevers in SC that's not quite how it works. What we as the client connect to is known as the hybrid or the replicant, it is the middleman per say that servers are connected to and the servers update the replicant with the information that is happening between all servers connected to it. What you did was pass the boundary line of servers which was the lag spike we saw when you passed from stanton to pyro via that invisible boundary line. Instead of being connected to the new server all that happened was your were passed over, there is no loading that actually happens like there would be in eve online or in most other games, though eve masks their transfers very well. Basically the server for stanton updated the replicant with you closing to the boundary preparing pyro's server for you to be handed over and the replicant continues to pull the updated information that the servers on both stanton and pyro update it with as such that way when you're handed nothing else has to be loaded or instanced or setup, what we saw was the short time that it took the hand over to happen, to which they're hoping to further smooth over so hiccup is must less noticeable.
really interested to see what happens if while jumping with a friend in another ship, they crash out at 1 of those barriers and you crash out at the next, what the distance is between you on the map or if crashing out puts you in the same location depending on point of origin.
we saw people failing right near the entrance which lead to not be too far from the gate (sometimes you can even go back without QT), it also depend where you fail, if the two fail near the system switch (where the color changed from blue to red) you might end up with one in pyro and one in stanton
in theory you should end up stranded in dead space several hundred million km from anything but they probably thought that would rub a lot of players the wrong way so instead you just get spat out somewhere on the far outskirts of one of the systems. what would be more engaging is if you DID get spat out in dead space but then could find those smaller transient jump holes somewhere by scanning.
for FHD minecraft shaders a idk grx 1660 or better is fine already. for star citizen you also need a really good CPU, best 32GB of RAM. and a 1660 ti or something like that
@@Manc82Same. And I’m on a 4090 w/64gb ram. lol The server state really matters for me tho. Old servers just have me chugging along - playable, but not smooth, but a fresh server has me screaming around like butter.
Not sure if I like the new MFDs to be honest, probably an improvement in information but the style is very gamey somehow. I think it has something to do with the lighting in this cockpit.
" you will get ripped out of the wormhole and be spit out randomly somewhere outside either system." And then? Does that get you marooned in space or can you jump back to a system?
If you have the fuel and if you have not been horribly damaged, I guess it is not supposed to be a pleasant thing to fall out of a wormhole. You may need rescue/repair/refuel.
You can jump back to a station / planet if you have enought fuel, that's why you should always have a full QT fuel tank before jumping, so that you aren't stuck in case of an issue, especially if you fail on Pyro side lol
I disagree. You're not supposed to be making this trip often and if they make it too short, it'll trivialize the entire experience. It's supposed to be more impactful of a choice to go to a different system, not just something you should be able to do flippantly.
I love both games, but ED doesn’t have much immersion to it. It feels like a game. The awesome updates have me going back occasionally. With SC, I love how we’re drip fed like little fentanyl addicts with new gameplay changes, and things on the horizon. 😂 I love the SC immersion too. Getting out of my pilots chair on a long trip, and just chilling with friends in the ship somewhere. It’s super chill. 😊
It's been along time since i played ED but from what I remember you don't actually steer your ship like that when you do a FS jump. You just sit there and are a passenger for the duration. Maybe I misremember or it's changed.
Well when you've spent 750 mil on a game over 15 years, it better fucking be a good game... I both love and hate Star Citizen, it's unbelievably cool and ridiculously messy in so many aspects.
Just a small correction, it's two games. Still a lot of money, but SQ42 has taken the bulk of CIG's attention over the years and I would guess the majority of it's funding up to now.
I was going to comment exactly what Ben did. So I'll just say, SC fan or not, you, and anyone else who's interested in playing it need to actually research what the game is. Ya can't complain about the long development time if you're ignorant on even why.
@@benbowman6995 actually 2 games and a graphics engine. they are 100% going to sell Starengine as a free form development tool to compete with Unreal once its done.
Going through one of these is usually a big deal. You aren't going to be doing it too often. Plus it wouldn't feel very impactful if it only lasted 30 seconds.
Star Citizen will have the most beautiful, groundbreaking, and immersive shit like this in it while 90% of the contracts are completely broken. Sad state
If they say and polished each patch after it's release, we'd still be in patch 1.14. It's far better for them to keep adding features to the game, fixing as many bugs as possible that won't slow them down, and then polish everything at the end, for the 1.0 final release etc. that's how most delopment cycles work
@@Blackburn6969 Normally I would agree but this patch is in such a sorry state that I have to abandon almost every single contract I do because of a bug that completely breaks it. Makes the game so un fun and annoying
@@CoulierCuts bruh first of all if they dropped everything and stopped developing the game just to make the alpha more stable, this game would NEVER be finished. Second of all, every time they add new content, the game is gonna get unstable. That's the nature of game development. Maybe if they only had some kind of like....alpha test...or something to run this stuff through before it gets released OH WAIT
They actually want it to be a conscious choice to go to a different system. Just like in real life how when you go to the other side of the planet, now that it is a choice where you prepare for. To do this they made the scenario of jumping a bit more involving than other systems where jumping is the same effort as getting a mcdrive. TLDR, does it has to be this long? no Did the game chose a lore/gameplay reason why it needs to be this long, yes!
@@jasonparabole That is quantum travel, not Wormhole jumping. Currently, they’re rebalancing the quantum-drives so all S3 drives have the same speed (240.000 km/s). That makes Quantuming a bit slower than Jumping currently, but that fine because quantum is on rails and you can do things in the back of the ship. Jumping needs active input.
Nope. Big disagree. Jump points should feel epic and dangerous moving trillions of kilometres from one solar system to the next. Plus, it needs time to stream out the old system and all of the assets of the new system. Some people who come out early ran into problems of the system not fully loading in by the time they came out.
Many have better immersion currently for me. Until Starsim, fleshed out game mechanics, a less buggy game there is next to no immersion for me. Oh yeah, the immersion of falling through elevators. Currently, just boring QT travels, the jump point mini-game on the test server and currently mostly useless ship interiors don't immerse me. The story of the old WC games, Freelancer, Freespace, Everspace 2, Rebel Galaxy, Pulsar, The X-Series titles with story and several other, older space games all immerse me. SC, is just a dream I spend a small car worth of money on and might get to the point in the next year. SQ42 will probably immerse me before SC does. Not yet, Chris ...
I agree I would not call it immersive. It's nice but when I put Elite Dangerous jumping next to it with all the sound and visuals especially when you finish your jump and arrive in front of a star close nearly hitting it, that became immersive, it's not interactive like this, but that's probably for the better. It does not improve or adds to the gameplay in a positive way. If you could choose to jump with a stabilizator for a slow but safer automated or without stabilizator for a fast travel and you have to navigate yourself while the wormhole becomes eratic, chaotic with different anomalies like space and time for example where time flow backwards or time loops, space where it tears your ships and damage it or space where you not eject some specific material the wormhole eats you alive etc. It can be made an adventurous journey and maybe you could add special materials that you could only find in wormholes without stabilizators.
