Omfg I can't stop thinking about the community domain cleric build where you're a fitness guru who is giving people energy bars(goodberry) and smoothies with protein in them(healing potion feature) and your cauldron is a blender. You can flavor the pseudo bless as calling out for a workout sesh..... You can flavor your spirit guardians to look like body builders
It continues! Thanks for branching into third party classes it highlights so many interesting concepts! Still hoping for Helianas and ryokos in the future.
40:21 When I was a kid I was sitting under a tall pine tree with squirrels in it and heard something hit the ground nearby, then while looking for what it was heard another. The squirrels were dropping pine cones at me. Pinecones they had stripped of their scales, point down. Masters of improvised weapons indeed.
I agree Kelly, I have always thought intimidation can be multiple ability scores, even intelligence. I imagine Raistlin the wizard from Dragonlance, not the most charming but very intimidating.
Was curious if you would be interested in doing either Valda’s Spire of Secrets or The Ultimate Adventurer’s Guide subclasses, they have a lot of cool and interesting ones (a LOT)
Thank you for this one. I have been fiddling with a College of the Road build for a Humblewood campaign for a while now, and it's nice to get more insights.
@chrisg8989 it's an interesting take, and I tend to disagree with the Dudes about "selfish" Bards (College of Swords). I think College of the Road actually wants you to have around a 14 CHA and WIS and rely on buff spells if you want to go the martial split, but since it lacks that Extra Attack option, a Caster picking up the Wizard/Sorcerer trick along with the Paladin, Cleric or Rogue tricks has an interesting bit of potential. Favorite Trick is lacking though, and I think it really is there more for those Low CHA Martial variations of it so you can always throw up you martial trick of choice. Is it amazing? No, but I think it's a solid build for a more casual campaign.
The scofflaw makes me think of a bar brawl, where you smash you beer bottle, grab the whiskey bottle and smash that, then the bench you were sitting on and finally the guy you were fighting is stunned to the point where he's swinging at nothing and then falls over at the slightest touch on wour next turn.
glad that you reviewed Humblewood ... i like the setting and themes, and your video reminded me that i have not yet looked closely into the mechanics such as for the subclasses. i very much like the idea of a rampaging raccoon fighter scofflaw
I know it's not necessarily the best thing you can say about a subclass (though I think it's pretty cool), but I think the Community Cleric would be a GREAT choice for an NPC Cleric, very much in that archetype of the apothecary witch or village elder, someone the PCs can seek out to cure a curse (with the high-level Channel Divinity food), or that they might stumble upon as a random event while travelling, giving them some respite and a few bonus healing pastries to take with them when they set back out the next day
Really like the concept of walking up to a dude, laughing as he screws up trying to hit me, and just walking away. Added points if you can draw a line in the sand and taunt the guy towards you. Then when he does, Polearm-Master/Warcaster/Crusher to booming blade the guy back again. Actually, Crusher is excellent for Scofflaw. Very evocative with the whole bully theme and sets up situations where you can make enemies hit each other.
In terms of intimidation vs being scared of someone, I'd had a scene kicking around my skull for a couple of hours now. Gnoll Lockadin, normally pretty affable and friendly now stone cold. Uses the Darkness with Devil's Sight trick to rescue the party, and is unbelievably pissed because of it, as well as this cult being involved in presenting as a threat to her cub. Only people who can see in magical darkness can see what's going on, and probably wishing they couldn't, meanwhile those who can't see are wishing they could just so they can keep track of who's doing the screaming. Finally, it's over and the darkness drops, and the gnoll grabs the one survivor, picks them up, and tells them that they will answer the party's questions or [redacted for TOS reasons].
@@epigreviews5405 oh if you can I highly recommend buying it, it's very worth it. I backed it when it came out on kickstarter and don't regret spending that money at all
I know I’ve commented it once before on of your videos, but for any of y’all interested in setting with anthropomorphic animal characters, I HIGHLY recommend The Delver’s Guide to Beast World. 12 subclasses, ~30 species, rules for wagon travel and customization, 5 homelands that influence each species with unique traits, and a lot more!
love the brief intimidation discussion. I'm always trying to think of how to either adjust my thinking or play with the mechanics so that the image of intimidation fits with what happens at the table
Watership Down was my absolute favourite book for a few years as a pre-teen. Whenever I read someone saying how dark the movie is, I always think "Huh, someone didn't read the book". Sandleford warren, the Bigwig's fight underground, Cowslip's warren, holy moly... And I loved it. Nine year olds are, indeed, horrible little gremlins. (Now I'm off to hunt for my very battered copy)
I was playing around the other day and made up a build that was a Grung Knowledge Cleric 1/Path of the Old Gods Barbarian 6/Scofflaw 10/Scout 4 that seems absolutely incredible!
