Hey, thanks a lot for giving the game a shot, we're glad you like it! Also, great feedback regarding the wisps, we'll definitely take it into consideration. For Steam release we're aiming for spring 2025.
Feels like a summer breeze during the winter of pixelated roguelites. I know it might be lame to compare this to 10y+ Skyrim but i think that this is exactly what many of us dreamed and imagined when it comes to fighting. Of course there are still things to work on and improve like better hitboxes and such so don't grow too complacent.
Game looks great but there’s too much screen clutter and motion shake imo. Simply walking around has too many bounce animations, camera shakes and shifts quite a bit during combat, and the swing animation of the sword is unique but clutters the screen. It’s sadly even difficult to watch you play this game.
It's based on UE5 which means, with uevr you can play it in VR. That said, to me It feels like a different version of Until You Fall and that's a hell of fun already. I'm curious :D
When going for recent game engines, you need to innovate somehow, at least a small bit. What I have seen is content that may easily have been fully generated using AIs with nothing good out of the surface, even the passive skill tree is about forced synergies and lacks QoL. UE 5 licence is exepensive, as is there is absolutely noway that they'll recoup their cost, not mentionning how degrading this product is.
Hey, thanks a lot for giving the game a shot, we're glad you like it! Also, great feedback regarding the wisps, we'll definitely take it into consideration.
For Steam release we're aiming for spring 2025.
Any plans for Console?
smart to use Epic to pregame Steam early access, gives it a much stronger opening
Feels like a summer breeze during the winter of pixelated roguelites.
I know it might be lame to compare this to 10y+ Skyrim but i think that this is exactly what many of us dreamed and imagined when it comes to fighting.
Of course there are still things to work on and improve like better hitboxes and such so don't grow too complacent.
Bro when are they dropping this demo???? It's about time they lean into the FPS melee type games.. Voin and Mortal Sins hit different!
I believe it's in early access on epic games right now. Not sure when, but will be coming to Steam soon.
Is there multiplayer or plans for it? Would love to play with some friends after Dungeonborne flopped
Game looks great but there’s too much screen clutter and motion shake imo. Simply walking around has too many bounce animations, camera shakes and shifts quite a bit during combat, and the swing animation of the sword is unique but clutters the screen. It’s sadly even difficult to watch you play this game.
agree!
You definitely were walking by a fair bit of gold lol, like next to the door at 18:07 for instance
Fair enough. In my defense, some of it is hard to see lol
Looks nice. Until release there is the roguelite mode in Vermintide 2, if one wants proper combat :D
Looks intresting, as soon as the game is on steam, its gong onto my wishlist until release 🙂
It's based on UE5 which means, with uevr you can play it in VR. That said, to me It feels like a different version of Until You Fall and that's a hell of fun already. I'm curious :D
I myself would't want to check every room for small gold bags. Could become very tedious.
It's definitely laborious the way it's set up right now,,,
When going for recent game engines, you need to innovate somehow, at least a small bit. What I have seen is content that may easily have been fully generated using AIs with nothing good out of the surface, even the passive skill tree is about forced synergies and lacks QoL. UE 5 licence is exepensive, as is there is absolutely noway that they'll recoup their cost, not mentionning how degrading this product is.