Can you redo the Frankenstein's Battleship video? But instead of making a random mess of guns, the ship is designed sensibly, but the point is: each type of part belongs to a nation. So, for example: you use an American hull, Japanese main guns, French secondaries, etcetera. But each nation cannot represent more than one type of part - so you can't have American main/secondary towers since it already represent the hull, and so on. Basically a normal battleship but with different designs for each part type.
Taskmaster idea: two ships "welded" together? Two identical turret setups but side to side across the whole ship. Pit it against four enemy BBs in 1930 and see who defeats the most?
Challenge idea for taskmaster if you bring it back Old vs. New You play as any nation in 1890 with 1 BB AI gets any nation in 1940 with 1 CL 1 point for sinking the light cruiser 1 point for not taking a torpedo 1 point if you sink it in less than 10 minutes
Taskmaster would be fun. How about an: AI designs a battleship tournament. Every nation gets to design a battleship (or other type ship) and you do a tournament with them. See who is the battleship to derp, euh i mean, rule them all
what stealth doesnt realise is that the angled funnel complex does have a secondary effect compared to mega funnels, the angled funnel complex has a range finder at the top, that range finder is actually functional and gives your ship better accuracy
A new taskmaster season would be fun, here a task to do a special episode made by committee, all of you in a call building one ship voting on each component, each of you also get one over ride. To see how well each of your designing styles work together.
Intercepted Message from the Spanish Admiral to the Captain of the FS Démocratie. SA: "Surrender now french ship! We outnumber you 25 to one!" FS D: "An hour ago you outnumbered us 50 to one."
In terms of ideas for other matchups, what about exploring really old battleships versus really new destroyers? what's the weakest 1940s ship that can sink the dreadnought? What's the smallest historical first world war ship you can make, and how many top-notch ironclads does it take to sink it (probably through ramming i'd guess). Can you make a pre-dreadnought that, alone or in small numbers, is able to sink a Tribal-class? In short, exploring how age and power affect matchups by ramping the disparity up to absurd, never-would-have-happened extremes.
Task master would be fun again Stealth and I have a challenge that involves the largest ship you can make I submitted it a while ago but now that the game has improved I am willing to resubmit a revised version
If you are doing another taskmaster, consider building ships that are Seawaymax (that is, being able to traverse the St. Lawrence Seaway to the Great Lakes). The specs are as follows: Max tonnage: 28,500 tons Max length: 740 ft (225.6 m) Max beam: 78 ft (23.8 m) Max draft: 26.51 ft ( 8.1 m) You will have to pay attention to the plans of the ship in order to make this work. It should be noted that in 1959, to commemorate the opening of the Seaway, the US Navy sent a task force of ships through to the Lakes in Operation Inland Seas. The largest ship in that fleet was the heavy cruiser USS Macon, at over 13,000 tons.
I got a taskmaster idea, but not sure have you done it already but anyway here it is. The "Deja Vu" Challenge: the whole idea is basiclly doge as much torpedoes as you can. You will face 50 enemy ships filled with /fast/ torps,(this should have a common design that everyone will apply to) and your goal is to try and live as long as you can while taking the least amount of torps, *Shooting at the enemy is not an option* , also you must charge straight into the enemy until you sink after spawning next to them(yes shortest spawning distance please). Points system: - Different ship types gives different pionts, the smaller the ship you choose the less points you will get - the longer you lived the more points you get - the less torps you got hit the more points you get Last but not least, have fun :)
50v1 is a great concept but I think it would be more entertaining for the enemy to have a greater variety of ship types. You can tweak the tech gap to make it balanced, so imagine a scenario where one nation has gone all in on technology development, and training while the opposition is a fading empire with a lot of mothballed ships from the last great war. A couple of big boys flinging the heavy stuff occasionally certainly keeps you on your toes.
