I've been made aware that the Hordes of Hunger demo isn't up yet, so please wishlist it in the meantime if it catches your eye! Chances are the demo will be up in a few weeks, but I don't know the specifics.
The core premise seems fun to me, but the game needs more variety. Maybe it's something that expands as the player unlocks more stuff, but feels like there's just not enough different skills. I'll keep an eye on the game, since it's just a demo right now it'll probably expand a lot for release.
Going more spectacle fighter or Arkham style combat sounds like it would be a big improvement over the current parry spam. I could also see a more Warriors based approach working well and the explicit super abilities the newer warriors games have could provide more room for the power ups to work with. The other thing that struck me was how important the scaling abilities seem to be and how you need to get them early for them to matter. That's not going to get better as they add more abilities and it already looks like a pain to deal with.
Game seems... odd. I agree the parry seems anemic for being a required mechanic, and frankly I don't know that I've seen a horde style game that made parry work, but if you could make it work it would probably require AOE knockback or damage like you mentioned to make it feel good. And there's a possibility there are unlocked level up bonuses that add that but if there are skills seems like they should be in the base set and have unlocks make them more bonkers. I will say I appreciate that they've given uses for the meta currency that will remain useful after you've unlocked everything with food (and probably other systems as you save people like you mentioned). Always a bummer when meta currency stops mattering and just wastes rooms/drops/etc.
It looks enjoyable, but the Enemy, map and level up variety are going to totally carry this game, if they are bland or poorly thought out it will get dull fast. I hope they do well, as I would like this with a good bit of depth.
it looks like they had a strong inspiration from Lord of the Rings, Shadow of War/Mordor, which there was a thing about games like that having the same thing that is seen in Fable that 'enemies don't attack all at the same time' though there is the delay and chance for you to get hit multiple times. It is an odd thought about something like that to reduce the number of hits you might get but I don't know how else you might try to make it more reasonable. reducing enemy numbers like Bloodborne to be faster, tougher and deadlier enemies might be an idea though at the same time you have a point about the spectacle fighter as it does feel like it kinda should be some flashy arena. I haven't played the batman games to know what you referenced there to comment any further about that but I was just reminded of the LotR and Fable and thought I'd mention the thoughts on that in the event the dev's are checking comments or you wanted to comment on it in another video later lol.
tried the demo, parrying/counter attack makes the game unplayable for me, only one character with no skills and only 3/4 upgrades, i know its a demo but still has no incentive of playing after 2 or 3 rounds that wont make ppl want to play the full game
Now might just be me But it realy feels like this time you Kinda got very stuck on Not liking parrying and never even trying anything besides it just to blame it on the game. Bunch of times where its a bad time to Parry you parry and talk about how its Technicaly the best thing you could have done but it still was not good Talking about how you cant avoid damage in the game etc all while relying on 1/3 of your defensive Options (dash sidestep and parry) and talking about how you can not see enemy attacks (that do have a Windup animation as well as a actual attack animation) just because the attack that you cant parry does not give you a Parry Timer (and just as a example since people are gonna be like yhea you have to parry etc) i finished both of the maps in the Demo without much problems pretty much entirely without parrying (Cause i suck at it) On the other Hand i do agree that stuff like The Game design Kinda wants you to not clear the horde but instead just rush objectives and stuff like the you gain x per level should maybe be Retroactive since they are just realy weak otherwise also yhea The extraction Mechanic seems a little iffy Either it should be expanded upon or removed but currently it basicaly just means if you screw up you need to leave if you screw up Hard you just get nothing but theres neither a option to make Eco Runs or to specificaly go in strong but put stuff at risk or any risks you could take the only real Extraction part about it is if you die you loose the loot
I've been made aware that the Hordes of Hunger demo isn't up yet, so please wishlist it in the meantime if it catches your eye! Chances are the demo will be up in a few weeks, but I don't know the specifics.
@ThePotatoeDev no one cares
Personally I like the dynamic camera. I understand what you mean about the parrying, but this still looks cool, wishlisted!
