Is This Strategy Even Beatable?? | AoE2

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  • Опубліковано 8 лип 2024
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    Edits by / @negodramaaoe
    #Ageofempires2, #AoE2, #Hera
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КОМЕНТАРІ • 285

  • @dwightschrute5592
    @dwightschrute5592 14 днів тому +153

    As a former 2080 rating player when The Conquerors was released... I have a lot of joy watching the new generation being so magical with the game.

    • @HeraAgeofEmpires2
      @HeraAgeofEmpires2  13 днів тому +36

      an OG. Respect

    • @PhotonTrooperGaming
      @PhotonTrooperGaming 13 днів тому +11

      it is crazy to think that back when this game was released some of our current active player base wasn't even born yet 😮 even some pro players are younger than the game itself!

    • @DJ-fl4gn
      @DJ-fl4gn 13 днів тому +6

      What was your nick? Maybe some people remember you.

    • @colins6969
      @colins6969 12 днів тому

      MSN gamezone, fun times

    • @dyslexicbatnam1350
      @dyslexicbatnam1350 11 днів тому +1

      @@PhotonTrooperGaming It's crazy to think any game could have the longevity of AoE2. I thought Team Fortress 2 was a long lasting game.

  • @nastybandit322
    @nastybandit322 14 днів тому +231

    I love that phosphoru has disrupted the game at every level.

    • @Igor369
      @Igor369 14 днів тому +11

      Is not it just FC into UU? It is old as AoE 2 itself.

    • @rhalfik
      @rhalfik 14 днів тому +4

      Is phosphoru Hoang like a horse?

    • @johnbiggs7181
      @johnbiggs7181 14 днів тому +32

      @@Igor369it’s not just an FC it’s the greediest FC possible. And its mostly only done with wood gold units.

    • @verdiss7487
      @verdiss7487 14 днів тому +12

      ​@@Igor369its FC into UU, with 0 walls, and no vill creation after clicking feudal

    • @ezio_aoe821
      @ezio_aoe821 13 днів тому +3

      its another strat which destroys macro gameplay.

  • @user-uh7cb3vy4v
    @user-uh7cb3vy4v 13 днів тому +40

    i know you said it works with alot of civs but its insane with koreans, the free armor upgrade, the faster stone mining, even the extra villager line of sight is just really great with this phosphoru strategy

  • @T-West
    @T-West 13 днів тому +27

    Feels in some ways like a "modern" evolution of drush+fc Plumes. But with the realization that it's so hard to stop the Castle from going up and do enough damage that the drush and walling isn't necessary, and the UU can come out even earlier.

    • @HeraAgeofEmpires2
      @HeraAgeofEmpires2  13 днів тому +11

      And the UU is way more powerful than even peak plumes, which is crazy to think about

    • @luminatrixfanfiction
      @luminatrixfanfiction 13 днів тому +1

      @@HeraAgeofEmpires2 What about this strategy, wouldn't seige ram with halbs inside be a good counter to war wagons? I think wagons only do 1 damage to seige ram. And when rams get close, the halbs could just deal with them? Oh nevermind, I just realized Tarnished was still in feudal age.

    • @Progeusz-
      @Progeusz- 13 днів тому +10

      @@luminatrixfanfiction cobra cars are pretty good against war wagons

    • @rovsea-3761
      @rovsea-3761 13 днів тому +1

      @@luminatrixfanfiction The issue is that you never get to that point.

    • @sp4tz339
      @sp4tz339 13 днів тому

      @@HeraAgeofEmpires2 do you think the same could be done with plumed archers or any other castle unit?

  • @profess0r513
    @profess0r513 13 днів тому +41

    "To get wood, all you need is wood " 😂 you're the best Hera, totally loving the daily uploads. Don't forget to take time for yourself. You're not obligated to give us a new video every day, take a day off if needed. Great videos this week!

  • @dannyv.8545
    @dannyv.8545 13 днів тому +5

    This is why Hussite Wagons should work so well (Wood and Gold are harvestable, Food needs to be produced). And their UT (movement speed) is also cheap
    War Wagons cost lot more

  • @54321jcc
    @54321jcc 13 днів тому +11

    If I remember correctly T90 has said Phosphoru was inspired by YouPudding and then picked it up, made it his own and also made his own new versions of the strategy. I think also is more reliant on it then YouPudding was so plays it more.

    • @Esarathono
      @Esarathono 13 днів тому +6

      RedPhosphoru said he was inspired by Huang in his video on his strat. He watched Huang smashing the game with very little micro and all in strats and that got him into it. YouPudding did make the Sicilian rush work at a high level and RedPhosphoru modified it and went from there.

    • @pallingtontheshrike6374
      @pallingtontheshrike6374 13 днів тому

      Phos specced in it cuz it gave him shockingly consistent wins (compared to just playing meta)

  • @stampolaoc
    @stampolaoc 14 днів тому +12

    archer pressure + stonewalls + market to go up not too late. Saw lierreyy do something like that against bohemians fc into uu on arabia and it worked pretty well.

    • @dannyv.8545
      @dannyv.8545 13 днів тому

      :o Post a link if you have it please

  • @russellgambardella1537
    @russellgambardella1537 13 днів тому

    I agree with your idea and would also idle your tc in addition (the second you recognize the strat) to get up to castle age even faster. Thanks for the vid!

