On 24:00 He makes a chain of cards of 3 and says"I have 4 successes".. But there is a chain icon and the blue icon says 2+. So you can only make a chain of 2 cards..not 3. So correctly you have only 2 succes.. + 1 from your skill card. = 3
3:00 - I was really hoping this part would explain how I'm supposed to divide the blue cards between the 3 sets of dividers (Character Skills, Advanced Skills and Reflex Skills). Doh!
Reflex skills have an R and a laurel of leaves around it, character ones have A,B,C or D. Advanced Skills have (I think) just the leaves and skills that any character can use have an X. Something like that.
@@micahneveu4633 Yeah, I got it now, thanks! Where I got tripped up was assuming I was supposed to be able to tell based on the *backs* of the cards, not the front; it's a bit weird to me to have to look at the front sides to categorise them, for the other decks looking at the other sides would be explicit spoilers!
At 24:00 you counted all 3 cards to get 4 successes. Shouldn’t you have discarded the Drop your Guard card to be able to choose the 3rd card? Also, do you have to choose what hand cards you’re using at the Gear up stage normally or can you choose them at the result step?
Unless it says otherwise, you choose what item and blue hand cards you use at Gear Up. I noticed the same thing in the video; he should have chosen 2 of the 3 action cards drawn, though it was a minor mistake since he succeeded either way.
You don’t have to choose blue hand (Action) cards during Gear Up, only the purse cards. You can use your Action cards on the fly. This is similar to how crafted item cards worked in 7C, you had to tick down the die before you started, whether you ended using them or not. So purse cards are similar to crafted items, but much easier to manage!
You're right. It was a 2 chain test which means he either needed to play "drop your guard" to add +1 chain card to the effect or ignore one of the three cards he drew. Ultimately, it didn't matter but for teaching purposes, yes it was done incorrectly.
Just curious what you like better than the Continent? I like the continent better because of the item crafting, and being able to hunt to stay alive, but haven't played enough of this one to observe what it does better
I'm mildly worried about having to restart the entire Threat if you die; it sounds as if in 7th Continent dying in Icy Maze sends you back to play Voracious Goddess again.
In the rules there is: when saving the game, all players must first discard their action cards. At the same time, blocked cards are placed under the character card. Items are placed at the very bottom of the deck, below the discard pile.
is the rules booklet up to date with this video? because it describes the save-resume procedure differently. e.g.: when you resume a game, *return* all the cards in the past. Here that step is skipped. Also it states that you discard your hand before saving
The video is designed to give you a streamlined introduction to the game, highlighting key elements to get you started quickly, but we've taken some shortcuts in the explanations to keep it essential. However, for a complete understanding of the rules and nuances, please ensure to read the rulebook before playing your first game.
So there's buildings that state ' During the "Preparation" phase +1 '. Example building Watchtower. We can interpret this in two ways: 1) That resource bonus only is active during the Preparation phase, so doesn't get marked on the resource tracks (production/defense/knowledge/influence), and if it isn't the Preparation phase the bonus isn't active. 2) During each Preparation phase we are supposed to check one box of the applicable resource. Which of these is true? Also one more question. More of a slight confusion matter since there is nowhere in the rules, or instructions what to do. What happens to all the tiles that were layed out for a previous adventure/journey that was completed? We aren't ever told to put all cards into the Past, nor return them. So when you set off again, we are just supposed to start a new map of tiles when some are no longer obtainable because the are already out on the previous map? Now I understand there has to be a point the previous map needs to be returned as you can't play a new map if the tiles are already in use, but this isn't explained in any step besides the first Threat book (A New Beginning). 🤔
Edit above post - I realized players don't actually leave the map when they return to the citadel. They have to physically go to the tile with the citadel to return to it, unless otherwise stated on some card or book entry. This means all previously explored regions are still explored. The only alternative to resetting the map is saving the game. We thought this entire time that returning to the citadel was something that can be done anywhere, as long as the adventure allowed it, and physically removed you from the map you are exploring. Also the answer to the above question is (2).
