The best(?) Warlock exotic class items. If you even need one.
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- Опубліковано 28 сер 2024
- prismatic warlock is in an interesting spot as the best prismatic warlock build by a wide margin does not even use an exotic class item. which begs the question of if you even need one at all. of course, i think you should still farm up some of the ones considered the best, but if you don't have the time, then as of this video's release, you could honestly stick with getaway artist/bleak watcher and be totally fine.
top class items (imo): osmiomancy/star eater or harmony, inmost light/star eater or harmony or syntho. necro/claw. harmony w/ another good individual perk. apotheosis/star eater for burst super damage and/or euphony damage. verity and starfire are both good, i just was a bit underwhelmed by them.
edited by: xVauda (twitter/Twitch)
research assistant: gearheart
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Pre-Final Shape release I never would've guessed that I would use Getaway Artist over an Exotic class item lol
Yep lol. They gotta buff the class items
@@Dreadnotusfacts, getaway artist with helion and stasis turret is too good and cracked not to use
Like Bruh, tbh, for exotic class items I was hoping for something and athrix embrace but since it’s not like… celestial nighthawk is just best in slot for hunter lol
@@Needs_Tzel I’d argue the class items are great on hunter. At least for neutral game. Celestial is obviously great for DPS
@@BlkZard they are, I was just disappointed in the limitations of combos especially on warlock
I think the main thing I noticed about warlock exotic class item sets is that outside of star eater, they’re all just doing what a single warlock exotic does, slightly worse, but less element dependent. Osmio Harmony, for example, is just a weaker, elemental agnostic version of crown or nezerac
True, warlock IMO had the best exotics in the game already, titan 2nd and hunter last, which is probably why hunter being able to mix and match good parts of their exotics together to make actually good combos is so much better than warlock/titan.
@@superbob24 I wouldn't say hunter is at all last, I'd say hunter has the most potent base exotic combos synergistically with their subclasses, especially for damage output or survivability or both. I think the hunter class item has more perks that got changed to be less element dependent and more potent, which is what makes it the strongest of the 3.
Which would explain why I haven’t had a single star eater drop yet for my warlock😂😭
@@nicholasjones7822yep, Hunter def has the best exotic class items out of the three
Except spirit of assassin. Nice to have invis as an option.
I don't see myself taking getaway artist off anytime soon
boring
@@NappaTheInvincible I enjoy it
Same here. It’s so fun
Same 😂😂
Im happy that exotic class items didnt completely invalidate other exotics.
Been using Necro/Star-Eater this week in GMs and it gets you transcendent so ridiculously quick!
Which weapon, Osteo as antibarrier?
@@Rhukzy You can use any of them as barrier provided you're judicious with your melee charges in order to get radiant. I guess you could also use Touch of Malice for unstoppable, but IMO it's the weakest weapon of sorrow in the context of Necrotic. Obviously Thorn is overload this season but that's not relevant this week since it's Disgraced. IMO Necrochasm is the strongest, at least in situations where you are in its intended range, but it's also the one with the least antichamp potential right now.
@@Rhukzy Necro is my personal fav but as life said its got the least anti champ potential but its still REALLY nice with the new catalyst in gms! :)
Does the poison count as kinetic damage?
@@gavo7911 no it should be melee, but you pair necrotic with a weapon of sorrow and they're all kinetic.
I really hope some of the “rift” effects become “class ability” on the exotic class item. example - spirit of filaments changed from “empowering rift” to “class ability”
I would love if Vesper was class ability. Inmost Light / Vesper with Hellion and Weaver's Call, when you Phoenix Dive you create a shockwave that fries everything close to you and then send out the horde to clean up whatever's left. Would be fun.
imagine phoenix dive granting devour haha, or vesper creating an arc explosion when you hit the ground
Yeah currently running Vesper is just worse than the OG Vesper. Same for Stag and Filaments seems to be giving you the shitty version of Devour so also not very stonks
If they would shift the requirement for spirit starfire from empowered to radiant it'd allow us to keep up with the more dynamic level design the pale heart has that demands more than just "plunk rift n' kill"
@@dikerdodleplaysthis is the exact comment I was going to post and a suggestion I made to Bungie on X a few weeks ago. Drengir's Lash got changed to work with Thruster and I think the Warlock exotics, at least the class item Spirits, should get that same treatment, especially Vesper. I'm going to hang on to Inmost/Vesper when I get it in anticipation of this change happening someday.
Osmio/Star Eater gives you essentially the best Voidwalker experience: constant weakening Vortex uptime, and 1 million damage Nova Bombs
I feel like everyone is REALLY sleeping on Mataidoxia. Instant barrier breaks without a weapon, and when you go transcendent you can effortlessly string up and entire room in suspend since you don't even need to kill the enemy to trigger it.