Yes please taskmaster. There is this idea i have had since the last one: Tech-level is 1930, engagement range 18000m The enemy is Britain, with the following ships: - 1 CA - 2 CL - 3 DD Choose your navy and build one cruiser (either one light cruiser, or one heavy cruiser, or one battle cruiser). When you are done constructing your cruiser note the weight, we'll need that later. To qualify for any points you must sink all enemy ships. After the battle add the remaining HP and floatability of your ship and divide the result by 10, rounding down - you gain that many points. Then take the weight of your ship, divide by 1000 and round up to the nearest integer - you loose that many points. Calculate the difference between the two point values above and you have your result (may be negative). The idea behind this is that a lighter ship will result in less points being subtracted at the end, but also make it inherently more difficult to come out of the fight with higher values for health, so you have to find a balance that fits your style.
Had another idea for a taskmaster challenge "Bear" minimum You play as Russia with 1 battleship in 1940 AI plays as Germany with 2 battleships and 2 heavy cruisers Your design restrictions are simple: You may only use the things the game requires you to have (i.e. main tower, 1 funnel, an engine, etc). Points: Winning the battle gets 1 point Cheapest ship gets 1 point Lightest ship gets 1 point
To be perfectly honest, I can’t WAIT for aircraft carriers. Being able to design a supercarrier with more planes than God is a very attractive concept. Being able to choose which aircraft I put on it too… oh boy the choices.
The first batch of cruisers were gunboats for destroyers... Though they might have underwater torpedoes... Ps: you could fit more guns on the ship, especially on the superstructure
When you set secondaries to fire what they wanted and was worried about the 4inch firing Ap with the 5,6, and 8. You can rest easy, the 5,6, and 8 were firing AP and the 4inch was continuing to fire HE
Idea for a challenge: You 1 BB only torps, no active guns, no ramming A.I. 50 CLs each with 12 Barrels 8in Incendiary superheavy shells Good Luck Cheers
@@jimmythatguy Hi thanks for the feedback =) Have you tried placing small guns to restrict the arc of the launchers? That way you might be able to fire aft, bow and sides seperately. Also smaller launchers reload faster. Cheers and a good time
One good idea for an episode of legendary encounters would be the USS Iowa vs the KMS Tirpitz. Of course it would not be an entirely one sided battle as I have also read the Scharhorst along with ten destroyers were sailing along with the Tirpitz. What happened is the Iowa missed the Tirpitz. However, the US intelligence report didn't state the Scharhorst would be there also. So with the Iowa facing two battleships that are considerably less powerful than the Iowa. The Germans have a fair chance of winning this engagement. The only way the two fleet's could have met is if the weather went South---delaying the two German battleships. Or the Scharhorst starting having engine trouble---slowing the two ships.
Task master idea. Design your own ship and the enemy light cruisers (5) Goal is to sink one enemy light cruiser but making it sink due to a friendly fired torpedo.
A 1 v 10 with the Yamato facing off against an American Task Force of maybe one Iowa-class Battleship , two Alaska-class large cruisers (these are actually considered to be Battle Cruisers), 3 Baltimore-class heavy cruisers, and 4 Cleveland-class Light cruisers. However, feel free to mix up the distribution of ships and their type on the US side. So you can change out some of the cruisers for destroyers or replacing the battle cruisers with heavy or light cruisers if you feel like it.
Agree about bringing the Taskmaster challenges back. Now that the game is on Steam, I imagine a lot of have the game now and it’d be fun to try some of the challenges ourselves.
Stealth Just as a heads up I have noticed the Shell numbers do not matter. Even if you run out of HE shells you can leave it on HE and they will still fire HE at the enemy At least thats what I noticed was happening in my recent Campaign
Task master idea. You have to design light cruisers without torpedoes, and its job is to basicaly burn down an max size german battleship, that focuses on being heavily armored. *aka you have to design the enemy battleship* You can decide how many ships you need to bring, to do this.
