Here are the all important links for today's episode: To support what I do you can check out www.patreon.com/RMCretro To subscribe to Jason you van visit www.youtube.com/@The_Dev_Den To shop at my gift shop check out rmcretro.store Thanks to PCBWay.com for supporting the museum Thanks everyone! Neil
for a moment I thought you were launching a retro publishing / dev company and I was all ready to jack in my career and come crawling on all fours for a job
By the sound of it at the end I think they plan to do that with a game he's working on? At any rate, I think the most productive "general" thing they can do on that front is a mixture of store-front for various things (including just reliable access to some specialty supplies), how-to guides on various things, and maybe acting as a specialty crowdfunding portal. There's likely to be too much variety in volumes to reliably be a constant publisher.
The doors could have some kind of white-board/flip-over scrabbling area for ideas and brainstorming? You'd be sure to get in some of that in a cramped space, not letting such valuable space go to waste...
So glad to see you grow. Knowing that there are people out there intentionally archiving this particular part of our shared electronics, computers, and video games history. Love all of the work that you guys do.
Loving this sooo much! Great banter, great systems. Oh and the PDS. I cant wait to finally see it in action after all the years of just reading about it and few pictures.
After hearing about the idea of the Dev Den on one of your Patreon days, it's amazing to see it happening. Can't wait to see those dev kits running and even more excited about the music side of things ; that could be an entire den of its own right there! I have to say, I am in awe of all the hard work you guys put in to build that. All the flooring and painting and carpentry, it looks exhausting and then you go and start making an inventory as well!
I know it's not just bedroom coding, but I spent my childhood on my friends bed while we coded games from magazines. You need posters, and a bed to sit on, preferably pine with retro bed covers
This is so exciting. I love the idea of taking the museum and channel to support a actual dev environment as a musrum piece that's operational! I love how he favors a trackball and actusl magnetic disk!!!!!!!!!!!
Yeah, would love to see Chris Huelsbeck (my favourite games music composer) visit the Cave for a talk, although I believe he's living in the US currently so could be tricky to arrange.
Wow Die Alien Slime is a blast from the past. It was one of those games I had vague recollections of playing and enjoying a lot on my c64 when I was a lad, but never could recall what the name was these days. Thanks for the nostalgia hit and great to see the creator :) . Also, cool initiative with the Dev Den. Thanks for a great video, as always!
Very interesting… nice idea too. The original ‘cave’ started me on my own ‘man cave’ at home stacked full of old retro consoles, 8 bit systems and retro Apple kit ❤
Grat vid as usual thank. PDS! Back then that was the dream. And it was only a dream due to cost. But in an interesting turn of events I ended up working with Andy Glaister (main creator of PDS) after he stopped doing the PDS and moved to America.
I made dozens of games back in the 80s using BASIC with machine code routines cobbled together from magazines. But living far from anywhere where professional games were being made, I only became a published games author in the early 2000s when the internet came along and people started to notice me. I'm still in the games business today, and these days I write 8 bit games for fun on the weekends (some examples are on my UA-cam channel). It is SO MUCH easier now that you can access emulators and all the information you need online. And it's a lot of fun! The retrodev scene is thriving; lots of great new games have been made for 8 bit systems in recent years.
when I worked in game dev from the late 90s to early 2000s, our PS2 Tool was inside a cage that was bolted to the floor as part of our security agreement with Sony. So for authenticity somebody better get out the angle grinder, welder, and buy the biggest padlock 😂
I made a few games using PDS and PDS2 back in the day. :) It was a pretty great environment after working with native solutions. Cross development was the term we used for coding on PC and targeting other systems. Great addition to the cave.
You building a development office as part of your museum reminded me of some of the stories I read and heard about arcade game development in the late '80s. With both a memoir from one person and interview from another (who both worked at the same publisher's video game department), and without much visual reference to go by, I pictured a typical late '80s office but looking a little different with PCs, arcade hardware, and physical documentation on some of the desks and such. I think you nailed it with the wall paint, flooring, and desk!
