5:08 For the peeps that want to avoid having to work in ACES, if you adjust the "saturate to white" in the Camera Imager, it will give you the same effect.
@@prymexxxx Because many vendors don't have it installed. Many mograph freelancers aren't actually that familiar with it. Because getting IT to install OpenColor IO on your machine will be a pain in the ass because they have to reimage all the machines in your dept. And finally most people aren't even good enough to even take advantage of a broader color space. I would take a freelancer who has an eye for design and motion, over one of those guys who think they know all the technical stuff. Eight times out of ten those guys are shitty designers. Would I like to work in it more often? Sure. Do I get tired of watching people's eyes glaze over when I try to explain broader color spaces or even linear 32bit color spaces? Yes.
@@SilverwingVFX For real. Its like listening to a wise old man in C4D and Octane. It never gets boring and it never gets old. You are always teaching me something that's not only new to me, but in a way that I can understand things that I have been guessing all along
Not even Otoy's documentation goes this deep, OTOY send this man a check, absolutely fantastic content. Hands down best Octane channel I have ever seen. THANK YOU!!
Love these, and they were very helpful, as ALWAYS! Yes, totally down for more gotcha's. We often have them with Octane when we are going into final render, and the more we know, the better. Thank you!
Hey Perry and thank you for your continuous support. Yes indeed. Productions are often messy but Octane likes it clean. I take quite a bit of time every project cleaning up the files so Octane does the final render without hickups 😇
This is next level. Great tips and well explained. Short and simple! I actually wasn't aware of volumetric spot lights at all. I'm so happy this is in the '22 version.
So much knowledge packed in here ! I've been working with Octane for a while now but so many things I didn't knew or that make sense now. Thanks a lot !!!
Thank you for the fresh great insight. I tried the analytical lights and noticed that it has a limitation to 6 lights or 8 in one scene. I even tried cloner to see how it works with the fog beams and same limitation.
Often times working in technical 3D software you tend to not use the things you don't understand or will give you horrible results, so these Gotcha's reallly help out since it finally 'unlocks' certain tools that were previously shoved under the: "ignore this because this doesn't work" section.
Hey, that´s fantastic. Its very similar to me. That´s where my spare time projects come in where I can experiment and find new workflows. I really would not miss those 🙌
awesome tips, a lot of those I knew, but I learned in the old way, getting angry and frustrated trying to understand wtf was happening in my scene haha. I`d love to hear you talking about color grading... like, the best way to have accurate colors, no over exposed lights, etc. Thank you!
Thanks so much for your comment. And thank you for your suggestions. Lighting and color is a very interesting topic indeed. I write it down on my list ✅
@@SilverwingVFX btw, in the video you said you’re available for training sessions. Do you train people with non fluent English? (my level is about a2-b1 and I can 70-80% of your videos without translator, but my speaking is awful 😂) I would be very happy to have some lessons in the future 😊
This is the BEST series on those pesky little details in Octane! Thank you for gathering them all together in one series. Some are very familiar, some I have struggled with for years, and some I was never aware of!!! Keep them going, I'm gonna head over to Patreon! Cheers! * Almost forgot, very much down with an Render Gotcha's *
Thanks so much for your amazing comment. Appreciate that you are looking into becoming a Patreon ❤️ Take your time. no pressure. I appreciate your support with or without being a patreon. Cheers and thanks. Pretty certain there will be a Rendering Gotchas. I already have a List 🙌
I also only recently found out. There is always something new to discover in Octane. Usually I use the "Send to Picture Viewer" command. Since its stored in the background and I also can do A/B compare etc.
Render Egines are full of gotchas! All look amazing and perfect at first. Until you actually dive in, you start to find it's hard adges... Thanks for the tips! Always very insightful!
Hey there Fernando. Nice seeing your comment. Indeed. The cool thing is that the more you know about the inner workings the more you can extrapolate and guess what's happening when running into problems.
Loving this series! The info you provide is simply amazing. Love the Star Wars reference ;) Edit: Thank you SO much for the motion blur tip. I never used it in octane because it always looks "off". Now I know why 😅
Thanks so much for your positive first comment 🥇 And got the Star Wars Reference wight away 🙌 Also great to heat that there was something useful in there 😊
13:08 For the people who wonder how he opened up the outliner so quickly: You can press 'S' with your mouse over the outliner menu to quickly open up your structure to reveal whatever you have selected in the viewport.
