This is really cool and I love VVVVVV, but I think you should show some images or videos related to what you’re talking about alongside the background footage
The total number of spikes being 7612 actually comes from the 3DS version's digital manual. It features a section called "Spike Data" that lists the total number of spikes in each area and how many spikes point in each direction, complete with pie charts and everything. It's very weird and random, could be its own entry on the iceberg tbh.
5:13 gordian knot is present in all versions, as far as I can tell. The explanation for the entry is most likely that the screen itself is impossible/really hard or that it is a reference to a famous legend/myth
@@WitherVideos Gordian Knot is the name of a player level featured in the 3DS version, it just so happens to share the name with a screen from the main game.
i think the reason why the eyes are transparent in the crewmate sprites are because of this potentially being something from the C64 era being carried over into the game as an aesthetic choice i don't think the C64 let you use black as a part of sprites (its transparent) so this is a result of that?
For a second I thought this was a video about the artist Vivivivi who makes really great chiptune music. As expected from you though it's another game I simply haven't heard about haha!
5:51 can be confirmed. I used to play the 3DS version back then, but I honestly don't know if the remixed version of Predestined Fate is used in different versions of the game.
This is really cool and I love VVVVVV, but I think you should show some images or videos related to what you’re talking about alongside the background footage
That is completely accurate, I don’t know why I didn’t do that when making this
@@WitherVideos it’s fine, I enjoyed it a lot and subbed!
@@FishVirus Thank you!
The total number of spikes being 7612 actually comes from the 3DS version's digital manual. It features a section called "Spike Data" that lists the total number of spikes in each area and how many spikes point in each direction, complete with pie charts and everything. It's very weird and random, could be its own entry on the iceberg tbh.
That's very bizarre, I kinda wish the iceberg had that
5:13 gordian knot is present in all versions, as far as I can tell. The explanation for the entry is most likely that the screen itself is impossible/really hard or that it is a reference to a famous legend/myth
That’s sorta bizarre then because the description on the iceberg page itself says that it’s only present in the 3DS version
@@WitherVideos Gordian Knot is the name of a player level featured in the 3DS version, it just so happens to share the name with a screen from the main game.
@@lukaabramovic3227 Oh, that makes sense. Thanks!
i think the reason why the eyes are transparent in the crewmate sprites are because of this potentially being something from the C64 era being carried over into the game as an aesthetic choice
i don't think the C64 let you use black as a part of sprites (its transparent) so this is a result of that?
For a second I thought this was a video about the artist Vivivivi who makes really great chiptune music. As expected from you though it's another game I simply haven't heard about haha!
Oh nice, I’m definitely a fan of Vivivivi as well! I would definitely not be opposed to making an iceberg about them
5:51 can be confirmed. I used to play the 3DS version back then, but I honestly don't know if the remixed version of Predestined Fate is used in different versions of the game.
Nice, thanks for the info!
I feel like a god for 100%-ing the game both on pc and mobile. Yes, this includes vini vidi vici on mobile too. And yet i suck at the gravitron a lot.
Even beating it on mobile sounds hellish, congratulations!
Also I don’t blame you for sucking at the gravitron, it’s extremely difficult
Thanks, i've rebeaten the game yesterday and the (super) gravitron is really RNG dependant, couldn't last more than 5 seconds