The core premise seems fun to me, but the game needs more variety. Maybe it's something that expands as the player unlocks more stuff, but feels like there's just not enough different skills. I'll keep an eye on the game, since it's just a demo right now it'll probably expand a lot for release.
Going more spectacle fighter or Arkham style combat sounds like it would be a big improvement over the current parry spam. I could also see a more Warriors based approach working well and the explicit super abilities the newer warriors games have could provide more room for the power ups to work with.
The other thing that struck me was how important the scaling abilities seem to be and how you need to get them early for them to matter. That's not going to get better as they add more abilities and it already looks like a pain to deal with.
Game seems... odd. I agree the parry seems anemic for being a required mechanic, and frankly I don't know that I've seen a horde style game that made parry work, but if you could make it work it would probably require AOE knockback or damage like you mentioned to make it feel good. And there's a possibility there are unlocked level up bonuses that add that but if there are skills seems like they should be in the base set and have unlocks make them more bonkers.
I will say I appreciate that they've given uses for the meta currency that will remain useful after you've unlocked everything with food (and probably other systems as you save people like you mentioned). Always a bummer when meta currency stops mattering and just wastes rooms/drops/etc.
Oh, this is from the creator of Blood West. I enjoyed that game quite a lot.
It looks enjoyable, but the Enemy, map and level up variety are going to totally carry this game, if they are bland or poorly thought out it will get dull fast. I hope they do well, as I would like this with a good bit of depth.
for early access titles/demos that have a "would you recommend" they really need a "not yet" option instead of just a yes/no
Not yet would still fall in the no category in my opinion if they had an optional spot on there for feedback.
I just want a blood west sequel, the ending of that game was heartbreaking.
it looks like they had a strong inspiration from Lord of the Rings, Shadow of War/Mordor, which there was a thing about games like that having the same thing that is seen in Fable that 'enemies don't attack all at the same time' though there is the delay and chance for you to get hit multiple times. It is an odd thought about something like that to reduce the number of hits you might get but I don't know how else you might try to make it more reasonable.
reducing enemy numbers like Bloodborne to be faster, tougher and deadlier enemies might be an idea though at the same time you have a point about the spectacle fighter as it does feel like it kinda should be some flashy arena. I haven't played the batman games to know what you referenced there to comment any further about that but I was just reminded of the LotR and Fable and thought I'd mention the thoughts on that in the event the dev's are checking comments or you wanted to comment on it in another video later lol.
😮😮😮
the parry system looks really weird. I wonder if shadow of war combat would work with this
So dark souls of horde survivals
tried the demo, parrying/counter attack makes the game unplayable for me, only one character with no skills and only 3/4 upgrades, i know its a demo but still has no incentive of playing after 2 or 3 rounds that wont make ppl want to play the full game
Now might just be me But it realy feels like this time you Kinda got very stuck on Not liking parrying and never even trying anything besides it just to blame it on the game.
Bunch of times where its a bad time to Parry you parry and talk about how its Technicaly the best thing you could have done but it still was not good
Talking about how you cant avoid damage in the game
etc all while relying on 1/3 of your defensive Options (dash sidestep and parry) and talking about how you can not see enemy attacks (that do have a Windup animation as well as a actual attack animation) just because the attack that you cant parry does not give you a Parry Timer
(and just as a example since people are gonna be like yhea you have to parry etc) i finished both of the maps in the Demo without much problems pretty much entirely without parrying (Cause i suck at it)
On the other Hand i do agree that stuff like The Game design Kinda wants you to not clear the horde but instead just rush objectives and stuff like the you gain x per level should maybe be Retroactive since they are just realy weak otherwise
also yhea The extraction Mechanic seems a little iffy
Either it should be expanded upon or removed but currently it basicaly just means if you screw up you need to leave
if you screw up Hard you just get nothing but theres neither a option to make Eco Runs or to specificaly go in strong but put stuff at risk or any risks you could take
the only real Extraction part about it is if you die you loose the loot
Seems cool but kinda just seems like a copy and paste of the mobile hoard games with better graphics and different upgrades
I think this game need less monsters that are stronger
i was instant hooked until i saw the extraction part of the game. thats a genre i really dislike