Love to see the task master Season Return. I have a scenario for you. Second Naval Battle of Guadalcanal Japanese 1 Kongo-class fast battleship: Kirishima -36,600 tons 1935 tech 2 Takao-class heavy cruisers: Takao, Atago-9,850 tons 2 light cruisers 1 Nagara-class: Nagara 1 Sendai-class: Sendai 9 destroyers 1 Akizuki-class: Teruzuki 1 Asashio-class: Asagumo 1 Shiratsuyu-class: Samidare 1 Akatsuki-class: Inazuma 5 Fubuki-class: Hatsuyuki, Shirayuki, Shikinami, Uranami, Ayanami Americans 1 North Carolina-class: Washington -35,000 tons 1935 tech 1 South Dakota-class: South Dakota -37,970 tons 1942 Tech 4 destroyers 1 Sims-class: Walke 1 Mahan-class: Preston 1 Benham-class: Benham 1 Gleaves-class: Gwin Engagement Distance:18,000m You are to take the South Dakota to get some revenge. You do not have to stick to the specific tonnage of the battleships, however, If you make changes, you will need to see if you can keep the other ships within the same range as your tonnage (So if you do a 50.000 ton ship, your second battle ship will need to be almost 3000 tons lighter than that if possible).
Yes, bring back Taskmaster!!! I'd love to see the best of the best Nelsonic abominations! Who can do it best? Stealth? Munro? Historyguy? Spartan? Or will Strategy take the win again? Inquiring minds want to know!!!
Suggestion for a Taskmaster challenge: Make the stubbiest and thickest N6-7 class battleship and take on 1 battleship and 2 heavy cruisers from Germany with tech being 1940 for both sides.
Noticed some bugs - Refit does not work at all (refitted ship is reset to base tech no matter what plans say it should have), HEI shells wok superb for AI and not at all for playe (150kton SBB sinked by extensive fire from AI HEI shells at loss of about 50% stucture while 20in HEI shells did nothing to anything with armor). Also if you select shell type ship will convert AP/HE to selected type after store is empty of selected type (At least in campaign).
28:58 _I am giving the AI a pretty difficult task_ regarding AP or HE for the secondaries. While a look on the screen shows that the 8” use AP, but the 6”, 5” and 4” use HE And at 29:05 we see that the 6” switched to AP … Clearly the AI can switch shells independently by size and barrel count … and that is an easy task for the AI, just look up (or compute, if it is the first time) for the enemy angle on now, armour if known, distance, and the gun statistics in penetration and damage with all possible shell types (AP, HE) and choose the highest of damage times pen chance … and computers are gooood with numbers!
Over the past week and a half I've let the AI mostly pick the ammo type. It still does poorly most of the time. I don't want it to fire AP if it only has a 20% change to pen (or even less). I know computers are good with numbers, but only if you set them up correctly. Their rules for when to switch aren't good enough for me for now.
In this Scenario, I wouldn't even mess with AP Shell Features. I would go for pure HE Shells for All Guns. I think that 11-Inch Guns were also Too Much Gun for this Scenarios; however, I believe in the Spread The Wealth Attack Damage to the Enemy; so, the 11-Inchers could be used to attack another Enemy Ship from the 9-Inchers and the 8-Inchers and the 6-Inchers and the 5-Inchers and the 4-Inchers. -- Game Player's Choice Slower Kills per Enemy Attacked; but, More Enemies Damaged at a faster rate; and, a Higher Chance for a Random Critical Hit per Enemy Attacked. The New Gameplay Features didn't seem to affect the Overall Gameplay Mechanics; or, the Overall Battle Resolution. There is more flexibility with Gameplay Style Preferences.
i have a vey dumb idea for a video. its a little similar to this one though so you might want to wait a bit to do it should you choose to accept my idea. i call it "Derpy Dancing". a single BB, largest possible (150k tons) without a torpedo blister. (this is the dancing aspect since you need to actively avoid incoming tops) you fight against a bunch of old destroyers (maybe even Topedo boats). heres the catch, you cannot use secondary guns. you have to use a main armament of big guns (as large as pssible, 9 inch guns would be cheating imo) to wipe out a horde of goblins throwing short ranged but deadly torpedos at you (thats the derpy element).
in response to Yamato. america responded with a true chonker, and you can use 1940's tech, the german hull (preferably the largest you can get) and true humongus guns minumum 17 inch, also the enemy fleet will consist of two ships equivalent to Yamato and 12 heavy cruisers and 18 light cruisers 24 destroyers
a yes to more taskmaster, and hey, one long running task interspersed with one offs could be running a campaign under specific restrictions. say, your country never figured out AP so all sis have to use HE. torps are considered a cowards weapons so your navy can't have any, small fast ships are the future, only allowed ships up to heavy cruiser and 1 BC as your flagship. heh...or requiring turning over control to the AI of all other ships but your primary div as soon as you enter a battle...that probably wouldn't be much fun though. the cursing might get interesting.