  • @bsn_cs
    @bsn_cs 13 днів тому +3

    We are witnessing history! This Puts the whole game on his head and brings new life to the game. There will probably be balance changes very soon😂

  • @ryanforgo3500
    @ryanforgo3500 13 днів тому +10

    @hera although i was not aware of this strategy so i did not do it very well, i've done it a few times before with mamelukes. You can say that mamelukes are an exception because you can buy your food and they cost little food. Also, going on stone early for saracens means you can send more vills to stone to mine more stone than required as stone provides the best market value early game.
    Reasons mameluke works is actually straight forward
    1- as mentioned above seracens buy their food.
    2- mameluke ranged melee damage means you cannot wall against them. Meaning, they destroy pallisades insantly, they hit 3 tiles so if yiu housewall they kill the villager building.
    3-as mentioned above ranged melee means they destroy houses even and fast.
    4- mamelukes kill villagers with 5 hits " if you can afford first blacksmith upgrade" meaning if you break into a woodline with 3 mamelukes you are 2 tapping every villager there without blacksmith upgrades or 5 mamelukes to one tap with. and being ranged makes it easier.
    Finally market prices means you can even slowly grow your economy as saracens while perma spamming mamelukes. While at the same time completely killing enemy chances ro savw his game with market play

    • @CG-eh6oe
      @CG-eh6oe 13 днів тому

      I guess that just loses to defensive towers - mamelukes do not have enough range nor PA to kill vills under towers.

    • @anirbansahavlogs
      @anirbansahavlogs 13 днів тому

      @@CG-eh6oe build time too slow for mameluks, best UUs for this build are from
      Burmese
      Portuguese
      Bengalis
      Koreans
      Hindustanis

    • @dustymanjuiice4445
      @dustymanjuiice4445 13 днів тому

      MameLuke's are easily countered by trash units though

    • @parthn-musicforwork4789
      @parthn-musicforwork4789 13 днів тому +1

      Memelukes have no pierce armor. Wagons have 5 PA to boot

    • @anirbansahavlogs
      @anirbansahavlogs 13 днів тому

      Memelukes dont work:
      1. high cost
      2. relatively high build time of 23 s
      3. food cost is high
      4. low range
      5. can be countered easily by archers or monks
      Best units are that take no food and easy to mass, and need no upgrades, eg arambai, conquistadors, rathas , organ guns, koreans are not that great

  • @risendragongames
    @risendragongames 14 днів тому +2

    So, I’m back into the game after 20+ years off. I tried out the Koreans yesterday on Moderate AI (getting my Dark Age down before going to the ladder!) and I was amazed by their flexibility. Might try this strategy as I get more experienced, thanks for showing!

  • @Calgaryman10
    @Calgaryman10 14 днів тому +20

    What about archers opening instead of scouts? No longer Viper could have mined stone behind piece of palisade. As I see it, it was only about if Viper could get the needed resources for castle age+castle and nothing else mattered
    Reminds me of a classical arena smushes and clown ecos behind it 11

    • @arn0000
      @arn0000 14 днів тому +1

      Phosphoru usually sells 1 wood one stone to be able to go fc with a tower and then send all to stone when its safe. Archers with scouts would be best but you'd need to get a really good timing. Or militia with archers maybe, so that a tower doesnt guarantee a successful defence. But basically with phosphorus awareness, unless the opponent goes for a counter or phosphoru cant get dng in, he will win most unprepared fights

    • @anirbansahavlogs
      @anirbansahavlogs 14 днів тому +4

      one tower solves this, the answer is scouts and towers or fast castle.

    • @Calgaryman10
      @Calgaryman10 13 днів тому +1

      @@anirbansahavlogs don't you need atleast two towers just to protect stone because opponent can just sit under tower? Forcing multiple towers would have delayed the goal of 650 stone quite a bit. Then you also need to defend the wood.. f1re lost quite a lot of important minutes with opening scouts and not being able to deny stone mining which was the winning condition

    • @anirbansahavlogs
      @anirbansahavlogs 13 днів тому

      @@Calgaryman10 nah just wall in the base, you place tower on the opposite side touching stone and add palisades in base , os they cant sit the tower base and archers are slow by the time archer hits you dont need stone. I have played this strat over 30 times using hindustanis and opponent archer rush is always a easy win.

    • @Calgaryman10
      @Calgaryman10 13 днів тому

      @@anirbansahavlogs okey! I'm just opposing to spark discussion. How important you think is the base/resource layout for this strat to work?

  • @zigoi6821
    @zigoi6821 13 днів тому +1

    As the old saying goes: (from Tribal Wars)
    Villages don't win wars; Army Does.

  • @afz902k
    @afz902k 14 днів тому +25

    Fire scouted how Viper was mining stone with 2-3 vills in dark age, when you see that you should go for fast castle monks and mangos imho. The mangos to stop a potential castle drop and/or harass the enemy tc. I'm like 300 elo though so what the heck do I know

    • @IceWraith101
      @IceWraith101 14 днів тому +16

      Then you die to potential korean tower rush+archers. Viper also scouting fire.