Scofflaw fighter with tavern brawler/crossbow expert feat and dual wielding hand crossbows is your old school western gunslinger style character. Fires one shot with each crossbow, holsters it and smashed you with an object they found next to them and goes back to reload the crossbow.
I love the idea of getting into a barfight and beaning a glass at someone's head and dealing a billion D6 damage. That's incredible. I love the Scofflaw. Hate the name but that flavour is incredible.
Just wait til they see the warlock subclass from Humblewood Tales, where when you basically pull a werewolf or wendigo vibe. Its legit spooky for how cute the setting is.
30:50 On the subject of the Night Cleric's Veil of Dreams feature, one combo I just thought of would be to have a party member cast Polymorph on an enemy to turn them into a creature with low hit points, then you as the cleric cast Sleep and target that enemy. Now they're unconscious until the start of your next turn, in which time your party can wail on them with auto-critting melee attacks as you described. Correct me if I'm wrong, but I believe the effect of the Sleep spell is maintained even when the creature changes form, allowing you to use the combo on enemies with high hit points.
One of the party in the game I run is a Halfling life cleric. She has themed her play around food, cooking and caring. Honestly, the community cleric reads like someone has been watching her play and said “let’s build a sub class for her character”. Needless to say, there is a subclass conversion coming in the near future for her character.
I absolutely LOVE the Community Doman theming and flavour. As you said there is a little conflict there, though. Personally I would decouple the potions from Channel Divinity but have them be limited to once per Long Rest.
Ive trapped racoons before. Literal definition of "If not friend then why friend shaped" bc those little devils are vicious! I would move the cages with a 5 ft wooden pole and I was still scared for my life lmao
45:46 the problem with fear, is that it is great when it happens. But as someone playing an Undead Warlock, it sucks how many enemies are immune to it. 75% of the times I have attempted to make an enemy afraid the DM just looks at me and says "nothing happens, this creature is immune". And I just stand there disappointed and say "Oh ok". Sometimes I wish I had made a Genie warlock instead.... But, I do love the subclass A LOT for flavor reasons. I am having a blast playing it. But it sure made realize how bad fear can be as a player. The good thing is that I can simply turn it back to my DM and say "ha, I am immune to fear" but then he goes and makes one of my teammates afraid instead.
OMG, as someone who grew up in the GTA, the animals of High Park vs the animals of the Don Valley would be amazing! I am so here for that if you guys stream it!
Question about College of the Road Bard: When you pick the Evocation Lessons*, and say pick Scorching Ray, would you add the extra damage to all of the rays or just one? The way it is worded doesn't really clarify.
I ran the Humblewood campaign and the problem with most of these subclasses is it's a 1-5 module so most of those features don't get used in that adventure (the new Tales book should take some up to around 8). There was one player who played a scofflaw but got more use out of the Cervan deerfolk's natural weapon antler feature than any of the subclass features. Might be better at higher levels but haven't gotten to see it in action. Do some videos on the Humblewood races and spells, though, I think there's a lot more meat there.
I could see the Community domain Cleric with Inspiraing Leader or Chef and just being the team Dad making sure everyone is healthy and ready for the adventure. You'd be the support with Aid, temp hp, bless, etc
I played this with my table, they loved the adventure and the races, and one of them played a scofflaw. We took those characters through Dungeon of the Mad Mage afterwards, so they even got to play all the way to level 20! Edit: I had forgotten until you talked about the community cleric, one of my players started as that, and we called the potions "lunchables." It was fun as a concept, but as we got to the end of the Humblewood campaign, he asked if he could change, so we used the story events to move him over to Tempest.
On my first read of the Night Domain feature that enhances Sleep, I at first thought it was adding a number of d8s to the spell equal to the cleric level. I wonder if that would be better but still fair? Maybe take away the option that keeps them asleep for a full turn in exchange? Though the auto critical hit party is also fun.
I’ve never heard Kelly sound Canadian until he started losing it after the Scofflaw subclass 😂😂😂 especially talking about that squirrel drop kicking another squirrel out of a tree
I think one of the sneaky benefits of the Community domain cleric is access to goodberry and always having it prepared. Being able to burn any unused spell slots right before your long rest to have extra healing for the next day can be HUGE. (Although I do agree with the ranking. I feel like if it had a stronger first level ability, or it just had one more other feature, it would sit comfortably in A) Also, now I really, REALLY want to play a scofflaw, because that sounds like so much fun.