Please restart Taskmaster. Would love to see real "apples" to "apples" comparisons since you can now build your opponent ships to be identical. No more luck of the draw with your AI opponents.
Does anybody hope that either The designer or somebody eventually makes a mod to make this like naval ops worship gunner. I have missed that PlayStation 1 game forever and if we could have some you know super odd weapons in a game like this I think it'd be freaking fantastic.
I started this video while my two 1890's battleships were hunting down the last British light cruiser. Now its still at 72% structural and 84% Float 1890 campaigns should be banned
task build a battleship with 18 inch guns aux 2 and torpedo protection 3 enemy fleet one battleship 2 battle cruisers 5 light cruiser and 10 heavy cruisers
pitch and roll still irk me as there really isn't anything you can do about it other than only using the bare minimum equipment Definitely a fun epic battle though!
Previous version of this video: ua-cam.com/video/pooiVdKExkY/v-deo.html
4 Quad 13” or 14” lol and Yes bring them back first challenge repeat your 55” armor belt BB
@@USS_Grey_Ghost yeah the 55inch video was cool, would love to see a remake of it.
@@Hanzemerkur I loved it hilarious Boom Turret gone Repeat for 4 out of 5 Super Yamatos
Can you redo the Frankenstein's Battleship video? But instead of making a random mess of guns, the ship is designed sensibly, but the point is: each type of part belongs to a nation. So, for example: you use an American hull, Japanese main guns, French secondaries, etcetera. But each nation cannot represent more than one type of part - so you can't have American main/secondary towers since it already represent the hull, and so on.
Basically a normal battleship but with different designs for each part type.
A destroyer battle royal would be funny
Stealth just strapped two entire cruisers to the side of his BB, absolutely amazing. And I'd love to see some of the old challenges revisited!
More like 2 heavy and 2 lite cruisers as well as 3-4 destroyers by the number of 4-5in guns
Taskmaster idea: two ships "welded" together? Two identical turret setups but side to side across the whole ship. Pit it against four enemy BBs in 1930 and see who defeats the most?
Challenge idea for taskmaster if you bring it back
Old vs. New
You play as any nation in 1890 with 1 BB
AI gets any nation in 1940 with 1 CL
1 point for sinking the light cruiser
1 point for not taking a torpedo
1 point if you sink it in less than 10 minutes
Forgot to add the starting range of 8,000 meters
Taskmaster would be fun. How about an: AI designs a battleship tournament. Every nation gets to design a battleship (or other type ship) and you do a tournament with them. See who is the battleship to derp, euh i mean, rule them all
what stealth doesnt realise is that the angled funnel complex does have a secondary effect compared to mega funnels, the angled funnel complex has a range finder at the top, that range finder is actually functional and gives your ship better accuracy
Is it really?
A new taskmaster season would be fun, here a task to do a special episode made by committee, all of you in a call building one ship voting on each component, each of you also get one over ride. To see how well each of your designing styles work together.
I did the math. The enemy fleet fielded 525,000 tons of war ships. So in weight, he fought 5 of his own ships.
Reboot Taskmaster, yay or nay?
Yay indeed, my good sir.
I'm for it
Intercepted Message from the Spanish Admiral to the Captain of the FS Démocratie.
SA: "Surrender now french ship! We outnumber you 25 to one!"
FS D: "An hour ago you outnumbered us 50 to one."
In terms of ideas for other matchups, what about exploring really old battleships versus really new destroyers? what's the weakest 1940s ship that can sink the dreadnought? What's the smallest historical first world war ship you can make, and how many top-notch ironclads does it take to sink it (probably through ramming i'd guess). Can you make a pre-dreadnought that, alone or in small numbers, is able to sink a Tribal-class?
In short, exploring how age and power affect matchups by ramping the disparity up to absurd, never-would-have-happened extremes.