    • @afz902k
      @afz902k 13 днів тому +3

      @@IceWraith101 it's really tricky!

    • @bassegoder
      @bassegoder 13 днів тому

      ​@@IceWraith101seems to me the only way is to do a drush into skirms while walling. It can disrupt koreans plan while still having a solid defensive feudal. Skirms counter is scouts or towers, so it means Koreans have to resign their plan.
      hopefully Hera shares his counter tactic.....

    • @IceWraith101
      @IceWraith101 13 днів тому

      @@bassegoder doesnt work either. You go up too slowly and skirms cant deal damage
      while war wagons roll over feudal skirms. He can also add siege pretty easily.

    • @germanpenn
      @germanpenn 13 днів тому +1

      @@bassegoder besides what IceWraith101 said, it won't absolutely work vs other civs suitable for this strat, like bohemians. Their wagon will tank skirms like nothing, and monks can't convert them without redemption. It seems even more OP than this

  • @ronaldrose8222
    @ronaldrose8222 13 днів тому

    Man I love these games with Hera's input. Still love the 4 vs 1 more but this is a close second!

  • @heinnerdavidrinconcertuche9668
    @heinnerdavidrinconcertuche9668 13 днів тому +5

    THE WAY TO COUNTER THIS IS TO BLOCK your rival from getting his BERRIESor taking away some MEAL INCOME in the beggining of the match

    • @VenturaPiano
      @VenturaPiano 13 днів тому

      Nah he didn't take many berries

    • @bassegoder
      @bassegoder 11 днів тому

      But early pressure could work. Drush + a tower in their stone should neutralize the strat... Even if the tower goes down, time is lost for it. And shift into archers... ​@@VenturaPiano

  • @jacobwood3326
    @jacobwood3326 13 днів тому

    3:00 T90 and Hera’s uploads today are really vibing!

  • @KeonPasha-lq8jd
    @KeonPasha-lq8jd 13 днів тому +5

    I am not pro player so probably my conclusions are terrible but 3 propositions. Each of them is madness in regular game, and argue with basic and advanced tips. But at first need to accept if in the middle of the game opponent started to play go, and you still want to win stick to chees strategy you will loose. Even if its best chees strat. Same here. You need to be more umpredictable than the enemy, expectially if first blood was in your favor. Abuse that.
    Propositions:
    1. When i see enemy in low farm number and in castle age i stop adding my own farms for sure and looking for buy my way up to castle. No matter of costs in market. Most relliable ress is gold at this point.
    Why ? Because i know i have big vill advantage, so ress advantage and i can be extremally unofficient. And still be way more ress officient than my enemy, so timing focus.
    On the way of castleage focus on archer because they are cheapest ( in time ress needed to produce them). 2-3 Archery ranges can be even spread on the maps , just not be build interrupted. Timing is the key. just to produce archers when i am on my way up. 1 tc is necessary, after castle crosboww and brodkin arrow priority, then vills. 1 monastery if first wave of archers/crossbow are capable. They dont need to win fights, if they manage to exange 3-4 archers for 1 wagon is good. Its because viper would be forced to move damaged wagons away to heal, so they are not on the field, so more time to monks. So first strat all on timing. Timing castle asap, during that archery ranges 2-3 and mass archers, losses in vills cannot avoid but ok ( good to spread them on the map). Then focus on unit upgrade, then monastery. I think thats good shoot expetially if you start game with barrack n scout like here and do early dmg.
    My mindset after killing vills and vipers castle age would be: all my buildstrad has no matter, and my eco is called marked. Simply dauta style. No more food units.
    Market cant compete agains normal well ress balanced strats, but work extremally good againt most of werido ones. Doest work agains saracens, but thats obvious.
    2. After vipper hitting castle full skirm production + rush fletching, even if i need to deny vill production. After reaching 30 vills i could even consider stop doing them, putting food into skirms and gathering my way up. With adding a market at some point.
    3. Super risky, but no castle rush, still vill production, spread vills on the map almost immidiately then i know whats going on ( about enemy strat) . At least 2 groups for 5 vills each into corners or close to them. And mass some of skirm or archer unit in my tc to better fire protection. My base will be disrupted, but 2-3 groups of wills on the other side of map should be work fine. I am talking at least half pop migration before vipah mass unit and come to my base. And do similar things like here - some units (i would choose skirm/ archer) in forward, when cleaned up mass new in my tc. Game of looses, who lost more and has bebementaltter mental resistance.
    Why it could work? Because viper cripple his economy at the start massively. After few pickups difference was even bigger. So I can accept my loses on the corners or under my tc in the longrun just because till it happend they make me ress difference. Its stilk advantage to me plus forcing enemy to spread force if he wanna to check / hunt them down after first base hit. Window for safer castletime ev some kind of unit base resistance.
    In normal game spreading vills on the map in feudal stage of the game is suicidal, but in that kind of game i think it could be really good, even if they are full unprotected. Even viper wont focus on scout the map in that type of game, i deny to believe that. I mean i know vills are probably dead at some point, but i gave myself time to gather ress in crucial moment ( when first wave arrive and i need my way up). And my base is potentially not safe eco at all.
    Seems pretty helpless but could work. Cmon, viper strat at the beginning looked helpless too, but whem it shift to castle - startworking. Kinda extend that way of thinking.
    I am sure this all sounds like daut ++, but in madness time you need mad ideas, just to fool your opponent more than he fooling u. True slav theory, trust me :)
    im sure daut could confirm.
    Sorry for essay. Feel for all who read.