For all rules-related questions, the best approach is to ask on our official forum at the7thcitadel.seriouspoulp.com/en/forum/. There, you will receive detailed answers to your inquiries.
It looks like card 015 is different on the board than what is highlighted in the inset, maybe a change? My card 015 matches the board, but doesn't have the blue hand icon to acquire an action card as shown in the inset. Or I'm really missing a step 🙃
So when you save, the terrain around you changes? It seems like you didn't save the monster or the revealed card below your current position either. Thanks for the video either way, it's a great overview!
@@seriouspoulp This is the same as 7th Continent. I always wondered whether you tested the game saving all of the played terrain cards, rather than just the one you are standing on? Often I would just leave the game out rather than "saving", because in 7th Continent saving at the wrong time could have devastating consequences to the player. Exploration took a huge amount of effort, and when you collapse the cards for a save you lose the "quick travel" option. Does saving have a potential similarly devastating effect in Citadel?
@@ZagnutBar In 7ci, you only move one Terrain card at a time (see the action on your Character card). So the only difference between saving and not saving is that you need to resolve events (Exploration cards) again.
No, you don't. You have to perform the "move" action on your Character card (except for some game effects such as the action's consequence on card 015).
How to move an entire party of (for example 3) characters? Can one of them use the move action and the others 2 just get involved (so only one pay the cost?) or the move action is always individual?
The consequence of the "move" action (on the Character card) only applies to the active player. That being said, some skills / events might allow you to perform an action that allows each involved character to move their figure to another Terrain card.
And the cost of moving to a terrain card that another player is one on is reduced by 1, so for many moves it will be free to all but the first player who moves
Wait. You skipped giving Arthen his character story card, that you're supposed to grab before getting the character skills etc ready. It's written at the bottom of each character description.
Indeed, but we didn't want to go into all the details (blocked cards, etc.) in this video, which is mainly intended to familiarize you with the main game mechanics.
I might be misremembering, but in 7th Continent, if there was a green card, even if it was in the past, you still had to take that card, didn't you? You couldn't take the gold card unless it explicitly indicated (e.g. hunting). But here, the green 15 card is discarded to the past, and replaced with the gold 15 card. I know the card literally says to discard it and replace it and it would make no sense to replace it with the exact same card, but I'm just wondering if that could cause confusion in other situations? Either way, 7th Continent is the game that got me into the hobby, and is my #1 game as a result, so thank you! And I'm super excited to get this one!
Yes but here the only available card *isn't* gold, there's also the green one that you just put in the past. I'm fairly sure that in 7th Co, the rules said that you only take a gold card if there are no green cards available OR in the past?
@@neilz2869No, the rule has always been: if the only available card is gold, you may take it. "Available" means "present in the Adventure Deck", i.e. ignore the Past. Having to search the Past for corresponding green cards would be quite clunky.
Like this comment if, like me, you’d like to see a series of play through videos. Appreciate this might spoil, but I’d rather be spoiled and learn how to play properly from the creators of the game rather than watch somebody else’s play through.
You missed a segment. When you pick a character, you read the text for that character and are instructed to pull out a specific card. This card is important to have in some way. Since you are playing the same character I am, that card you will have is 125. And this rules overview is coming from the company that made the game... 🙁
This video is an overview of the main rules. The point you are referring to (Character’s side quest) is not a rule but an optional game effect that players discover - like many others - when playing the game.
I'm just glad you showed us how the bookmark works!
Yea, I was using it as a toothe picker but now I see its true potential
On 24:00 He makes a chain of cards of 3 and says"I have 4 successes".. But there is a chain icon and the blue icon says 2+. So you can only make a chain of 2 cards..not 3.
So correctly you have only 2 succes.. + 1 from your skill card. = 3
3:00 - I was really hoping this part would explain how I'm supposed to divide the blue cards between the 3 sets of dividers (Character Skills, Advanced Skills and Reflex Skills). Doh!
Reflex skills have an R and a laurel of leaves around it, character ones have A,B,C or D. Advanced Skills have (I think) just the leaves and skills that any character can use have an X. Something like that.