Yeah I took mataidoxia into the day one salvations edge and it carried hard. We didn't get past the second encounter more because we couldn't handle the boss rather than the ads
Yes, so much yes. I have such a hard time taking off Mataidoxia. It puts in so much work in all levels of content
I'm just a noob coming back but I've been running it with Monte Carlo when doing random stuff. Man is it fun.
@tylerball9600 I actually loved doing that at first too. Eventually with transcendence you will get to the point you won't need Monte Carlo and can spam away.
Lowkey but the issue is getting your melee back without doing anything
I am LOVING Felwinter's Helm for those lightning surge builds. When you run it with buried bloodline and imminence you can swap seamlessly between unravelling and volatile rounds. Use the lightning surge to finish off low health enemies and inflict massive AOE weakens and suppressions to take down the rest of the group and neuter things like subjugators. And keep devour running to throw nades and reproc volatile. Necrotic/synthos seems decent but the subclass keywords go crazy with Felwinter.
Felwinter might be the best build for warlocks and NOBODY is talking about it. I don’t get it. Been using it for 3 weeks to clear everything. Lol
@@alijahmartin9962i was using that build before I got class items and now I'm thinking about going back to it
@@RvbyExe having getaway and Felwinters has kind of delayed me even getting class items. I still haven’t done the mission. Lol
@@alijahmartin9962 can you tell me the fragments, aspects, mods, stats and sll that?
Are you using it for GMs? I can't figure out what you are doing with it where you don't get instantly exploded, as lightning surge doesn't kill most enemies in GMs.
Hot take (maybe), the Warlock class item is good if you want a build that covers multiple aspects of play, but doesn’t excel as much as a focused build with a singular exotic. For example, osmiomancy and star-eaters for decent grenade regen and boosted super. But, for example, I would take base Verity’s Brow over a combination of osmiomancy and Verity. There are too many times when you won’t get enough hits or osmiomancy (on the bond) isn’t consistent enough, whilst using the full Verity helmet provides a more deterministic consisted regen, plus it boosts you teammates as well.
Plus the biggest part.
No RNG
Exactly. The gameplay loop of spirits isn't there because they don't contain parts of exotics that ACTUALLY make them viable like regen on Verity, blind on Vesper, Unravel on Swarmers which isn't true on Hunters when they literally got the full gameplay loop of Gyrfalcon on just spirit of that exotic....
You must be using the wrong gernade because I can promise you Osmio + Verity is MUCH better than base Verity regen.
@andreymavian3400 No, the spirit is missing a lot considering all that gryf does. It's also strictly tied to void weapons so it's isn't that great. Appart from choosing a different exotic I don't know what else they could have done.
@@yamalortiz5152 bruh, spirit of gyrfalcon retained the full potency of the exotic minus a very gimmicky part related to finishers. Swarmers lost the main portion of the exotic that makes them viable, same with Vesper and blind effect. I would still choose normal exotics over spirits on Warlock which is the exact opposite on Hunter where there is no point in going back to normal exotics like Gyrfalcon on Prismatic.
Exotic class item was a success on Hunter and a complete miss on Warlock and especially Titan.
@@andreymavian3400 The thing is you won't be rocking the perk on prismatic either way because is miles better on void. The main exotic also provides overshields and a dmg boost so it's not the gimmick portion. The only other thing they could have done is make finishers provide the dmg boost or overshields or both which would have been too strong or to weak depending on the direction they went.
What Datto said at the end has been my findings. The Getaway Warlock build is so good that I feel like I'm self nerfing when I take it off for an exotic class item build.
as a warlock main I 100% agree I have tons of saved builds.. trying to cancel some of them out to make a new build with "okay" perks on a class item seem ass backwards to me 🤷
So true. I have and run necrotic-star and it's alright but just rather getaway overall.
Im just hoping Bungie's solution is not to nerf getaway, but instead buff the exotic class item. I personally wish they would replace Ophidian and Claws with something else.
@@julioforessi1336 I meant just the overall build, not getaway. I agree that the exotic itself isn't incredible, the interaction with stasis turret and devour is what makes it strong
Warlocks, don't sleep on a HOIL/Claw class item. Using incinerator snap with this makes your transcendence feel like a mini song of flame. Not to mention snaps fill the light bar near instantly with ignition procs. Can personally say it's at least a 7/10 or 8/10 roll in terms of power.
I got a inmost/harmony one a few weeks back and I love it. You just don't have to think too much about it. You can pair it with Graviton if running Nova or Sunshot if running with Song. With storm grenades, arcane needle and hellion, you just have constant ability uptime and spam. It's a ton of fun just cycling abilities, unravelling, jolting and scorching everything. As you said, you can't see the inmost light buff on the hud but I just don't even bother looking at the buffs tbh. I just cycle my abilities as soon as they are available. What I really like about this build is that everything benefits my playstyle, abilities help each other and weapon use brings my super back quickly and ofcourse keeps devour up to get my grenade back quickly. It really helps that the 2 best supers on prismatic have really good exotic primary weapons (Sunshot, Graviton) to pair with.