@@Krushx0i actually prefer to manually navigate the jump points. And when they are unstable the difficulty must increase even more,we have to risk something,i want a Little bit of fear when i enter one of these
@@mariodoccia4531 that was my suggestion but other people could prefer the automated method because they do not wanto to do it for being chore or for whatever other reason. Making it a one dimensional feature is just being lazy.
I mean, you bought a game in early access. Ya kinda don't really get to complain about much I'm afraid. But it also kinda sounds like Roblox is more your speed.
So to travel in game you have to watch a 4 minute cut scene each time? First couple of times it's probably cool but I can see that getting super annoying really quickly as a useless time-sink.
It's actually not a cutscene, you are in control of your ship the entire time and have to fly it to avoid the edges of the wormhole and vortexes in the middle.
Not a cut scene bucko, you have full control to navigate and not hit the wall otherwise you get spat out in the middle of fuck all nowhere, God forbid you have fuel to get back if you do.
I guess by the comments I am gonna be the only one who was actually dissapointed, it actually feels like there was somethign wrong with both the sound effects and the visuals, from the 8 bit audio effects to the weird music and then the bland wormhole effect this was a big letdown. from the citizen con demo of the first wormhole traversal I expected this to look a lot better. I even had to stop the video half way through because it was so visually boring and repetitive. I guess people just have lower expectations of CIG which is understandable
I wouldn't count this as immersion. It's pretty, I'll give it that. But it's basically a particle physics infused, interactive loading screen. On a personal note, I'm still not a fan of having to manually navigate these wormholes. I would think they're so complex that you'd have mandatory computer guidance. Maybe I could make an exception for the unstable ones. Then I could see the added challenge/risk of manually navigating one...but not this.
I agree I would not call it immersive. It's nice but when I put Elite Dangerous jumping next to it with all the sound and visuals especially when you finish your jump and arrive in front of a star close nearly hitting it, that became immersive, it's not interactive like this, but that's probably for the better. It does not improve or adds to the gameplay in a positive way. If you could choose to jump with a stabilizator for a slow but safer automated or without stabilizator and you have to navigate yourself while the wormhole becomes eratic, chaotic with different anomalies like space and time for example where time flow backwards or time loops, space where it tears your ships and damage it or space where you not eject some specific material the wormhole eats you alive etc. It can be made an adventurous journey and maybe you could add special materials that you could only find in wormholes without stabilizators.
@Krushx0 I appreciate everything you just said. I really do. But I also see it as a symptom so many of this playerbase succumbs to. You're trying to make the game in your head for CIG. Ultimately this is their job. If they can't do it, or make something that is fun to play and makes sense, then I think they shouldn't make it at all.
Oh my gosh...you people are so annoying. It's not like you're going to be traveling to star systems all the time, so no...having it be automated is stupid
@Gunnberg85 thats a natural flow how humans behave when they dissatisfied with something, they try make it better or just get away from it or destroy it or accept it. BTW you did the same, tried to deviate from the game as it is presented. No crazy thing here to be succumb to. Their job is to make game as they want. Our job as consumers to tell them if something amiss or lacking. There is nothing wrong pointing towards better alternatives that someone with tired head can come up with at 2 am. If Chris is dreaming big as he always stated, this is a joke of an idea for a wormhole that we seen in the video. Slow, meaningless and will become chore instead of immersive and fun.
Huh, an interactive load screen. Truly innovative and never before accomplished... It's amazing what over a decade of development and 3/4 of a billion dollars will achieve...
@@machinech183 Oh? Who has made a high fidelity sci-fi futuristic space sim survival pvpve fps mmo with HOTAS compatibility, a dynamic atmospheric AND space-based flight model, a range of 148 and counting unique currently flyable single seat and multi-crew ships from fighters to capitol class, all in a one shot seamless environment with no loading screens for less than 200 mil? Point it out to me.
Looks and sounds great, should be great once it's in the game. That said, from an objective point of view, that was a 4 minute long screensaver/loading screen. Here's hoping jumping between systems doesn't take this long each time, the novelty will wear off really quickly after the first few times. Still looking forward to it though lol.
@@pickle2405 not hard to imagine a scenario where you jump to a different system to do something only to realize you forgot one thing. that 4 minute transit then becomes 12. that'll add up quickly especially for gamers that might only be able to put an hour in at a time. if there was a mechanic to speed up the transit time where you have to balance safety vs speed, it'd at least be more engaging than in its current state. for example, add guided path lines, a set for a safe route through the tunnel and another set to get you to your destination faster at the risk of failing the jump and or blowing out your jump drive. *edit: actually, imagine if you could do ship combat in a tunnel. you chasing after a target and trying to light them up and fail the jump or something like that.
There was no loading screen actually... what you were seeing was the handover when the lag spike happened, theres 0 loadscreens in star citizen. The only reason this has time to traverse is to provide some gameplay and something that requires some skill and is not instant as that is no fun. The way its setup is the boundary line between stanton and pyro happens in the tunnel, the replicant is pulling information from both stanton and pyro servers and notifies the replicant when you're close to the boundary for the hand off.
@@XJ076A Better not forget something then. From my understanding; jumping between systems is supposed to be a fairly big thing, not something you just kinda do whenever like in other games, its supposed to have some weight. Like how jumping between planets can take several minutes instead of less than 1 like in other games. If you only have 1 hour to play, and are still intent on jumping, then jumping and getting settled on the other end should be the only thing you plan on doing for that session.
Star Citizen doesn't have loading screens, the stupid people said this about quantum travel and have been proven wrong, CIG invented Object Container Streaming which is not new in terms of streaming assets it just does it on a bigger scale. You can actually see this in game as planets and parts don't load in on time, that's the streaming tech. The bug where the Elevators don't appear, that's a streaming issue, falling though the "map" when you spawn, that's a streaming issue as it's not streamed in yet.
Nothing more than a technology demo with ships the have no immersion cause they fly like being in atmosphere. No immersion of being in space at all but sure looks pretty and has good music.
It’s nowhere near a loading screen. you are in that space, doing those things. It’s not shown in this video, but if you enter a jump point at the same time as another ship, you can see them and watch them do the movements they actually are doing. Heck, you can even exit your ship and fly around in the jump point, even leave the jump point! The only loading screens in Star Citizen are when you are first loading into the game and when you exit the game.
@@GrimGatsby Nah-ah. Soundscape is not even close. This exact video has absolutely nothing going for it sound-wise. And then they slap on some music that just buries what little audio there actually is. For the record, I'm using a HiFi external audio interface and headphones.
@@edzecutor Well you can turn off music for one so I'm not sure what effect that has on the actual 'wormhole' ambience. Some people enjoy background music, especially if it's dynamic to what is happening, which basically all of star citizens music is designed to be, and can definitely add to immersion. But that's besides the point. As far as the actual audio of the space ambience, the creaking and rattling of different ships, the humming of the engines and components which are different for each ship and louder or quieter depending on where you are on this ship, (them having interiors and all), all adds up to a far more immersive audio experience. Not to mention how they are dynamically effected by things like wear and tear, damage to the ship, etc. And the sounds of the actual wormhole sound pretty good for a made up sci-fi over-dramatized depiction of something nobody has actually heard before.