Task master would be fun again Stealth and I have a challenge that involves the largest ship you can make I submitted it a while ago but now that the game has improved I am willing to resubmit a revised version
Should definitely revisit this exact scenario every so often as the game changes
What's next? 1 Battleship vs 100 Destroyers? 😁
100 ships is the max. Would 1bb vs 99 destroyers be acceptable?
@@Stealth17Gaming That would be _tremendous_ !
If you are doing another taskmaster, consider building ships that are Seawaymax (that is, being able to traverse the St. Lawrence Seaway to the Great Lakes). The specs are as follows:
Max tonnage: 28,500 tons
Max length: 740 ft (225.6 m)
Max beam: 78 ft (23.8 m)
Max draft: 26.51 ft ( 8.1 m)
You will have to pay attention to the plans of the ship in order to make this work. It should be noted that in 1959, to commemorate the opening of the Seaway, the US Navy sent a task force of ships through to the Lakes in Operation Inland Seas. The largest ship in that fleet was the heavy cruiser USS Macon, at over 13,000 tons.
I got a taskmaster idea, but not sure have you done it already but anyway here it is.
The "Deja Vu" Challenge:
the whole idea is basiclly doge as much torpedoes as you can.
You will face 50 enemy ships filled with /fast/ torps,(this should have a common design that everyone will apply to) and your goal is to try and live as long as you can while taking the least amount of torps, *Shooting at the enemy is not an option* , also you must charge straight into the enemy until you sink after spawning next to them(yes shortest spawning distance please).
Points system:
- Different ship types gives different pionts, the smaller the ship you choose the less points you will get
- the longer you lived the more points you get
- the less torps you got hit the more points you get
Last but not least, have fun :)
50v1 is a great concept but I think it would be more entertaining for the enemy to have a greater variety of ship types. You can tweak the tech gap to make it balanced, so imagine a scenario where one nation has gone all in on technology development, and training while the opposition is a fading empire with a lot of mothballed ships from the last great war. A couple of big boys flinging the heavy stuff occasionally certainly keeps you on your toes.
Yes please taskmaster.
There is this idea i have had since the last one:
Tech-level is 1930, engagement range 18000m
The enemy is Britain, with the following ships:
- 1 CA
- 2 CL
- 3 DD
Choose your navy and build one cruiser (either one light cruiser, or one heavy cruiser, or one battle cruiser).
When you are done constructing your cruiser note the weight, we'll need that later.
To qualify for any points you must sink all enemy ships.
After the battle add the remaining HP and floatability of your ship and divide the result by 10, rounding down - you gain that many points.
Then take the weight of your ship, divide by 1000 and round up to the nearest integer - you loose that many points.
Calculate the difference between the two point values above and you have your result (may be negative).
The idea behind this is that a lighter ship will result in less points being subtracted at the end, but also make it inherently more difficult to come out of the fight with higher values for health, so you have to find a balance that fits your style.
Hmm, crazy idea. A modern (well at least as modern as the game's parameters allow) retelling of England versus the Spanish Armada.
oh man, taskmasters coming back would be rad, those are fun watches
That incoming fire at 20:00 looks more like you wandered into a flak carpet than anything else!
BAPTIZED IN SEA-SPRAY, FIFTY TO ONE!
Had another idea for a taskmaster challenge
"Bear" minimum
You play as Russia with 1 battleship in 1940
AI plays as Germany with 2 battleships and 2 heavy cruisers
Your design restrictions are simple: You may only use the things the game requires you to have (i.e. main tower, 1 funnel, an engine, etc).
Points:
Winning the battle gets 1 point
Cheapest ship gets 1 point
Lightest ship gets 1 point
Really nice idea. Might need to enhance the point system a bit but otherwise I wouldn't change a thing.
Forgot to add: the starting range is 20,000 meters
The swarm of bullets coming at you is crazy.
To be perfectly honest, I can’t WAIT for aircraft carriers. Being able to design a supercarrier with more planes than God is a very attractive concept.
Being able to choose which aircraft I put on it too… oh boy the choices.
The first batch of cruisers were gunboats for destroyers...
Though they might have underwater torpedoes...
