Dunno if you will record and try this again, but I think the strategy might be to mine out all bases completely. The order I can think of is - Mine out every available base. - Build pylons and gateways around the temple as many as possible. - Kill all probes and save some for rebuilding. - Mass-producing zealots as many as possible to stall out the attackers. I never tested this so I don't know how effective it would be. Having buildings around the temples should prevent the flyers from targeting the temples. You can technically mine the minerals around it as well. Gateways are tankier than Zealots and they only cost minerals. As long as you keep making these things it might be enough to hold on until the mission ends.
A little fan modification to the map to take away anti-ground cannon's attack would made it fair. You would be able to built cannon freely but the cannon would only attack air.
I think there might have been some undiscovered potential in the first strat, where you were just trying to kite the mutas and guardians all around with your zealots. I wonder if using the zealots to kite them to the far corners of the map would have kept them moving, and as you pointed out while you were attempting the kiting-only strat, they can't attack and move at the same time. And moving in a straight line is more effective for kiting than turning, especially against air units because they don't have to deal with obstacles so they can cut corners even when your guys have to take sharp corners. And you were incorrect about the bottom-right corner of the map, there actually is a land route there from the bottom-left starting base that leads to a spot kinda between the Zerg's middle base and their right-side outpost. So once you've started kiting mutas out away from the temple, that gives you a fairly large triangle between the bottom-left starting base, the expansion on the right, and the expansion on the left. (I think there's also a smaller triangle in the canyons in the center of the map, but in addition to being smaller, it's also much closer to the temple, which would make it easier for the mutas to return to the temple if/when they clean up your zealots, so I don't think that geography is particularly useful.) The large triangle would also make the kiting much less micro-intensive because it'd allow you to set much further distances on your move commands (it may even allow you to queue up a few laps around the triangle at once?) so it'd make the workload much more attainable for a real live human being. I also like Whalery's plan (the first comment reply in this thread) to mine out the whole map cram as many pylin clusters (thanks, stinky Durian, now I can't stand to call them "pylons", they're "pylin clusters" in my heart) and gateways into the temple area as possible, and shift your unit comp heavily away from probes and towards zealots, but obviously my plan differs in that I suggest using the zealots to kite instead of tank. Like Whalery, I haven't tested out my suggestion myself, but, perhaps with some tweaking and further experimentation, I think that's probably just about your best shot at a truly pure zealot-only run of this map.
Should absolutely do a Zergling+Zealot last mission someday. Just because you can. ... Or maybe a Zergling Only run on this mission. And Zealots only until you finally get the drone you need for Zerglings only.
Grant: Guardians don’t kill things that fast right? Me who finished basically the whole first Zerg campaign with twelve guardians, is dumb at the game and can’t tell if sarcasm or serious: *confused screaming
They have about the same DPS as a Dragoon, for about double the price. But they fly and outrange static defenses, so they're really convenient to use, as long as the enemy doesn't have proper mobile anti-air. As a player it's easy to counter them, though
@@agihammerthief8953 ah I see. Context is key 👌 so as someone who only really plays the campaigns, I don't need to worry about competent enemy players lol
Unfortunately with that last mission it seems that a pure "zealot only" victory might not be possible. I mean, there's potential that if you totally fill out the map you can distract long enough using every single mineral at your disposal, but outside of that (and luck that the enemy attacks ALL your bases before the temple) then you either need to allow cannons around the temple or shuttles to assault the island bases. Still, you did a dang good job with the rest of the run!
Not a big fan of how the final mission went, will probably redo it in some way that feels more...zealoty.
Dunno if you will record and try this again, but I think the strategy might be to mine out all bases completely. The order I can think of is
- Mine out every available base.
- Build pylons and gateways around the temple as many as possible.
- Kill all probes and save some for rebuilding.
- Mass-producing zealots as many as possible to stall out the attackers.
I never tested this so I don't know how effective it would be. Having buildings around the temples should prevent the flyers from targeting the temples. You can technically mine the minerals around it as well. Gateways are tankier than Zealots and they only cost minerals. As long as you keep making these things it might be enough to hold on until the mission ends.
A little fan modification to the map to take away anti-ground cannon's attack would made it fair. You would be able to built cannon freely but the cannon would only attack air.
