Gun 1: this thing will likely do magic indoors and next to nothing outside Gun 2..launcher: the more friends you have the better it gets. This is just a support weapon that can kill Gun 3: It works, lightning themed, and likely shreds. You just have to get over how muck it looks like a toy Gun 4: Radar looks bugged since you can see it working in the animation in the title screen. Looks good as is radar will likely make it a favorite out of the bunch if they can get it working
I think i found your next "Survivalist loadout" video. Ammo Vest/Medic Grenade/HRG Ballistic Bouncer/Medic Pistol/Pulverizer You can keep yourself in a fight by throwing medic grenades at your feet, and the Ballistic Bouncer feels pretty strong against all enemy types, to the point where you can do huge chunks of damage to scrakes and fleshpounds, if not kill them outright. In cases where you can't cleanly kill larges, you'll probably do enough damage to finish them off with the Pulverizer
Been watching since I started playing in 2018. I dont play much anymore, but i respect your level headed reviews despite brewing toxicity after kf2 fell from grace. Big props to you, pootfoonder.
I feel like if the missle would heal to full hp and give all buffs with max stacks it would be great but idk Medic and Survivalist are the only perks I dont play, still looking forward to the in depth video on the mEdIcK mIsSeL tho (maybe you can get hyptr to play with you to test the healing, or try to find a public lobby but good luck with that xD)
Thanks man. I think they can just do an auto timer for switching it on and off. Most people will probably just play perk leveling maps when the game will end development I feel
i remember years ago we were joking about missile launcher being field medic weapon as an hrg where doc kindly asks you to turn around so he can fire that rocket to humbly "heal" but guess they really ran out of ideas to take this joke too serious
my first impression of the ballistic bouncer is amazing, shooting straight at the zeds heads is strong as hell it kills everything with one headshot, the king fleshpound died faster than the abomination in this video (I played solo tho), I wish the gel would intensionaly bounce into zeds tho, there is just no way that it sometimes dosnt hit anything in a corridor full of clots
I like the new weapons but a couple changes are needed. The HRG ballistic bouncer in my opinion is good, but should only really be used in tight narrow locations. I feel like it should be for survivalist but because it got the HRG locust last update they didn't want to give it another weapon so I guess support was the best second choice, Idk. The HRG medic missile is okay, does need some buffs. I think it should get a damage multiplier on impact to scrakes like the RPG but it should do less damage of course. Also giving it a gas cloud for a couple seconds would help a lot, it shouldn't be 8 seconds like the medic grenade but maybe like 2 or 3 seconds could work. Also allowing it to heal yourself. Storm cannon, animations aside, is a lot of fun. They did say it was less polished than normal so they can get the beta out on time so maybe they'll update its animations before official release. The Zed MK III is okay. Its a great fleshpound melter but it needs some buffs. I think increasing its firing rate would help a lot and of course better animations.
Pathfinder's reaction to the animations is better then the update itself kkkk I was hoping that the medic RPG would work on scrake like the demo one, but saddly not.
Thanks for the fast video review on the new update. Wanted to see the 2 new DLC weapons. Overall I'm disappointed as usual lol. But the mk3 could be good possibly.
LMAO over the Balistic Bouncer..looks like it will be great for laughs during game play.... I love watching the ball bounce off the heads and hit other Zeds....
The bouncer is actually really OP charged shots do the same damage as non charged shots, you can hold an entire hallway on your own knocking down everything and I mean Everything (even bosses unless they have a shield) just by spamming shots to their legs
the bouncer was such a missed opportunity, it couldve been a cool alternative option for the support but the shotguns all outshine it because the bouncer cant pierce for shit
what is it with Saber that they can't do proper reload animation? In my opinion, the movement and shooting anims are far better than previous iterations. But they always screw-up the reload animations.
I did and it's not really designed for that, it's (as it is right now) made to just do direct headshots, since the ball does a massive amount of damage.