Ps: you could fit more guns on the ship, especially on the superstructure
It might be a fun challenge to do a one on one where you can only fire after the ai has run out of all their ammunition
Imagine being last ship of this CL group practically watching how frenc monster eating your friend for breakfast
FRENC
When you set secondaries to fire what they wanted and was worried about the 4inch firing Ap with the 5,6, and 8. You can rest easy, the 5,6, and 8 were firing AP and the 4inch was continuing to fire HE
Idea for a challenge:
You 1 BB only torps, no active guns, no ramming
A.I. 50 CLs each with 12 Barrels 8in Incendiary superheavy shells
Good Luck
Cheers
I tried your idea. It was hell, torps fire all at once
@@jimmythatguy Hi thanks for the feedback =)
Have you tried placing small guns to restrict the arc of the launchers? That way you might be able to fire aft, bow and sides seperately. Also smaller launchers reload faster.
Cheers and a good time
French Naval design berau: "we will make a floating shelfpropaled anti aircra...I mean anti ship gun platform..."
One good idea for an episode of legendary encounters would be the USS Iowa vs the KMS Tirpitz.
Of course it would not be an entirely one sided battle as I have also read the Scharhorst along with ten destroyers were sailing along with the Tirpitz.
What happened is the Iowa missed the Tirpitz. However, the US intelligence report didn't state the Scharhorst would be there also.
So with the Iowa facing two battleships that are considerably less powerful than the Iowa. The Germans have a fair chance of winning this engagement.
The only way the two fleet's could have met is if the weather went South---delaying the two German battleships. Or the Scharhorst starting having engine trouble---slowing the two ships.
Task master idea.
Design your own ship and the enemy light cruisers (5)
Goal is to sink one enemy light cruiser but making it sink due to a friendly fired torpedo.
Oh, that thing is a logistical nightmare. Possibly even a turret farm
Taskmasters return would be at a really good time. A lot of new funky settings to play around with.
one thing i hope this game will never have is magical Acoustic torpedo
A 1 v 10 with the Yamato facing off against an American Task Force of maybe one Iowa-class Battleship , two Alaska-class large cruisers (these are actually considered to be Battle Cruisers), 3 Baltimore-class heavy cruisers, and 4 Cleveland-class Light cruisers. However, feel free to mix up the distribution of ships and their type on the US side. So you can change out some of the cruisers for destroyers or replacing the battle cruisers with heavy or light cruisers if you feel like it.
Agree about bringing the Taskmaster challenges back. Now that the game is on Steam, I imagine a lot of have the game now and it’d be fun to try some of the challenges ourselves.
Oh Yeah.... bring on more cruelty to loliboats!
I'd like to see a British WWI-ish Dreadnought take on a fleet of French 1890's pre-dreadnoughts
Stealth Just as a heads up I have noticed the Shell numbers do not matter. Even if you run out of HE shells you can leave it on HE and they will still fire HE at the enemy
At least thats what I noticed was happening in my recent Campaign
Oh that's weird. Thanks for letting me know.
try this with 50 of your shimakaze builds against your one super battleship. :p All the torpedoes
Watching this feels like it's the Dreadnoughts version of Wolf 359.
Task master idea.
You have to design light cruisers without torpedoes, and its job is to basicaly burn down an max size german battleship, that focuses on being heavily armored. *aka you have to design the enemy battleship*
You can decide how many ships you need to bring, to do this.
I got an idea for taskmaster. Design a Battleship which remains in the fight (at least one main gun firing) the longest with less than 25% buoyancy
Love to see the task master Season Return.
I have a scenario for you. Second Naval Battle of Guadalcanal
Japanese
1 Kongo-class fast battleship: Kirishima -36,600 tons 1935 tech
2 Takao-class heavy cruisers: Takao, Atago-9,850 tons
2 light cruisers
1 Nagara-class: Nagara
1 Sendai-class: Sendai
9 destroyers
1 Akizuki-class: Teruzuki
1 Asashio-class: Asagumo
1 Shiratsuyu-class: Samidare
1 Akatsuki-class: Inazuma
5 Fubuki-class: Hatsuyuki, Shirayuki, Shikinami, Uranami, Ayanami
Americans
1 North Carolina-class: Washington -35,000 tons 1935 tech
1 South Dakota-class: South Dakota -37,970 tons 1942 Tech
4 destroyers
1 Sims-class: Walke
1 Mahan-class: Preston
1 Benham-class: Benham
1 Gleaves-class: Gwin
Engagement Distance:18,000m
You are to take the South Dakota to get some revenge.