Any recommendations for Fighting Style and Feats for a Half-Orc Scofflaw (Fighter)? Right now he has the Unarmed fighting style and the Martial Adept (for Disarming Strike).
When it says "cannot be woken until the start of your next turn", is that not effectively until the *end* of their turn? Aside from the cleric waking them (which they would control in most cases), or I guess Readying a NPC to wake them at the start of the cleric's turn which feels metagame-y
Haven't seen this elsewhere, so just to note that "scofflaw" is a real word, not one coined for this class. It refers to a habitual law-breaker, as per Monty's breakdown of the etymology, though it's usually about small things like parking tickets. (For extra fun, it's what's called a tosspot word, where it's of the form verb-noun, meaning someone who verbs that noun, like pickpocket, turncoat, and swashbuckler.)
@@trynt_xasan Nothing gets buckled. You take a buckler (small shield) and you swash it by striking it with a weapon or similar to make an intimidating sound.
The Scofflaw Fighter seems interesting as a multiclass option for Rogue, particularly the Thief Rogue, since it not only makes you proficient with improvised weapons but lets you treat them as finesse weapons. So, you can potentially sneak attack with an Acid Vial as a Fast Hands bonus action, even if you use your Action to activate a magic item, cast a blade cantrip, use the Dodge action or do some weird ass improvised action, like some sort of Charisma skill based action that using your Dexterity score instead, since Cunning Action is not dependent on what you do with your Action, unlike most other bonus action attack options. Since you also don't have to take it after your attack action, if your go with blade cantrips (via however) you can also potentially avoid being denied sneak attack damage on your acid vial (due to disadvantage) by throwing it first, before you close the distance and use your blade cantrip. Alternately, you could take Gunner and have a pistol and acid tosser guy, not worrying about being in melee as much.
With collage of the road you can make a pretty good eldritch blaster by taking the wizard trick and warlock trick with agonizing blast. +Charisma and +Wisdom on eldritch blast damage, and you can change the damage type. Make it thunder and you can flavor it like you're blasting your enemies away with electric guitar riffs.
I'm working on a campaign that will limit long rests a decent amount but allow short rests at any time. Healing potions will also not be readily available. I think the Community Cleric's channel divinity would be useful in that situation. I agree that it's not most campaigns though.
For Mama Chef cleric thoughts on potion foods appearing after LR (making breakfast) and lasting until the next LR. Next make the CD concentration d6 bless as a 15ft rad aura that at higher level grows to 30ft rad aura that gives +2 to AC and Saving throws to allies (maybe require line of sight for the +2s?)
Whenever I see something granting vision in magical darkness, I think of the "casting darkness and then you can see but they don't" except when I tried something like that the rest of the party just sat there sadly waiting for combat to end because they couldn't see either. Is there a solution to this besides asking your party mates to build around YOUR ability?
I'm playing as a Fizzar right now, from their Patreon March playtest release! Love it so far. Only one subclass available so far and I can't wait to see what else they come up with 😮
How about going back into GhostFire's library and having a look at the Arora subclasses? Selfishly I'd love to see you take a look at the classes in the Ruins of Symbaroum books.
How can I ask these smart fellas for help on making a vigilante system for my 1920s DC game at home? Or does anyone else have any good ideas for running something close? And what elements you use for it?
College of the road; armored combat Lessons “At 6th level, you learn how to use your stance to chain your attacks together in a deadly combination. Once, while your Fighting Style is active, you may attack twice, instead of once, when taking the Attack action on your turn.”. IT DOES HAVE EXTRA ATTACK MIND U
Great video. I really liked Humblewood. Another supplement I'd like you to review is The compendium of forgotten secrets from Genuine Fantasy Press. It's a supplement completely centered around warlock patrons.
Wow that Community Domain's got a powerful Channel Divinity! Party out of Hit Dice but already used your long rest for the day? Low on HP but want to conserve your spell slots for combat? Find a place you can short rest a few times in a row and everyone's fully healed with no spell slots expended. Also love that the Dudes have never heard the word 'scofflaw' before, but instead of looking it up, left in them guessing at it (and correctly) 😂
Scofflaw is a real word. My dad always used to say it. "a person who flouts the law, especially by failing to comply with a law that is difficult to enforce effectively." "scofflaws who have accumulated large debts in unpaid parking tickets"
The issue I foresaw with Scofflaw is that it wants to use improv weapons, so it can't really have a magic weapon at high-level play. My thought was either to use a magic sword, but kind of spank enemies with the flat side, or somehow convert a magic shortsword or dagger into a glaive. There's also taking a magic initiate feat to have create bonfire for molotov cocktails.