HOIL + stareaters is my go to. It’s noticeable. I get it, no arc buddy. However, I can throw down a turret consistently while spamming melee and rift/dive. The super damage multiplier is great too
my first bond to drop was assassins synthos, can make for a really strong melee focused build that carries through GMs as long as youre not yeeting yourself into exploder units like the vex that sacrifice themselves or cursed thrall it can handle GMS very easily. just run the fragment where orb pick up gives a buff based on super type and use needle storm so that you get woven mail. then its a simple generate orb on melee kill go invis plus woven mail plus devour and you can just keep on spamming it out. throw either threadling grenades or use the stasis turret to maintain darkness transcendent energy generation as well as make light abilities doe even more damage and bamm you can just keep sliding and electrocuting everything quite easily.
ive also got osmio/stareaters to drop and find that it works well but like you said most of the grenades we have access to as warlocks need to be perfectly placed for good regen. i also find they are slow to kill in higher tier content like GMs. i find my fire team (mostly our titan running the new rocket chest exotic, or consecration spam build) is killing things faster than my grenades will so they will quite literally kill stuff ive already hit with a grenade interrupting my build's flow and preventing me from using it fully.
I've been running Verity's Brow in almost all of my prismatic builds. The damage buff, regen (when combined with Devour) and support abilities are so strong. I just wish the fuckin' thing had an ornament.
Real
it does, in fact, look like ass. true.
Yeah that's the ironic thing about spirit of verity. You can just use regular verity instead and it is JUICED.
@luke1804 Unironically one of the easiest and still strong builds I've ever used, whack on an Insidious with dragonfly/OFA or Luna's with heal clip/incandescent (though obviously you get limited benefits from healing grenades), maybe Graviton for Void, so easy to just plug in whatever guns you need :)
@@Captain_Yatadragonfly + frenzy on a word of Crota has been surprising me recently for void effectiveness
Tbh The tuning of the exotic class items (for warlock anyway) would be appropriate if they were available to use outside of prismatic...
I can personally vouch for Apotheosis/Harmony as Datto mentioned apotheosis being more of swap exotic but when combined are good, and yes, you no longer need to worry about it because they pair very well together. So much fun to use and I’m glad I farmed for it. Would recommend it.
Also Apotheosis + SeS allows Warlocks to get a chuck of stacks for Euphony by spamming Threadling grenades, whilst still maintaining the burst damage from Nova
I want this roll
Apotheosis and star eater roll also !!!
@@never3nderkinda nutty.
I think something important to note is that for verity, it really starts, for me at least, to show in higher level content. I was using a storm grenade setup and what made verity amazing was not that it made my grenades like nukes or anything like that, but that it was able to consistently get ability kills to keep up devour, or funnel into my abilities like osmio or inmost. It gives a consistency especially with storm grenades that you appreciate when you swap off of it imo.
Osmio/ syntho is the best lightning surge build. Coldsnap almost always immediately comes back in 1 throw, and lightning surge does significantly more damage to frozen targets via facet of courage and shatter
No it’s not. For a melee focused build you want to go all in on melee. Don’t want to be a jack of all trades and try to do both. Necrotic grips with Synthos is way better for a melee build. If you’re using osmiomancy then getting one with starfire, star eaters or verity on it is a million times better then pairing a freaking melee exotic to osmiomancy tf.
@@hatchell18your wrong sprit of necrotic is not very good and frozen targets take more melee damage
@@hatchell18yeah I agree. I also like cowl/ synthos as well. It’s fun to use going invis on kills.
I wouldn't call Facet of Courage significant giving that it's just 10% more damage. On the other hand, base Chain lightning actually gets the 120% increase on frozen targets plus the bonus from Synthoceps.
@@hatchell18 If you actually tried this setup, you'd realize that Osmio Coldsnaps are SUPER synergistic with melee builds. Osmio Coldsnaps will freeze huge groups of enemies (making them much safer to approach, which is super important in high-level content), your melee does significantly more damage to those frozen targets, and because of the regen you'll have your Coldsnap ready for whatever next group of enemies you want to delete.
This setup actually works pretty well with glaives, too - even with the recent-ish nerf to Syntho's glaive damage bonus, hitting a frozen enemy with Winterbite while Syntho is active is the easiest >100k damage of your life and will safely delete most enemies with no need for melee ability recharge.
To reinforce Datto's point, there really isn't much reason to run anything other than Getaway Artist. The only scenarios I find myself swapping to a Star-Eater setup is when the boss is so far away that my Arc Soul, Stasis Turret, and Helion can't reach it. Those Arc Soul (which is exclusive to Getaway Artist on Prismatic) only deals about 15k DPS, or 300k total over the 20 seconds. This isn't quite as much as say a Nova Bomb being increased from 600k to 1 million damage, but offers far superior neutral game abilities by comparison.
