One thing that is worth keeping in mind is the Spot value. That being how many planes you can launch for a single strike. As aircraft become more reliable it becomes common for entire squadrons to be available and so the making sure that the Spot value can accommodate some multiple of your squadron size becomes important.
@@RvTWargames Helicopters provide an essential buff with the 1961 tech Radar Equipped Helicopters. What it does is increase the radar range of the ship if it has a helicopter in the air. Being able to "look first, shoot first" in the missile age is a big advantage. If you fire your SSM volley before the enemy does and destroy some of their SSM launchers (or entire ships) before they fire back it really tips the exchange in your favor. For ships in the battleline (and their screens) looking to make close contact with the enemy having some helicopter support is worth the expense. In the interim it's a few hundred tons of space to plan for.
Ive been experiment with your 1,000 ton DE (destroyer escort) with the ASW set and mine sweeping. Using still a few dedicated TP KE for ASW and some KE for MS. Some findings: 1) TP DE can be organized by the division system making management of clumps of them easy. 2) Some MS on AF is a good idea if you are using the "auto move TP". That way you are sure to have at least that much MS where you certainly want like homewaters and main fleet. Could be KE MS or DE though. 3) Can't tell on which is more efficient due to the black box system of sub warfare. Overall my opinion is the DE is a good way to manage most but not all of your ASW and MS. Having at least some MS KE is good. Unsure on ASW KE but I have some running around still. More diverse threats confound the enemy in its own way.
Thanks for the DD comparison. Would be nice to have had it on screen. On the guns going to 4" there is the shift from relying on guns to doing damage to the HSSM and a few torps for the second round of fighting. In the 1950s going by range the guns, your 6", are for the third wave of fighting. Thus I lowered their priority. Also the HAA is still of some use and 4" DP are sooner and more efficient on tonnage. There is an option to go to the doctrine page and turn the 4" to 6" guns to always shoot HE and at the same time set their ammo to always be HE. The reason being is that HE ammo is used for HAA firing and AP is not. The HAA role is in my view the more important in the age of swarms of planes. The 6" v 4" DD debates are much like the 8" v 6" Cruiser debates. There is also the ROF changes to consider.
Seems to me that 6in = sustained surface action vs the one (or two shot wonders of SSMs and torpedoes. 5in = second best to 6in but lighter with better HAA 4in = lighter still with slightly worse HAA 3in = lighter still, with less again HAA but some anti missile capability, at some point MAA radar directed with good anti air and some anti missile CIWS = short range anti missile HSAM = long range AA and secondary SSM MSAM = medium range AA but more if them and perhaps SSM capability and anti heavy missile LSAM = short range AA and perhaps some anti missile later Does that seem fair?
@@RvTWargames by tonnage the 4in gets more HAA than 5 in. Not entirely sure how the proximity fuses come into play. HE shells trade size for rate of fire for closer matches though AP suffers. I stripped off the AP in the 4-6 in guns on the doctrine tab to have more HAA shells.
@stevejones5824 in my opinion, you should pick the one that gives you more torpedos. If both gives you the same amount, try experimenting with either design and see which works best. 👌
@14:20 re Poilish leader photo for the "Fuhrer". Odd and thanks for the history. I believe the game uses that one photo for all Facist type people. Not that Poland was facist. I think the game devs are avoiding using a picture of the "Angry Painter" for various reasons including that the game is sold into Germany where they are very disagreeable with his art.
The Sanation government was more authoritian than dictatorship. It was in the hands of a small elite, with considerable military involvement, but there was still elements of democracy, if reduced in role. Very anti communist. Fairly anti political party. It was certainly not as repressive as many contemporary European countries of the time, but it was decidedly wasn't any sort of full democracy. .
He gets the screen capture turned on sometime past12 minutes. But yeah, you were supposed to be seeing stuff! ;-) (I admit sometimes I 'watch' while tabbed out elsewhere, so I could follow along by listening. And at least we weren't missing battles!)
Dickie - I'm guessing you know this already but a majority of this video has no screen output, so its just your.. face speaking eloquently to us. (which is also fine - just wanted to give an FYI )
One thing that is worth keeping in mind is the Spot value. That being how many planes you can launch for a single strike. As aircraft become more reliable it becomes common for entire squadrons to be available and so the making sure that the Spot value can accommodate some multiple of your squadron size becomes important.
Nice idea to size a CVs squadrons by spot size. I like.
Regarding removing floatplanes... they are a nice placeholder for when helicopters come soon.
True, but I've been cautioned about the expense of helicopters
@@RvTWargames Helicopters provide an essential buff with the 1961 tech Radar Equipped Helicopters. What it does is increase the radar range of the ship if it has a helicopter in the air. Being able to "look first, shoot first" in the missile age is a big advantage. If you fire your SSM volley before the enemy does and destroy some of their SSM launchers (or entire ships) before they fire back it really tips the exchange in your favor. For ships in the battleline (and their screens) looking to make close contact with the enemy having some helicopter support is worth the expense. In the interim it's a few hundred tons of space to plan for.