You could allow yourself a pair of shuttles so you could Zealot drop the enemy, but only 2.
I think there might have been some undiscovered potential in the first strat, where you were just trying to kite the mutas and guardians all around with your zealots. I wonder if using the zealots to kite them to the far corners of the map would have kept them moving, and as you pointed out while you were attempting the kiting-only strat, they can't attack and move at the same time. And moving in a straight line is more effective for kiting than turning, especially against air units because they don't have to deal with obstacles so they can cut corners even when your guys have to take sharp corners. And you were incorrect about the bottom-right corner of the map, there actually is a land route there from the bottom-left starting base that leads to a spot kinda between the Zerg's middle base and their right-side outpost. So once you've started kiting mutas out away from the temple, that gives you a fairly large triangle between the bottom-left starting base, the expansion on the right, and the expansion on the left. (I think there's also a smaller triangle in the canyons in the center of the map, but in addition to being smaller, it's also much closer to the temple, which would make it easier for the mutas to return to the temple if/when they clean up your zealots, so I don't think that geography is particularly useful.)
The large triangle would also make the kiting much less micro-intensive because it'd allow you to set much further distances on your move commands (it may even allow you to queue up a few laps around the triangle at once?) so it'd make the workload much more attainable for a real live human being.
I also like Whalery's plan (the first comment reply in this thread) to mine out the whole map cram as many pylin clusters (thanks, stinky Durian, now I can't stand to call them "pylons", they're "pylin clusters" in my heart) and gateways into the temple area as possible, and shift your unit comp heavily away from probes and towards zealots, but obviously my plan differs in that I suggest using the zealots to kite instead of tank. Like Whalery, I haven't tested out my suggestion myself, but, perhaps with some tweaking and further experimentation, I think that's probably just about your best shot at a truly pure zealot-only run of this map.
The Long Zealot longs for combat. The Wide Zealot...
* song for denise intensifies *
"Lots of zerg" is actually "thus I serve" - I looked it up as a kid :D
I used to pretend that it was, "not superb."
Lots of curves!
fan of the threege, the big biceps sub and Dr Guardington, PHD
Thanks, Grant! I really appreciate your estimation how much I can eat, but unfortunately, I simply cannot eat for straight 8 hours. Dang
Should absolutely do a Zergling+Zealot last mission someday. Just because you can.
... Or maybe a Zergling Only run on this mission. And Zealots only until you finally get the drone you need for Zerglings only.
41:38 “Strategy No.3, the entire island is going to be Photon Cannons”, the opening starting tip talks about Photon Cannons 😂
I love a good Dad joke. I'm still deciding on "fourge" instead of a "threege" ... They need a groaning equivalent to LOL! :D
I think you should be allowed more than one shuttle. Do a zealot doom drop on that last mission. :)
What's the similarity between Giant Grant and his army of Chadlots.
They all have huge manly hands and the Zerg can catch them.
bro put them all out at once now i know what imma be doin
Wow! This is so cool! Where can i watch the other parts of Photon Cannons Only?
Grant: Guardians don’t kill things that fast right?
Me who finished basically the whole first Zerg campaign with twelve guardians, is dumb at the game and can’t tell if sarcasm or serious: *confused screaming
They have about the same DPS as a Dragoon, for about double the price. But they fly and outrange static defenses, so they're really convenient to use, as long as the enemy doesn't have proper mobile anti-air. As a player it's easy to counter them, though
@@agihammerthief8953 ah I see. Context is key 👌 so as someone who only really plays the campaigns, I don't need to worry about competent enemy players lol
Unfortunately with that last mission it seems that a pure "zealot only" victory might not be possible. I mean, there's potential that if you totally fill out the map you can distract long enough using every single mineral at your disposal, but outside of that (and luck that the enemy attacks ALL your bases before the temple) then you either need to allow cannons around the temple or shuttles to assault the island bases. Still, you did a dang good job with the rest of the run!
they extremely widfe for combat
24:40 Cannon's kill zergling.
WOOOOO YEAAH BABY
Shoutout for next vid
Petition for grant to do Dragoons only?
too easy
Wide
20:35
24:46
32:10
34:43
35:35
44:50
Widest