The VVVVVV Iceberg Explained

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  • Опубліковано 30 лис 2024

КОМЕНТАРІ • 21

  • @FishVirus
    @FishVirus Рік тому +10

    This is really cool and I love VVVVVV, but I think you should show some images or videos related to what you’re talking about alongside the background footage

    • @WitherVideos
      @WitherVideos  Рік тому +2

      That is completely accurate, I don’t know why I didn’t do that when making this

    • @FishVirus
      @FishVirus Рік тому +1

      @@WitherVideos it’s fine, I enjoyed it a lot and subbed!

    • @WitherVideos
      @WitherVideos  Рік тому +1

      @@FishVirus Thank you!

  • @lukaabramovic3227
    @lukaabramovic3227 Рік тому +4

    The total number of spikes being 7612 actually comes from the 3DS version's digital manual. It features a section called "Spike Data" that lists the total number of spikes in each area and how many spikes point in each direction, complete with pie charts and everything. It's very weird and random, could be its own entry on the iceberg tbh.

    • @WitherVideos
      @WitherVideos  Рік тому +2

      That's very bizarre, I kinda wish the iceberg had that

  • @elizathegamer413
    @elizathegamer413 Рік тому +3

    5:13 gordian knot is present in all versions, as far as I can tell. The explanation for the entry is most likely that the screen itself is impossible/really hard or that it is a reference to a famous legend/myth

    • @WitherVideos
      @WitherVideos  Рік тому +2

      That’s sorta bizarre then because the description on the iceberg page itself says that it’s only present in the 3DS version

    • @lukaabramovic3227
      @lukaabramovic3227 Рік тому +1

      @@WitherVideos Gordian Knot is the name of a player level featured in the 3DS version, it just so happens to share the name with a screen from the main game.

    • @WitherVideos
      @WitherVideos  Рік тому +2

      @@lukaabramovic3227 Oh, that makes sense. Thanks!

  • @GraysonMakesGames
    @GraysonMakesGames Рік тому +1

    i think the reason why the eyes are transparent in the crewmate sprites are because of this potentially being something from the C64 era being carried over into the game as an aesthetic choice
    i don't think the C64 let you use black as a part of sprites (its transparent) so this is a result of that?

  • @Jorora
    @Jorora Рік тому +2

    For a second I thought this was a video about the artist Vivivivi who makes really great chiptune music. As expected from you though it's another game I simply haven't heard about haha!

    • @WitherVideos
      @WitherVideos  Рік тому +2

      Oh nice, I’m definitely a fan of Vivivivi as well! I would definitely not be opposed to making an iceberg about them

  • @CreepebrineMC
    @CreepebrineMC 5 місяців тому

    5:51 can be confirmed. I used to play the 3DS version back then, but I honestly don't know if the remixed version of Predestined Fate is used in different versions of the game.

  • @KOMEOyt
    @KOMEOyt Рік тому

    I feel like a god for 100%-ing the game both on pc and mobile. Yes, this includes vini vidi vici on mobile too. And yet i suck at the gravitron a lot.

    • @WitherVideos
      @WitherVideos  Рік тому

      Even beating it on mobile sounds hellish, congratulations!

    • @WitherVideos
      @WitherVideos  Рік тому

      Also I don’t blame you for sucking at the gravitron, it’s extremely difficult

    • @KOMEOyt
      @KOMEOyt Рік тому

      Thanks, i've rebeaten the game yesterday and the (super) gravitron is really RNG dependant, couldn't last more than 5 seconds