77 Rule the Waves 3 | Germany 35 | Biscay Carrier Battle
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- Опубліковано 9 лют 2025
- Apologies. After a recording foul on a missing battle, I managed to muck up the microphone completely. So, sorry about the audio quality. I've been poorly, is my excuse. All fixed for the next episode!
Remember: you can also send out manual recon planes. I really recommend that when trying to find enemy carriers. If you look at those auto recon arcs when they get farther away the arcs are wider making them more prone to missing something. Really wish the game let us change the separation angle for longer ranges.
Спасибо за вашу игру!
You're very welcome
Вы очень любезны.
@09:57 Dickie "Unless we discover something pretty soon...."
Me: Like the blue spotting report out side of Brest, the harbor in the north of France.
I don't need sleep, I need (paraphrasing inebriated Jon Parshall) BOOM BOOM!
Just saying: there is a known bug out there that can destroy your RTW3 saved games. Something to do with rebuilt ships gives a memory crash, after that the latest save is corrupt. I had this problem today, and after some tweaking I managed to reload the battle I was in, but also increased my budget deficit and number of planes threefold. Naval career ruined. Just saying this because you have been playing this scenario a long time so you obviously need your saved games to function. I do not know what kind of backups you would need to do to be safe. Hope you do not experience this bug because I am liking this series.
Never seen that bug myself after many many campaigns but it may exist. To back up the game you can go to the save directory and then just Zip it 7z the Game# directory. You should move the compressed file someplace else otherwise steam cloud saves will keep copying it. I keep a link to my preferred locations in the same directory so that I can just drag the compressed file to it
@@b1laxson Yeah I am gonna do that, but it will be tedious. Maybe I can do it with a macro.
@@rmdomainer9042 thanks for this, I like rebuilds when at peace so I’ll probably zip the save every couple years now
TY, Sir! You are inspiring me to complete my HOI4 Italian campaign against the RN in the Indian Ocean. CVs galore! If I were a German in your world, I would be happy with our navy.
Interestingly the glide bomb strikes seemed to be very effective, even more than the missile strikes. Against those lone DDs and KE a least.
"Large battles preference" is it on? Found on the between turn main screen > preference
Bit of a unrelated note, but I noticed that TECH Document I use to reference the Tech Trees (just as a reminder of what is where and when its available) been getting updated alot lately. Quite a few of Techs that can only be researched after 1960. (which If I remember right is the Soft end to the game, since it can go all the way to 1990)
Not sure if its accurate anymore, but id like to think so.
Soft end to the game is 1970 not 60
@@b1laxson oh.... is it? I must be misremembering.
Why not look at your aircraft situation and make the drive bomber obsolete before going into battle? when doing this is the weight of an aircraft carrier reduced and does it help in bad weather?
do you trust the auto-select the strike package, when you used to do it manually? I guess it saves you time in recording time or playing the game in general.
@12:16 "Various reports around here" My own intel assessment is that those 1-2 DD are the harbor guard boats possibly KE not DD.
@24:50 yeah theres the actual fleet force.
Remember to analyze the reports not just assume them.
Post battle shows that the one time they did report a CVL was true but it moved away. The many one to two DD reports more than showing that you were spotting the harbour guard not the enemy combat Force
@26:43 Those click for strike forces keep leaving out escorts. Please study what the AI assembles for you. Even 2 escorts are better than none for 9 attackers.
I think any Prop planes left at this point would either be TURBO PROPS or some sort of Prop/Jet Hybrid design. To be fair Props like the P47 Thunderbolt hung around for a while with their ability to provide lots CAS (That thing fully loaded with ordinance is as Iconic as the P51 Mustang or the BF109). But Yeah.... its pretty clear the age of Props is waning, your AA guns alone destroyed 3 of them and damaged another 2 (which I assume makes them peel away from their attack run). Although it is amusing to see your Jets getting shot down by Prop planes occasionally, even more embarrassing if its a tail gunner or something.
Not sure how many aircraft the game tends to group into 1 strike but its usually less then 10.
Some of the earlier Bill carriers I have even with the jet rebuild end up with high cost of space for heavy jet fighters and jet attacks so I have these now midsize carriers carrying fighter planes just so they have some nightcap. During daytime battles I use those fighters to make rocket attacks by sending them on N-Strike with medium load