I have Crown of Tempests, Necrotic Grips and Nezarecs Sin builds for prismatic and they work great. Just gotta broaden your horizons a bit.
It's pretty good, but your point is also implying that you get to do all of that damage on an enemy. The reality I find in content where you actually "need" builds, is that I'm hiding a huge amount of that time to not get killed, so it's not doing anything. I really enjoy a lot of the exotics that get my abilities back quicker, or osmio+stareater for the neutral+burst. This week especially in the GM these double barrier Champs make me go insane and the turrets don't do anything against it. Better to pop them both at the same time and throw a nova bomb to just be done with them.
@@P4brotagonist I mean GM builds are usually a beast in their own right, and sure many GMs have plenty of moments where you are hiding or firing from a far distance where ARC souls cannot reach. However, I would argue that Star-Eaters is pointless in a GM, since its value comes from capitalizing on highly limited damage windows on extremely high health targets (ie: Raids and Dungeons). Champions will be one shot by a nova bomb, you don't need Star Eaters. As for Osmiomancy, if you are using it for Stasis turrets, I'd just use the base exotic on Stasis Warlock at that point to really get the most out of the turrets.
I have almost every warlock class item. The simplest and most potent class item I use is Inmost Light/Claw.
The ability uptime, insane super, and transcendant regeneration.
When you do pop super and transcendant, it goes to a whole new level.
Easily double everyone's kills in any GM, with record speed.
As always Warlocks land somewhere in the exact middle of busted and wasted.
Balanced
@@kacperpokrzyk4020 Finally someone gets it
@@kacperpokrzyk4020it’s sucks to be balanced when Hunter is busted.
@DarthAscension just play hunter lol. Honestly warlock is very strong right now.
@@projectxrapture I would not say “very strong” as from a pure meta dps meter we come up last vs Hunter and Titan best builds.
We do have the best support build, we do use euphony the best, warlock seems to have a ton of builds using both class exotics and normal exotics that allow for a large pool of play styles but when it comes to “busted / broken / op” we are missing something.
We are miles ahead of Titan but miles behind Hunter for many things.
How did Datto get 4 rockets in the mag for his Dr. Disrespect I mean Apex Predator?
Assuming you want a serious answer and not just praise for that dis (it's a good one!) Reconstruction + Bipod gives 4 in the "mag"
@@never3nder ah yep, he has Explosive Pact procced, I must have read it as Explosive Light and wondered how he could have 2 4th column perks going. Thanks mate
The only problem with the Rift based exotic items now is for the most part if you are prismatic, people are using P.Dive over rifts. Its quicker to prock with the only con being you have to be in the air and if you are not careful, can be taken out.
You can literally do a mini hop down to the ground to proc it as quickly as possible.
@@griqs like I said, if you are not careful.
the problem I have with these class items is that they feel like they have no soul, they just kind of feel like these bonuses that compliment your build than more than having an actual exotic. like idk maybe I don't have the right combos but nothing really adds new gameplay other than maybe spirit of the assassin for non hunters? it just feels like everything worthwhile on the class item boils down to ability uptime or super regen or some passive buff that you can already do with other exotics in more interesting ways.
If exotic class items were any better there would be no point using normal exotics
@@oxsila Good. Get rid of normal exotics, start moving everything over to prismatic. Move abilities over as well. Make 1 subclass for each class that combines everything on that class, making it completely free choice on which abilities, supers, and exotics they want to use. Prismatic shows us just a brief taste of what a lore accurate guardian could do, and I think it would push the game leagues ahead if we could mix and match every exotic, every ability, every super.
Edit: to add, I don't want shitty, half versions of each exotic. I want the full kit. You should be able to get every aspect of an exotic and mix it with one other.
@@cshadekillerproductions that would pretty much invalidate like 90% of the game, the other 5 subclasses will literally be useless, and countless exotics too. Also not everyone has TFS, shits pretty expensive in some places
@@isaquesbetan8576 You didn't read what I said. I said move everything over to prismatic. That wouldn't invalidate the other 5 subclasses, because there wouldn't be subclasses anymore. You could just pick any ability, super, and exotic to go with it. All they'd have to do is change exotic wording and usage around just like they did with multiple exotics in TFS and then move everything into one area where you can pick anything.
Slap a generic title on it, call it d3 idgaf, and then call it a day. Would be the best way to go about it, and I think that's what they're intending to do with prismatic going forward.
@@cshadekillerproductions iirc they did mention about a new project in the destiny universe where there would be no classes anymore, so that might be the direction theyre heading to
We need a nez sin and crown of tempests option. Both preferred lol.
so true i love my lightning surge crown of tempests build, so fun
That would be awesome tbh
I want them both. At the same time lol.