I had a dream there was a a Rouge Subclass called the Gambler. The main feature was flip a coin, or call odds or evens, if you're correct you sneak attack even without advantage, if you're wrong you fall prone. As you level up you get an ability where when you're critical hit range can be increased, to like 14, but in doing so you would "increase" enemy AC by one for every two you decrease the number by (19-18, 17-16, 15-14). There was a thing called High-Low which you call & if you get 1-10 you get the minimum damage roll on a critical 11-20 you get max damage. With this feature you also level it up at some point & get Thrill of the game [I forget if it was every rest or every level, I imagine rest] you do your standard flip a coin, or whathave you, during which time I'd correct the window is 1-5 & 6-15 for critical damage. If you fail the window is 1-10 for minimum & 15-20 for maximum, you roll damage normally for 11-14. There was also a thing where when you hit milestone levels you could get 2 things like ASI & A tool proficiency or expertise (eventually) Feat & Weapon Proficiency. There was also any 3 of tool expertise & weapon proficiency eventually there was one for a Feat & ASI. The only problem is I don't remember what the drawback was if you failed, probably you lost one of the things you announced until a certain point. I don't remember. I don't remember much else other than there was a thing called Hedging my Bets that worked like a reroll sort of but specifically for these abilities, which lucky also stacks with. Let me know if you can think of anything but I thought it was pretty neat...
Please do a Humblewood campaign! There's so much potential out there, city animals vs the cottage-country animals, street/sewer animals vs park animals, and who doesn't love cute cuddly furry critters tearing each others ears off as they battle to the death?
39:38 "Todays the day the teddy bears have their picnic" is a phrase I never thought I'd be intimidated by.
You should watch southpark's imagination land arc (2 or 3 episodes). "Friendly woodland creatures" will give you nightmares for the rest of time.😮
You never played Conkers bad fur day?
I mean, that's just Return of the Jedi.
The problem with squirrel fighters is that they always go for the nuts.
Isn't that a good thing for a scofflaw fighter?
Omfg I can't stop thinking about the community domain cleric build where you're a fitness guru who is giving people energy bars(goodberry) and smoothies with protein in them(healing potion feature) and your cauldron is a blender. You can flavor the pseudo bless as calling out for a workout sesh..... You can flavor your spirit guardians to look like body builders
Prime Character concept right there. Who would this fitness cleric worship?
@@Sirfinchyyy Ahnold, the Beefy
@@Sirfinchyyy themselves, obviously. Theyre trying to start their own cult.
I'm stealing this idea. That sounds awesome and funny.
Oh no... The Spirit Guardians is just Muscle March!
It continues! Thanks for branching into third party classes it highlights so many interesting concepts! Still hoping for Helianas and ryokos in the future.
Red wall is a really fun read if anyone hasn’t read it yet, do, it’s a cool source of ideas
Salamandastron and long patrol FTW
40:21 When I was a kid I was sitting under a tall pine tree with squirrels in it and heard something hit the ground nearby, then while looking for what it was heard another. The squirrels were dropping pine cones at me. Pinecones they had stripped of their scales, point down. Masters of improvised weapons indeed.
I agree Kelly, I have always thought intimidation can be multiple ability scores, even intelligence. I imagine Raistlin the wizard from Dragonlance, not the most charming but very intimidating.
Scofflaw is the reason why every adventuring party needs a Dwarven battlerager. Spiky fastball special.
With the humblewood setting you make your character race a porcupine
@@khironkinney1667 I'm having major Naruto vibes here
I love bard collage of the road, because i love driving songs
Life is a highway
Born to be wild
Radar love
Still dre
Highway to hell?
@@crackaassedcracka bat out of he'll
Kickstart my heart
Fortunate son
Take it easy by the eagles
I can't drive 55
Gotta love how much fun Monty and Kelly start having when discussing the Scofflaw and how that throws them into a huge tangent!
Was curious if you would be interested in doing either Valda’s Spire of Secrets or The Ultimate Adventurer’s Guide subclasses, they have a lot of cool and interesting ones (a LOT)
Seconding Valda's it has some of the most amazing player options I've seen
Gonna third Valda's, as the creators behind it are super responsive to questions about their stuff too.
I loved "Redwall" as a kid. I should look those up again...
Can’t wait to see y’all go over the rest of your Apothecary subclasses!
Thank you for this one. I have been fiddling with a College of the Road build for a Humblewood campaign for a while now, and it's nice to get more insights.
