Any video where you describe something as “dodgy” instantly becomes a modern classic. Agreed with much of it, except I think Master Mold is the best scenario from the first mutant wave! Also, Wrecking Crew is the only MC product I can’t recommend in 2024; there’s just no value there. No mod sets, no player cards, and a boring scenario.
Happy new year, VT! Thanks for all your hard work in 2024. As an old ToneeTales fan, I greatly appreciate that you’ve stepped into help fill that gap. Wishing you all the best in 2025!
Early on, I naturally played against Rhino a lot but then over the years stopped playing him. Recently, though, I added him to my list of villains for testing decks after I tried him with The Doomsday Chair Encounter set instead of his usual one. With this modification, he has become one of my favorite villains to test decks against, and, frankly, is very challenging, especially when M.O.D.O.K. comes into play two or three times in one game (and two times occurs quite frequently because the two copies of the Doomsday Chair summon M.O.D.O.K. -- and also have 8 threat on them).
@@gameplayer1980 I'd personally recommend waiting a bit before trying The Doomsday Chair in Rhino's deck, unless you already feel really comfortable playing those first three villains in standard and expert. You're welcome to try it, of course, but in the beginning, it can be brutal with the cards available to you just in the core set.
@@gameplayer1980 I played with just the core set for a while, though, before expanding to other packs. New packs open up a lot of possibilities that make them game more and more enjoyable, but I don't see anything wrong with sticking with the core set for a bit before expanding. I personally focused on getting used to just one aspect at first (Justice). I've seen other content creators recommend sticking with one hero instead and getting used to that one hero, but go with whatever works for you. 🙂
I like to play the green goblin scenario as a whole, so although the first one is easy to navigate, it really sets the tone for the pandemonium that follows when green goblin is unleashed in the next scenario. Great content, as always VT ❤
Totally agree about Collector 1. Collector 1 is broken with a slow slow, plodding feel. My group says things like "I didn't get to do anything," and "why do I even care what's on the cards if we're just going to throw them away?" I'm actually re-writing the Collector to be a scenario where you collect artifacts for him, you can choose which ones you collect,, they are guarded, and they help you when you get them. Some are better some are worse, but whatever you pick, the Collector gets to use them against you when you collect a certain number. You get to "pick your poison."
Our group (100% multiplayer) really liked The Wrecking Crew, although they acknowledge that Kang did it better. We liked how in Wrecking Crew and Kang, you feel rewarded for defeating a villain stage. Green Goblin Mutagen Formula is still one of my absolute favorites because all 4 aspects are tested from the very first round. As such, it's been my test-bed for new decks. I know some use Drang as a test-bed, but Drang is shorter, and doesn't let you get your decks completely built out to see how they play.
Love the videos, I play true solo but have been thinking about playing two handed solo for some variance. Could you do a video on all the things you can do on another player's turn? I have an idea of some but would like an indepth idea of options
I feel kind of similarly. Biggest differences are that I would have Sabretooth, Unus and Juggernaut higher. I would also have Magneto lower and Mysterio way lower. Hate Mystique mod set and I dislike shuffling my deck constantly. Especially, since I have to try and avoid looking at it with the different card backs.
I have a lot of similar feelings, most of them are zero or one off. Notable exceptions are Kang, Thanos and Mysterio. The first two tend to drag while Mysterio can be a real non event or cause much tedious shuffling so I really avoid them. I do like Hela as she always lets me build, she can get "exciting" with PSS. It seems weird that Sandman & Rhino are so far apart as they feel very similar to me. I like all the AOA scenarios a lot it's handily the best box for villains IMO. The Mojo set tends to push you to rush or build for them which I am not a fan o0f though they are otherwise very fun, except Mojo. Have a good festive time!
Totally fair! To me, Sandman has the following differences to Rhino: sand counters, indirect damage, a more generous main scheme and more interesting encounter cards. It just feels more thematic and unique while also being more engaging and more solo friendly. ⛄
Great video and a great list! Mine is quite similar, especially the top and bottom tiers. I've played Stryfe a bit recently which I hadn't done in a long time, and while his mechanism about increasing card costs is frustrating as are some of his attachments I'm finding him more interesting than I remembered.