Would love to have a summary at the end for the rolls you discussed. Thanks Datto
The summary was: 'use getaway or apotheosis/star eater'
No warlock but watch and like like because Datto is the 🐐. 10 years listing to Datto advice man thanks for all the advice.
For me I've been running Assassin and Star-Eater. My build is based around using all of the Void buffs/debuffs, and the FAR upgraded Invis from Assassin makes Prismatic a much more enjoyable subclass to use over Voidwalker. On Voidwalker I get a Finisher and stay invisible for maybe 6 seconds, but with Assassin I can go invisible for up to 17 seconds. It gives me so much more time to reposition or get a revive safely. In general the Finisher build is super fun since you just slam everything with Volatile constantly. If one enemy dies from their explosion then 2-3 more will be in Finisher range, and that will set off chain reactions where you're completely safe to approach and do another Finisher.
I picked Star-Eater for the right column since everything else there kinda just sucks. I'm not using Arcane Needle, so Claw doesn't do a lot for me. Swarmers just took the wrong half of the original perk. Starfire just doesn't do enough to justify an Empowering Rift, Vesper has the same issue as Swarmers. Verity is just not good, and Synthocepts doesn't do much since Warlock melee isn't really good for damage (though if we ever get a Kinetic, Stasis, or Strand glaive I'll definitely consider that roll). The only two I would consider good for my build are Harmony and Star-Eater. Harmony is good for getting my Nova Bomb back, but Star-Eater has been really thrusting Nova into a top tier damage option for me. It's nice being able to go into a Dungeon or a Raid and slam out 1.3 million damage into a boss right off the bat and THEN have all of my weapons to supplement my damage. Harmony just doesn't provide that same benefit.
I personally would not go anywhere near Necrotic Grips, the poison damage on the exotic class item is SUPER weak compared to the regular exotic. Not worth it.
It's weaker damage, sure, but my Necrochasm explosions aren't going to chain themselves. Or, I guess, they're still not since that one doesn't wanna drop for me. I'd gladly take Necrotic/Stareater to get the chain kills and also big super damage, though frankly none of the other options in that column are super enticing with it (maybe Synthos or Claw).
I have three combos that I'm running at the moment. I would do more, but I've only got 20 unique rolls so far.
1. Apotheosis/Harmony: So good. I run nova and void weapons with demo. You shoot stuff and throw grenades. You get your super very quickly. You throw the nova and follow up with melees and grenades for a ton of damage. This gets you a lot of super energy again from the grenade kills. Rinse and repeat for what is essentially a better Skull of Dire Ahamkara.
2. Assassin/Claw: Incinerator snap for days, run around getting invis and devour, live forever. You get a bunch of grenades from devour, safety and healing at all times to reposition and jump in and out of close range combat, and it pairs nicely with the Monte Cristo.
3. Necrotic/Star-Eater: Do all of the DoT with your melees, grenades, and helion. Do more damage with thorn or necrochasm. Make all of the orbs possible for you and your allies. Then you get transcendence super easily which you can do more tick damage with. All of the orbs will give you your super very quickly and Star-Eater makes it very powerful. Just make sure helion isn't active when you do Song of Flame.
Quick question: who decided to put stag, secant filaments, starfire, and vesper of radius on this thing? I just wanna talk
My fav is intermost light and claw- sick with the snap!
I got a inmost/swarm role that I enjoy, with facets of protection, purpose, devotion, balance, and hope. I use final warning bc it’s strand, unravels, and does a lot of burst damage. I took it through a few runs of the glass way GM a few weeks ago and it did fine. However, if you really want to build into threadlings, just use strand and swarmers. You could also use swarmers on prismatic, but thread of evolution is what makes threadlings very strong so it really helps make them more viable. The only reason one should be opting for a prismatic threadling build is if you want to use feed the void to get devour. That being said, you could just use buried bloodline to get devour and roll on from there, but I don’t have that gun yet so I guess I’ll go cry in a corner. The build is fun and viable in certain high end content (I like to use it in certain and dungeon encounters), but it really isn’t gonna blow anything away, and you can die quite easily if you get caught out without devour or take a lot of burst damage, such as the swarm of moths that the final boss of ghosts of the deep releases. So it’s fun and somewhat viable, it’s just not as good as other warlock options
Hi! Can I see your build or could you tell me what you did with it I had gotten the inmost/swarm class item and idk what to really do with it
@@crypticjadee I’ll try and get a dim link for you when I have a chance
@@seanbellamy1466 thank you
inmost light-stareaters for me. osmiancy-stareaters works too but I've found more energy consistency with inmost light in GMs compared to osmiancy even if all the energy back is spread between everything. which is fine for me because id usually be running hellion with the setup so i find myself pushing all the buttons anyway, mine as well sprinkle some extra regen around too. with some juiced up stareater supers.