  • @anirbansahavlogs
    @anirbansahavlogs 13 днів тому +2

    Viper played it wrong on the berries, you place the mill one tile apart and wall it. Also you need some small walls which prevent opponent circle the TC easily. Check RedPhosphorus channel and see the walling styles. F1re should have gone scouts and towers all in as soon as he realized that Viper was FC. You make towers so that the opponent can't collect resources. Early feudal tower stone, late feudal tower gold and wood all in scouts max upgrades with boom at home.

  • @dannyv.8545
    @dannyv.8545 13 днів тому +1

    This is modified version of Hussite wagon strat of Bohemian AI. Bohemian AI produces Halbs and Skirms which may not be needed
    Wood and gold need to be close by to work for other civs I guess. Wonder what happens if one resource is unprotected by castle

  • @callumvaughan-floyd7711
    @callumvaughan-floyd7711 13 днів тому

    I love this coming out the same day T90 releases a video showing RP mind gaming and going for a feudal scout rush and aging up appropriately lol

  • @ryanforgo3500
    @ryanforgo3500 13 днів тому +1

    Oh for the counter strat, i think we have to assume that the counter should depend in the enemy civ. I can see fuedal archer mass can beat many types of trickled castle age units for example. And in some other cases, many other unique units are countered by feudal skirms. While other unique units like ratha are relatively expensive so maybe fast castle knights will beat them... etc etc

    • @MrKBS12
      @MrKBS12 13 днів тому +1

      Archers get eaten alive by wagons

  • @agustinfranco0
    @agustinfranco0 14 днів тому +4

    this is probably insanely good with mangudai, although koreans has to be one of the best picks, considering free armor and faster stone mining.

    • @anirbansahavlogs
      @anirbansahavlogs 14 днів тому +3

      no not good mangudai needs a lot of upgrades and build time is very slow

    • @agustinfranco0
      @agustinfranco0 13 днів тому

      @@anirbansahavlogs yeah good point

    • @rovsea-3761
      @rovsea-3761 13 днів тому +1

      Typically some of the best civs for it are Burmese, Bengalis, Koreans, and Portuguese, although a few others can do it also.

    • @dannyv.8545
      @dannyv.8545 13 днів тому +1

      @@rovsea-3761 - Bohemians? Free mining. Fevor vills move faster. Hussite wagons are cheaper than War Wagons

    • @rovsea-3761
      @rovsea-3761 11 днів тому

      @@dannyv.8545 Bohemians make sense as well, yes.

  • @jharris3637
    @jharris3637 7 днів тому

    Would love a vid on this. Weve lost a few times on team games even with both players going it, or one just taking out a flank. Even if you know its coming its so hard to do enough damage with feudal units if they are already up and on the way to a castle. Though obvs at 1100 execution is a big issue on our side!

  • @Tumasch
    @Tumasch 13 днів тому

    so could you do this with mayans aswell? Or berbers? Does it need to be a tanky uniques unit you think?

  • @panhuragan4388
    @panhuragan4388 13 днів тому +2

    I was about to say, „Viper’s day to retire”, but then I would say, „Viper advanced to another level 😂”

  • @romanpirs8127
    @romanpirs8127 11 днів тому

    The legend has done it again.that viper

  • @jonathanjedrczak1753
    @jonathanjedrczak1753 13 днів тому +2

    I'm 850 elo and lost to this exact strat yesterday. Will try fc monk next time but very keen to see a more in depth counter video

    • @Chraan
      @Chraan 13 днів тому +2

      I honestly don't think its a viable strategy for you as an 850 player because monks need to be micro'ed, but good luck anyway!

    • @jonathanjedrczak1753
      @jonathanjedrczak1753 13 днів тому

      Haha I'm sure you're right 😂 last time I tried to go monks ended clicking about 8 on 1 unit and didn't go well

  • @felixkohler9001
    @felixkohler9001 13 днів тому +1

    I think another option is to go forward with more vills and tower wood and gold, you can even stone wall the enemy main gold so that he hast to waste time taking the wall down once has the castle up

    • @unmaskedandanonymous3660
      @unmaskedandanonymous3660 7 днів тому

      you have to tower gold and stone. enemy can switch off wood. phosphoru knows how to adapt when stuff like that happens.
      stone can be used in place of gold. then once a castle is built under protectiong from tC the castle can protect a gold or a wood.

  • @elsamurai1220
    @elsamurai1220 13 днів тому +1

    If I failed to rush my opponent in feudal and he got to castle before i could do major damage, I would go into straight turtle mode and hope for the best.
    Especially against war wagons. Those things are lowkey strong. They are like a mix between seige and an archer.

  • @anirbansahavlogs
    @anirbansahavlogs 14 днів тому +2

    i was 10 vills down yesterday and still won with all in ghulams against huns. Very powerful against archer civs against knight camel civs i play normal.