My Top 5 5th: Zola 4th: Red Skull 3rd: Klaw 2nd: En Sabah Nur 1st: Mutagen Formula My bottom 5 5th: Wrecking Crew (much prefer them as a mod set) 4th: Ronin 3rd: Loki 2nd: Collector 1 1st: Norman Osborn
Thank you for the video and all you put in to the community. Merry Christmas! Just got a deck building game for Christmas. Brandon Sanderson “Mistborn”. Of your a fan of his work I think you’ll like it.
Enjoyed the look at this. For me, you've dramatically overestimated En Sabah Nur, Magog, Four Horsemen, and Klaw, and underestimated Jugs, Sinister Six, and Hela
I do sort of miss how the earlier villains had a lot more cards in their deck (Mutagen Formula has 26, but Apocalypse for instance only has 10). I think the larger "core" deck for the villains helps bring out the theme a little better.
I really relate a lot to your viewpoints on each villains, including details about mod set, like Band of Badoon being best of Drang, or The Hood mod sets being best of the Hood pack. So I will only elaborate on the very few differences, for sake of discussion. :p Collector I: I always play expert, but I rediscovered him recently in playing Standard mode. And I felt his gimmick was interesting with his low stat, weak setup, and no expert card. The collection becoming his "thing" like the "Stalwart" that fits Thanos, if it makes sense. Now I still think he can be too easy on standard, that's what keep him fairly low in my eyes, but I don't hate him anymore. I will just play him very sparingly, at 2 or more players. Sandman: I find him like Rhino, or Absorbing Man. His scenario has definitly more personality than them, but from pure gameplay perspective, it is a bit boring. Fine in campaign, like Absorbing man, but that's it. Sabertooth: Maybe I'm still on "honeymoon" with him, and maybe he will fall flat in the future, but for now, I put him in the same kind of Bag as Magog, except Magog is way better from a mechanical standpoint. But I still enjoy the 'escort' mission of Sabertooth for the theme pov, and it also weaken some powerful cards like Captain America or Spider Man defense cards. Yes they can exhaust to trigger them, but that is cost, and that is fine. Mysterio: I feel he is too swingy. Sometime too easy, sometime crush you out of nowhere, and while all of that is tense, I think I would play the hood over him, because I love mod sets customization that hood offer, while Mysterio relies on his illusion mod set. Not a bad scenario, totally fit the campaign IMO, like Hela, or Tower Defense, but not a great standalone villain. And that is pretty much it. Very good video, and I think we look for mostly the same things regarding our criterias for what make up for a "good" villain, which is very cool.
Hey, bro! Merry Christmas!! I love your videos, bro. One question about the Agents of Shield expansion. I have everything until SM (fan of MCU's Infinity Saga). Is this expansion compatible with I have??
I don’t play every vilain, but Klaw is my favorite. I hate taking more time to play vilains than my hero. Klaw standard for my first 2-3 games with a new heros precon than on expert mode again with precon, than, make a deck to destroy Klaw and face a stronger villain. 🤗
Merry Christmas! Thanks for all your hard work and great content! 🎄
Wow!! Thank you so much! That's incredibly generous
@VillainTheory more than deserved - listening to this in the background has dramatically improved the Christmas dinner preperation experience 😂
Any video where you describe something as “dodgy” instantly becomes a modern classic.
Agreed with much of it, except I think Master Mold is the best scenario from the first mutant wave! Also, Wrecking Crew is the only MC product I can’t recommend in 2024; there’s just no value there. No mod sets, no player cards, and a boring scenario.
Happy new year, VT! Thanks for all your hard work in 2024. As an old ToneeTales fan, I greatly appreciate that you’ve stepped into help fill that gap.
Wishing you all the best in 2025!