I've always found Sunbracers and Sunshot to be a good combination. Just... Fire. Fire everywhere.
Then you got Thorn and Necrotic with Strand. There's something about just sending a plague over hordes of enemies to sweep ads that just seems so satisfying. XD
never taking off my inmost light/star eaters roll
I ran osmeo/ verity in GMs and it was putting in some work with the right set up
Inmost with syntho for everything outside of Master tier content. Then have a Apothesis + star eater switch when doing raids/dungeons. Getaway is my go-to for Master and GM content.
Agree, I’ve been using that with Monte Carlo
I know it’s dumb but I was disappointed astrocyte verse was not in the warlock pool. I like blink but it’s borderline unusable without that exotic imo
Starfire is insane with threadling grenades and the raid exotic. Devour is up 99.8% of the time in any level of content so empowering rift ain’t even a terrible pick. 2 kills with a demo weapon basically gives a nade back which adds stacks to Euphony. Use with a Ros Arago with permeability and onslaught and if you’re running weaver’s call, your juiced ros arago will generate a threadling every so often.
Starfire and Apotheosis seems a sleeper pick for Euphony specifically; you can throw 5 threading grenades with Apotheosis, and then get more through a damage phase with Starfire
I'm too attached to how comfy of a playstyle getaway artist is on prismatic, that I just don't see myself ever using the exotic class items.
Necrotic with glaives is my go to build for most content other than gm. Perfect in the raid since you have the healing melee and the poison explosions for max clearing. Then you can mix it with thorn, witherhoard, or necrochasm. You can also do a heavy hitter like call or fusion since honestly most of the time you will be using the glaive.
I’ve been using necrotic claw ever since i got the exotic class item and i basically haven’t taken it off. It’s so easy to get transcendence and claw makes it so the song of flames hits even harder, does even more ignitions, and more poison spread. Once it gets rolling it is a powerhouse.
I'll be honest, after playing around with the warlock class item, other than an apotheosis/star eater role for dps I prefer other exotics for prismatic builds
Only been using Osmio star eater for boss damage and it's really good. Get your 6 stacks throw grenade for weaken hit a melee for radiant dive for helion pop your nova for easy 1mil. Even more dmg with facet of ruin, courage and command with trancend grenade.
I'm having a ton of fun with Battle Harmony/Apotheosis Veil personally
I got Apotheosis + necro which works very well with thorn (with the catalyst) and a strand focused build. It surprisingly works well if tuned in master sectors if you're aggressive as the thorn ticks kill quickly and you'll have them up most of the time
(plus for shit tier content it's amazing crowd control)
Your lightning surge take is insane to me. Synthoceps is enough to bring it up into endgame content. I have an assassin/synthoceps roll, and I can't take it off. It allows for such an aggressive playstyle in expert and master content, and having assassin as a bug out option is incredibly useful. Please revisit this. There is way more to lightning surge than just the utility.
Yup, no testing done by him, I presume. Sounds like theoretical feedback on some of the most used WL combos.
I don’t understand why they buffed consecrations damage by 20 percent last season, and then gave it ANOTHER 20 percent damage buff in final shape, but refuse to give lighting surge even a small damage buff. Needing to rely on synthos for it to do viable damage is ass. Consecration does like 5 times more damage than it. Even with synthos lightning surge barely beats consecration without synthos. They need to buff it.
Also for melee builds with synthos in endgame content, the long range strand melee is way better. Going in super close into a group of enemies will get you smoked.
@@hatchell18 balancing by popularity and usage, I assume from their blog posts. They did say that titans are far less used in end game activities and didn't offer much. Consecration is the only viable option currently in their kit. We'll see what they do but warlocks are far greater at everything else from their POV. So much for allowing us to play each class however we want, right?
@@hatchell18 Hence why I opted for Assassin's on my class item. It's really not that dangerous if you set up for it. Devour gets health back immediately, facet of purpose with the right super like song of flame, needlestorm or even winter's wrath of all things, is enough to survive. I even used a lightning surge build during CONTEST mode of Salvation's Edge WITHOUT an exotic and it was more than pulling it's weight. Synthoceps is more for the bigger targets so that you can even contend with them in the first place. Lightning surge really is not as bad as people make it out to be.
I agree, but I don’t think you should have to rely on Synthoceps to make it viable. I think it should be just as strong, if not stronger than consecration (since you actually have to be in the middle of danger to use it)
I love Osiomancy/Swarmers or Verify for 2 second Threadling grenades and armies with Devour is very fun with a Demo/Adrenaline Junkie Better Devils.
I did not realize how much I would love Assassin/Synthos with Monte Carlo. Super Electric Slides are so fun to pull off
Getaway Warlock is just so good in every aspect and I dont see myself putting it away for a while. You can also basicly pair it up with any weapon you wish and it will be extremely good. The only other build I feel is holding up with it is the necrotic strand build with Thorn, however, it has less survivability especially when you got galvanic armor as an artifact perc.