@@GrimGatsby Surprisingly, all of this can be found in Elite Dangerous The question was: "Is there any other sci-fi game that can top this level of immersion?" The answer is: "Yes, there is. Elite Dangerous: Horizons/Odyssey." What are you trying to prove to me, SC fanboy?
so what if they want the jump to be engaging. better than spooling up, hitting a button, and then checking your phone for 3 minutes while you wait for the animation to end.
pretty unlikely to happen but anything is possible. Updating engines is a lot of work and very time consuming and expensive as is attempting to take a technology that has existed for over 20 years and never has been successfully implemented let alone on scale and have it function well. It's been avoided because of the cost and difficulty and due to lack of hardware of the times, that in todays world is plausible to happen and multiple system architects and engineers are positive it can happen. CIG has been the closest im aware of so far to getting static server meshing to work with a scale of some form, though some other games use a mesh system such as planetside 2 though the actual areas you fight in are only a couple hundred players in a very large map though the server holds thousands but it has plenty of issues. The other game that is adding meshing or may have it now is eve, though far as im aware currently its more like traditional servers without any meshing. Just extremely well done taking decades to actually be viable.. people are unaware it wasn't until 2016-2018 where eve was able to handle with time dilation a couple thousand player battles.. and eve is quite easy to run being a spreadsheet with a graphics overlay. It peaked at 6k and it ended up crashing the entire system and I mean the entire server system, as the way they work is via server clusters and a main database all servers connect to, the jump gates act as loadscreens between servers, regardless its very well done and they explained how expensive and difficult it was and are continuing to improve. But that took them 12-15 years now 21 years old, so they've had two decades of improvement and work and also have over 2000 developers and so forth now. Plus 2026 is sq42, they'll put the game up for sale again for preorder likely next year giving them extra funds and then the launch of sq42 will likely bring a ton more and that's what is most important is actually getting that out. 3 years of polish isn't weird for a lot of games it turns out, cyberpunk 2077 took 4 years and it still launched horrendously, that is what they need to avoid, though I doubt they'll be able to entirely that's just a reality of game launches today and it being digital... physical has its advantages with smoother launches since people don't need to connect to servers like steam to download the game.
Problem is Not inmervive. Problem is more 10 years to do it inmervive. I know, I know... New tech... All this... More of 19 years. Elite is developing on real time with the game. Now you have vehicle and eva too. By the way. Cig boy will need to rework jump mechanic. I can see noway a Bengals driving inside.
I agree I would not call it immersive. It's nice but when I put Elite Dangerous jumping next to it with all the sound and visuals especially when you finish your jump and arrive in front of a star close nearly hitting it, that became immersive, it's not interactive like this, but that's probably for the better. It does not improve or adds to the gameplay in a positive way. If you could choose to jump with a stabilizator for a slow but safer automated or without stabilizator and you have to navigate yourself while the wormhole becomes eratic, chaotic with different anomalies like space and time for example where time flow backwards or time loops, space where it tears your ships and damage it or space where you not eject some specific material the wormhole eats you alive etc. It can be made an adventurous journey and maybe you could add special materials that you could only find in wormholes without stabilizators.
@@retrowrath9374 It's amazing how all these other games that are supposed to be SC killers are so terrible it makes CIG MORE money. Saw it with both Starfield and Star Wars Outlaws, too.
@@Billy-bc8pk People fell into the marketing of the big studios and lies of Bethesda and Ubisoft, they are never going to make such a big investment like Star Citizen, it's too risky and alot of people don't understand that, why do you think both of them stuck with the engine they used in old games, as good as Snowdrop is it simply can't do what Star Engine can do, nor can "Creation engine". Also, bloated studios with no creativity or proper interaction with their fan base, youtubers make videos of how creatively bankrupt they're full of activists instead of people who want to create games for their fans.
Not bad but needs to have the overbearing music turned off or replaced. I can think of the wormhole jump being fun two or three times but after that it will just be another annoying time sink in a game that is already full of annoying time sinks.
@@mattvmalone I know it can hurt when somebody rains on your parade because the truth hurts. I like the idea to make space in a game feel vast by having long travels between star systems but having to play an arcade minigame every time you want to travel to another system that is going to throw even more time wasting at you when you fail doesn't seem a very good idea.
Its not a loading screen because u're physically controlling the ship through the tunnel. If you dont pay attention or dont know what u're doing you'll be ejected in the middle of space somewhere unknown. So DEFINITELY not a loading screen. Not even close...
@@mattvmalone First of all, no need to be so condescending, especially since you’re wrong. Second of all, I didn’t say it was an actual loading screen, I said it basically is. It’s been called glorified loading screen (key word glorified) even by devs because you’re not actually jumping to the other system via position in the way it appears (so no, you’re not going that fast). It’s basically a low-load interactive mini game that you play while the game loads pyro and its assets as you move between servers. That’s why the jump point takes a few minutes and it’s also why server meshing was needed for Pyro. It’s a clever way to loading a whole system without breaking the immersive aspect. Clearly it works too since you thought you were literally traveling hundreds of light years in engine 😂
@@VolondM I doubt they could provide anything useful, the visuals are also the updated and far as we know the actual visuals, and this was taking artistic liberty to some degree, in reality doing something like this would be mostly blue and black with lines...
@ we know the visuals are going to change. I was more interested in what @Deno2100 means by “The mini game needs work”. This is a stable wormhole it shouldn’t be too challenging.
im only still interested in the project at all for the space side of it. they destroyed the immersion to atoms with all the tractor beam nonsense and the fps combat is bullet sponge noobery :(
it's still supposed to be a "game" at the end of the day man. not everything is about immersion. it's nice that the game is immersive but if the gameplay side of it isn't fun, nobody is going to play any side of it.
@@jasonparabole tractor beams in space on ships is fine but in the hands of pedestrians it becomes foofoo nonsense real quick doesnt it? and relying on headshots only is not my kind of shooter. this was originally touted as arma in space not an arcade shoot em up.
Completed? Yes. Better? Not to me personally. I enjoyed clunky SC way more because of how you really are controlling a human being instead of a vehicle. Elite Space legs are too different from SC.
Game: Star Citizen
For those that are newer or returning. Yes, while in the jump point you are in control of your ship while you get pulled through. So, in the video you are watching me actively avoid obstacles and avoid hitting the edges. If you fail by hitting the edges or obstacles during your jump you will get ripped out of the wormhole and be spit out randomly somewhere outside either system.
For an early playtest iteration, this feature has completely blown me away. I had a huge grin on my face the whole time as the entire experience felt very cinematic. This is probably one of the top most memorable moments I have ever experienced playing games my whole life and I cannot wait for this to go out to the wider player base soon!
