Whee, out-shouted! Yeah Haven’s .. special. I will give you two pieces of advice, because the game mechanics are wack. But I’ll also give you spoiler space if you feel like you’re not frustrated enough yet 😂 . . . . . . . #1, there’s more to see in that hut. But you’ll have to do more pixel hunting for the trigger spots because that hand cursor is SO SLOW. #2, timing is important with the sound puzzle, and that includes note length. The long ones aren’t nearly as long as you’re making them! Think, like, quarter and whole notes, or maybe even quarter and dotted half. Not quarter and then three solid bars 😂 You’re doing really well though, you figured out the feet faster than most people. And you’re right about the puzzles: they aren’t necessarily bad (though pairing a slow-moving, clumsy control interface with a timing puzzle is a questionable choice), but not having and real indication what you’re trying to achieve leaves you feeling frustrated. That said, there are some bad puzzles, where the solution is just completely non-intuitive. Like blowing up the platform at the end of Spire: how are you supposed to know to do that? Those explosions destroy whole buildings, why would your goal be to do that? There’s no reason it should only blow up just enough to clear the debris from the elevator. And yet, that’s what you’re meant to do. That Haven puzzle with the two flippy hammers and the sliding rail things that, if solved, open that door? That’s another one with a crazy solution, which I can tell you about whenever you’re ready. *deep breath* Myst 4 is my least favorite, can you tell? 😅
Yes, I was going to leave the same comment about note length. The alarm calls that the mangrees made before is a good indicator of how long the tones are, and how there aren't pauses in them. Otherwise, this instrument just takes practice to learn how to play it, that was the most frustrating part for me..
Whee, out-shouted! Yeah Haven’s .. special. I will give you two pieces of advice, because the game mechanics are wack. But I’ll also give you spoiler space if you feel like you’re not frustrated enough yet 😂
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#1, there’s more to see in that hut. But you’ll have to do more pixel hunting for the trigger spots because that hand cursor is SO SLOW.
#2, timing is important with the sound puzzle, and that includes note length. The long ones aren’t nearly as long as you’re making them! Think, like, quarter and whole notes, or maybe even quarter and dotted half. Not quarter and then three solid bars 😂
You’re doing really well though, you figured out the feet faster than most people. And you’re right about the puzzles: they aren’t necessarily bad (though pairing a slow-moving, clumsy control interface with a timing puzzle is a questionable choice), but not having and real indication what you’re trying to achieve leaves you feeling frustrated. That said, there are some bad puzzles, where the solution is just completely non-intuitive. Like blowing up the platform at the end of Spire: how are you supposed to know to do that? Those explosions destroy whole buildings, why would your goal be to do that? There’s no reason it should only blow up just enough to clear the debris from the elevator. And yet, that’s what you’re meant to do. That Haven puzzle with the two flippy hammers and the sliding rail things that, if solved, open that door? That’s another one with a crazy solution, which I can tell you about whenever you’re ready.
*deep breath*
Myst 4 is my least favorite, can you tell? 😅
Thanks for the advice! And no, I definitely cannot tell at all lol ;)
Yes, I was going to leave the same comment about note length. The alarm calls that the mangrees made before is a good indicator of how long the tones are, and how there aren't pauses in them. Otherwise, this instrument just takes practice to learn how to play it, that was the most frustrating part for me..