What a wonderful idea. I'm looking forward to seeing what magic Jason could do with that dev system all those years ago. I set myself the challenge of learning machine language to write a simple game for the Tandy Colour computer, the Coco (and by extension the Dragon 32) a while back. I really wanted to try doing it old school, so cassettes for storage and the old 8 bit Coco 2 for editing, compiling and debug. I tried for a good week or two and when I got to 100 or so lines of code I moved development to my modern PC. If anything trying coding like those guys in their bedrooms back in the 80s gave me a whole new appreciation for the patience and forward thinking needed to pull off such a task. On a modern PC you can bring up your code, edit a few lines, compile and test on an emulator in a matter of seconds. On the original hardware the same task takes somewhere in the region of 10-12 minutes. But, I'm happy to say that with huge perseverance I finally finished my game and now have a huge lingering thirst for all things 8bit code and development. So Jason is more than welcome to show up in my youtube feed anytime, I'm off to check out his channel right this instant. Thanks Neil ;)
Great video, I came to the cave with my son about year ago and had great time, I hope we get to come back again see all changes when we are back down your way
That Dev Den is brilliant. I’ve only been in Software Development since 2006, so still a youngster in your eyes. Sadly I’m from mainland Europe, but if I ever get the chance I would definitely love to come and visit. Would really love to see how it all was done back in the day and learn a thing or two. Great work! Cannot wait for part 2.
I really appreciate this addition to the cave. As someone who has been doing programming, graphics, sound and music since his Amiga days (even though I do not thrive in all of that 😂), I feel that home computers are too often reduced to just gaming machines on UA-cam.
So gratifying to see both this channel and the cave [edit: finally!] take off in the way they have and get the recognition they deserve. Neil is the ultimate slow burn.
I'm looking forward to seeing some videos from this space once it's up and running. Gamedev, retro and modern, is one of those things that seems baffling when looking in from the outside. You always manage to break complex things down in a way that reglar' Joes like myself can understand them.
This is mighty interesting. Looking forward to seeing videos appear on the Dev-channel. :) I think I must tag along with Erwin/Mr Custard someday soon to check out the Cave.
You've got to have a dualtone Trimphone and a cork pin board in there! Also don't forget a Star LC10 9pin dot matrix printer, complete with fanfold paper...
I remember someone from Elite recommending that I get Rodney Zacks Programming the 6502. I did, and with a stock C64, I was still baffled. Managed a game with Mirrorsoft's The Game Creator or some text stuff with C64's terrible BASIC. Will be fascinating to see how it should/could have been done in an alternate universe (if I'd had a bigger brain).
Hey, that's heckin' rad! I recently started building a retro dev workstation myself. Taking an old computer and setting it up with what I need for NES, SNES, GB, and N64 development... Including the ability to interface with my """development hardware""" (By which I mean ""magicoms,"" by which I mean "backup devices" by which I mean _game copiers._ 😏)
Wouldn't it be cool to develop a game in the Dev Den? Something that visitors to the cave could then play on a C64 for example? I think that would be really fun.
I love my Atari STE, keyboard has unresponsive keys the last time I tried it “sad face”. I will sort it at some point I’m sure. 4Mb RAM and TOS 2.06 because I wanted to be able to change window colours 😁
I used OCP's Full Screen Editor/Assembler back in the day. My experience with it influenced some of my choices with the Odin assembler I've written on the ZX Spectrum Next.
Nice to see more stuff coming to the cave. One thing surprised me though. If I understood correctly, you only open for three hours. This seems a very small amount of time to play with all the different systems that you have up and running.
i wish i kept my 8-bit abilities in check with real stuff.. may have ended up doing better stuff than i am doing today.. asides that.. great video, and dang i'd love to see a LLama in there 🙂
Hi my name is Tony. Sorry if this is the wrong place to post this. My dad told me about a computer with a mouse and windows-esque OS. He saw this machine running in the mid 70s. I was obviously shocked because of windows 95 not being invented twenty years later. I was amazed to discover the Xerox Alto!. If you could get hold of one a trash to treasure would be awesome. Tony Ps if you have an Amiga 500 to sell, I would be very interested. I am on benefits and will happily donate the machine back to you probably with a PiStorm installed) I'm 45 an never got the chance to use one except round friends of my parents; so it would be awesome to experience one for myself.