Freeze 500 zeds Hit at least 2 zeds with one ball from the HRG Ballistic Bouncer 30 times Use 4 Boomstick jumps on Crash in the same match (there are specific areas of the map where you have to do this, some of them might take a few tries because the timing has to be perfect, and it's not really obvious where you can do it) Play Crash for 15 waves on endless hard Play the weekly on Crash
@@PathfinderBoi yeah actually as it is rn is dogshit lul i mean its okay if it doesnt kill big zeds but if the healing gas doesnt stay long enough whats even the point of having an rpg that heals 😂
I Fell Like the ball gun is a big missed Chance for one some shotguns are accurate enough at longer Ranges and slug rounda would have fit more even If exclusive for one Shotgun and beyond that a bouncing ball would have been the best excuse to add a "unlimited" ricochet weapon into the Game since ricochets are a largely underused Feature of the nailgun adding a weapon which can do highly competetive damage potentialy even to the Same target only by maximizing bounces in a tight corridor while positioning yourself correctly before that could have been new Go to endgame tactic which would be more situational and Harder to do than making headshots so probably balanced however it seems as If the ball is to quick to Hit many Targets you have to Test it at containment Station doorways If it was actually Physics based moonbase would make the Ball gun even stronger
Bro, seeing the new HRG guns, the event reward and the "new" map makes so sad. I'm probably overreacting but reading the update post on Steam and having Saber admit that there is a lot of issues in this beta, on top of the fact that the events have just been copy+paste for the last 2 years is just depressing. What has this game come to? I don't even play it that often anymore but damn. I kinda hope that this will be the last update tho, seeing how KF1 ended in a subway station, same way we're in a train station on this one. It will be a nice send off. But if not, RIP to this once beautiful masterpiece. Sorry for the rant.
Ooff... those weapons looks very rough... and some needs some serious tweeks, specially the Medic RPG, that thing seems borderline useless, i think the Corrupter Crabine makes more damage and it does makes a healing cloud much better than that thing.
TW should have just shot the wounded cow and stop milking it. These updates are just... nothing? I only keep playing this game is to fill my bi-weekly blood lust. 😎
tbh the animations aren't *as* bad as previous weapons *cough* *g36c* *cough* , it seems like they atleast tried a little. Although what the hell is up with the Ballistic Bouncer? Who thought of this? Why is it for the support? Why is it in the game??? I thought It was gonna be like the Multichamber Zed Thrower from kf1.
this version of the map is blinding^^ someindoor places u cant see dog shit with lens flares in the eyes,theres a performance hit definatly,its beta 1 ofc prefear your wtf reactions more than the update lmao,dlc new weapons they can keep em,i hope there isnt a kf3 if kf2 has this too offer now^^
Damn it....Even modded weapons in fallout 3, new vegas have cleaner animations(And bethesda engine are awful). I hope that we get good animations in kf3
They clearly need to change or hire new animators, the animation quality of the weapon has dropped many times, if compared with the very first paid weapon. It's a pity, they kill a good game. And I kept hoping for new characters.
This update really says a lot about society On a more serious note this is probably the most disappointing update ever, the only "content" we get and it somehow gets worse lmao god damn pls tripwire save us from this HRG hell with KF3
The reskins are just embarrassing. Hey I know, how about we get the AK12 right? But instead of 7.62 it fires small medic explosions that heal! HIRE ME TWI
What happened to Killing floor? This new weapons are gimmicky at best and straight garbage at worst. Tripwire no longer cares for quality or originality.
In custom Servers it Had the Same healing as medic grenades / rifle medic grenades than it would have been improved healing Cloud Delivery with more ammo than rifle and trowhable grenades combined Here it Looks Like a smurf Explosion that heals 20 health for someone also wheres the alt fire why No healing Darts or healing Cloud customization Like bigger Cloud less healing with alt fire
i love you pathfinder but damn i feel that youre overly negative, i think youve just spent too much time playing this game. it seems like youll be dissapointed no matter what the devs do.