Let me know what you think below!
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If you are with your friend, can your friend freely walk on the ship when in jump point?
I wonder if a tactic to get in and out of systems without using normal entry/exits is to deliberately get yourself spit out early. There used to be a glitch in Freelancer where if you timed the glitch right while going through jump gates/wormholes you could get yourself spit out in a random hori/vert point in the system with no way of anyone knowing or seeing where you ended up. Even if they were waiting for you on other side.
@@hddigitalzone6231 Yes they can.
Is the music from game ? I recently again turned game music back on (usually I had my own music playing in the background) but Pedros soundtrack is just amazing.
Yep, new dynamic music that plays when you go through the jump point
There's new dynamic combat music in Evo that is really fuckin good too.
You came out of that jump point spicy hot, ha!
I got thrown out of jump when reaching pyro about 2200 m/s.. in a Valkyrie and could not slow down. Nearly missed hitting a station and then was slammed into an asteroid. Game over lol. Was fun!
@@SR-xx6ux Switch out of Nav mode
@@SR-xx6ux go to SCM as soon as you clear the jump. It helps a lot, and gives you shields just in case you need them
Kinda reminds me of hitting the Omega-4 Relay back in Mass Effect 2.
Smoothest traverse I’ve seen of that Wormhole! Epic for sure.👍
Lol headphones. I've got a seat shaking speaker settup my man. It was just SO GOOD during this whole video oh my wow.
Wow, where can i get one of those?
G'dam, it looks awesome. I'm really looking forward to my first jump 😂
Thank you for taking us on this ride Hybrid! 🤘
God I seriously cannot fucking wait for this to be in live
gods I cant see how the big ships are going to make it though there, Looks like you just barley squeezed by some of them vortexes!
Have to try that with the reclaimer or 890J
There is a vid of a reclaimer going through just fine
I think the bigger the ship the less affected by vortexes they are. If you hit them they throw you toward the tunnel edge it seems.
@@spaceman112211 890j wasn't an issue for me, it seems like you don't really have an inertia going on inside the wormhole, the ships just follows where you are steering...which is more of a problem because seeing a white symbol on a bright background is challenging lol
@@jaykay6321 that's good to know
I can't wait to do this myself, been thinking about what ship to take for it too. For the challenge perhaps something big like a 890j or a Polaris.
The visuals in Pyro have me so pumped for SQ42, cant wait to zip through The Coil!
You were EXTREMELY lucky that you missed crashing into Stanton Gateway Station in Pyro when you were ejected from the Jump Tunnel
yeah you ejected at maximum velocity lmao, I died twice there hitting asteroids after popping out.
Headphone: On; Volume: Up; Game: ANGRY HANGAR SOUNDS
Yeah and in this case; Annoying radar chirping sound.
Awesome. I'll have to remember to turn on the music the first time I get to do this.
Amazing. The music is epic too.
That looked so flipping cool, I can't wait to take an Ironclad or Perseus through there!! Do you think eventually they will add more sound design elements for individual ships in the future? It excites me thinking about the different manufacturers having their own sounds through the wormhole, like Drake having more creaking and groaning on their industrial framework and say Origin having a more streamline and efficient design not being as stressed... Either way thanks for sharing Hybrid that was awesome!!
3:32 I painfully need the name of the soundtrack, starts at this exact timestamp
Pedro Camacho Jump Point
The track is uploaded on my yt channel
@@ZykaDeter thank you
@@ZykaDeter Turns out I'm already a subscriber hehe
i heard and now see that nav mode doesn’t automatically switch to scm mode when you exit a wormhole. i think that should change, considering the examples we usually see never show a ship being spat out like a bat out of hell at mach 9000, crashing into a nearby station.
either it switches automatically or gravitational momentum is halted similar to exiting quantum.
They recently changed it so you won't get spat out going mach Jesus thankfully
@@Jeeflynoooo we need to have it look epic. Bring it back as a skill based mechanic so only the skilled and experienced pilots survive. Make it like a minigame with more complexity.
nothing is better when its automatic specially when SC is concerned, if your a great pilot you will do it your self, it just makes people lazy
Huge and hard disagree. I like that you can manually do it; I hope they leave it as an option. Coming out that fast looks awesome as heck.
@@Jeefly that sounds like a horrible change
It's coming along and looks pretty cool so far and reminds me of Doctor Who's time vortex. The color change I gathered is to indicate when you are transferred from one system service to the next and which system you would end up randomly flung into if you failed the minigame. The farther from the entrance/exit the farther off course/potentially damaged you could end up seems kind of how it behaves from what I have seen so far. I could see a possible blockade runner strategy if it worked that way.
Awesome, man. 🙂👍
the first person view of the 400i reminds me of the anaconda but if it was made by saud kruger
Is there any kind of user input needed during the jump? It's hard to tell. If so, what is it? What's the UI feedback that's showing whether you're doing it right or wrong? Thanks for sharing!
Yes, there is user input. You can roll, strafe and guide your nose. You need to dodge the pillars as well as not hit the sides of the walls. You will hear a warning sound play when too close to the walls
Elite dangerous Will never top Star citizen's inmersion
Elite is getting some much needed content and ships, yet it will never equal SC, only in exploration, you have 2 systems in SC, a universe in Elite. I did think about giving Elite another try, yet after spending a couple of hours in Elite.....it was depressingly boring, dull and limited, the freedom, immersion and diversity of SC is unmatched, only Microsoft could do something similar. Truth be told, even with all of its niggles, bugs and slow dev pace, its unique, and if it closed its doors tomorrow for legal reasons, and thats the only way it would happen, i would expect a few suicides, if Spectrum and YT is anything to go by.
Pedro's music is excellent but for something as massive and risky as this, I'll be turning it off. Those churning, wrenching stresses are immersive enough for me. Would love for this to be in by Christmas.
what
I wish the music appeared only some times, because i like hearing it from time to time as a special thing, but for general immersion i prefer it off, yet turning it fully down feels like a waste of great music
I can't wait to experience this myself. As Dr. Eleanor "Ellie" Arroway, said, "No words, no words... to describe it."
So you don't connect to srevers in SC that's not quite how it works.
What we as the client connect to is known as the hybrid or the replicant, it is the middleman per say that servers are connected to and the servers update the replicant with the information that is happening between all servers connected to it.
What you did was pass the boundary line of servers which was the lag spike we saw when you passed from stanton to pyro via that invisible boundary line. Instead of being connected to the new server all that happened was your were passed over, there is no loading that actually happens like there would be in eve online or in most other games, though eve masks their transfers very well.
Basically the server for stanton updated the replicant with you closing to the boundary preparing pyro's server for you to be handed over and the replicant continues to pull the updated information that the servers on both stanton and pyro update it with as such that way when you're handed nothing else has to be loaded or instanced or setup, what we saw was the short time that it took the hand over to happen, to which they're hoping to further smooth over so hiccup is must less noticeable.
I know, it is an over simplification for brevity's sake.
watch it with headphones!