You do not have to stick to the specific tonnage of the battleships, however, If you make changes, you will need to see if you can keep the other ships within the same range as your tonnage (So if you do a 50.000 ton ship, your second battle ship will need to be almost 3000 tons lighter than that if possible).
-talks about flash fires
-shows a card about Bismarck Vs Hood video
I see what you did there
The 4 inch quads you put on the ship looked like America pianos
You be 50 destroyers of the 1920 against 5 battleships of 1940 and you will be designing the battleships and let the ai design your destroyers
Yes, bring back Taskmaster!!! I'd love to see the best of the best Nelsonic abominations! Who can do it best? Stealth? Munro? Historyguy? Spartan? Or will Strategy take the win again? Inquiring minds want to know!!!
i would love for Taskmaster to come back! it was such a great series!
I think taskmaster would be cool, cuz the campaign seems a little bad, and the game has a lot of new things
Suggestion for a Taskmaster challenge:
Make the stubbiest and thickest N6-7 class battleship and take on 1 battleship and 2 heavy cruisers from Germany with tech being 1940 for both sides.
For taskmaster, have the other players design the AI ships
Noticed some bugs - Refit does not work at all (refitted ship is reset to base tech no matter what plans say it should have), HEI shells wok superb for AI and not at all for playe (150kton SBB sinked by extensive fire from AI HEI shells at loss of about 50% stucture while 20in HEI shells did nothing to anything with armor). Also if you select shell type ship will convert AP/HE to selected type after store is empty of selected type (At least in campaign).
A shame... the last time I saw this, the 50-ship fleet were all Gun-transports ;p
Have fun to the dude who has to manage the ammo here
28:58 _I am giving the AI a pretty difficult task_ regarding AP or HE for the secondaries. While a look on the screen shows that the 8” use AP, but the 6”, 5” and 4” use HE
And at 29:05 we see that the 6” switched to AP …
Clearly the AI can switch shells independently by size and barrel count … and that is an easy task for the AI, just look up (or compute, if it is the first time) for the enemy angle on now, armour if known, distance, and the gun statistics in penetration and damage with all possible shell types (AP, HE) and choose the highest of damage times pen chance … and computers are gooood with numbers!
Didn't know it did that. Thanks for pointing it out
Over the past week and a half I've let the AI mostly pick the ammo type. It still does poorly most of the time. I don't want it to fire AP if it only has a 20% change to pen (or even less). I know computers are good with numbers, but only if you set them up correctly. Their rules for when to switch aren't good enough for me for now.
One battleship with only the smallest three calibers of guns against small ships with no torpedoes.
any ideas when the draught / beam stuff is going live? didnt realize that was in beta when i bought the game recently 😅
Was wondering what happens if you mount lots of slow long range torps and fire at the center of the fromation from max range in agressive mode
I don't know if someone already has this idea but how about recreating the navy of the country of your choice in campaign.
Wouldn't mind if you revisit the Battle of Tsushima.
it might be beneficial to decrease your turret armor because I've noticed in few of your videos you never touch the turrets armor sceme
i usually play 1 vs 10 of every type of ship. thats fun, especially the cargo ships that i hunt at last^^.
I would love to see the task master Challenge come back!
What about a taskmaster where you have to take on battleships using a battleship of your own, but no torpedos and no guns larger than 9”?
Maybe try to re-do your video about torpedo battleship ? Still one or my most favourite videos 😂😂😂😂
In this Scenario, I wouldn't even mess with AP Shell Features. I would go for pure HE Shells for All Guns.
I think that 11-Inch Guns were also Too Much Gun for this Scenarios; however, I believe in the Spread The Wealth Attack Damage to the Enemy; so, the 11-Inchers could be used to attack another Enemy Ship from the 9-Inchers and the 8-Inchers and the 6-Inchers and the 5-Inchers and the 4-Inchers.