@@PathfinderBoi i think the game is incredible for what it IS. i think what it has had even before the mediocre updates was more than enough. i think if you spend enough time playing any kind if videogames all the negative aspects just grow more and more noticable, you sort of get desensitized to all the positive ones. i believe. only complaint i have are the outrageous dlc weapon prices. however i still have a shit ton of fun with the game without having bought a single dlc weapon.
2 min into the video and the update feels like a beginner modder took the game over xD
I wouldn't pin the comment if it wasn't true
Facts 😂😂😂
Yeah, and the dude forgot my fav... healing dy-no-mite!
the zombies talk german :D
True where's my kf3
I'm just glad to see the Zed Eradication Device returning from KF1
Gun 1: this thing will likely do magic indoors and next to nothing outside
Gun 2..launcher: the more friends you have the better it gets. This is just a support weapon that can kill
Gun 3: It works, lightning themed, and likely shreds. You just have to get over how muck it looks like a toy
Gun 4: Radar looks bugged since you can see it working in the animation in the title screen. Looks good as is radar will likely make it a favorite out of the bunch if they can get it working
Man they're really phoning it in with these animations
I think i found your next "Survivalist loadout" video.
Ammo Vest/Medic Grenade/HRG Ballistic Bouncer/Medic Pistol/Pulverizer
You can keep yourself in a fight by throwing medic grenades at your feet, and the Ballistic Bouncer feels pretty strong against all enemy types, to the point where you can do huge chunks of damage to scrakes and fleshpounds, if not kill them outright. In cases where you can't cleanly kill larges, you'll probably do enough damage to finish them off with the Pulverizer
Keeping it in mind.
Been watching since I started playing in 2018. I dont play much anymore, but i respect your level headed reviews despite brewing toxicity after kf2 fell from grace. Big props to you, pootfoonder.
Ay thanks man
7:02 very cool reload animation
Pathfinder: "It's got balls."
First weapon is definitely a certified Meme gun
Tripwire gon be like "Buff the Medic RPG Slightly and Nerf the shit out of the Storm Cannon" 😂😂😂
I feel like if the missle would heal to full hp and give all buffs with max stacks it would be great but idk Medic and Survivalist are the only perks I dont play, still looking forward to the in depth video on the mEdIcK mIsSeL tho (maybe you can get hyptr to play with you to test the healing, or try to find a public lobby but good luck with that xD)
Lmao, hyper won't touch this game with a 10ft pole. I might do some multiplayer.
Good video as usual but I'm curious in the future if they stop updates, will we get the seasonal updates and Double Xp?
Hopefully it’s Double XP permanently
@@crashbanooca that would be awesome
@@crashbanooca fr it would be nice to have bc leveling up classes is kinda a pain
Thanks man. I think they can just do an auto timer for switching it on and off. Most people will probably just play perk leveling maps when the game will end development I feel
i remember years ago we were joking about missile launcher being field medic weapon as an hrg where doc kindly asks you to turn around so he can fire that rocket to humbly "heal" but guess they really ran out of ideas to take this joke too serious
So as a support main, I’m finally glad I got a weapon only for it to be this bouncing weapon. Damn it
It is really strong in beta 1, as you saw on the scrake and fleshpound. But really doesn't fit on the perk.
from 7:03 the magazine just disappear every time you reload. Fantastic
my first impression of the ballistic bouncer is amazing, shooting straight at the zeds heads is strong as hell it kills everything with one headshot, the king fleshpound died faster than the abomination in this video (I played solo tho), I wish the gel would intensionaly bounce into zeds tho, there is just no way that it sometimes dosnt hit anything in a corridor full of clots
I think the damage on it might be a bit too much.
I legit destroyed Patriarch in one go without taking any damage. I hope they don't change it as it was fun as heck to use.
I like the new weapons but a couple changes are needed. The HRG ballistic bouncer in my opinion is good, but should only really be used in tight narrow locations. I feel like it should be for survivalist but because it got the HRG locust last update they didn't want to give it another weapon so I guess support was the best second choice, Idk.
The HRG medic missile is okay, does need some buffs. I think it should get a damage multiplier on impact to scrakes like the RPG but it should do less damage of course. Also giving it a gas cloud for a couple seconds would help a lot, it shouldn't be 8 seconds like the medic grenade but maybe like 2 or 3 seconds could work. Also allowing it to heal yourself.