I run mostly necrotic/star-eater for dps damage and usually run Thorn for the necrotic synergy. Great at add-clearing and star eater just provides that extra dps for bosses.
You are absolutely right about getaway artist getting boring after a while, but it's strong, but I tend to like to dabble with other builds to keep it interesting. The drop rng on exotic classes is way to hideous also.
Been running Inmost Light/Harmony ever since I got it. Paired with Song of Flame and Aberrant Action, it's a great time.
I truly believe that the Apotho/star eaters is really rocking so far . It really hasn’t failed me . I’ve been swapping it out with The Osio/verity class item . I use the later until I get to a boss or near a boss . You have to collect some orbs for the star eaters so bare that in mind . Honestly I haven’t been to pumped up over the class items until I got this Apotho combo . It does hit pretty hard . I’m using vortex nova bomb .
The main one I've used is a osmiomancy/star eater. It's not as chill and easy as the getaway build, but it overcharges the nova bomb. Tossing a weaken grenade and then the nova yields some great burst damage. I use it for shorter DPS times and melting chunky enemies.
Otherwise, it's mostly getaway artist for me.
Osmio/Star and Inmost/Star are my two favorites that I actually have
You should definitely get one with star eaters for Witness DPS though. That boosted nova bomb is something else. Just don't forget to aim at for his head so you don't mess up your teammates shots.
Something i accidentally found is with spirit of osmiomancy and threadling nades is sometimes you can get the nade to sort of ricochet inside a boss on impact granting you a full nade charge instantly. If people can find a way to consistently get the nade to refund itself osmio could be a potential replacement for apotheosis for euphony damage.
I've been constantly running an Osmio Bond with Storm Grenades and Khvostov. Before the nerf/bug fix to Storm Grenade energy regen, I was instantly getting a grenade back every time it got 3 kills with Devour proc'd (maybe now 4-5 kills) and if you were lacking in grenade energy somehow, just use Khvostov for Shoot to Loot or to get ricochet kills to top up your grenade. Constantly applying jolt to anything and everything with very high uptime is great and a nice change of pace if Getaway Artists is getting stale for you
The build I currently have glued to my guardian is my Lightning Surge build with inmost Synthoceps. That with pugilist swordbreaker and I have so much uptime on those surges it's nuts. Plus I get transcendence super quickly for even more Surge shenanigans. I really enjoy that build.
Thank you. I usually just run inmost star eaters goofing around…maybe because they are some of my favorites on a hunter or titan. The mataodoxia exotic is also very strong. Especially if I want to e a bit more aggressive
Yeah, that's all been my findings as well. Though I haven't been able to run around with inmost + star eater (the main one I want for constant everything energy), but every other combo feels just bad in comparison to getaway artist.
Getaway just gives you everything, double turrets per grenade, amplified, constant generation of transcendence from said turrets, easy access to literally every effect in the game. It's just ridiculous and so very strong, and anything else has to fight so hard just to barely meet the bar getaway presents. I've tried the strand suspend needles, feels neat but it basically begs you to run monti. I've tried osmiomancy + star eaters, nad never seemed to come back any faster than just having devour itself. Inmost + syntho and lightning surge just shows you how little DR effects warlocks have access to (it's none, Protection is all you got), and you just get spiked into the floor constantly while doing basically nothing XD.
Anything that has to do with Vesper you should just run Vesper, I actually REALLY like Vesper on prismatic, running it with Weavers call (for the darkness energy) and just blinding everything with facet of hope + devour and the innate regen while surrounded from Vesper letting you spam rifts incredibly well. It's been the only thing that's felt even close to on par with getaway artist, as you trade turrets for blinding fields and constant army spam, and it's pretty amusing.
But yeah, that just makes all the 'rift' stuff that much more untakable for me as the stag you should just use the stag (for the rift regen when critically wounded) and the empowerment rift ones are just like 'hahahaah NO' given the devour from secants is just the worse form of feed the void and starfire is completely worthless.
So yeah, just run Vesper on it's own, Getaway Artist, or Inmost Light + Star Eaters with a hot swap to apotheosis + Star Eaters for raid encounters. That's, pretty much it on warlock XD
I just like the way osmiomancy ahamkara feels. Double snaps and free grenades are nice
The necrotic one works with the same weapons that og necrotic grips works with, which is the reason why I want it with another perk that will actually work. The weapons are kinetic, so battle harmony and what not won't work super well.
i really wish the options were actually good besides the infinite nades or good super or melees one, like why is vesper just rift shockwaves, why is spirit of the swarm the WORST part of swarmers, they gotta update this stuff because hunters can solo the witness in their sleep with one finger with their class items
Pretty sure the solo witness kill was with nighthawk but go off
my apothi/star class item has helped me get used to the idea of using my super for more than just damage. Being a nova bomb enjoyer I would tend to save the big boom for the final boss and just almost never use it, but having an exotic that is all about my super I feel its a waste not to use it on more groups and the following grenade storm helps clear out the survivors. All and all the Swap exotic helps me use my super more (which i should have been doing anyway) and seeing my nova actually do damage makes me feel good.