-- Game Player's Choice
Slower Kills per Enemy Attacked; but, More Enemies Damaged at a faster rate; and, a Higher Chance for a Random Critical Hit per Enemy Attacked.
The New Gameplay Features didn't seem to affect the Overall Gameplay Mechanics; or, the Overall Battle Resolution.
There is more flexibility with Gameplay Style Preferences.
i have a vey dumb idea for a video. its a little similar to this one though so you might want to wait a bit to do it should you choose to accept my idea. i call it "Derpy Dancing". a single BB, largest possible (150k tons) without a torpedo blister. (this is the dancing aspect since you need to actively avoid incoming tops) you fight against a bunch of old destroyers (maybe even Topedo boats). heres the catch, you cannot use secondary guns. you have to use a main armament of big guns (as large as pssible, 9 inch guns would be cheating imo) to wipe out a horde of goblins throwing short ranged but deadly torpedos at you (thats the derpy element).
You should have used "1200 Torpedos" for the title of the video
in response to Yamato. america responded with a true chonker, and you can use 1940's tech, the german hull (preferably the largest you can get) and true humongus guns minumum 17 inch, also the enemy fleet will consist of two ships equivalent to Yamato and 12 heavy cruisers and 18 light cruisers 24 destroyers
task master challenge or just a cool scenario
nice one mate!
stealth i did the math and if they would all fire their torpedo ammo it would be 2400 torps. Damn
you could also try building a german super battleship the new update can make it 352 meters long
4 Quad 13” or 14” lol and Yes bring them back first challenge repeat your 55” armor belt BB
Nice
Imagine You Are Random Diver See This Battleship Graveyard
I have a task idea 1 vs 50 destroyers at 5,000 km
Yeah funny Story: The original Video was the first Video i watched from you :-) So hey, Celebration Time :-)
13.2% crew losses....
For the game, that's not much.
In reality, that would be absolute carnage.
F, for the medics and surgeons.
Bring back the battleship with well over 55 inches of main belt
Definitely need more taskmaster since there is a new update how about a taskmaster Bismarck build
a yes to more taskmaster, and hey, one long running task interspersed with one offs could be running a campaign under specific restrictions. say, your country never figured out AP so all sis have to use HE. torps are considered a cowards weapons so your navy can't have any, small fast ships are the future, only allowed ships up to heavy cruiser and 1 BC as your flagship. heh...or requiring turning over control to the AI of all other ships but your primary div as soon as you enter a battle...that probably wouldn't be much fun though. the cursing might get interesting.
Please restart Taskmaster. Would love to see real "apples" to "apples" comparisons since you can now build your opponent ships to be identical. No more luck of the draw with your AI opponents.
Does anybody hope that either The designer or somebody eventually makes a mod to make this like naval ops worship gunner. I have missed that PlayStation 1 game forever and if we could have some you know super odd weapons in a game like this I think it'd be freaking fantastic.
Very good
what about 5v5 minimum displacement for 2BB+CA+CL+DD
1 vs 50 but the 50 ships must have larger guns than the single ship
I started this video while my two 1890's battleships were hunting down the last British light cruiser.
Now its still at 72% structural and 84% Float
1890 campaigns should be banned
Try your legendary encounters, but having 10x ships on both sides
1 destroyer vs 50 battleships
task build a battleship with 18 inch guns aux 2 and torpedo protection 3 enemy fleet one battleship 2 battle cruisers 5 light cruiser and 10 heavy cruisers
I would love task master again
It's been a while
I just bought a game and my first build was a 130 000 tonne abomination with 20 inch belt armor lol
Maybe a DD convoy raiding
pitch and roll still irk me as there really isn't anything you can do about it other than only using the bare minimum equipment
Definitely a fun epic battle though!
i like that this is bak
Oh come on, I wanted to watch torpedo-less light cruisers get clapped
What's the problem with the campaign currently? I tried playing it but I was getting no battles for months.
The beta broke is somehow. I'm not playing campaign until it's patched.
@@Stealth17Gaming Yeah I'll just wait too I think.