@@micahneveu4633 Yeah, I got it now, thanks!
Where I got tripped up was assuming I was supposed to be able to tell based on the *backs* of the cards, not the front; it's a bit weird to me to have to look at the front sides to categorise them, for the other decks looking at the other sides would be explicit spoilers!
Love how quick saving and set up now is!
No rules regarding settlement action and how to level up??please more videos about this
At 24:00 you counted all 3 cards to get 4 successes. Shouldn’t you have discarded the Drop your Guard card to be able to choose the 3rd card? Also, do you have to choose what hand cards you’re using at the Gear up stage normally or can you choose them at the result step?
He only needed 3 successes, so 2 cards were enough in this case and so he did not need to use the guard card.
Unless it says otherwise, you choose what item and blue hand cards you use at Gear Up. I noticed the same thing in the video; he should have chosen 2 of the 3 action cards drawn, though it was a minor mistake since he succeeded either way.
You don’t have to choose blue hand (Action) cards during Gear Up, only the purse cards. You can use your Action cards on the fly. This is similar to how crafted item cards worked in 7C, you had to tick down the die before you started, whether you ended using them or not. So purse cards are similar to crafted items, but much easier to manage!
You're right. It was a 2 chain test which means he either needed to play "drop your guard" to add +1 chain card to the effect or ignore one of the three cards he drew. Ultimately, it didn't matter but for teaching purposes, yes it was done incorrectly.
This game is bonkers good. Such an improvement over the first, which was already very engrossing.
bonkers
Just curious what you like better than the Continent? I like the continent better because of the item crafting, and being able to hunt to stay alive, but haven't played enough of this one to observe what it does better
Very helpful video before my first game. Thanks!
I'm mildly worried about having to restart the entire Threat if you die; it sounds as if in 7th Continent dying in Icy Maze sends you back to play Voracious Goddess again.
In the rules there is: when saving the game, all players must first discard their action cards. At the same time, blocked cards are placed under the character card. Items are placed at the very bottom of the deck, below the discard pile.
4:00 Those A-character B- etc should have dividers as well.
is the rules booklet up to date with this video? because it describes the save-resume procedure differently.
e.g.: when you resume a game, *return* all the cards in the past. Here that step is skipped. Also it states that you discard your hand before saving
The video is designed to give you a streamlined introduction to the game, highlighting key elements to get you started quickly, but we've taken some shortcuts in the explanations to keep it essential. However, for a complete understanding of the rules and nuances, please ensure to read the rulebook before playing your first game.
@@seriouspoulp thank you very much!!
Can't wait to play! I hope more tutorial information is on the way :)
So there's buildings that state ' During the "Preparation" phase +1 '. Example building Watchtower. We can interpret this in two ways:
1) That resource bonus only is active during the Preparation phase, so doesn't get marked on the resource tracks (production/defense/knowledge/influence), and if it isn't the Preparation phase the bonus isn't active.
2) During each Preparation phase we are supposed to check one box of the applicable resource.
Which of these is true?
Also one more question. More of a slight confusion matter since there is nowhere in the rules, or instructions what to do. What happens to all the tiles that were layed out for a previous adventure/journey that was completed? We aren't ever told to put all cards into the Past, nor return them. So when you set off again, we are just supposed to start a new map of tiles when some are no longer obtainable because the are already out on the previous map? Now I understand there has to be a point the previous map needs to be returned as you can't play a new map if the tiles are already in use, but this isn't explained in any step besides the first Threat book (A New Beginning). 🤔
Edit above post - I realized players don't actually leave the map when they return to the citadel. They have to physically go to the tile with the citadel to return to it, unless otherwise stated on some card or book entry. This means all previously explored regions are still explored. The only alternative to resetting the map is saving the game.
We thought this entire time that returning to the citadel was something that can be done anywhere, as long as the adventure allowed it, and physically removed you from the map you are exploring.
Also the answer to the above question is (2).
For all rules-related questions, the best approach is to ask on our official forum at the7thcitadel.seriouspoulp.com/en/forum/. There, you will receive detailed answers to your inquiries.