Ah coding in the 80's... Sinclair basic on the ZX81 and ZX Spectrum, a bit of Z80 assembly on the Spectrum (helped by Machine Code Monitor) and the CPC464, (compiled by hand!!) with a dash of text adventure games using the Quill and the Graphic Adventure Creator. Followed up with some dabbling on an Amiga 500 and A1200 with 68000 assembly and a touch of C. (Oh the joys of the Amiga Hardware Reference Manual!!)
The Cave is becoming more and more like Kong Studios! -- actually, now that I think about it, would it be possible to do a virtual tour of the place to have online for those of us who will likely never make it to that part of the world?
Very cool stuff guys, thanks! Excited for part 2. A little before my time as i was born in 1990 but i still remember playing dos games on my first PC a windows 95 machine.
Nice, so you may need to catchup with Colin Furze and make a real cave next as u expand again. I also think maybe your getting near the point of investing in a lift kickstarterto gain new heights of lower floors.
Great video. I very interested to hear more about your in-house developed inventory software package. Is there any chance that this could be made available to the Retro community? I could surely use the help of such a system to keep track of my personal retro collection!
Here are the all important links for today's episode:
To support what I do you can check out www.patreon.com/RMCretro
To subscribe to Jason you van visit www.youtube.com/@The_Dev_Den
To shop at my gift shop check out rmcretro.store
Thanks to PCBWay.com for supporting the museum
Thanks everyone!
Neil
for a moment I thought you were launching a retro publishing / dev company and I was all ready to jack in my career and come crawling on all fours for a job
I thought the same thing when i saw the title
The potential to become a retro dev project is obvious. Let‘s see how it develops.
By the sound of it at the end I think they plan to do that with a game he's working on? At any rate, I think the most productive "general" thing they can do on that front is a mixture of store-front for various things (including just reliable access to some specialty supplies), how-to guides on various things, and maybe acting as a specialty crowdfunding portal. There's likely to be too much variety in volumes to reliably be a constant publisher.
You could put a photocell at the door so everytime someone passes it it would play "What is love" 😂🤣😂
The doors could have some kind of white-board/flip-over scrabbling area for ideas and brainstorming? You'd be sure to get in some of that in a cramped space, not letting such valuable space go to waste...
Good idea!
As a gamedev who started in early 2000s, I'm sure this will be a treat to see how the old guard did things.
As a gamedev from the 90's......... I hope I don't get flashbacks.....
Being a gamedev who started in the early 2000s, you are now old guard as well :)
So glad to see you grow. Knowing that there are people out there intentionally archiving this particular part of our shared electronics, computers, and video games history.
Love all of the work that you guys do.
Loving this sooo much!
Great banter, great systems. Oh and the PDS. I cant wait to finally see it in action after all the years of just reading about it and few pictures.
the name/project RetroCollective starts to make more sense and traction
After hearing about the idea of the Dev Den on one of your Patreon days, it's amazing to see it happening. Can't wait to see those dev kits running and even more excited about the music side of things ; that could be an entire den of its own right there!
I have to say, I am in awe of all the hard work you guys put in to build that. All the flooring and painting and carpentry, it looks exhausting and then you go and start making an inventory as well!
I know it's not just bedroom coding, but I spent my childhood on my friends bed while we coded games from magazines. You need posters, and a bed to sit on, preferably pine with retro bed covers
I'll never get to visit the cave but I LOVE that it's a real place. So, so cool.
This is so exciting. I love the idea of taking the museum and channel to support a actual dev environment as a musrum piece that's operational! I love how he favors a trackball and actusl magnetic disk!!!!!!!!!!!
