These are all good tips which I also use even for small projects. It's great practice to keep tags and scenes organized, and redundant data purged regularly. My default for any scene I create, is to make sure every aspect of the file is turned off in Tags that is not required to complete the scene and image needed. This (with scene transitions turned off) makes movement through the project quick, saving valuable computing time.
Oh boy! Skechup needs to improve the UI and the entire code to avoid this! All other major programs out there can handle huge poly count! Blender, C4D, Maya, Zbrush, etc. This is a must DO for Sketchup.
...a good post 👍 - maybe worth mentioning for projects of this size is to work with 2 (or more ) opened SkUp instances and to use "copy - paste in place" to edit a specific thing in an otherwise completely empty file and copy it back afterwards the same way... (at least for me this turns out to be helpful quite often as projects of this size are the rule rather than the exception)
Nice tips Eric as usual 👍 Splitting the model into multiple groups and show the working part only is my number 1 method to handle large model (relating this to my humble pc resources) Thanks ,
It is also worth to be mentioned to turn off the profiles in the style settings, I always turn everything off except edges. Similar to shadows it can slow down your model while working on it.
Can u help me with a sketch up problem? If i select the SELECT TOOL, it will go lag for 5-10 secs not letting u select other tools. My sketch up is 2018
These are great tips. I had - over-ambitiously - designed one of the largest models Sketch-Up has probably ever been asked to do, along with someone who knows a lot more about Sketch-Up then me, an engineer. It took us >14,000 collaborations on the SU forum because we are continents apart. Anyway, it was >760mb prior to the 2021 version of SU which cut it in half (that was such a drastic curtailment that I saved the old version in the original size before using the upgraded version to see if anything was lost in the transition, but so far, I don't see that; Sketch-Up just became vastly more efficient I guess!). So, at 374.6mb, it's about 3X larger than your model. All I've been doing to make it manageable is to turn off dozens-100s of layers 1 at a time. But now I see I should have used scenes (my engineer partner couldn't even work on it on his machine, and it's not normally a slow machine. Mine was a top-of-the-line fully loaded iMac when I bought it in 2017). I used scenes for a 3-minute fly-through you can see on UA-cam here: bit.ly/Riverarch, but not for the purposes you did. It's probably too late to retro-model it like you did, but if the project gets approval, it will be worth that effort, so that I'm not the only one who knows the special tricks to make it manageable at all. I've saved this video for that day!
These are all good tips which I also use even for small projects. It's great practice to keep tags and scenes organized, and redundant data purged regularly.
My default for any scene I create, is to make sure every aspect of the file is turned off in Tags that is not required to complete the scene and image needed. This (with scene transitions turned off) makes movement through the project quick, saving valuable computing time.
Oh boy! Skechup needs to improve the UI and the entire code to avoid this! All other major programs out there can handle huge poly count! Blender, C4D, Maya, Zbrush, etc. This is a must DO for Sketchup.
...a good post 👍 - maybe worth mentioning for projects of this size is to work with 2 (or more ) opened SkUp instances and to use "copy - paste in place" to edit a specific thing in an otherwise completely empty file and copy it back afterwards the same way... (at least for me this turns out to be helpful quite often as projects of this size are the rule rather than the exception)
Nice tips Eric as usual 👍
Splitting the model into multiple groups and show the working part only is my number 1 method to handle large model (relating this to my humble pc resources)
Thanks ,
Very interesting but, I make extensive use of x-refs. Do you not like x-refs and if not, why?
It is also worth to be mentioned to turn off the profiles in the style settings, I always turn everything off except edges. Similar to shadows it can slow down your model while working on it.
@Eric S When you have to deal with many curved objects turning profiles on or off the difference is significant. Give it a try.
Great stuff; so no nee for the Outliner here?
I didn’t know about the purging option. I guess it all comes down to planning ahead.
How does your camera not move when you switch between scenes? I could use this feature.
Can u help me with a sketch up problem? If i select the SELECT TOOL, it will go lag for 5-10 secs not letting u select other tools. My sketch up is 2018
very interesting yet above my current sketchUp skill level
Thank you. Very helpful
sketchup performance is low durning heavy / large model. I could say it’s limitations of this software. It to improved by sketchup.
These are great tips. I had - over-ambitiously - designed one of the largest models Sketch-Up has probably ever been asked to do, along with someone who knows a lot more about Sketch-Up then me, an engineer. It took us >14,000 collaborations on the SU forum because we are continents apart. Anyway, it was >760mb prior to the 2021 version of SU which cut it in half (that was such a drastic curtailment that I saved the old version in the original size before using the upgraded version to see if anything was lost in the transition, but so far, I don't see that; Sketch-Up just became vastly more efficient I guess!). So, at 374.6mb, it's about 3X larger than your model. All I've been doing to make it manageable is to turn off dozens-100s of layers 1 at a time. But now I see I should have used scenes (my engineer partner couldn't even work on it on his machine, and it's not normally a slow machine. Mine was a top-of-the-line fully loaded iMac when I bought it in 2017). I used scenes for a 3-minute fly-through you can see on UA-cam here: bit.ly/Riverarch, but not for the purposes you did. It's probably too late to retro-model it like you did, but if the project gets approval, it will be worth that effort, so that I'm not the only one who knows the special tricks to make it manageable at all.
I've saved this video for that day!
thanks very helpful
nice nice nice show
👏👏👏👏👏👏👏🤩
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