The insights being. "Don't play this subclass." 😅
@chrisg8989 it's an interesting take, and I tend to disagree with the Dudes about "selfish" Bards (College of Swords). I think College of the Road actually wants you to have around a 14 CHA and WIS and rely on buff spells if you want to go the martial split, but since it lacks that Extra Attack option, a Caster picking up the Wizard/Sorcerer trick along with the Paladin, Cleric or Rogue tricks has an interesting bit of potential. Favorite Trick is lacking though, and I think it really is there more for those Low CHA Martial variations of it so you can always throw up you martial trick of choice.
Is it amazing? No, but I think it's a solid build for a more casual campaign.
@@briandixon9140 oh forsure. You can have fun with any subclass if it's what you want to play!
I like the sound of scoflaw, this is how i can play a yakuza-style character that brutalizes the enemy with heat actions
Scofflaw sounds like an absolute blast to play. I'd definitely love to see it in action.
The scofflaw makes me think of a bar brawl, where you smash you beer bottle, grab the whiskey bottle and smash that, then the bench you were sitting on and finally the guy you were fighting is stunned to the point where he's swinging at nothing and then falls over at the slightest touch on wour next turn.
glad that you reviewed Humblewood ... i like the setting and themes, and your video reminded me that i have not yet looked closely into the mechanics such as for the subclasses. i very much like the idea of a rampaging raccoon fighter scofflaw
I know it's not necessarily the best thing you can say about a subclass (though I think it's pretty cool), but I think the Community Cleric would be a GREAT choice for an NPC Cleric, very much in that archetype of the apothecary witch or village elder, someone the PCs can seek out to cure a curse (with the high-level Channel Divinity food), or that they might stumble upon as a random event while travelling, giving them some respite and a few bonus healing pastries to take with them when they set back out the next day
Just got this to run it for my kids. So happy to see this video.
Great video! Happy to see these subclasses get some breakdowns. Definitely excited to play scofflaw eventually or night domain. Both feel very fun!
Community Domain is stupid strong as a 2 level dip
Really like the concept of walking up to a dude, laughing as he screws up trying to hit me, and just walking away.
Added points if you can draw a line in the sand and taunt the guy towards you. Then when he does, Polearm-Master/Warcaster/Crusher to booming blade the guy back again.
Actually, Crusher is excellent for Scofflaw. Very evocative with the whole bully theme and sets up situations where you can make enemies hit each other.
In terms of intimidation vs being scared of someone, I'd had a scene kicking around my skull for a couple of hours now. Gnoll Lockadin, normally pretty affable and friendly now stone cold. Uses the Darkness with Devil's Sight trick to rescue the party, and is unbelievably pissed because of it, as well as this cult being involved in presenting as a threat to her cub. Only people who can see in magical darkness can see what's going on, and probably wishing they couldn't, meanwhile those who can't see are wishing they could just so they can keep track of who's doing the screaming. Finally, it's over and the darkness drops, and the gnoll grabs the one survivor, picks them up, and tells them that they will answer the party's questions or [redacted for TOS reasons].
I like to imagine the scofflaw using squirrels or smaller creatures like nunchucks
I will once again request Valda's Spire of Secrets, with it's many many subclasses for the base 5e classes as well as full classes
I want to buy that book. I think seeing a review of the classes/subclasses would be great.
@@epigreviews5405 oh if you can I highly recommend buying it, it's very worth it. I backed it when it came out on kickstarter and don't regret spending that money at all
I know I’ve commented it once before on of your videos, but for any of y’all interested in setting with anthropomorphic animal characters, I HIGHLY recommend The Delver’s Guide to Beast World. 12 subclasses, ~30 species, rules for wagon travel and customization, 5 homelands that influence each species with unique traits, and a lot more!
love the brief intimidation discussion. I'm always trying to think of how to either adjust my thinking or play with the mechanics so that the image of intimidation fits with what happens at the table
will you guys ever tier rank the subclasses in Sebastian Crowe's?
Ranking own work is bit diffrent than ranking something where they have only created part of it😅
Have Ginny and D4, or Jill and Joe host a series of episodes ranking the subclasses.
Watership Down was my absolute favourite book for a few years as a pre-teen. Whenever I read someone saying how dark the movie is, I always think "Huh, someone didn't read the book". Sandleford warren, the Bigwig's fight underground, Cowslip's warren, holy moly... And I loved it. Nine year olds are, indeed, horrible little gremlins.
(Now I'm off to hunt for my very battered copy)
I was playing around the other day and made up a build that was a Grung Knowledge Cleric 1/Path of the Old Gods Barbarian 6/Scofflaw 10/Scout 4 that seems absolutely incredible!