Still love that 400i is the only original ship i have from when I started
I wonder how the big battle cruisers can travel through the wormholes without crashing into the sides and being ripped apart.
really interested to see what happens if while jumping with a friend in another ship, they crash out at 1 of those barriers and you crash out at the next, what the distance is between you on the map or if crashing out puts you in the same location depending on point of origin.
we saw people failing right near the entrance which lead to not be too far from the gate (sometimes you can even go back without QT), it also depend where you fail, if the two fail near the system switch (where the color changed from blue to red) you might end up with one in pyro and one in stanton
in theory you should end up stranded in dead space several hundred million km from anything but they probably thought that would rub a lot of players the wrong way so instead you just get spat out somewhere on the far outskirts of one of the systems. what would be more engaging is if you DID get spat out in dead space but then could find those smaller transient jump holes somewhere by scanning.
This would be cool if the game was ever in a playable state
The alpha is in a playable state.
if course it's playable, 4k video recordings prove that, yeah buggy development is not for everyone
Is this a small size jump point?
Noup, a big one, all ships can jump, they might change it a bit to make it easier for bigger ships
The only reason why I want to get a good PC:
(Also Minecraft with shaders at 60fps too)
for FHD minecraft shaders a idk grx 1660 or better is fine already.
for star citizen you also need a really good CPU, best 32GB of RAM. and a 1660 ti or something like that
I not been on in couple of months but my 4070 5700x with 32gb ram barely pushes 60fps most locals. This game is a performance hungry monster.
@@Manc82Same. And I’m on a 4090 w/64gb ram. lol
The server state really matters for me tho. Old servers just have me chugging along - playable, but not smooth, but a fresh server has me screaming around like butter.
Frame Shift Drive malfunction caused by Thargoids in Elite Dangerous.
Yes, my friend. and for me Elite Dangerous is at the top, the best sound effects in a video game, which also make sense. not just sounds
@@georgecostea9765 it's a science fiction space tunnel between galaxies. what would YOU have it sound like?
Not sure if I like the new MFDs to be honest, probably an improvement in information but the style is very gamey somehow. I think it has something to do with the lighting in this cockpit.
You think the onld MFDs are better? They all looked the same boring color and design.
" you will get ripped out of the wormhole and be spit out randomly somewhere outside either system."
And then? Does that get you marooned in space or can you jump back to a system?
If you have the fuel and if you have not been horribly damaged, I guess it is not supposed to be a pleasant thing to fall out of a wormhole. You may need rescue/repair/refuel.
You can jump back to a station / planet if you have enought fuel, that's why you should always have a full QT fuel tank before jumping, so that you aren't stuck in case of an issue, especially if you fail on Pyro side lol
if you fell out close enough to one of the systems, you might be able to jump back. Otherwise, yeah, marooned in space.
It's the repeating sound of a hard drive reading that really bothers me. They say it's the radar scanner but that doesn't make it any less annoying.
You didn't encounter any bugs and didn't crash. That can't be on a live server.
bruh look at the bottom text, it literally says that 💀
@@lolololo-cx4dp That's the evocati servers, not the live servers.
Nice flying ace, conspicuous lack of a take off or landing tho... It's okay, we all struggle there ;)
Never realised how ass the visibility was on the 400i, damn
Asheron's Call but slow.
I really feel like they should shorten it. 3 minutes is too long
I disagree. You're not supposed to be making this trip often and if they make it too short, it'll trivialize the entire experience. It's supposed to be more impactful of a choice to go to a different system, not just something you should be able to do flippantly.
Just a longer version of FSD jumping in Elite Dangerous.
Maybe, but definitely way more technically complicated and immersive.
FSD is Just a loading screen here you are actully flying
I love both games, but ED doesn’t have much immersion to it. It feels like a game. The awesome updates have me going back occasionally.
With SC, I love how we’re drip fed like little fentanyl addicts with new gameplay changes, and things on the horizon. 😂
I love the SC immersion too. Getting out of my pilots chair on a long trip, and just chilling with friends in the ship somewhere. It’s super chill. 😊
It's been along time since i played ED but from what I remember you don't actually steer your ship like that when you do a FS jump. You just sit there and are a passenger for the duration. Maybe I misremember or it's changed.
if only that radar sound wasnt there
Well when you've spent 750 mil on a game over 15 years, it better fucking be a good game...
I both love and hate Star Citizen, it's unbelievably cool and ridiculously messy in so many aspects.
Just a small correction, it's two games. Still a lot of money, but SQ42 has taken the bulk of CIG's attention over the years and I would guess the majority of it's funding up to now.
I was going to comment exactly what Ben did. So I'll just say, SC fan or not, you, and anyone else who's interested in playing it need to actually research what the game is. Ya can't complain about the long development time if you're ignorant on even why.
@@benbowman6995 $50 MIL per yr, a small drop in a bucket 🪣 💰😂
@@benbowman6995 actually 2 games and a graphics engine. they are 100% going to sell Starengine as a free form development tool to compete with Unreal once its done.
600i interior textures need some love, looking a bit dated or whatever ship it is
It's 400i's
Yes
C1rca
Great video!
Why is it 3 minutes in the tunnel. Seems long
Going through one of these is usually a big deal. You aren't going to be doing it too often. Plus it wouldn't feel very impactful if it only lasted 30 seconds.
bring some popcorn for the trip
it's unloading solar system and loading another one while trying to be cool wormhole, not easy
I'm looking forward to being frustrated by this feature.
Star Citizen will have the most beautiful, groundbreaking, and immersive shit like this in it while 90% of the contracts are completely broken. Sad state
It's only sad if you have no idea what's going on, lol
@@mattvmalone😂😵💫😂
If they say and polished each patch after it's release, we'd still be in patch 1.14.
It's far better for them to keep adding features to the game, fixing as many bugs as possible that won't slow them down, and then polish everything at the end, for the 1.0 final release etc. that's how most delopment cycles work
@@Blackburn6969 Normally I would agree but this patch is in such a sorry state that I have to abandon almost every single contract I do because of a bug that completely breaks it. Makes the game so un fun and annoying
@@CoulierCuts bruh first of all if they dropped everything and stopped developing the game just to make the alpha more stable, this game would NEVER be finished. Second of all, every time they add new content, the game is gonna get unstable. That's the nature of game development. Maybe if they only had some kind of like....alpha test...or something to run this stuff through before it gets released OH WAIT
Does the jump really have to be this long? Good look if you left something back at the previous system and need it.
They actually want it to be a conscious choice to go to a different system. Just like in real life how when you go to the other side of the planet, now that it is a choice where you prepare for. To do this they made the scenario of jumping a bit more involving than other systems where jumping is the same effort as getting a mcdrive.
TLDR, does it has to be this long? no Did the game chose a lore/gameplay reason why it needs to be this long, yes!
@@pomp0mGreat reason! I find it too easy to jump between systems in Starfield.
You must be new to Star Citizen...
try doing a jump from microtech to crusader in a reclaimer with a stock quantum drive and then tell me this is long.
