I dont know why but when remembering the first time playing this game, and going to Quarts Quadrant Past I always remembered the pitch sounding like this and honestly, I like it better this way. Sometimes changing the pitch of a musical trak can significantly make it sound better (or worse in some cases. Like Bloody Tears in Castlevania Rondo of Blood)
I listened to this restoration, in this pitch, now everything is so clear. Because I thought the Past version of QQz had nothing in common with the Present and Future's, but now I know.
It's been revealed that R2 was going to be named Ridicule Root by an official Sonic CD developer, because it was going to be a sky castle ruin level with a big forest growing out of it (think Sky Sanctuary combined with a forest level, or Sonic Advance's Angel Island, which is a floating ruin with plants in it). Relic Ruin/Radiant Ruin is a made up fan name. There's also Dubious Depths, but that name sounds more like it was planned for Tidal Tempest to me, as that was going to have an upper route with volcanos (like Volcano Valley) & a lower route (what we have now). There's only a few things from it leftover: - Concept art which shows a few ruined bridges with rainbow waterfalls coming off of them - The hidden statues in Wacky Workbench potentially (although the official developer could be trolling, they said they're not from there, so Tidal Tempest leftovers?) - A sprite of an unused boss, unused enemies & an unused Antlion enemy. The Antlion is reused as a boss in Sonic 2 SMS/GG - The cutscene with the Antlion Badnik in the credits, which is part of that level - Little Planet (JP) music. The official developer revealed that it is indeed the Ridicule Root Present music re-purposed for the sound test - Techno Power Mix (a remix) contains what is believed to be a remix of Ridicule Root's lost Bad Future music - Sonic Stream (a remix) contains what is believed to be a remix of Ridicule Root's lost Good Future music Those lost tracks, if they DO exist may be as lost as the Sonic 1 Tokyo Toy Show prototype. But then again, they may show up, after all, the Nick Arcade Sonic 1 prototype with the functional unused ball & Marble Zone planets was found.
I played with FL Studio for several years, so I'd know that 50 cents is the furthest it can go without changing the key, because that's where the key change is optional. For anyone else who wants to say something, it doesn't have anything to do with 432 Hz, because that only lowers 32 cents from our everyday 440 Hz.
Thank you for your comment! The CDDA songs usually have a lot of variations in the instruments duration and volume, while the pasts are usually more "static" so I tried to add it on this restoration.
This pich sounds more correct than the original pich tbh.
Yeah you are right about the pitch, thats interesting
my favorite past song
it's so mysterious yet very familiar, i love love love it
Quartz Quadrant Past is so good man, you’re doing the world a huge favor making these :))
I love this, the pitch really does seem to fit it well.
I actually prefer this pitch, since it's more in line with the other 3 variants (Present, G, B)
Holy crap this sounds amazing! And I thought bouncy glow’s restoration was awesome, this is even better!
The bass is very similar to the jungle Bass from sound canvas VA
I actually used Korg M1 to make this bass haha i don't know exactly which synth they used.
it sounds very subby and tbh the M1 handles this better
I dont know why but when remembering the first time playing this game, and going to Quarts Quadrant Past I always remembered the pitch sounding like this and honestly, I like it better this way. Sometimes changing the pitch of a musical trak can significantly make it sound better (or worse in some cases. Like Bloody Tears in Castlevania Rondo of Blood)
I listened to this restoration, in this pitch, now everything is so clear. Because I thought the Past version of QQz had nothing in common with the Present and Future's, but now I know.
Quartz quadrant past makes me feel like I traveled back in time 30 years, looking at everything with the beach near
Finally, we get the song of the infamous secret in Sonic CD's development in CDDA form
What? This is Quartz Quadrant past, is not a secret track at all :O
@@CollisionChaos i kinda meant infamous as in infamous for replacing Relic Ruins
@@kaidendoesgoanimate thats not the real name
It's been revealed that R2 was going to be named Ridicule Root by an official Sonic CD developer, because it was going to be a sky castle ruin level with a big forest growing out of it (think Sky Sanctuary combined with a forest level, or Sonic Advance's Angel Island, which is a floating ruin with plants in it).
Relic Ruin/Radiant Ruin is a made up fan name.
There's also Dubious Depths, but that name sounds more like it was planned for Tidal Tempest to me, as that was going to have an upper route with volcanos (like Volcano Valley) & a lower route (what we have now).
There's only a few things from it leftover:
- Concept art which shows a few ruined bridges with rainbow waterfalls coming off of them
- The hidden statues in Wacky Workbench potentially (although the official developer could be trolling, they said they're not from there, so Tidal Tempest leftovers?)
- A sprite of an unused boss, unused enemies & an unused Antlion enemy. The Antlion is reused as a boss in Sonic 2 SMS/GG
- The cutscene with the Antlion Badnik in the credits, which is part of that level
- Little Planet (JP) music. The official developer revealed that it is indeed the Ridicule Root Present music re-purposed for the sound test
- Techno Power Mix (a remix) contains what is believed to be a remix of Ridicule Root's lost Bad Future music
- Sonic Stream (a remix) contains what is believed to be a remix of Ridicule Root's lost Good Future music
Those lost tracks, if they DO exist may be as lost as the Sonic 1 Tokyo Toy Show prototype. But then again, they may show up, after all, the Nick Arcade Sonic 1 prototype with the functional unused ball & Marble Zone planets was found.
@@amandamakin1542 What a mouthful
how did they make the quartz quadrant themes so good bro this is unbelievable
Doesn't raising the pitch by 60 cents practically convert E and A to F and A#? This is dope btw.
Somewhat yeah. Although 1 semitone = 100 cents.
I played with FL Studio for several years, so I'd know that 50 cents is the furthest it can go without changing the key, because that's where the key change is optional.
For anyone else who wants to say something, it doesn't have anything to do with 432 Hz, because that only lowers 32 cents from our everyday 440 Hz.
It really just splits those keys
this pitch makes more sense :)
Sounds more like an good past
It would probably not sound like this, because there are many songs even outside videogames with more than -50 cents and less than +50
can you tell me examples in sonic cd?
What's up with the release on the instruments? It sounds really weird here.
Thank you for your comment! The CDDA songs usually have a lot of variations in the instruments duration and volume, while the pasts are usually more "static" so I tried to add it on this restoration.
Damn i think this kinda sounds better than the original.
Eu queria ver a metallic mednnes act 1 de Sonic mania no estilo CD
seria legal :D
@Sweden [Countryball] Woah, cool! And yeah i'm from Brazil :D I don't know if i will do, I don't have much inspiration for this :(
What does CDAA mean?
Compact Disc Digital Audio
@@ViewpointProd ahh that makes sense.
@@ViewpointProd then should be CDDA
@@IcedCakes-X He made a typo
0:07
Too busy breakdancing to stop using this format of a comment. Come back later
What's different I can't tell
Thank you! Basically this is tuned the same way as the CDDA tracks, and using full patch of the sounds.
@@CollisionChaos sorry, I mean what's different about the pitch, I see a lot of comments about the pitch being different
@@chopperbrosadvance9760 Oh, the pitch is tuned in the same tuning as CDDA tracks (A=440).
esse estilo de som me soa familiar: ua-cam.com/video/uWVIJ2oLWww/v-deo.html