Hell ya thanks for doing Humblewood!! Currently on our second campaign and the setting/races are all *chefs kiss*
Scofflaw fighter with tavern brawler/crossbow expert feat and dual wielding hand crossbows is your old school western gunslinger style character. Fires one shot with each crossbow, holsters it and smashed you with an object they found next to them and goes back to reload the crossbow.
I love the idea of getting into a barfight and beaning a glass at someone's head and dealing a billion D6 damage. That's incredible. I love the Scofflaw. Hate the name but that flavour is incredible.
Scofflaw has a flaw. You can obliterate one dude to deal Max damage to another dude.
technically it has two flaws: that one and the one in it's name
What about a dude playing a dude disguised as another dude?
wait I didn't even think about picking up a goblin and smashing him on another goblin
@@cthulwho8197the only flaw to that is a dude playing a dude disguised as…another RACCOON
That Scofflaw sounds outrageously fun.
Just wait til they see the warlock subclass from Humblewood Tales, where when you basically pull a werewolf or wendigo vibe. Its legit spooky for how cute the setting is.
Sounds like Community Cleric would suit halflings.
30:50 On the subject of the Night Cleric's Veil of Dreams feature, one combo I just thought of would be to have a party member cast Polymorph on an enemy to turn them into a creature with low hit points, then you as the cleric cast Sleep and target that enemy. Now they're unconscious until the start of your next turn, in which time your party can wail on them with auto-critting melee attacks as you described. Correct me if I'm wrong, but I believe the effect of the Sleep spell is maintained even when the creature changes form, allowing you to use the combo on enemies with high hit points.
One of the party in the game I run is a Halfling life cleric. She has themed her play around food, cooking and caring. Honestly, the community cleric reads like someone has been watching her play and said “let’s build a sub class for her character”. Needless to say, there is a subclass conversion coming in the near future for her character.
Humblewood was my very first third party content, and it set the bar VERY high 😎
I absolutely LOVE the Community Doman theming and flavour. As you said there is a little conflict there, though. Personally I would decouple the potions from Channel Divinity but have them be limited to once per Long Rest.
I would love to run a Community Cleric, get your Pluto book, and run him like Latrine from Men in Tights with all the monster parts!
*and we are the dungeon dudes*
Dang I usually just listen to these but the dudes got some mad drip lately
Ive trapped racoons before. Literal definition of "If not friend then why friend shaped" bc those little devils are vicious! I would move the cages with a 5 ft wooden pole and I was still scared for my life lmao
please do a video (or even a 2 part video) on the races of humblewood next
45:46 the problem with fear, is that it is great when it happens. But as someone playing an Undead Warlock, it sucks how many enemies are immune to it. 75% of the times I have attempted to make an enemy afraid the DM just looks at me and says "nothing happens, this creature is immune". And I just stand there disappointed and say "Oh ok". Sometimes I wish I had made a Genie warlock instead.... But, I do love the subclass A LOT for flavor reasons. I am having a blast playing it. But it sure made realize how bad fear can be as a player. The good thing is that I can simply turn it back to my DM and say "ha, I am immune to fear" but then he goes and makes one of my teammates afraid instead.
Love the Squarrel Scofflaw - such a great concept!
OMG, as someone who grew up in the GTA, the animals of High Park vs the animals of the Don Valley would be amazing! I am so here for that if you guys stream it!
5:08 - I was just thinking, okay but Redwall re: the cute animals talk.
Question about College of the Road Bard: When you pick the Evocation Lessons*, and say pick Scorching Ray, would you add the extra damage to all of the rays or just one? The way it is worded doesn't really clarify.
Yes! I definitely want to get up to shenanigans with the Scofflaw.
It is good that you promote and showcase work of others
Would be really cool to have people submit homebrew subclasses and you guys rate them in your videos. So many people have great ideas.
YESYESYES they need to do that!!!!
I ran the Humblewood campaign and the problem with most of these subclasses is it's a 1-5 module so most of those features don't get used in that adventure (the new Tales book should take some up to around 8). There was one player who played a scofflaw but got more use out of the Cervan deerfolk's natural weapon antler feature than any of the subclass features. Might be better at higher levels but haven't gotten to see it in action.
Do some videos on the Humblewood races and spells, though, I think there's a lot more meat there.
I love all Dungeon Dudes content!
I could see the Community domain Cleric with Inspiraing Leader or Chef and just being the team Dad making sure everyone is healthy and ready for the adventure. You'd be the support with Aid, temp hp, bless, etc
Can you guys do Ryokos Guide to the Yokai Realms next for a tier list? Alot of cool and interesting subclasses in there! 😄
Night domain and Scofflaw sounds awesome!