Awesome video, thank you!
It looks like card 015 is different on the board than what is highlighted in the inset, maybe a change? My card 015 matches the board, but doesn't have the blue hand icon to acquire an action card as shown in the inset. Or I'm really missing a step 🙃
Oh I think I misunderstood the gear up step. You can select more than one of the same symbol, as long as they both aren't trinkets etc?
Yes, you can select the cards you want as long as each keyword appears only on one of the cards you have selected.
So when you save, the terrain around you changes? It seems like you didn't save the monster or the revealed card below your current position either.
Thanks for the video either way, it's a great overview!
Thank you. Only your current location (Terrain card) is saved, therefore events around it might have changed when you resume the game.
@@seriouspoulp This is the same as 7th Continent. I always wondered whether you tested the game saving all of the played terrain cards, rather than just the one you are standing on?
Often I would just leave the game out rather than "saving", because in 7th Continent saving at the wrong time could have devastating consequences to the player. Exploration took a huge amount of effort, and when you collapse the cards for a save you lose the "quick travel" option.
Does saving have a potential similarly devastating effect in Citadel?
@@ZagnutBar In 7ci, you only move one Terrain card at a time (see the action on your Character card). So the only difference between saving and not saving is that you need to resolve events (Exploration cards) again.
When you put a new terrain card, do you automatically move your figure on to it? I thought you cant
No, you don't. You have to perform the "move" action on your Character card (except for some game effects such as the action's consequence on card 015).
How to move an entire party of (for example 3) characters? Can one of them use the move action and the others 2 just get involved (so only one pay the cost?) or the move action is always individual?
The consequence of the "move" action (on the Character card) only applies to the active player. That being said, some skills / events might allow you to perform an action that allows each involved character to move their figure to another Terrain card.
And the cost of moving to a terrain card that another player is one on is reduced by 1, so for many moves it will be free to all but the first player who moves
Nice, I cannot wait to receive my copy
Wait. You skipped giving Arthen his character story card, that you're supposed to grab before getting the character skills etc ready. It's written at the bottom of each character description.
Hi, don´t you have to discard your skills before you saving? I´m so excited for this game!
Indeed, but we didn't want to go into all the details (blocked cards, etc.) in this video, which is mainly intended to familiarize you with the main game mechanics.
Thank you for clearifying. I was just confused. Great video !
I might be misremembering, but in 7th Continent, if there was a green card, even if it was in the past, you still had to take that card, didn't you? You couldn't take the gold card unless it explicitly indicated (e.g. hunting). But here, the green 15 card is discarded to the past, and replaced with the gold 15 card. I know the card literally says to discard it and replace it and it would make no sense to replace it with the exact same card, but I'm just wondering if that could cause confusion in other situations?
Either way, 7th Continent is the game that got me into the hobby, and is my #1 game as a result, so thank you! And I'm super excited to get this one!
If I’m not misremembering, you are indeed. In both games, when the only available card is gold, you can just take it.
Yes but here the only available card *isn't* gold, there's also the green one that you just put in the past. I'm fairly sure that in 7th Co, the rules said that you only take a gold card if there are no green cards available OR in the past?
@@neilz2869No, the rule has always been: if the only available card is gold, you may take it.
"Available" means "present in the Adventure Deck", i.e. ignore the Past. Having to search the Past for corresponding green cards would be quite clunky.
Fair enough. I said I might be misremembering.
Like this comment if, like me, you’d like to see a series of play through videos. Appreciate this might spoil, but I’d rather be spoiled and learn how to play properly from the creators of the game rather than watch somebody else’s play through.
You missed a segment. When you pick a character, you read the text for that character and are instructed to pull out a specific card. This card is important to have in some way.
Since you are playing the same character I am, that card you will have is 125.
And this rules overview is coming from the company that made the game... 🙁
This video is an overview of the main rules. The point you are referring to (Character’s side quest) is not a rule but an optional game effect that players discover - like many others - when playing the game.
@@seriouspoulp Noted by "you may". Yup. 😅
Sorry.