Early on, I naturally played against Rhino a lot but then over the years stopped playing him. Recently, though, I added him to my list of villains for testing decks after I tried him with The Doomsday Chair Encounter set instead of his usual one. With this modification, he has become one of my favorite villains to test decks against, and, frankly, is very challenging, especially when M.O.D.O.K. comes into play two or three times in one game (and two times occurs quite frequently because the two copies of the Doomsday Chair summon M.O.D.O.K. -- and also have 8 threat on them).
Thanks. I'm a new player and only have the core set. This is a good suggestion to try as a step up.
@@gameplayer1980 I'd personally recommend waiting a bit before trying The Doomsday Chair in Rhino's deck, unless you already feel really comfortable playing those first three villains in standard and expert. You're welcome to try it, of course, but in the beginning, it can be brutal with the cards available to you just in the core set.
@@gameplayer1980 I played with just the core set for a while, though, before expanding to other packs. New packs open up a lot of possibilities that make them game more and more enjoyable, but I don't see anything wrong with sticking with the core set for a bit before expanding. I personally focused on getting used to just one aspect at first (Justice). I've seen other content creators recommend sticking with one hero instead and getting used to that one hero, but go with whatever works for you. 🙂
I like to play the green goblin scenario as a whole, so although the first one is easy to navigate, it really sets the tone for the pandemonium that follows when green goblin is unleashed in the next scenario.
Great content, as always VT ❤
I always appreciate your enthusiasm for the game!
Great video! Really enjoyed your thoughts and ranking the fun levels. So much good content in this game.
Cheers and Merry Christmas!
Totally agree about Collector 1. Collector 1 is broken with a slow slow, plodding feel. My group says things like "I didn't get to do anything," and "why do I even care what's on the cards if we're just going to throw them away?" I'm actually re-writing the Collector to be a scenario where you collect artifacts for him, you can choose which ones you collect,, they are guarded, and they help you when you get them. Some are better some are worse, but whatever you pick, the Collector gets to use them against you when you collect a certain number. You get to "pick your poison."
Our group (100% multiplayer) really liked The Wrecking Crew, although they acknowledge that Kang did it better. We liked how in Wrecking Crew and Kang, you feel rewarded for defeating a villain stage. Green Goblin Mutagen Formula is still one of my absolute favorites because all 4 aspects are tested from the very first round. As such, it's been my test-bed for new decks. I know some use Drang as a test-bed, but Drang is shorter, and doesn't let you get your decks completely built out to see how they play.
Love the videos, I play true solo but have been thinking about playing two handed solo for some variance. Could you do a video on all the things you can do on another player's turn? I have an idea of some but would like an indepth idea of options
Happy holidays to you, too, and that sweater is amazing!!
I feel kind of similarly. Biggest differences are that I would have Sabretooth, Unus and Juggernaut higher. I would also have Magneto lower and Mysterio way lower. Hate Mystique mod set and I dislike shuffling my deck constantly. Especially, since I have to try and avoid looking at it with the different card backs.
Loved this!! Thank you for much for the ranking. Thoroughly enjoyed.
I could watch tier list videos all day, every day haha Make a tier list video about your past tier list videos, I'd watch it. xo
I have a lot of similar feelings, most of them are zero or one off. Notable exceptions are Kang, Thanos and Mysterio. The first two tend to drag while Mysterio can be a real non event or cause much tedious shuffling so I really avoid them. I do like Hela as she always lets me build, she can get "exciting" with PSS. It seems weird that Sandman & Rhino are so far apart as they feel very similar to me. I like all the AOA scenarios a lot it's handily the best box for villains IMO. The Mojo set tends to push you to rush or build for them which I am not a fan o0f though they are otherwise very fun, except Mojo.
Have a good festive time!
Totally fair! To me, Sandman has the following differences to Rhino: sand counters, indirect damage, a more generous main scheme and more interesting encounter cards. It just feels more thematic and unique while also being more engaging and more solo friendly.
⛄
Great video and a great list! Mine is quite similar, especially the top and bottom tiers.
I've played Stryfe a bit recently which I hadn't done in a long time, and while his mechanism about increasing card costs is frustrating as are some of his attachments I'm finding him more interesting than I remembered.