I played this with my table, they loved the adventure and the races, and one of them played a scofflaw. We took those characters through Dungeon of the Mad Mage afterwards, so they even got to play all the way to level 20!
Edit: I had forgotten until you talked about the community cleric, one of my players started as that, and we called the potions "lunchables." It was fun as a concept, but as we got to the end of the Humblewood campaign, he asked if he could change, so we used the story events to move him over to Tempest.
On my first read of the Night Domain feature that enhances Sleep, I at first thought it was adding a number of d8s to the spell equal to the cleric level. I wonder if that would be better but still fair? Maybe take away the option that keeps them asleep for a full turn in exchange? Though the auto critical hit party is also fun.
I’ve never heard Kelly sound Canadian until he started losing it after the Scofflaw subclass 😂😂😂 especially talking about that squirrel drop kicking another squirrel out of a tree
16:00 - I think being able to put those tricks on anyone you give a bardic inspiration die would be a way to bump it up
It was super fun watching you talking about these racoons and I would love to watch that Campaign.
I think one of the sneaky benefits of the Community domain cleric is access to goodberry and always having it prepared. Being able to burn any unused spell slots right before your long rest to have extra healing for the next day can be HUGE. (Although I do agree with the ranking. I feel like if it had a stronger first level ability, or it just had one more other feature, it would sit comfortably in A)
Also, now I really, REALLY want to play a scofflaw, because that sounds like so much fun.
Any recommendations for Fighting Style and Feats for a Half-Orc Scofflaw (Fighter)? Right now he has the Unarmed fighting style and the Martial Adept (for Disarming Strike).
When it says "cannot be woken until the start of your next turn", is that not effectively until the *end* of their turn? Aside from the cleric waking them (which they would control in most cases), or I guess Readying a NPC to wake them at the start of the cleric's turn which feels metagame-y
They don't wake up even if they take damage, meaning your allies get free crits on them, you yourself can't benefit much from it though.
Babe wake up the dungeon dudes just made another tier list video
Scofflaw as a violent little animal is hilarious. I feel it.
Since this was so fun and whimsical a good one to review next is villainous champions of the shadow keep
Haven't seen this elsewhere, so just to note that "scofflaw" is a real word, not one coined for this class. It refers to a habitual law-breaker, as per Monty's breakdown of the etymology, though it's usually about small things like parking tickets. (For extra fun, it's what's called a tosspot word, where it's of the form verb-noun, meaning someone who verbs that noun, like pickpocket, turncoat, and swashbuckler.)
What does one swash and how do I buckle it? 😥
@@trynt_xasan Nothing gets buckled. You take a buckler (small shield) and you swash it by striking it with a weapon or similar to make an intimidating sound.
Scofflaw (the only fighter class I'll willingly play henceforth) is the rogue-leaning subclass we need.
The bard of the road is like a factotem from 3.5, but you get to pick and choose a larger variety of classes to emulate. I like it
Any chance of adding in the Humblewood Tales subclasses? Would love your take on the Predator Warlock
The Scofflaw Fighter seems interesting as a multiclass option for Rogue, particularly the Thief Rogue, since it not only makes you proficient with improvised weapons but lets you treat them as finesse weapons. So, you can potentially sneak attack with an Acid Vial as a Fast Hands bonus action, even if you use your Action to activate a magic item, cast a blade cantrip, use the Dodge action or do some weird ass improvised action, like some sort of Charisma skill based action that using your Dexterity score instead, since Cunning Action is not dependent on what you do with your Action, unlike most other bonus action attack options. Since you also don't have to take it after your attack action, if your go with blade cantrips (via however) you can also potentially avoid being denied sneak attack damage on your acid vial (due to disadvantage) by throwing it first, before you close the distance and use your blade cantrip. Alternately, you could take Gunner and have a pistol and acid tosser guy, not worrying about being in melee as much.
With collage of the road you can make a pretty good eldritch blaster by taking the wizard trick and warlock trick with agonizing blast. +Charisma and +Wisdom on eldritch blast damage, and you can change the damage type.
Make it thunder and you can flavor it like you're blasting your enemies away with electric guitar riffs.
I'm working on a campaign that will limit long rests a decent amount but allow short rests at any time. Healing potions will also not be readily available. I think the Community Cleric's channel divinity would be useful in that situation. I agree that it's not most campaigns though.
Read every Redwall book I could get my hands on as a kid, would LOVE to see yall do an actual play!