  • @marcioguedes2072
    @marcioguedes2072 11 днів тому

    What a mastapiece! Hoang feels goosebumps!

  • @abstractfactory8068
    @abstractfactory8068 13 днів тому +2

    What if you did an old school msn zone flush. Going first for the stone then gold.

  • @KingStix
    @KingStix 13 днів тому +1

    Militia line needs more dmg vs buildings in feudal

  • @diogojogo
    @diogojogo 14 днів тому +1

    If I know the opponent is doing this start with Portuguese or Bohemians, are Monks still viable considering I would need redemption (and what if my civ doesn't even get redemption?)

  • @Wannabepirate
    @Wannabepirate 12 днів тому

    I recently played a 4v4 arena team game and was Italians flank against Chinese. I lost my flank position to the Chinese's all-in strategy, which overwhelmed me. Now I know that it's a version of this strategy! The player was ALL in, spamming UU after a forward castle drop. I did make some mistakes but the pressure was insane. Later when I saw his eco, he had very few vills and was basically just focused on gold and wood to spam UU. Now this video make me want to try it :P

  • @fabiocrisane1602
    @fabiocrisane1602 13 днів тому

    What is a good counterstrat in an arena teamgame against turks fast imp + cumans 2 tc full steplancers?

  • @anirbansahavlogs
    @anirbansahavlogs 14 днів тому +3

    It works wonders with hindustanis against archer civs almost a guranteed win.

  • @Esarathono
    @Esarathono 13 днів тому

    This strat is prevalent at all elos on ladder right now. A guide on dealing with it would be great!

  • @ar1sm70
    @ar1sm70 14 днів тому +3

    Maybe wrong, but Fire was in Viper's base all the time, he knew what Viper was going for. What if he built 2 Ranges in Feudal and started massing Skirms on the way up to Castle as a counter to the Skirms? With Viper's non-existent food eco, it would have been hard to make cavalry.

    • @arn0000
      @arn0000 14 днів тому +3

      Wagon counters skirm better than knight counters pike 11

    • @T779298RA1
      @T779298RA1 14 днів тому +3

      Remember that Viper immediately got the upgrades over any vills. Even Botkin. And he has the free archer armor. If he wouldnt, he would buy that too. The non to barely upgraded feudal skirms have no chance

    • @dannyv.8545
      @dannyv.8545 13 днів тому

      Feudal age skirms suck

  • @chesscrater6331
    @chesscrater6331 13 днів тому

    A new era of gameplay is invented. Fast castle followed by regular gameplay.

  • @skipper472
    @skipper472 13 днів тому

    Viper's map was also ideal to make this strategy work. Gold as well as woodline that can be protected conveniently from a castle that is in the range of town center.

  • @rolandxb3581
    @rolandxb3581 13 днів тому +1

    Early scouting to know what's going on (esp. against a strong wood-gold UU civ). Then, you have to go all in Feudal, but NOT with scouts. Scouts only do damage, they won't stop the FC or reliably deny resources against quickwalls. What you need is archers, and then a tower rush, targeting their stone first. If you can deny stone in time, get them off wood, force them into counter-towers, or deny their gold, you can stop or greatly delay the castle or make them unable to produce their gold unit. Scouts are terrible for another reason, which is they make it so hard to get to castle age yourself. Also, its very obvious if you scout your opponent where the castle will be: between the main gold and a wood line, as close to the TC as possible. Denying that location is feasible (with walled towers, for example). castle age yourself. Also, its very obvious if you scout your opponent where the castle will be: between the main gold and a w

    • @rickychardzz
      @rickychardzz 13 днів тому

      Do you think people never tried this against phosphoru ??? Bro he just tower his stone and wood, then he uses market to go up

    • @rolandxb3581
      @rolandxb3581 13 днів тому

      @@rickychardzz Ive seen him lose to it, yeah

    • @rickychardzz
      @rickychardzz 12 днів тому

      @@rolandxb3581 of course he is not 100% win rate. I’ve seen him loose to man at arms towers

    • @princejangra5298
      @princejangra5298 6 днів тому

      He is also not really the best at game, not even among the best​@@rolandxb3581

  • @onurs.4581
    @onurs.4581 13 днів тому +1

    Hera you are serving it as a fcking drama but even i know how to counter it. scout early!

  • @raphaelcarre6144
    @raphaelcarre6144 12 днів тому +1

    Hey Hera, it has probably been said to you but what if you do a mindgame in ranked by renaming yourself to red phosphorus ?
    Is that possible ? And if it is would you do a video about it?
    I feel like that would be funny and entertaining, pls keep me updated if you take that idea in a stream !
    I would love to watch that live !

  • @fwosti3548
    @fwosti3548 13 днів тому

    might be able to counter this by going fast imp. put a lot on Gold and then BUY your way up since gold collects quickly. plan on countering with Imp units or EliteSkirms/Hussar/Halb + monks

  • @Alman03Do
    @Alman03Do 13 днів тому

    Nice analysis

  • @MagicNash89
    @MagicNash89 13 днів тому +1

    Indeed ridiculous, very aggressive

  • @sgtpepper8581
    @sgtpepper8581 13 днів тому

    depending of what unit is, just keep on full feudal , fc monks or fc cav

  • @ethribin4188
    @ethribin4188 3 дні тому

    All I can think of aside of monks, is building the UU counters.
    Which with many civs, also counters their unit focus.
    But I think Im ignorant of a lot of minor details.