Thanks a lot for painting this out. I guess I should either have a key press indicator somewhere on screen or say whenever I use such shortcuts. At least the are attentive people like you who put out the missing part 🙌
@@SilverwingVFX No worries! I figure most people who watch your videos are already at that level of using cinema so they probably won't need the info but since your philosophy is sharing information I figured i'd do the same! You keep on working on the hard octane details, don't worry about a key press :)
Any tips on achieving the light "spread" effect with a very low spread / cone angle? The distribution method is very noisy when the light is very small and focused.
This is a current limitation from the sampler unfortunately. In Octane 2023 there will be Analytic Lights which have the possibility to do this. I have encountered some bugs in the current alpha. So fingers crossed the team can squash them till final release.
To be honest to be confident, I would have to use RS a lot more. I do use it for client projects though. Lets see what the future brings. Its not out of the question 😊
5:08 For the peeps that want to avoid having to work in ACES, if you adjust the "saturate to white" in the Camera Imager, it will give you the same effect.
Ohhh. You are absolutely right. Thank you for adding that. I will pin this comment!
The question is just why would you wanna avoid working with ACES
@@prymexxxx More settings, more fail points. Some people want to keep it simple.
@@prymexxxx Because many vendors don't have it installed. Many mograph freelancers aren't actually that familiar with it. Because getting IT to install OpenColor IO on your machine will be a pain in the ass because they have to reimage all the machines in your dept. And finally most people aren't even good enough to even take advantage of a broader color space. I would take a freelancer who has an eye for design and motion, over one of those guys who think they know all the technical stuff. Eight times out of ten those guys are shitty designers. Would I like to work in it more often? Sure. Do I get tired of watching people's eyes glaze over when I try to explain broader color spaces or even linear 32bit color spaces? Yes.
@@SilverwingVFX There is a simple button within Octane to simply turn on Aces Tonemapping though. So nothing could possibly go wrong there...
Wow Thanks for Awesome Tips
Also thank you for watching. Glad to hear you liked it 🙌
Learned a lot! Also thanks for sharing Scott Benson's profile, such a great resource that I was overlooking.
Fantastic to hear that. Appreciate your positive comment and happy I could help with Scott Benson´s profile 🙌
amazing
Thank you very much 🙌
Can't get enough of your videos. They are really helpfull thank you
That´s fantastic to hear. Thanks so much Walex
* Aggressively taking notes *
Ha ha ha 📝
Great tips! Looking forward to more!
Thank you very much 🙌
There will be more soon™️
Thank you so much Raphael , these tips are great we need more of them
Thanks so much. Great to hear you like those.
More are on the way for next week 🙌
WOOOOOHOOOOO!!!!!!!!!!
NOTHING SHORT OF AMAZING
Ha ha ha are you serious. If yes. Thanks so much. If no. Thank you anyway 😊 🙌
@@SilverwingVFX For real. Its like listening to a wise old man in C4D and Octane. It never gets boring and it never gets old. You are always teaching me something that's not only new to me, but in a way that I can understand things that I have been guessing all along
Thank you for this tutorial, it was an eye opener🙏
Oh wow. Thanks. Was not expecting this great reactions 😊
SOOOO GOOD !!!! MORE MORE !!
Thanks so much. Allright. Noted!
amazing as usual. KEEP IT ON!!!
Hey, thanks a lot. Great to hear that ✨
Love this series! Thanks for sharing all the knowledge
Thank you and you are very welcome 🙌
nothing short of amazing content, inspiring!
Thanks so much. Appreciate that you like it so much ✨
thank you so much. cant wait for render Gotcha"ssssss😎
Yaaay, thanks. The list already exists. Just have to record it 🙌
another great video, somebody get Silverwing a medal
Ha ha thanks so much. I am not sure if I earned a medal yet 😇
Spotlight Distribution node - awesome timesaving feature thar I really need))
Thank you))
Hey hey and thank you very much for your comment.
Great to hear you found something useful in there 🙌
This is the most usefull tips i ever recieved on octane. Thanks a lot mate!
