Please keep making these tutorials, you're literally the most helpful content creator when it comes to Arma editing! 🙏 You're up to date and you're easy to follow. I love it.
Great video, excellent details on the setup. You answered a key question I had about the "Player" variable....as in it relates to any playable unit you have placed in the mission, perfect for MP stuff. Thanks for sharing.
HI, now i'm trying to do my first mission on Arma 3. It's very simple: you have to take an hostage and put him on a helicopter. the only problem is that I want to end mission after some sacond when the hostage is on board and failed the mission if the hostage is not on the helicopter when it take off but i can't do it. Is possible to activate trigger when a unit is on a specific veichle? Thank also a lot for this tutorial, it really helps me!
Great video mate, worked a treat, I've tried to tweak it abit and make a capture enemy and load into a chopper objective, I can capture the enemy and escort them around but can't make the target get into a chopper, I've tried getting the ai to join my team and ordering them but no luck, any suggestions?
Just a heads up, idk if its just me but this worked on multi-player and local servers for me but when I tried it on a dedicated server, the trigger condition would trip. I found a way around it by using an area trigger with no condition but the same activation.
I know this is an older video but I was hoping you could help me out. I'm using your script on a downed pilot in PF SOG. Everything works fine but I can't get the pilot to follow me. I get with in 2 meters of him, he is commanded to join group and he does but when I move off he doesn't follow me.....he just stands there. Now I can use the commands to "Move There" and he goes where directed or to "crouch", or go "prone" and he does but I would really like him to just follow the me (group) as we move toward the extraction LZ. Any thoughts on what i might be doing wrong? Much thanks
It should work. No reason it shouldn't it's pretty basic code to have AI follow you. Have you tried Commanding the AI to "Join Formation"? As in, fall in?
Please keep making these tutorials, you're literally the most helpful content creator when it comes to Arma editing! 🙏 You're up to date and you're easy to follow. I love it.
Great video, excellent details on the setup. You answered a key question I had about the "Player" variable....as in it relates to any playable unit you have placed in the mission, perfect for MP stuff. Thanks for sharing.
Glad it helped!
Thank you for this video! Very helpful.
Thank you!!!!! Keep up the great tutorials!!!
Sweet keep going man I’ve subscribed. I’m confused on this editor
You'll pick it up. Plenty of help out there for those new to Arma 3 editing.
THX so much this was really helpful!!!!!
HI, now i'm trying to do my first mission on Arma 3. It's very simple: you have to take an hostage and put him on a helicopter. the only problem is that I want to end mission after some sacond when the hostage is on board and failed the mission if the hostage is not on the helicopter when it take off but i can't do it. Is possible to activate trigger when a unit is on a specific veichle?
Thank also a lot for this tutorial, it really helps me!
😎🤙🏼
thx this is a great video, the code knowledge is C++?
Its not c++ that im aware of. Its code specific to arma.
Great video mate, worked a treat, I've tried to tweak it abit and make a capture enemy and load into a chopper objective, I can capture the enemy and escort them around but can't make the target get into a chopper, I've tried getting the ai to join my team and ordering them but no luck, any suggestions?
Same I can’t control him once he joins. He runs and hides
can you do a similar thing for like a downed (incapacitated) ai that needs healing then join group?
Sure, I'll make a video to show you how.
Im using a recuit SQF how I get them to appear as a group. They joined but not showed up on the list. Just make the trigger?
Just a heads up, idk if its just me but this worked on multi-player and local servers for me but when I tried it on a dedicated server, the trigger condition would trip. I found a way around it by using an area trigger with no condition but the same activation.
I've never had that issue using these codes. Glad you fixed it.
I know this is an older video but I was hoping you could help me out. I'm using your script on a downed pilot in PF SOG. Everything works fine but I can't get the pilot to follow me. I get with in 2 meters of him, he is commanded to join group and he does but when I move off he doesn't follow me.....he just stands there. Now I can use the commands to "Move There" and he goes where directed or to "crouch", or go "prone" and he does but I would really like him to just follow the me (group) as we move toward the extraction LZ. Any thoughts on what i might be doing wrong? Much thanks
After he joins your group, how far do you move away from him to test whether he's following you or not?
@@OnlineCombatBN a long way...over 100 yards or more
I’m having the same issue.
It should work. No reason it shouldn't it's pretty basic code to have AI follow you. Have you tried Commanding the AI to "Join Formation"? As in, fall in?
Please can you make tutorial how to make group of AI follow player when player is walking and when he is getting car
If the AI are in your group, they will follow you. You can command them to get into a vehicle.
What if I want multiple hostages to join? Should I just replicate all the code lines or do I have to insert any additional lines?
You can replicate but each hostage will need a separate variable name.
can this work if the hostage is independent or civilian or do they have to be blufor??
It works with any. Just make sure the variable name is the same.
@@OnlineCombatBN love your work.