Merry Christmas, Villain! I hope the holidays are filled with happiness and board games! Here's to another year of wonderful content 🎉
I just picked up the Mojo Mania scenario pack. Looking forward to playing it!
Nice! I highly recommend it! The scenarios are so unique, and the mod sets are crazy in the best way
My Top 5
5th: Zola
4th: Red Skull
3rd: Klaw
2nd: En Sabah Nur
1st: Mutagen Formula
My bottom 5
5th: Wrecking Crew (much prefer them as a mod set)
4th: Ronin
3rd: Loki
2nd: Collector 1
1st: Norman Osborn
Very close to mine.
I would swap Red Skull for Ebony Maw, for my top 5, and keep the bottom 5 as you set it.
I absolutely love your tier list videos ❤. Happy holidays!
Thank you for the video and all you put in to the community. Merry Christmas!
Just got a deck building game for Christmas. Brandon Sanderson “Mistborn”. Of your a fan of his work I think you’ll like it.
Enjoyed the look at this. For me, you've dramatically overestimated En Sabah Nur, Magog, Four Horsemen, and Klaw, and underestimated Jugs, Sinister Six, and Hela
I do sort of miss how the earlier villains had a lot more cards in their deck (Mutagen Formula has 26, but Apocalypse for instance only has 10). I think the larger "core" deck for the villains helps bring out the theme a little better.
I really relate a lot to your viewpoints on each villains, including details about mod set, like Band of Badoon being best of Drang, or The Hood mod sets being best of the Hood pack. So I will only elaborate on the very few differences, for sake of discussion. :p
Collector I: I always play expert, but I rediscovered him recently in playing Standard mode. And I felt his gimmick was interesting with his low stat, weak setup, and no expert card. The collection becoming his "thing" like the "Stalwart" that fits Thanos, if it makes sense. Now I still think he can be too easy on standard, that's what keep him fairly low in my eyes, but I don't hate him anymore. I will just play him very sparingly, at 2 or more players.
Sandman: I find him like Rhino, or Absorbing Man. His scenario has definitly more personality than them, but from pure gameplay perspective, it is a bit boring. Fine in campaign, like Absorbing man, but that's it.
Sabertooth: Maybe I'm still on "honeymoon" with him, and maybe he will fall flat in the future, but for now, I put him in the same kind of Bag as Magog, except Magog is way better from a mechanical standpoint. But I still enjoy the 'escort' mission of Sabertooth for the theme pov, and it also weaken some powerful cards like Captain America or Spider Man defense cards. Yes they can exhaust to trigger them, but that is cost, and that is fine.
Mysterio: I feel he is too swingy. Sometime too easy, sometime crush you out of nowhere, and while all of that is tense, I think I would play the hood over him, because I love mod sets customization that hood offer, while Mysterio relies on his illusion mod set. Not a bad scenario, totally fit the campaign IMO, like Hela, or Tower Defense, but not a great standalone villain.
And that is pretty much it. Very good video, and I think we look for mostly the same things regarding our criterias for what make up for a "good" villain, which is very cool.
I think Magneto is my favorite scenario right now, though Mansion Attack is the one I've played the most over the past 18 months by far.
My top 5:
1. Ultron
2. Venom
3. Mysterio
4. Apocalypse
5. Red Skull
For me the best deluxe expansions for villains are AoA and SM by some margin.
Hey, bro! Merry Christmas!! I love your videos, bro.
One question about the Agents of Shield expansion. I have everything until SM (fan of MCU's Infinity Saga). Is this expansion compatible with I have??
I don’t play every vilain, but Klaw is my favorite. I hate taking more time to play vilains than my hero.
Klaw standard for my first 2-3 games with a new heros precon than on expert mode again with precon, than, make a deck to destroy Klaw and face a stronger villain. 🤗
Merry xmas 🎄🎄🎄 Nebula being flawed but still fun is unfathomable to me 🤯 but i enjoyed hearing your thoughts