Thanks, good to know.
Ive been experiment with your 1,000 ton DE (destroyer escort) with the ASW set and mine sweeping. Using still a few dedicated TP KE for ASW and some KE for MS. Some findings:
1) TP DE can be organized by the division system making management of clumps of them easy.
2) Some MS on AF is a good idea if you are using the "auto move TP". That way you are sure to have at least that much MS where you certainly want like homewaters and main fleet. Could be KE MS or DE though.
3) Can't tell on which is more efficient due to the black box system of sub warfare.
Overall my opinion is the DE is a good way to manage most but not all of your ASW and MS. Having at least some MS KE is good. Unsure on ASW KE but I have some running around still. More diverse threats confound the enemy in its own way.
Thank you for the update
Doesn't ms completely kill your asw rating?
@GreenKnight2001 "just" halves it. But if you have 10 specialist ASW + 10 MS ships vs 20 multi-role ones it evens out.
@@RvTWargames plus you have 10 more ships that can minesweep.
True. The ASW evens out but the minesweeping is increased.
Try adding, for example, 5 in and 3 in dp to the same ship. Before you get multi channel, it's almost no gain in haa factor.
I'll have a look, though given the under 10% flak performance it feels like a nice to have.
@RvTWargames By the time haa gets really high, it's irrelevant bc missiles 😅😅
Edward Szmysz Rydycz/Rydz Śmigły close enough. :D
He tried his best!
Thanks for the DD comparison. Would be nice to have had it on screen.
On the guns going to 4" there is the shift from relying on guns to doing damage to the HSSM and a few torps for the second round of fighting. In the 1950s going by range the guns, your 6", are for the third wave of fighting. Thus I lowered their priority. Also the HAA is still of some use and 4" DP are sooner and more efficient on tonnage.
There is an option to go to the doctrine page and turn the 4" to 6" guns to always shoot HE and at the same time set their ammo to always be HE. The reason being is that HE ammo is used for HAA firing and AP is not. The HAA role is in my view the more important in the age of swarms of planes.
The 6" v 4" DD debates are much like the 8" v 6" Cruiser debates. There is also the ROF changes to consider.
Seems to me that
6in = sustained surface action vs the one (or two shot wonders of SSMs and torpedoes.
5in = second best to 6in but lighter with better HAA
4in = lighter still with slightly worse HAA
3in = lighter still, with less again HAA but some anti missile capability, at some point
MAA radar directed with good anti air and some anti missile
CIWS = short range anti missile
HSAM = long range AA and secondary SSM
MSAM = medium range AA but more if them and perhaps SSM capability and anti heavy missile
LSAM = short range AA and perhaps some anti missile later
Does that seem fair?
@@RvTWargames by tonnage the 4in gets more HAA than 5 in. Not entirely sure how the proximity fuses come into play. HE shells trade size for rate of fire for closer matches though AP suffers. I stripped off the AP in the 4-6 in guns on the doctrine tab to have more HAA shells.
3 smaller DDs for the price of 2 of yours - Quality or Quantity???
@stevejones5824 in my opinion, you should pick the one that gives you more torpedos.
If both gives you the same amount, try experimenting with either design and see which works best. 👌
I don't think rebuilding qualifies for shipbuilding. They want new builds. Because game reasons
Feared so. Thanks.
@14:20 re Poilish leader photo for the "Fuhrer". Odd and thanks for the history. I believe the game uses that one photo for all Facist type people. Not that Poland was facist. I think the game devs are avoiding using a picture of the "Angry Painter" for various reasons including that the game is sold into Germany where they are very disagreeable with his art.
Wasnt it some kind of military dictatorship tho?
The Sanation government was more authoritian than dictatorship. It was in the hands of a small elite, with considerable military involvement, but there was still elements of democracy, if reduced in role. Very anti communist. Fairly anti political party. It was certainly not as repressive as many contemporary European countries of the time, but it was decidedly wasn't any sort of full democracy. .
Was we supposed to be able to see any thing other than your webcam?
@12:04 Sheets! Wrap yourself up in snuggly sheets!
He gets the screen capture turned on sometime past12 minutes. But yeah, you were supposed to be seeing stuff! ;-) (I admit sometimes I 'watch' while tabbed out elsewhere, so I could follow along by listening. And at least we weren't missing battles!)
Me, miss something? Surely not!
Dickie - I'm guessing you know this already but a majority of this video has no screen output, so its just your.. face speaking eloquently to us. (which is also fine - just wanted to give an FYI )