  • @Vanderyn
    @Vanderyn 13 днів тому

    A long time ago, a wise man said "Celts eat TC."
    Now we have this.

  • @Jurigag
    @Jurigag 13 днів тому

    BTW, isn't actualy mining stone before mining gold more efficient anyway? You can sell it for more anyway? I was always wondering why players don't do that.

  • @nemes1s_aoe
    @nemes1s_aoe 13 днів тому

    Does it work with burmese though? krappa

  • @schmeed0000
    @schmeed0000 13 днів тому

    imo the logicial conclusion to this meta arc is that maa or fwd 2 range archers will come back into the meta. laming too

  • @dario3716
    @dario3716 14 днів тому

    Yes, please make a video on how to counter this strategy. Im 1500-1600 1v1 elo. Thank you, love your content

  • @jurgenpeters1373
    @jurgenpeters1373 13 днів тому +1

    What going on with your Headset? Why do they blink in RGB?

  • @casusincorrabilis1584
    @casusincorrabilis1584 13 днів тому

    As I said on many other occasions already. It feels like Feudal is missing a tool to fight against too greedy castle ages. These kind of builds are only the extension of the already existing timing meta - as it is atm basically impossible to fight against the tech advantage. Ofc it needs to be something you have to commit to - when expecting the opponent to go up too greedy. Meaning if he doesn't it would put you in a disadvantage.
    One idea ofc would be to add a 2nd TC (at higher cost) to Feudal which would allow to snowball the eco lead before the opponent can push out. But it could also be a military unit designed to be capable of fighting against castle age units with a better eco behind - locked behind a costly tech.
    Also here again is the soft factor of the extra food from deer pushing involved, which is just enough to make these insanely fast castles possible. Without that these kind of builds would be impossible. And vice versa the free food isn't enough to sustain a prolonged feudal age aggression whtich the requires extra heavy investment in farms. It feels like the current amount of free food on the map is just at a spot where some builds heavily profit from and others don't - and the balance would be better in both directions with either less or more free food on the map.
    There is one strat how you can counter this kind of castle based all-ins quite effectively: Tower the stone. Force the opponent off of it and therefore don't allow him to get the castle up as quickly. All it needs to do is delay the time when he can place his castle, so you can get up and prepare a counterarmy against his UUs.

  • @BSasafrasK
    @BSasafrasK 12 днів тому +1

    what if fire stonewalled viper's gold? or towered it earlier? The goal would be to delay his resource gathering to give you more time to prepare. It's unorthodox, and requires vils but hey an unorthodox attack might need an unorthodox defense? what about a tower rush? making him spend stone would slow him a little.

  • @MorleyGames1
    @MorleyGames1 13 днів тому +1

    I have been playing with a chu ko nu version of this. Mixed results.

  • @largestar
    @largestar 11 днів тому

    I am pretty sure double monestry will work pretty well as I encountered this in a gold rush map and won the game. But I am still unable to find a counter for Portuguese and Bohemian with this strategy.
    At least War Wagon is a bit more expensive and it is a convertible non-seige unit. Some civs are just unable to convert siege because they do not have the tech. Even if the civ has Redemption, it is so expensive and takes time. Moreover, both civs are some of the best monk civ, if your opponent knows you are countering, he can switch to counter your counter with monks.
    Maybe forcing your opponent into a tower war by taking away his gold and stone can be an option, but if it is too early, you can't be sure if your opponent is going for the strategy, and being too late you will still unable to stop your opponent.

  • @marketlider2811
    @marketlider2811 11 днів тому

    I have an idea. What about early pressure like fire did and then you take the castle down by sending all your villagers to kill it? You're gonna have more villagers since you didn't go to castle age and killed some of the enemy's vills. Take loom of course. The castle needs upgrade to attack units that are too close. What do you think, hera?

  • @scarabey77
    @scarabey77 13 днів тому

    Phosphoru... what have you done...

  • @the_danny_aoe_twitch
    @the_danny_aoe_twitch 11 днів тому

    thats really hard.... but in 16xx ladder i usually counter 2x range xbows or skirm and try to do some damage in feudal and wall later. but its hard decision for F1re. i would say need wall and some good eco for 2x range and siege. :)

  • @pallingtontheshrike6374
    @pallingtontheshrike6374 13 днів тому

    phosphoru is in the process of working on that flexibility issue, tho the problem is that he's just not that mechanically strong lol (apparently something like a 400 elo bump just by refining this strat?)

  • @revvyishonisd5027
    @revvyishonisd5027 13 днів тому

    Phosphoru is the modern day hoang

  • @RambinoYT
    @RambinoYT 13 днів тому +1

    To counter it maybe all in feudal play? Never give the opponent the opportunity nor the ability to get in a position to afford or be able to do the Strat. I would say all in Feudal play based on the CIV Pick. If he picks CIVS that can do the Strat, all in Feudal army pressure pressure pressure. Go for the kill. Probably Archer play to be able to kill Vills easier.
    I have 0 MP experience and rarely play AoE anymore, but i do love the game and watch alot of Viper and Hera videos/streams. Please let me know Hera your thoughts and opinions on this potential play

  • @TheDunestyler
    @TheDunestyler 13 днів тому +1

    If he had not let the tower go down, he might also have won.
    Basically, what seems to be happening is, that, if you can zone the Phosphoru off one of their resources, you win.

