Hola, gracias por tu excelente explicación. Tienes algún vídeo explicando como realizar una serpiente y sus detalles en rhino? Algun consejo que me puedes dar al respecto te lo agradecería mucho
thanks for great tutorial. my main problem is when I do this for large planes, like wall of a house, the mesh sharp triangles would show up in rendering software. making it very unrealistic. in the other hand there is large difference between "extremely high" and "Very high" I honestly wish we had better control over this. and I wish there was some sort of "smoothing feature" which would blend and soften the mesh. a work around is to export obj and import it to max, then send it to rendering software which will apply mesh smooth by default, removing sharp triangles. but, it's just an extra step.
hello very helpful please show us more examples of texturing surface of objects.. also noticed after you joined it says open mesh is this why not doing boolean difference ???
Boolean difference wont work because its no longer a nurbs object, its a mesh.Try meshboolean commands. You are correct, in some instances the mesh may be open, and therefore you need to close it off. There are some methods of doing that. I will do a video update on this and expand on your question, thanks for the feedback!
Hi what a nice tutorial here, thanks. But I have a question, when you create the texture, will it be able to go through 3D print and printed as how we design the texture in Rhino? or the texture here is only for aesthetic purpose only? Thank you
In some cases the amount of detail you can extract from an image texture is much higher than what you can achieve with nurbs. Nurbs modeling is amazing for accurate modeling, so you can use it in combination with displacement to get some textures on your models
@@DCOParametric Great link! I'm looking to use negative displacements on jewelry- my idea is almost an inset topography graph. Any ideas what/where I could find good files for that?
I’m trying to texture map on a complex geometry shape but the displacement on it is not working properly. Its coming out all weird and ridgidly bumpy rather than along the texture i’ve chosen .. any help?
you may need to adjust the texture mapping. you can select individual faces using subobjects to apply multiple materials within a solid polysurface, before diplacing.
I was well confused by a couple of other tutorials, but yours was to the point, clear and very helpful. Thank you!
Thank you! Explained in a really easy to understand way! Cheers
Hola, gracias por tu excelente explicación. Tienes algún vídeo explicando como realizar una serpiente y sus detalles en rhino? Algun consejo que me puedes dar al respecto te lo agradecería mucho
thanks for great tutorial. my main problem is when I do this for large planes, like wall of a house, the mesh sharp triangles would show up in rendering software. making it very unrealistic. in the other hand there is large difference between "extremely high" and "Very high" I honestly wish we had better control over this.
and I wish there was some sort of "smoothing feature" which would blend and soften the mesh. a work around is to export obj and import it to max, then send it to rendering software which will apply mesh smooth by default, removing sharp triangles. but, it's just an extra step.
thank you, that's really helpful !
hello very helpful please show us more examples of texturing surface of objects.. also noticed after you joined it says open mesh is this why not doing boolean difference ???
Boolean difference wont work because its no longer a nurbs object, its a mesh.Try meshboolean commands. You are correct, in some instances the mesh may be open, and therefore you need to close it off. There are some methods of doing that. I will do a video update on this and expand on your question, thanks for the feedback!
@@DCOParametric ok many Thanks👍
Hi what a nice tutorial here, thanks. But I have a question, when you create the texture, will it be able to go through 3D print and printed as how we design the texture in Rhino? or the texture here is only for aesthetic purpose only? Thank you
It will be baked into the surface and will print
Awesome mans thanks a lot!
Wow!
Why do this with mesh instead of Nurbs?
In some cases the amount of detail you can extract from an image texture is much higher than what you can achieve with nurbs. Nurbs modeling is amazing for accurate modeling, so you can use it in combination with displacement to get some textures on your models
@@DCOParametric Thank you! Didn't expect such a quick answer. I will definitely have to learn more about mesh and texture mapping then.
Can you print it out as it is?
Where do you get most of your materials from ?
There are many places online but I use this one in particular.
ambientcg.com/list
@@DCOParametric Great link! I'm looking to use negative displacements on jewelry- my idea is almost an inset topography graph. Any ideas what/where I could find good files for that?
I’m trying to texture map on a complex geometry shape but the displacement on it is not working properly. Its coming out all weird and ridgidly bumpy rather than along the texture i’ve chosen .. any help?
Like does the file format you saved the images in matter? i saved mine as PNG
The shape im using is a mesh
you may need to adjust the texture mapping. you can select individual faces using subobjects to apply multiple materials within a solid polysurface, before diplacing.