@@jasonparabole That is quantum travel, not Wormhole jumping. Currently, they’re rebalancing the quantum-drives so all S3 drives have the same speed (240.000 km/s). That makes Quantuming a bit slower than Jumping currently, but that fine because quantum is on rails and you can do things in the back of the ship. Jumping needs active input.
look and sound awesome. A bit too long for a main jump point tho. Would like for it to be half that time, maybe 1/3.
Nope. Big disagree. Jump points should feel epic and dangerous moving trillions of kilometres from one solar system to the next. Plus, it needs time to stream out the old system and all of the assets of the new system. Some people who come out early ran into problems of the system not fully loading in by the time they came out.
i like turtles
Many have better immersion currently for me. Until Starsim, fleshed out game mechanics, a less buggy game there is next to no immersion for me.
Oh yeah, the immersion of falling through elevators. Currently, just boring QT travels, the jump point mini-game on the test server and currently mostly useless ship interiors don't immerse me.
The story of the old WC games, Freelancer, Freespace, Everspace 2, Rebel Galaxy, Pulsar, The X-Series titles with story and several other, older space games all immerse me. SC, is just a dream I spend a small car worth of money on and might get to the point in the next year. SQ42 will probably immerse me before SC does. Not yet, Chris ...
I agree I would not call it immersive. It's nice but when I put Elite Dangerous jumping next to it with all the sound and visuals especially when you finish your jump and arrive in front of a star close nearly hitting it, that became immersive, it's not interactive like this, but that's probably for the better. It does not improve or adds to the gameplay in a positive way. If you could choose to jump with a stabilizator for a slow but safer automated or without stabilizator for a fast travel and you have to navigate yourself while the wormhole becomes eratic, chaotic with different anomalies like space and time for example where time flow backwards or time loops, space where it tears your ships and damage it or space where you not eject some specific material the wormhole eats you alive etc. It can be made an adventurous journey and maybe you could add special materials that you could only find in wormholes without stabilizators.
@@Krushx0i actually prefer to manually navigate the jump points. And when they are unstable the difficulty must increase even more,we have to risk something,i want a Little bit of fear when i enter one of these
@@mariodoccia4531 that was my suggestion but other people could prefer the automated method because they do not wanto to do it for being chore or for whatever other reason. Making it a one dimensional feature is just being lazy.
I mean, you bought a game in early access. Ya kinda don't really get to complain about much I'm afraid.
But it also kinda sounds like Roblox is more your speed.
So to travel in game you have to watch a 4 minute cut scene each time? First couple of times it's probably cool but I can see that getting super annoying really quickly as a useless time-sink.
That's not a cut scene bucko, you gotta fly through it or get spat out at random point way out of range
It's actually not a cutscene, you are in control of your ship the entire time and have to fly it to avoid the edges of the wormhole and vortexes in the middle.
Not a cut scene bucko, you have full control to navigate and not hit the wall otherwise you get spat out in the middle of fuck all nowhere, God forbid you have fuel to get back if you do.
It's not a fucking cut scene, you literally have to navigate a wormhole. 😂😂😂
@@mattvmalone Quite a 'fucking' answer. Never played, thus the question jackass. So it's a cutscene that you have to interact with. Got it.
I guess by the comments I am gonna be the only one who was actually dissapointed, it actually feels like there was somethign wrong with both the sound effects and the visuals, from the 8 bit audio effects to the weird music and then the bland wormhole effect this was a big letdown. from the citizen con demo of the first wormhole traversal I expected this to look a lot better. I even had to stop the video half way through because it was so visually boring and repetitive. I guess people just have lower expectations of CIG which is understandable
what would you have done instead?
I wouldn't count this as immersion. It's pretty, I'll give it that. But it's basically a particle physics infused, interactive loading screen. On a personal note, I'm still not a fan of having to manually navigate these wormholes. I would think they're so complex that you'd have mandatory computer guidance. Maybe I could make an exception for the unstable ones. Then I could see the added challenge/risk of manually navigating one...but not this.
I agree I would not call it immersive. It's nice but when I put Elite Dangerous jumping next to it with all the sound and visuals especially when you finish your jump and arrive in front of a star close nearly hitting it, that became immersive, it's not interactive like this, but that's probably for the better. It does not improve or adds to the gameplay in a positive way. If you could choose to jump with a stabilizator for a slow but safer automated or without stabilizator and you have to navigate yourself while the wormhole becomes eratic, chaotic with different anomalies like space and time for example where time flow backwards or time loops, space where it tears your ships and damage it or space where you not eject some specific material the wormhole eats you alive etc. It can be made an adventurous journey and maybe you could add special materials that you could only find in wormholes without stabilizators.
@Krushx0 I appreciate everything you just said. I really do. But I also see it as a symptom so many of this playerbase succumbs to. You're trying to make the game in your head for CIG. Ultimately this is their job. If they can't do it, or make something that is fun to play and makes sense, then I think they shouldn't make it at all.
Oh my gosh...you people are so annoying. It's not like you're going to be traveling to star systems all the time, so no...having it be automated is stupid
@Gunnberg85 thats a natural flow how humans behave when they dissatisfied with something, they try make it better or just get away from it or destroy it or accept it. BTW you did the same, tried to deviate from the game as it is presented. No crazy thing here to be succumb to. Their job is to make game as they want. Our job as consumers to tell them if something amiss or lacking. There is nothing wrong pointing towards better alternatives that someone with tired head can come up with at 2 am. If Chris is dreaming big as he always stated, this is a joke of an idea for a wormhole that we seen in the video. Slow, meaningless and will become chore instead of immersive and fun.
@@Krushx0 What's fun and Immersive about eve online, Elite Dangerious, Starfield and Starwars Outlaws traveling then and who has done it better?
Huh, an interactive load screen. Truly innovative and never before accomplished... It's amazing what over a decade of development and 3/4 of a billion dollars will achieve...
It's not really an interactive loading screen considering you could get booted out of the tunnel at any time
You're in a space ship flying through a worm hole to get from one star system to another. How would you have done better wise guy?
@@GrimGatsby I wouldn't have blown 3/4 of a billion to pull off what's already been done for less than a quarter of that.
@@machinech183 Oh? Who has made a high fidelity sci-fi futuristic space sim survival pvpve fps mmo with HOTAS compatibility, a dynamic atmospheric AND space-based flight model, a range of 148 and counting unique currently flyable single seat and multi-crew ships from fighters to capitol class, all in a one shot seamless environment with no loading screens for less than 200 mil? Point it out to me.
Bro thinks the horse back riding in rdr2 is 'an interactive loading screen' 🤡
Looks and sounds great, should be great once it's in the game.
That said, from an objective point of view, that was a 4 minute long screensaver/loading screen. Here's hoping jumping between systems doesn't take this long each time, the novelty will wear off really quickly after the first few times. Still looking forward to it though lol.