Storm cannon, animations aside, is a lot of fun. They did say it was less polished than normal so they can get the beta out on time so maybe they'll update its animations before official release.
The Zed MK III is okay. Its a great fleshpound melter but it needs some buffs. I think increasing its firing rate would help a lot and of course better animations.
Yeah all these need a touch up in some department. Beta 2 will show what they'll be like.
The 'HRG Ballistic Bouncer' is what I call my junk
Pathfinder's reaction to the animations is better then the update itself kkkk I was hoping that the medic RPG would work on scrake like the demo one, but saddly not.
the medic missile does do self healing, it's just difficult because ofbthe arming distance and non-lingering cloud, but it does work
This has always been one of my favorite community maps, so it's good to see it in the official game.
hi updatefinder
cant wait to play the update when the beta is done
happy holidays btw, hows life going for ya?
Waddup man yeah should be better than beta 1 lmao. Also life... could be better could be worse I suppose. Hope all's good for ya
Thanks for the fast video review on the new update. Wanted to see the 2 new DLC weapons. Overall I'm disappointed as usual lol. But the mk3 could be good possibly.
Ay np man, yeah I expected more honestly. But idk why I expected more
He didn't even go indoors for the bouncy ball weapon bruh
I tried it on a side to side wall at least.
LMAO over the Balistic Bouncer..looks like it will be great for laughs during game play.... I love watching the ball bounce off the heads and hit other Zeds....
Storm cacon is gonna absolutely roast the matriarch, cause matriarch is basically 3 zeds in 1
Sharp weapon has my vote. Looks great for getting that rack em up easily.
The bouncer is actually really OP charged shots do the same damage as non charged shots, you can hold an entire hallway on your own knocking down everything and I mean Everything (even bosses unless they have a shield) just by spamming shots to their legs
You know what's awesome? Playing a game that charges $4 for 3 weapons. Tripwire could learn a lesson or two on that pricing model. GZ FTW
The HV storm cannon kicks ass, actually makes me like playing sharpshooter again.
I think it might be a bit over tuned for beta 1. But either way, it was epic to play with.
bruh this guns looks like a mod
A really quickly made mod.
Shit weapons what a surprise saber
the bouncer was such a missed opportunity, it couldve been a cool alternative option for the support but the shotguns all outshine it because the bouncer cant pierce for shit
The storm cannon is absolutely broken and if you keep getting headshots you can essentially stunlock the boss and interrupt every attack
Yeah it's beta 1, so expect it to be worse in beta 2. I'd say just abuse it while it's here.
Did they fire their original animators or something?? That's the only way those new animations could look that damn clunky
I'm still convinced that the janitor over at TWI is working on this game.
he left and is now working on another game, but he even stated the quallity tanked after he left. A shame really.
@@nathanc3797 Damn that's such a shame...
the medic RPG is an....inspired choice
inspired by insanity one could say
so glad they brought this map back from kf 1
The custom weapons from the workshop have better freaking animations than DLC weapons kekw
HRG Rpg = 🤮💀
Baller = Good damage 👌
Hv Storm = Good (Make boss do weird animation) 👌
ZED MK3 = Good dps 👍
ok so basically we get 4 new guns, 2 reskins and 2 new ones that not just look ass but also have reused reload aninations.
We got that for the last 3 years lel
what is it with Saber that they can't do proper reload animation? In my opinion, the movement and shooting anims are far better than previous iterations. But they always screw-up the reload animations.
It's the janitor over at TWI doing the updates, cut the man some slack
I like that theyre energy based Weapons. I'll prolly get em
Have you tried the Bouncer inside an enclosed spot, like indoors? I feel it could be a lot more useful in an area like that
I did and it's not really designed for that, it's (as it is right now) made to just do direct headshots, since the ball does a massive amount of damage.
Hi, greetings! When this update will appear in PC with Epic Games launcher?