  • @islesofurth1
    @islesofurth1 13 днів тому

    You should play a best of 7 with viper and have him do this strat randomly against you in one of those games.
    Then show everyone how you counter it after discovering it & at what point would you not be able to counter it etc.

  • @TomDallison-lh5xf
    @TomDallison-lh5xf 13 днів тому

    Could do you a counter video please? This is so strong

  • @thomas1644
    @thomas1644 14 днів тому +6

    Laming a boar is a fantastic counter. But its still the same problem - you would have to go for the lame before you know that he's going for the strat.

  • @rosschristofferson6084
    @rosschristofferson6084 10 днів тому

    The strat requires wood and gold to be protected by the castle. So stone wall in their gold at a cost of say 75 stone. Petards cost some gold but more importantly food which the fc player won’t have. Secondary gold castle location is not protected by the tc and vil losses would be much higher. You probably cause enough delay and damage to stop the snowball.

  • @nicejob1589
    @nicejob1589 13 днів тому

    Tower the stone of opponent id say

  • @Slashixuz
    @Slashixuz 9 днів тому

    15:12 "any unit that doesn't cost gold"? I guess he meant to say any unit that doesn't cost food. Btw Viper nailed it

  • @EddyFisico
    @EddyFisico 15 годин тому

    As soon as I see no military I also do market and go up.

  • @stinkyjew24
    @stinkyjew24 13 днів тому

    As soon as he saw the castle go up, I think he should have headed home, walled heavily and made loads of skirmishers inside the walls to buy time, coming from an 1200 Elo

  • @thenofxlagwagon
    @thenofxlagwagon 13 днів тому

    How would you counter this if you have a civ without redemption?

  • @RAMMY237
    @RAMMY237 13 днів тому

    With Romans you don't even need Castle, just go with Siege Workshop and spam scorpions :)

  • @commy1231
    @commy1231 13 днів тому

    I think fire could have house walled a compact base and made it a lot harder to just come in and completely cripple his eco, but prob would just have delayed the inevitable

  • @locomotive712
    @locomotive712 13 днів тому

    I’m mid 1200 to low 1300 and I haven’t seen anything like this in my games, although an in depth video would be nice in case I come across it

  • @homerco213
    @homerco213 12 днів тому

    Memb and F1Re is like the best casting combo.

  • @BYRONSLAM09
    @BYRONSLAM09 14 днів тому +1

    im newbie on your channel hera but im lovin ur content keep doin this xd (poor tatoh, yesterday was defeated on tournament against freakinandy)

    • @sefatasdelen3649
      @sefatasdelen3649 14 днів тому +1

      Loved that you liked the content. But please try to aviod giving spoilers about tournaments

  • @lekhakaananta5864
    @lekhakaananta5864 13 днів тому

    All-in strategies have been common in other RTS like Starcraft; it's more surprising that AoE2 has been the exception and is so reliably macro-oriented. In SC cutting eco for military works often to create effective all-ins, but the AoE2 meta has not been sharp enough to make that work. Defending the all-in has been too reliable compared to the risk for the attacker that people would rather just never cut vill production. Looks like maybe someone finally figured out a way to break that meta.

  • @zoemaomi
    @zoemaomi 14 днів тому +7

    The biggest counter to this strategy is obviously to pick dravidians, they receive 200 w per age, so they can have enough woods for 2 stable, 3 if they wanted to to spam lots and lots of knights into the korean players eco. What is more, dravidians knight ignores armor, so it completely nullify korean's free archer armor upgrades. and they can shred through that free armor easily. Then, the dravidian players can add urumi which counters every pikes that koreans can make.
    Trust me guys, if hera or anyone else choosed this playstyle then the best strategy is to counterpick it with dravidians.

    • @arn0000
      @arn0000 14 днів тому

      Should work but has one issue : tournament settings with bans and or snipes makes this matchup VERY unlikely.

    • @GoldenSkeeter
      @GoldenSkeeter 14 днів тому

      ​@arn0000 dravidians arent often banned on land tournies though

    • @arn0000
      @arn0000 13 днів тому +2

      @@GoldenSkeeter still need to get the matchup. it aint like viper knew the enemy civ when picking his civ.

  • @harjot21
    @harjot21 12 днів тому

    Geez, this would be insane with Mongols in the hands of a pro

  • @gaetanreinhardt2156
    @gaetanreinhardt2156 14 днів тому +3

    i feel fire did way to much farm, at some point he added scout that were useless and archer armor. Plus he did horse collar too. If he went to gold, use a bit of market he could be up in castle age, no? He doesn't need that good economy since viper one sucks

    • @neildutoit5177
      @neildutoit5177 14 днів тому +2

      @@gaetanreinhardt2156 I agree he also had 4 vills in queue at one point. You are going to be ahead in eco norther what even if you idle your own tc. When some is super duper all in then playing standard all in is still less all in.

