@@pacogalvez75 I meant I wish msx had it since 1983, and at least equal to C64 sid chip, but that would have been very expensive, but not giving Msx2 SCC by default is a missed opportunity unlike the msx2+ but then the Amiga and PC crushed each other and the 16 bit era turned into PC winning in 1995 😮💨😔
@@ManuelBilderbeek , okay it builds after a couple of changes to the build script. Also need to make sure to get the new ./share folder installed. Will make a PR for my build script updates.
Looks great.
MSX 2 should have had this sound technology in 1986
@@mrkitty777 What do you mean? MSX1 had it in 1987... when the first SCC game appeared.
@@pacogalvez75 I meant I wish msx had it since 1983, and at least equal to C64 sid chip, but that would have been very expensive, but not giving Msx2 SCC by default is a missed opportunity unlike the msx2+ but then the Amiga and PC crushed each other and the 16 bit era turned into PC winning in 1995 😮💨😔
@@mrkitty777but SCC didn't exist yet when MSX2 came out in 1985 and even then, SCC is a Konami proprietary chip...
@@ManuelBilderbeek dat klopt, that's true, I had the Philips cartridge in 1996 for midi since it had fm synthesis though
👏🏻👏🏻
Looks fantastic! Also, I'm wondering if there's already a tracker that can do the waveform morphing thing..
Realfun 3 can do it: ua-cam.com/video/WvO1mbT8cWc/v-deo.html
@@PabloVasquesBravoVillalba Cool, thanks! :)
Trilo Tracker too: ua-cam.com/video/JJk8_uotmyc/v-deo.html and ua-cam.com/video/ORKx2veoM-0/v-deo.html
Great new release!
@@S0urceror Technically not officially released yet, but please try out a development build or the latest code and give us feedback!
@@ManuelBilderbeek , will do straight away, this way I can test the Mac build process
@@ManuelBilderbeek , okay it builds after a couple of changes to the build script. Also need to make sure to get the new ./share folder installed. Will make a PR for my build script updates.
@@S0urceror strange, on GitHub Actions it builds on Mac with unmodified scripts...