Theres something funny about the med RPG having no real advantages for a Medic but plenty for the Demo
I wonder what the Seasonal Objectives are in this event.
Freeze 500 zeds
Hit at least 2 zeds with one ball from the HRG Ballistic Bouncer 30 times
Use 4 Boomstick jumps on Crash in the same match (there are specific areas of the map where you have to do this, some of them might take a few tries because the timing has to be perfect, and it's not really obvious where you can do it)
Play Crash for 15 waves on endless hard
Play the weekly on Crash
12:20
@@PathfinderBoi Much appreciated!!!
Hate that the MKiii animation reload drops the magazine even if its 99/100, i just dont
It feels like they took some inspiration from Borderlands 1 and 3.
Can you test the weapons on *Survivalist* ?
🙏❤
Probably will yeah.
Yknow, instead of releasing ballistic bouncer, they could have just buffed the VLAD. What a shame.
What if they allow us to make our own hrgs like we can make the hrg lever action
support and slinger still lacking a tier 5 but demo is getting its >third
How long does the beta last, anyone knows?
I liked all weapons, somehow i think they all serve a specific purpose, animations could be better but welp is mmkay i guess xD
I really can't see the medic RPG having a decent purpose currently.
@@PathfinderBoi yeah actually as it is rn is dogshit lul i mean its okay if it doesnt kill big zeds but if the healing gas doesnt stay long enough whats even the point of having an rpg that heals 😂
What if you use the ZED MKIII with mad bomber skill?
I will try all that out when I do a dedicated video on the weapon. It'll probably be deadly.
I Fell Like the ball gun is a big missed Chance for one some shotguns are accurate enough at longer Ranges and slug rounda would have fit more even If exclusive for one Shotgun and beyond that a bouncing ball would have been the best excuse to add a "unlimited" ricochet weapon into the Game since ricochets are a largely underused Feature of the nailgun adding a weapon which can do highly competetive damage potentialy even to the Same target only by maximizing bounces in a tight corridor while positioning yourself correctly before that could have been new Go to endgame tactic which would be more situational and Harder to do than making headshots so probably balanced however it seems as If the ball is to quick to Hit many Targets you have to Test it at containment Station doorways If it was actually Physics based moonbase would make the Ball gun even stronger
Wait , did you buy them already? How did you get them in the trader XD
Someone gifted me the season pass 2, if you have that, they appear in the trader.
I got to say the storm cannon reload animation is like a quick reload animation I think?
Wdym by that?
Hrg of an hrg weapon 😱
Soon
Bro, seeing the new HRG guns, the event reward and the "new" map makes so sad. I'm probably overreacting but reading the update post on Steam and having Saber admit that there is a lot of issues in this beta, on top of the fact that the events have just been copy+paste for the last 2 years is just depressing. What has this game come to? I don't even play it that often anymore but damn. I kinda hope that this will be the last update tho, seeing how KF1 ended in a subway station, same way we're in a train station on this one. It will be a nice send off. But if not, RIP to this once beautiful masterpiece.
Sorry for the rant.
You can't be disappointed if your expectations are non existent
Ooff... those weapons looks very rough... and some needs some serious tweeks, specially the Medic RPG, that thing seems borderline useless, i think the Corrupter Crabine makes more damage and it does makes a healing cloud much better than that thing.
Killing Floor 2 Alibaba edition. ( Its not the first time some weapon has crazy bad animation)
Does the medic missile have an alt fire? Looks really lame.
Nope, none of the new weapons have alt fires.
all of the new weapons need some real work to them, especially the hrgs
my man rpg have arm distance, it have no cloud up close
TW should have just shot the wounded cow and stop milking it. These updates are just... nothing? I only keep playing this game is to fill my bi-weekly blood lust. 😎
Cool weapon, disgusting animation as always. 👍
tbh the animations aren't *as* bad as previous weapons *cough* *g36c* *cough* , it seems like they atleast tried a little.
Although what the hell is up with the Ballistic Bouncer? Who thought of this? Why is it for the support? Why is it in the game???