Love that you’re covering retro music production 🫶
Yeah, would love to see Chris Huelsbeck (my favourite games music composer) visit the Cave for a talk, although I believe he's living in the US currently so could be tricky to arrange.
Wow Die Alien Slime is a blast from the past. It was one of those games I had vague recollections of playing and enjoying a lot on my c64 when I was a lad, but never could recall what the name was these days. Thanks for the nostalgia hit and great to see the creator :) . Also, cool initiative with the Dev Den. Thanks for a great video, as always!
Very interesting… nice idea too. The original ‘cave’ started me on my own ‘man cave’ at home stacked full of old retro consoles, 8 bit systems and retro Apple kit ❤
Inventory keeping is so much work, but it's so satisfying! Especially with those lovely picture of all that retro goodness
Grat vid as usual thank.
PDS! Back then that was the dream. And it was only a dream due to cost. But in an interesting turn of events I ended up working with Andy Glaister (main creator of PDS) after he stopped doing the PDS and moved to America.
I made dozens of games back in the 80s using BASIC with machine code routines cobbled together from magazines. But living far from anywhere where professional games were being made, I only became a published games author in the early 2000s when the internet came along and people started to notice me. I'm still in the games business today, and these days I write 8 bit games for fun on the weekends (some examples are on my UA-cam channel). It is SO MUCH easier now that you can access emulators and all the information you need online. And it's a lot of fun! The retrodev scene is thriving; lots of great new games have been made for 8 bit systems in recent years.
Platypus! I remember your name from the old Dexterity forums. 🙂
40 years ago, when I was 12, I created my first video game in Basic on the Timex/Sinclair 2068. I look forward to this new addition.
when I worked in game dev from the late 90s to early 2000s, our PS2 Tool was inside a cage that was bolted to the floor as part of our security agreement with Sony. So for authenticity somebody better get out the angle grinder, welder, and buy the biggest padlock 😂
I made a few games using PDS and PDS2 back in the day. :) It was a pretty great environment after working with native solutions. Cross development was the term we used for coding on PC and targeting other systems. Great addition to the cave.
You building a development office as part of your museum reminded me of some of the stories I read and heard about arcade game development in the late '80s. With both a memoir from one person and interview from another (who both worked at the same publisher's video game department), and without much visual reference to go by, I pictured a typical late '80s office but looking a little different with PCs, arcade hardware, and physical documentation on some of the desks and such.
I think you nailed it with the wall paint, flooring, and desk!
I think this is the coolest idea RMC has ever had. And you've had a lot of cool ideas!
What a wonderful idea. I'm looking forward to seeing what magic Jason could do with that dev system all those years ago.
I set myself the challenge of learning machine language to write a simple game for the Tandy Colour computer, the Coco (and by extension the Dragon 32) a while back. I really wanted to try doing it old school, so cassettes for storage and the old 8 bit Coco 2 for editing, compiling and debug. I tried for a good week or two and when I got to 100 or so lines of code I moved development to my modern PC.
If anything trying coding like those guys in their bedrooms back in the 80s gave me a whole new appreciation for the patience and forward thinking needed to pull off such a task. On a modern PC you can bring up your code, edit a few lines, compile and test on an emulator in a matter of seconds. On the original hardware the same task takes somewhere in the region of 10-12 minutes.
But, I'm happy to say that with huge perseverance I finally finished my game and now have a huge lingering thirst for all things 8bit code and development. So Jason is more than welcome to show up in my youtube feed anytime, I'm off to check out his channel right this instant. Thanks Neil ;)
I remember Jason telling me about the plans during my visit quite some time ago now, great to see them start to take shape.
Great video, I came to the cave with my son about year ago and had great time, I hope we get to come back again see all changes when we are back down your way
It's so relaxing watching your videos
That Dev Den is brilliant. I’ve only been in Software Development since 2006, so still a youngster in your eyes. Sadly I’m from mainland Europe, but if I ever get the chance I would definitely love to come and visit. Would really love to see how it all was done back in the day and learn a thing or two. Great work! Cannot wait for part 2.