You do know you need to pilot the ship during this?
how often do u think you'll be going through a jp lol
@@pickle2405 not hard to imagine a scenario where you jump to a different system to do something only to realize you forgot one thing. that 4 minute transit then becomes 12. that'll add up quickly especially for gamers that might only be able to put an hour in at a time.
if there was a mechanic to speed up the transit time where you have to balance safety vs speed, it'd at least be more engaging than in its current state.
for example, add guided path lines, a set for a safe route through the tunnel and another set to get you to your destination faster at the risk of failing the jump and or blowing out your jump drive.
*edit: actually, imagine if you could do ship combat in a tunnel. you chasing after a target and trying to light them up and fail the jump or something like that.
There was no loading screen actually... what you were seeing was the handover when the lag spike happened, theres 0 loadscreens in star citizen.
The only reason this has time to traverse is to provide some gameplay and something that requires some skill and is not instant as that is no fun.
The way its setup is the boundary line between stanton and pyro happens in the tunnel, the replicant is pulling information from both stanton and pyro servers and notifies the replicant when you're close to the boundary for the hand off.
@@XJ076A Better not forget something then. From my understanding; jumping between systems is supposed to be a fairly big thing, not something you just kinda do whenever like in other games, its supposed to have some weight. Like how jumping between planets can take several minutes instead of less than 1 like in other games. If you only have 1 hour to play, and are still intent on jumping, then jumping and getting settled on the other end should be the only thing you plan on doing for that session.
That was quite the loading screen.
Its not a loading screen. At least not in the traditional sense.
its not, you can jump out of it and be in a Radom area.
the only loading screen in SC is from menu into the game lol
@@lexlexendary8621 You guys are definitely on the spectrum :)
Star Citizen doesn't have loading screens, the stupid people said this about quantum travel and have been proven wrong, CIG invented Object Container Streaming which is not new in terms of streaming assets it just does it on a bigger scale. You can actually see this in game as planets and parts don't load in on time, that's the streaming tech. The bug where the Elevators don't appear, that's a streaming issue, falling though the "map" when you spawn, that's a streaming issue as it's not streamed in yet.
Elite Dangerous has way better soujd design.
🤣🤣🤣🤣
riiiiiiiiiight
nah
In answer to the title of this video... Yes, a sci-fi game that works.
The answer is now, because it does 😂
Awe it doesn't work for you? Time to upgrade that potato you call a computer!
If you're talking about immersion in bugs, crashes, poor server performance, then yes, this is the most immersive game out there.
You're right, even with all that it is 😊
and it's STILL better than any space sim out there.
Its very cool but about a minute too long
Nothing more than a technology demo with ships the have no immersion cause they fly like being in atmosphere. No immersion of being in space at all but sure looks pretty and has good music.
have you tried toggling SCM mode?
"cause they fly like being in atmosphere"
Basically, you know nothing about the game. Check...
Yeah pretty much any game which isn't a crashy tech demo 12 years after it was announced
Can you fartknockers come up with something better?
and yet I bet you can't name one
It's just a mini game durring a loading screen..... not sure about immersion
thats not a load screen, you can watch on your star map you traveling out and to pyro, its seamless.
It’s nowhere near a loading screen. you are in that space, doing those things. It’s not shown in this video, but if you enter a jump point at the same time as another ship, you can see them and watch them do the movements they actually are doing. Heck, you can even exit your ship and fly around in the jump point, even leave the jump point! The only loading screens in Star Citizen are when you are first loading into the game and when you exit the game.
one can also if they are not directly piloting , can walk around the ship doing other stuff, including jumping out he air lock ...
It's actually NOT a loading screen.There's no single loading screen in the entire game
You must be new here. Starfield is the only one with stupid loading screens. 😂😂😂
Immersion isn’t low fps
then you might wanna get a better cpu
Yes, there is. Elite Dangerous: Horizons/Odyssey. It's much much more immersive.
nah.
@@GrimGatsby Nah-ah. Soundscape is not even close. This exact video has absolutely nothing going for it sound-wise. And then they slap on some music that just buries what little audio there actually is. For the record, I'm using a HiFi external audio interface and headphones.
@@edzecutor Well you can turn off music for one so I'm not sure what effect that has on the actual 'wormhole' ambience. Some people enjoy background music, especially if it's dynamic to what is happening, which basically all of star citizens music is designed to be, and can definitely add to immersion. But that's besides the point. As far as the actual audio of the space ambience, the creaking and rattling of different ships, the humming of the engines and components which are different for each ship and louder or quieter depending on where you are on this ship, (them having interiors and all), all adds up to a far more immersive audio experience. Not to mention how they are dynamically effected by things like wear and tear, damage to the ship, etc. And the sounds of the actual wormhole sound pretty good for a made up sci-fi over-dramatized depiction of something nobody has actually heard before.
nah
@@GrimGatsby Surprisingly, all of this can be found in Elite Dangerous
The question was: "Is there any other sci-fi game that can top this level of immersion?"
The answer is: "Yes, there is. Elite Dangerous: Horizons/Odyssey."
What are you trying to prove to me, SC fanboy?
Nope, not even close.
And they _still_ insist on putting those weird "tree trunks" obstacles inside the tunnel 🙄
someone doesn't like fun
@mattvmalone Forgive him, for he doesn't know what it's call😂
so what if they want the jump to be engaging. better than spooling up, hitting a button, and then checking your phone for 3 minutes while you wait for the animation to end.
Yeah it all great but the thing that they removed 3/4 content from the 4.0 is just pathetic
and MistakeModes. Ruined the whole spaceship thing.
What's pathetic is people complaining about an early access alpha game. 😂
@@positronikissThat's kinda your opinion
@@mattvmalone Really??? I had no clu! Thanks for clarifying that! Hahaha :p
@@mattvmalone or making huuuuge worldwide events to sell jpgs for an alpha!! Which one is worse? Both sides r pretending this is a "GAME".
lego star wars pretty good
The cig will run out of money before 1.0
🤨
pretty unlikely to happen but anything is possible.
Updating engines is a lot of work and very time consuming and expensive as is attempting to take a technology that has existed for over 20 years and never has been successfully implemented let alone on scale and have it function well.
It's been avoided because of the cost and difficulty and due to lack of hardware of the times, that in todays world is plausible to happen and multiple system architects and engineers are positive it can happen.
CIG has been the closest im aware of so far to getting static server meshing to work with a scale of some form, though some other games use a mesh system such as planetside 2 though the actual areas you fight in are only a couple hundred players in a very large map though the server holds thousands but it has plenty of issues.
The other game that is adding meshing or may have it now is eve, though far as im aware currently its more like traditional servers without any meshing.
Just extremely well done taking decades to actually be viable.. people are unaware it wasn't until 2016-2018 where eve was able to handle with time dilation a couple thousand player battles.. and eve is quite easy to run being a spreadsheet with a graphics overlay. It peaked at 6k and it ended up crashing the entire system and I mean the entire server system, as the way they work is via server clusters and a main database all servers connect to, the jump gates act as loadscreens between servers, regardless its very well done and they explained how expensive and difficult it was and are continuing to improve.