    • @Calgaryman10
      @Calgaryman10 13 днів тому +2

      F1re is good pro but not brilliant, you can see the difference between good and brilliant when they are facing unexpected and need to adapt out from meta. Viper is brilliant pro and it was great example of that here when he broke multiple rules that are set in stone in just a 16 minute game (idling tc, naked fc, 100% eco idle for castle build e.g.)

  • @niknitro8751
    @niknitro8751 12 днів тому

    Will this also work with, Mayans, Mongols, Bohemians and Berbers?

  • @streamofthought8662
    @streamofthought8662 13 днів тому

    maybe archer open cud counter to completely shut down eco

  • @hiiwave11
    @hiiwave11 12 днів тому

    I died once to Burmese FC in a ranked ladder game at 15+ elo.

  • @mcmudkipp
    @mcmudkipp 13 днів тому

    I'm no pro, but how would towers stand up to something like this, like say Fire went on stone and went tower+scirm defense to defend his resources, then went up? It would probably be messy but not be GG would it?

  • @elacrai5883
    @elacrai5883 14 днів тому +6

    Fire massively missplayed this though. He kept building scouts after viper got up, and even after the castle was built. The scouts are nearly useless the second the castle goes up. If he keeps adding skirms whilst racing to castle, instead of adding a bunch of useless scouts, he probably has a good shot. The skirms actually did quite well against the low numbers of war wagons, and I think it would be viable to play against them till he makes it to castle. But you know, I'm only 1600 and you're the pro mate, am I massively misreading the situation?

    • @thomas1644
      @thomas1644 14 днів тому +4

      Feudal skirms do not counter war wagons. They don't even get the extra bonus damage vs cav archers. Their base damage will get completely nullified by war wagon pierce armor, and all you are left with is 3 bonus damage. Meanwhile, the war wagons have 11 attack with bodkin, and therefore do 7 damage per shot (if the feudal player got archer armor).

    • @Dave_The_Musical_Fisherman
      @Dave_The_Musical_Fisherman 13 днів тому

      Thomas is right. Counter units fail if they lack the upgrades

    • @nicholase2868
      @nicholase2868 13 днів тому

      I'm confused, War Wagons show 0 base melee armor in the wiki. Shouldn't the scouts have been able to kill those first few easily while under the tower? They were even super low. Viper put them right up next to the tower, shouldn't the scouts have cleared that up?

    • @thomas1644
      @thomas1644 13 днів тому +1

      @@nicholase2868 Yes they have 0 base melee armor, but remember that koreans get ranged armor upgrades for free. So they actually had 2 melee armor. But more importantly, they have 150 health. Even if the scouts were doing full damage, they would still take too long to kill.

    • @elacrai5883
      @elacrai5883 13 днів тому +2

      @@thomas1644 At no point did I say Feudal skirms counter war wagons. They are however his best option, and as we see in the video, when he has a couple of feudal skirms against a low number of war wagons, they do alright. Counter, no, but they do good enough that he could have gotten up off the back of that. They're far far cheaper than scouts, costing only 25 food and the easily obtained 35 wood. War wagons for comparision, are a whopping 200 wood and 60 gold! (Edit: yeah lol, 100 wood and 60 gold thanks to wood bonus, mb, point still stands)
      Skirms also don't have to pay the engage tax of a melee unit. Scouts and skirms do the same dmg vs War wagons I think, since it's actually 1+3 dmg (base plus bonus I think?) once Armor upgrades are considered, with skirms again, taking far less damage. So, let me reiterate: Skirms are his best option, and do decent compared to the utterly useless scout cav he produced. Again with 15 skirms, you're doing 60 dmg per voley, which is not half bad (3 shotting War wagons). All he has to do is buy time till castle, and skirm gives him a shot.

  • @chetlorton3015
    @chetlorton3015 13 днів тому

    AWESOME GAME

  • @Cameron-ef9sb
    @Cameron-ef9sb 11 днів тому

    Played a ranked at 1200elo recently and someone was doing this, was thrown at first thought he was going for fw castle on arabia... Managed to all in him enough in feudal to stop the castle going up on time and win. That being said, feel like this kind of thing happens on arena all the time. All in forward castle into unique power unit, completely unstoppable if they get through. V frustrating

  • @m4rco490
    @m4rco490 9 днів тому

    How about fast feudal archers rush?

  • @NitrosBG
    @NitrosBG 13 днів тому

    The castle has to be on gold and wood, so I think the tower around 16 minutes in game should've been coming up much earlier.

  • @wantin42
    @wantin42 8 днів тому

    phosphoru says this is possible with food units like the conq and one would just buy food

  • @angrysammo
    @angrysammo 4 дні тому

    They call it the phosphoru but really it’s the phosphoang

  • @FranciscooViana
    @FranciscooViana 8 днів тому

    Archer pressure at the stone camp would not be enough to stop him in this case?

  • @FilipArlet
    @FilipArlet 12 днів тому

    speaking of unique units, wasnt there something called tarkan rush ?

  • @eitantovey2570
    @eitantovey2570 11 днів тому

    Would this work with mongols?