For Mama Chef cleric thoughts on potion foods appearing after LR (making breakfast) and lasting until the next LR. Next make the CD concentration d6 bless as a 15ft rad aura that at higher level grows to 30ft rad aura that gives +2 to AC and Saving throws to allies (maybe require line of sight for the +2s?)
Hi running humblewood now but I got it from hitpoint, idk if it is on dnd beyond but there is an extended content with some really cool new subclasses
37:21 kind of reminds me of the relationship between Fear and frightened
Whenever I see something granting vision in magical darkness, I think of the "casting darkness and then you can see but they don't" except when I tried something like that the rest of the party just sat there sadly waiting for combat to end because they couldn't see either. Is there a solution to this besides asking your party mates to build around YOUR ability?
I have the box set of humblewoods from the first KSer and now waiting on the box set of the second one
I'm playing as a Fizzar right now, from their Patreon March playtest release! Love it so far. Only one subclass available so far and I can't wait to see what else they come up with 😮
“Riddick with a tea cup” lol!!
You guys should do the all Artificer party next
Red Wall! I absolutely loved that book series!
How about going back into GhostFire's library and having a look at the Arora subclasses? Selfishly I'd love to see you take a look at the classes in the Ruins of Symbaroum books.
How can I ask these smart fellas for help on making a vigilante system for my 1920s DC game at home?
Or does anyone else have any good ideas for running something close? And what elements you use for it?
College of the road; armored combat Lessons “At 6th level, you learn how to use your stance to chain your attacks together in a deadly combination. Once, while your Fighting Style is active, you may attack twice, instead of once, when taking the Attack action on your turn.”. IT DOES HAVE EXTRA ATTACK MIND U
Great video. I really liked Humblewood.
Another supplement I'd like you to review is The compendium of forgotten secrets from Genuine Fantasy Press. It's a supplement completely centered around warlock patrons.
Kobold press has some really interesting subclasses that I think would be neat to see reviews of. Tome of hero’s has some really cool ones
Wow that Community Domain's got a powerful Channel Divinity! Party out of Hit Dice but already used your long rest for the day? Low on HP but want to conserve your spell slots for combat? Find a place you can short rest a few times in a row and everyone's fully healed with no spell slots expended.
Also love that the Dudes have never heard the word 'scofflaw' before, but instead of looking it up, left in them guessing at it (and correctly) 😂
Scofflaw is a real word. My dad always used to say it.
"a person who flouts the law, especially by failing to comply with a law that is difficult to enforce effectively."
"scofflaws who have accumulated large debts in unpaid parking tickets"
Scofflaw is literally Yakuza's heat actions and themes. And i am all for it.
The issue I foresaw with Scofflaw is that it wants to use improv weapons, so it can't really have a magic weapon at high-level play. My thought was either to use a magic sword, but kind of spank enemies with the flat side, or somehow convert a magic shortsword or dagger into a glaive. There's also taking a magic initiate feat to have create bonfire for molotov cocktails.
As if I didn't already adore the Dungeon Dudes enough, Monty references Redwall 🤩 Super mega ultra fan status
I had a dream there was a a Rouge Subclass called the Gambler. The main feature was flip a coin, or call odds or evens, if you're correct you sneak attack even without advantage, if you're wrong you fall prone. As you level up you get an ability where when you're critical hit range can be increased, to like 14, but in doing so you would "increase" enemy AC by one for every two you decrease the number by (19-18, 17-16, 15-14). There was a thing called High-Low which you call & if you get 1-10 you get the minimum damage roll on a critical 11-20 you get max damage. With this feature you also level it up at some point & get Thrill of the game [I forget if it was every rest or every level, I imagine rest] you do your standard flip a coin, or whathave you, during which time I'd correct the window is 1-5 & 6-15 for critical damage. If you fail the window is 1-10 for minimum & 15-20 for maximum, you roll damage normally for 11-14. There was also a thing where when you hit milestone levels you could get 2 things like ASI & A tool proficiency or expertise (eventually)
Feat & Weapon Proficiency. There was also any 3 of tool expertise & weapon proficiency eventually there was one for a Feat & ASI. The only problem is I don't remember what the drawback was if you failed, probably you lost one of the things you announced until a certain point. I don't remember. I don't remember much else other than there was a thing called Hedging my Bets that worked like a reroll sort of but specifically for these abilities, which lucky also stacks with. Let me know if you can think of anything but I thought it was pretty neat...
Please do a Humblewood campaign! There's so much potential out there, city animals vs the cottage-country animals, street/sewer animals vs park animals, and who doesn't love cute cuddly furry critters tearing each others ears off as they battle to the death?
WE HAVE A DATE FOR MONSTERS OF DRAKKENHEIM 🤩