Amazing! I can’t wait to see more from this space.
New games for 8/16 bit systems published by RMC. I cannot wait!
I visit family in Nailsworth several times a year... I must take the time to visit.
I really appreciate this addition to the cave. As someone who has been doing programming, graphics, sound and music since his Amiga days (even though I do not thrive in all of that 😂), I feel that home computers are too often reduced to just gaming machines on UA-cam.
Much respect for your work with your story about games.
Can see you publishing a limited edition Retro Magazine/Cave Showcase complete with demo cassette. 😉
So gratifying to see both this channel and the cave [edit: finally!] take off in the way they have and get the recognition they deserve. Neil is the ultimate slow burn.
Its heartwarming to see how your hard work payed off dividends!
This is an epic project. Too bad I'm too frickin' old to dive right into it.
I'm looking forward to seeing some videos from this space once it's up and running. Gamedev, retro and modern, is one of those things that seems baffling when looking in from the outside. You always manage to break complex things down in a way that reglar' Joes like myself can understand them.
Biggest suprise in this video was seeing you wearing a t-shirt. Threw me for a loop.
Oh boy, a keytar! 😆I think I'm more interested in the music side of the Dev Den than the actual game development side, now.
The mill has seen it all from food and textiles to games.
This is mighty interesting. Looking forward to seeing videos appear on the Dev-channel. :) I think I must tag along with Erwin/Mr Custard someday soon to check out the Cave.
Swivel chair as a ladder....glad I'm not the only one who's done that. LOL
Thumbs up for the Orange!!
This sounds very cool, I look forward to seeing how the Dev Den develops....
This is going to be an awesome thing for sure, especially for those who still prefer the classics, like me.
I had exactly the same desk in 2001, takes me back.
You've got to have a dualtone Trimphone and a cork pin board in there! Also don't forget a Star LC10 9pin dot matrix printer, complete with fanfold paper...
As a developer, I can't wait to see this next I visit.
Those white walls are just begging to be projection mapped with all manner of retro game characters you know ..... 😁
Nah I'd use a dungeon wall backdrop from some 80s video game and blow that up to wall size so the pixels are measured in inches.
@senilyDeluxe if you want it static sure.
You guys rock! Recreating a childhood room is adorable and great-as long as there aren't any childhood traumas associated with it. 😅
Remember PDS so well, it was the absolute dog's when we first started using it...an absolute revelation
Awesome news :) maybe I'll finally get to visit and learn Machine Code
Phenomenal amount of work you guys put in, great stuff 👍👍.
I remember someone from Elite recommending that I get Rodney Zacks Programming the 6502. I did, and with a stock C64, I was still baffled. Managed a game with Mirrorsoft's The Game Creator or some text stuff with C64's terrible BASIC. Will be fascinating to see how it should/could have been done in an alternate universe (if I'd had a bigger brain).
Cant even imagine living with bare C64, cartridge with buildin Turbo and Monitor (Action Replay, final) was the way to go.
Hey, that's heckin' rad! I recently started building a retro dev workstation myself. Taking an old computer and setting it up with what I need for NES, SNES, GB, and N64 development... Including the ability to interface with my """development hardware""" (By which I mean ""magicoms,"" by which I mean "backup devices" by which I mean _game copiers._ 😏)
6:15 those PVM shelves 🤩
Awesome, cant wait for part two ^^
Wouldn't it be cool to develop a game in the Dev Den? Something that visitors to the cave could then play on a C64 for example? I think that would be really fun.
Great work 🔨🪚👀😀👍💾
Excellent, I can’t wait to see this!👍
Not directly related to the Dev Den, but you better be using a DEC vt220/320/420 to access the inventory system!