That´s fantastic to hear. Thanks so much. Cheers and a great start into this week to you 🙌
the motion blur gotcha is actually sloved my question from many years. THANK YOU SIR
Amazing to hear that. I hope you can render MB in piece now ✨
Another page from the Silverwing Canon. 📘
Thank you 👌🏻
(05:15 awesome)
Thank you very much Emmanuel. Much appreciate it 🙌
love your videos man keep on the good work👍👍👍
Thanks so much. Fantastic to hear 😊 🙌
Excellent - spotlight was my favorite - never knew there was distribution in there - been using ies to do this but this is super handy.
Great to hear that. It was taken from an OSL Script that was part of Octanes roullouts and is a pretty recent addition (2019 I think)
You're one of the best and rarest teachers that are easy to follow, thank you, and Yes, please give us the Render Gotcha´s !
Thank you so much. That´s super nice to hear that you like my teaching style 😊
Thanks a lot for these tutorials!
You are very welcome. Glad you like them!
Not even Otoy's documentation goes this deep, OTOY send this man a check, absolutely fantastic content. Hands down best Octane channel I have ever seen. THANK YOU!!
Thanks so much. This is a golden compliment right there 🙏 ✨
And to add to this... Scotts pages are even used in their official docs in some cases. Amazing that the community is driving it for them. =)
Plz Keep upload Octane things🙏
Thank you as always😊
Thank you very much. Yes I will keep them up ✨
these are great! Thanks!
Thank you very much. Great to hear that 🙌
nice, i love Octane
Ha nice, that makes two of us 😊
Love these, and they were very helpful, as ALWAYS! Yes, totally down for more gotcha's. We often have them with Octane when we are going into final render, and the more we know, the better. Thank you!
Hey Perry and thank you for your continuous support.
Yes indeed. Productions are often messy but Octane likes it clean. I take quite a bit of time every project cleaning up the files so Octane does the final render without hickups 😇
So helpful, thanks again!
Super happy to hear that. Always love seeing you around 🙌
Thank you, very useful ! And now I understand how the light sampling rate works :)
This is next level. Great tips and well explained. Short and simple! I actually wasn't aware of volumetric spot lights at all. I'm so happy this is in the '22 version.
Thank you very much. Appreciate you got something out of it 🙌
Dont ever stop uploading such content! We absolutely need these videos that covers so many technical aspects of octane and cinema4D!
Thanks so much. The good thing is that I am not planning to stop them. So there will definitely be more in the future 🙌
I can’t get enough of this!! It’s so useful. Thanks for doing this tutorials Raphael. Can’t wait for the next one about rendering
Thank you very much. Super cool to hear you like it so much 🙌
The render gotcha list is already written. I just need to record it ✨
such a great video! so useful and important. Lot's of things I definitly not trap into! Thanks!!
Thanks so much. Appreciate that you like it 🙌
Great stuff again, Adam.
Thank you Adam. Also for helping me with your name ha ha 🙌
I don't have enough words to describe what this series of gotchas means, I believe not only for me, for the whole community! Thanks and keep going! 🤓
Thank you very much for your kind words Zotake. Much appreciated 🙏 ✨ 😊
So much knowledge packed in here ! I've been working with Octane for a while now but so many things I didn't knew or that make sense now. Thanks a lot !!!
Thank you very much for your comment. Great to hear that there were some juicy bits in there for you 🙌
Thank you for the fresh great insight.
I tried the analytical lights and noticed that it has a limitation to 6 lights or 8 in one scene. I even tried cloner to see how it works with the fog beams and same limitation.
Yes, you are right. I should have mentioned that. Its limited to 8 (Otoys magic number)
Fantastic video mate! this is so useful!
Thanks so much. Its so great getting such positive feedback 🙌
@@SilverwingVFX No, thank you man! :)
Often times working in technical 3D software you tend to not use the things you don't understand or will give you horrible results, so these Gotcha's reallly help out since it finally 'unlocks' certain tools that were previously shoved under the: "ignore this because this doesn't work" section.
Hey, that´s fantastic.
Its very similar to me. That´s where my spare time projects come in where I can experiment and find new workflows. I really would not miss those 🙌
awesome tips, a lot of those I knew, but I learned in the old way, getting angry and frustrated trying to understand wtf was happening in my scene haha. I`d love to hear you talking about color grading... like, the best way to have accurate colors, no over exposed lights, etc. Thank you!