I thought It was gonna be like the Multichamber Zed Thrower from kf1.
Animations are still quite poor, no where near the standard they should be.
HRG's :)? What next? HRG c4???
Epic animations
this version of the map is blinding^^ someindoor places u cant see dog shit with lens flares in the eyes,theres a performance hit definatly,its beta 1 ofc prefear your wtf reactions more than the update lmao,dlc new weapons they can keep em,i hope there isnt a kf3 if kf2 has this too offer now^^
Why is the sniper missing the magazine man killing floor is more killing my sanity
To be fair it's beta 1.
8:20 give us mk1 back :D
Brother 💪🏻
Damn it....Even modded weapons in fallout 3, new vegas have cleaner animations(And bethesda engine are awful). I hope that we get good animations in kf3
TWI should end Saber and finally forget about KF2 forever, this is just sad now.
Is the radar on mklll functional or is that just for looks? Mklll and storm cannon looks sick but the animations are terrible as usual
Doesn't work in beta 1.
They clearly need to change or hire new animators, the animation quality of the weapon has dropped many times, if compared with the very first paid weapon. It's a pity, they kill a good game. And I kept hoping for new characters.
For kf2... It's not really worth for them.
Yes!
I like the ballistic bouncer, but the medic rpg is unusable.
This update really says a lot about society
On a more serious note this is probably the most disappointing update ever, the only "content" we get and it somehow gets worse lmao god damn pls tripwire save us from this HRG hell with KF3
Dawg I would RATHER them just STOP updating the game ENTIRELY than flooding the game with HRGs MAN
The reskins are just embarrassing. Hey I know, how about we get the AK12 right? But instead of 7.62 it fires small medic explosions that heal! HIRE ME TWI
is this for pc only or will the update go to console as well
It will come to consoles early-mid December.
Each update gets exponentially worse, I was accepting of the HRG stuff at the beginning but even now it's becoming incredibly pathetic.
Seems like these guys just won't listen or learn to what players actually want
They won't listen since it's out of their budget.
Hehe boi
Sad for whoever is gonna pay for those
I miss when KF was about cool real world weapons with polished realistic animations, now we just get this scifi bullshit that makes my eyes hurt..
the rpg is even more of a meme than the memeshinegun....unless they seriously tweak it, it's absolute garbage.
Daamn those are the worst hrg weapons 😂
The ballistic bouncer could be really powerful with the knockdown... But it looks and feels so bad
Imagine them making pepega HRG's on and actually decent Dlc's on purpose just to make us buy the weapon pass or whatever its called
Not sure if it was intentional
🫡
these are some bs type weapons 😅
What happened to Killing floor? This new weapons are gimmicky at best and straight garbage at worst. Tripwire no longer cares for quality or originality.
Tripwire stopped working on this in 2019.
Medic RPG is every bit as shitty as I expected it to be 😂😂😂
Yeah not sure why people were hyped for it lel
In custom Servers it Had the Same healing as medic grenades / rifle medic grenades than it would have been improved healing Cloud Delivery with more ammo than rifle and trowhable grenades combined Here it Looks Like a smurf Explosion that heals 20 health for someone also wheres the alt fire why No healing Darts or healing Cloud customization Like bigger Cloud less healing with alt fire
These animations looks worser than my life
keep ruining the game.
i love you pathfinder but damn i feel that youre overly negative, i think youve just spent too much time playing this game. it seems like youll be dissapointed no matter what the devs do.
I am because updates are pretty bland and soulless, I praise them when they do epic stuff, this was far from anything worth praising about.
@@PathfinderBoi i think the game is incredible for what it IS. i think what it has had even before the mediocre updates was more than enough. i think if you spend enough time playing any kind if videogames all the negative aspects just grow more and more noticable, you sort of get desensitized to all the positive ones. i believe. only complaint i have are the outrageous dlc weapon prices. however i still have a shit ton of fun with the game without having bought a single dlc weapon.
@@birgir3399 I like the game, just dont like the updates
@@PathfinderBoi yea i know you like it, but i think the devs deserve more credit is all.