But that took them 12-15 years now 21 years old, so they've had two decades of improvement and work and also have over 2000 developers and so forth now.
Plus 2026 is sq42, they'll put the game up for sale again for preorder likely next year giving them extra funds and then the launch of sq42 will likely bring a ton more and that's what is most important is actually getting that out.
3 years of polish isn't weird for a lot of games it turns out, cyberpunk 2077 took 4 years and it still launched horrendously, that is what they need to avoid, though I doubt they'll be able to entirely that's just a reality of game launches today and it being digital... physical has its advantages with smoother launches since people don't need to connect to servers like steam to download the game.
funny how people still bitch, your stupid
Stop embarrassing yourself, people said funding would dry up around 3.5.
@@unkn0wngu4rd1an He have a better chance predicting the winning lottery # 🤫
Problem is Not inmervive. Problem is more 10 years to do it inmervive.
I know, I know... New tech... All this...
More of 19 years.
Elite is developing on real time with the game. Now you have vehicle and eva too.
By the way. Cig boy will need to rework jump mechanic. I can see noway a Bengals driving inside.
I agree I would not call it immersive. It's nice but when I put Elite Dangerous jumping next to it with all the sound and visuals especially when you finish your jump and arrive in front of a star close nearly hitting it, that became immersive, it's not interactive like this, but that's probably for the better. It does not improve or adds to the gameplay in a positive way. If you could choose to jump with a stabilizator for a slow but safer automated or without stabilizator and you have to navigate yourself while the wormhole becomes eratic, chaotic with different anomalies like space and time for example where time flow backwards or time loops, space where it tears your ships and damage it or space where you not eject some specific material the wormhole eats you alive etc. It can be made an adventurous journey and maybe you could add special materials that you could only find in wormholes without stabilizators.
Oh yeah, E:D Odyssey, so bad people came over to Star Citizen.
@@retrowrath9374 It's amazing how all these other games that are supposed to be SC killers are so terrible it makes CIG MORE money. Saw it with both Starfield and Star Wars Outlaws, too.
@@Billy-bc8pk People fell into the marketing of the big studios and lies of Bethesda and Ubisoft, they are never going to make such a big investment like Star Citizen, it's too risky and alot of people don't understand that, why do you think both of them stuck with the engine they used in old games, as good as Snowdrop is it simply can't do what Star Engine can do, nor can "Creation engine". Also, bloated studios with no creativity or proper interaction with their fan base, youtubers make videos of how creatively bankrupt they're full of activists instead of people who want to create games for their fans.
Problem is you don't know WTF you're talking about 😂😂😂
Great now if can get Chris Robert’s to step down .we can actually have a game
If we could just snap our fingers, we'd have a game without you guys. 😂
Ah, the game finally released?
Not bad but needs to have the overbearing music turned off or replaced.
I can think of the wormhole jump being fun two or three times but after that it will just be another annoying time sink in a game that is already full of annoying time sinks.
You sound fun at parties.
@@mattvmalone ouch 😂
@@mattvmalone I know, I am! :)
But I assert you don't even know how to party, as you spend your life in time sinks. ;)
@LordCritish You're much mistaken.
@@mattvmalone I know it can hurt when somebody rains on your parade because the truth hurts. I like the idea to make space in a game feel vast by having long travels between star systems but having to play an arcade minigame every time you want to travel to another system that is going to throw even more time wasting at you when you fail doesn't seem a very good idea.
Answer to the title: There is not because this game didnt come out yet
oooo original
Looks like a glorified loading screen to me
It basically is. I don’t see the problem with that unless you were expecting to travel hundreds of actual light years in engine
It's not a loading screen 😭
Its not a loading screen because u're physically controlling the ship through the tunnel. If you dont pay attention or dont know what u're doing you'll be ejected in the middle of space somewhere unknown. So DEFINITELY not a loading screen. Not even close...
@@addisonkirtley1691It's not a loading screen. You literally DO travel that fast. You new here?
@@mattvmalone First of all, no need to be so condescending, especially since you’re wrong. Second of all, I didn’t say it was an actual loading screen, I said it basically is. It’s been called glorified loading screen (key word glorified) even by devs because you’re not actually jumping to the other system via position in the way it appears (so no, you’re not going that fast). It’s basically a low-load interactive mini game that you play while the game loads pyro and its assets as you move between servers. That’s why the jump point takes a few minutes and it’s also why server meshing was needed for Pyro. It’s a clever way to loading a whole system without breaking the immersive aspect. Clearly it works too since you thought you were literally traveling hundreds of light years in engine 😂
Glorified loading screen simulator minigame.
There's zero loading screens kiddo
@@mattvmalone Forgive him 🥱just another misinformed 🃏
12 years and 700 mil dollars loading screen XD
@@clementmichael8653 12 years and you numpties still have no clue what's going on. Zero loading screens kiddo, that's one of COGs claim to fame.
@@clementmichael8653 12 years and you couldn't do more than 12 seconds of research XD
The mini game needs work, at least one more pass. It seems lazy. The visuals also need work. But the sound is on point.
Like what for example?
@@VolondM I doubt they could provide anything useful, the visuals are also the updated and far as we know the actual visuals, and this was taking artistic liberty to some degree, in reality doing something like this would be mostly blue and black with lines...
@ we know the visuals are going to change. I was more interested in what @Deno2100 means by “The mini game needs work”.
This is a stable wormhole it shouldn’t be too challenging.
Is the sky blue and is water wet? It's literally a testing Evo build.
@@yulfine1688 Same people crying about the visuals like they're final just like the cry babies did about the tractor beams and salvage effects
first comment lol
im only still interested in the project at all for the space side of it. they destroyed the immersion to atoms with all the tractor beam nonsense and the fps combat is bullet sponge noobery :(
it's still supposed to be a "game" at the end of the day man. not everything is about immersion. it's nice that the game is immersive but if the gameplay side of it isn't fun, nobody is going to play any side of it.
@@jasonparabole i dont regard bullet sponges and tractor beams as fun tho do you?
@@operator9858 i think tractor beams are fine in a sci-fi futuristic setting. And wdym bullet sponges? You realize there are still headshots right?
@@jasonparabole tractor beams in space on ships is fine but in the hands of pedestrians it becomes foofoo nonsense real quick doesnt it?
and relying on headshots only is not my kind of shooter. this was originally touted as arma in space not an arcade shoot em up.
Elite dangerous is still better plus its a completed game 😂
nah
Star citizen is better by a mile and it isn't even done yet
🤣
Completed? Yes.
Better? Not to me personally. I enjoyed clunky SC way more because of how you really are controlling a human being instead of a vehicle.
Elite Space legs are too different from SC.
@jasonparabole ok and when they make all the money they want and take the game down we over at elite dangerous will be watching with popcorn
@@Shadowdemon210 your wild dreams and wishes are nobody's concern
400i for the jump run is classy as 🫡