Oh yes! We need to do that 😂
Love this idea I'm going to have to come and visit as soon as the room is finished
6:19 thats a fancy looking cushon
Needs a rubbish bin with yesterdays newspaper in it :) Looking good so far
This looks ace!! Jason looks like he knows his stuff 👍
I love my Atari STE, keyboard has unresponsive keys the last time I tried it “sad face”. I will sort it at some point I’m sure. 4Mb RAM and TOS 2.06 because I wanted to be able to change window colours 😁
I used OCP's Full Screen Editor/Assembler back in the day. My experience with it influenced some of my choices with the Odin assembler I've written on the ZX Spectrum Next.
I am really looking forward to the videos!
I'm super stoked that you have an Atari ST series lined up in there!
2:28 A PS2 TOOL development system. I not seen them since I did some work at Hothouse Creations in Bristol, 2006, just before they closed down.
the edging on the carpet is giving me PTSD
Around the old walls? It’s a very wobbly edge
Great stuff guys!!
Nice to see more stuff coming to the cave. One thing surprised me though. If I understood correctly, you only open for three hours. This seems a very small amount of time to play with all the different systems that you have up and running.
2:04 Elmo lived in the dev den
i wish i kept my 8-bit abilities in check with real stuff.. may have ended up doing better stuff than i am doing today..
asides that.. great video, and dang i'd love to see a LLama in there 🙂
I always wondered how games for arcade-machines were developed. There must have been development-kits for the different types of systems...
Great vid. Good luck with it all.
Nice to see a PDS system again! By far the best coding environment - unmatched to this day.
I believe the Apex C64 games like Creatures were also developed using PDS
Hi my name is Tony. Sorry if this is the wrong place to post this. My dad told me about a computer with a mouse and windows-esque OS. He saw this machine running in the mid 70s.
I was obviously shocked because of windows 95 not being invented twenty years later.
I was amazed to discover the Xerox Alto!. If you could get hold of one a trash to treasure would be awesome.
Tony
Ps if you have an Amiga 500 to sell, I would be very interested. I am on benefits and will happily donate the machine back to you probably with a PiStorm installed)
I'm 45 an never got the chance to use one except round friends of my parents; so it would be awesome to experience one for myself.
Ah coding in the 80's... Sinclair basic on the ZX81 and ZX Spectrum, a bit of Z80 assembly on the Spectrum (helped by Machine Code Monitor) and the CPC464, (compiled by hand!!) with a dash of text adventure games using the Quill and the Graphic Adventure Creator. Followed up with some dabbling on an Amiga 500 and A1200 with 68000 assembly and a touch of C. (Oh the joys of the Amiga Hardware Reference Manual!!)
The Cave is becoming more and more like Kong Studios! -- actually, now that I think about it, would it be possible to do a virtual tour of the place to have online for those of us who will likely never make it to that part of the world?
For a moment I thought you'd said William Hague!
Coding in a baseball cap
Airless sprayer is what you want for those walls
Really cool idea 💡
Very cool stuff guys, thanks! Excited for part 2. A little before my time as i was born in 1990 but i still remember playing dos games on my first PC a windows 95 machine.
If you're an arachnophobe, be warned, the boss is here!
I hope i can visit one day!
Nice, so you may need to catchup with Colin Furze and make a real cave next as u expand again. I also think maybe your getting near the point of investing in a lift kickstarterto gain new heights of lower floors.
And under the carparking area not the building for speed
Question: can you share you approach to cataloguing a museum collection? Thanks.
Wait where did you get my desk from!
omg, I have an Amstrad PC2086/30 in the loft!
someone else with a cheese allergy. I thought I was the only one
Love this Dev Den 😎 Looking forwards to when it’s all finished and up and running 🫡
Fun idea!
Great work!
Looks like a Trimphone on the desk there. Does it have the luminous dial that is mildly radioactive?
Weirdly, I like the magnolia decor over the brilliantine white. Must be the influence of retro!
Great idea
Great video. I very interested to hear more about your in-house developed inventory software package. Is there any chance that this could be made available to the Retro community? I could surely use the help of such a system to keep track of my personal retro collection!
It's far from finished but once we're happy it's working well I'm sure we can look at options