Thanks so much for your comment. And thank you for your suggestions. Lighting and color is a very interesting topic indeed. I write it down on my list ✅
tysm
You are very welcome 🙌
lovely !!! use primitive on the light never made sense until today. awaiting for rendering gotchas
Great to hear you could take something away from the series 🙌
Finally, I have time to watch your videos! Extremely nervous to remember all those things, thank you
Ohhh, so cool to hear that. I hope you have a good experience.
And the videos are not going anywhere. If UA-cam exsits, those videos will exist 🙌
@@SilverwingVFX btw, in the video you said you’re available for training sessions. Do you train people with non fluent English? (my level is about a2-b1 and I can 70-80% of your videos without translator, but my speaking is awful 😂) I would be very happy to have some lessons in the future 😊
We need the rendering next!
Gotcha, will do 😊✨
Lova ya!
😊💖
This is the BEST series on those pesky little details in Octane! Thank you for gathering them all together in one series.
Some are very familiar, some I have struggled with for years, and some I was never aware of!!!
Keep them going, I'm gonna head over to Patreon! Cheers!
* Almost forgot, very much down with an Render Gotcha's *
Thanks so much for your amazing comment.
Appreciate that you are looking into becoming a Patreon ❤️
Take your time. no pressure. I appreciate your support with or without being a patreon.
Cheers and thanks. Pretty certain there will be a Rendering Gotchas.
I already have a List 🙌
Hahahaha I had no idea you could store more than one image in the render buffer.. Wow... 😅 Thank you Silverwing!
I also only recently found out. There is always something new to discover in Octane.
Usually I use the "Send to Picture Viewer" command. Since its stored in the background and I also can do A/B compare etc.
Render Egines are full of gotchas! All look amazing and perfect at first. Until you actually dive in, you start to find it's hard adges...
Thanks for the tips! Always very insightful!
Hey there Fernando. Nice seeing your comment. Indeed. The cool thing is that the more you know about the inner workings the more you can extrapolate and guess what's happening when running into problems.
6:55 - Star Wars? Phatom Menace? But it's said backwards... "This is getting out of hand! Now, there are two of them!"
Jajaja
Ha ha ha nice. Thank you. I really thought it was the other way around but I did not listen to it again. The more you know ✨
HUGE
😊🙌
I'm using Octane in Blender, but there's still a lot of useful information here. Thanks!
That´s great to hear and not the first time I hear that. Its great that you can extrapolate the info to another Octane integration 🙌
Loving this series! The info you provide is simply amazing. Love the Star Wars reference ;)
Edit: Thank you SO much for the motion blur tip. I never used it in octane because it always looks "off". Now I know why 😅
Thanks so much for your positive first comment 🥇
And got the Star Wars Reference wight away 🙌
Also great to heat that there was something useful in there 😊
Gotcha´sGotcha´s Gotcha´s Gotcha´s Gotcha´s Gotcha´s INEEDDD AL Gotcha´sSSSSSSSSSSSSSSSSSSSSSSSSSSSSS
😆😂😁
13:08 For the people who wonder how he opened up the outliner so quickly: You can press 'S' with your mouse over the outliner menu to quickly open up your structure to reveal whatever you have selected in the viewport.
Thanks a lot for painting this out. I guess I should either have a key press indicator somewhere on screen or say whenever I use such shortcuts. At least the are attentive people like you who put out the missing part 🙌
@@SilverwingVFX No worries! I figure most people who watch your videos are already at that level of using cinema so they probably won't need the info but since your philosophy is sharing information I figured i'd do the same! You keep on working on the hard octane details, don't worry about a key press :)
Any tips on achieving the light "spread" effect with a very low spread / cone angle? The distribution method is very noisy when the light is very small and focused.
This is a current limitation from the sampler unfortunately. In Octane 2023 there will be Analytic Lights which have the possibility to do this.
I have encountered some bugs in the current alpha. So fingers crossed the team can squash them till final release.
after octane, can you make Redshift gotchas too?
To be honest to be confident, I would have to use RS a lot more. I do use it for client projects though.
Lets see what the future brings. Its not out of the question 😊
Starwars: Now there are two of them, this is getting out of hand
✅ 🏅
I want to buy your mug with logo! Make it as merch :)
Ha, thank you. Hmmmm it might be a little early to sell merch. But I will definitely keep it in mind 🙌
what's worse than one jedi, two jedi
Ha ha ha that´s right. You know your stuff!