On regards to the exotic class item, I've been on Inmost/Star-Eater, it's just a nice paring of neutral game and super enhancement. But my favourite build on prismatic has easily been lightning surge with Felwinter's Helm, that thing shreds and is incredibly fun to play. Mataiodoxía has been a close third, as well.
I've been using an apotheosis harmony exotic for my main build, its a super easy to get a nova bomb per damage phase, even on easier content, and its a super reliable way to constantly debuff a boss during dps with void weaken grenades, while still allowing you to take a good heavy and special for a really good combo of support and DPS.
I currently run with nova bomb, a legendary rocket launcher, graviton lance, and the call. My usual rotation is to throw a grenade, shoot a rocket and reload, nova bomb, immediately follow up with another grenade, and spam rockets until empty, having a third grenade ready for a reapply on super long dps phases, Easily able to get millions of damage with barely any work
My current favorite at the moment is Osmio/Star-Eater with vortex grenades, Song of Flame, and triple Firepower and Ashes to Assets.
You're able to get multiple orbs off of a single vortex grenade if the damage ticks kill enemies one at a time, and Song of Flame grenades actually count for Firepower so you can actually generate a ridiculous number of orbs off of it. It's fun c:
Inmost/syntho + chill clip fusion has been my go-to for slide melee builds. Chill porcs facet of courage for extra damage and won't cost you an ability/aspect slot for the dark debuff, run w/ voltshot energy weapon for traces if you wanna spam spam
DATTO I LOVE YOU MAN AND I HOPE YOUR STAYCATION WILL BE NICE
Ive been running Starfire/Filaments with weapon focused builds in order to use those utility abilities (Healing Grenade + Penumbral Blast) and have an easy route to Devour. The extra grenades can go toward turrets. Throw in Hierarchy that promotes standing in the rift.
My very first roll was the one I wanted, that being Verity and inmost, song of flame is just ridiculously fun with Verity, and facet of balance with arcane needle gives near constant uptime of empowered abilities, meaning I don't have to constrain myself to a demolitionist gun to spam toss nades out either. Sure it's essentially just what Verity does on it's own, but add in prismatic grenade, having song of flame instead of nova since I generally gravitate towards void over any other element, but still be able to use void guns for Verity stacks, and it's just all around a great time.
Star eaters + anything is the best roll. Does something that other warlock exotics simply can’t. Other than that just run a normal warlock exotic.
Osmio + star eaters has been my go to since I got it for bosses. Vortex weaken nade + nova + a b&s edge transit equals really good burst dmg
I feel like you might be sleeping on Apotheosis/Harmony a little bit. It is STUPID good. I have three different builds for it (SoF, Slowva, Needlestorm) and they all get my super back so quickly it’s ridiculous. I run vortex grenades on all three with ashes to assets and double siphons so whether I get kills with grandes or my weapons (I have weapons that synergize with the builds for each one), I’m getting a ton of super energy. I have been taking it into nightfalls without issue. For endgame stuff, I have been running the Getaway Artist build more, but I have also used those builds there. It’s just so much fun and I don’t have problems dealing damage or staying alive.
HOLY CRAP!!! I LITERALLY GOT THE APOTHEOSIS/STAR EATER COMBO THE MOMENT YOU STARTED TALKING ABOUT IT!!!!
Getaway is super good. That’s certain. I’m enjoying a necrotic grip with thorn build right now. Feels super nice! I’d go with something like necrotic star eaters to make it a power house.
My main issue with the Solipsism is a lot of warlock exotics are way more wordy and therefore have a lot more effects compared to other exotics, so the perks that got nerfed basically got hit way harder than they should have. Like spirit of the swarm loses the unravel effect, which is what helps feed the loop of swarmers in the first place, by unraveling a target with a threadling, killing the target and then destroying the tangle to make more threadlings therefore unraveling more targets. If you want to make a threadling build for prismatic, you are better off just using normal swarmers.
I actually have an amazing build with inmost and star, it works amazing for ability uptime and damage, but i love being amplified and doing damage while reloading and sprinting.
Should do a video on what perks you would like to see changed in each exotic class item
I haven’t used getaway since prolly the first week.
I have two builds both prismatic and they both do work in higher end content. I’m usually always carrying in match making. If you mess with it enough you can find combos better than getaway I promise ! Just takes a bit too much effort but I’m currently stuck in my house so I been going at it lol
I think my favorite combo is apotheosis and synthoceps paired with a lightning surge aspect. It gives you some potentially really beefy needles to kill bosses and great add clear as neutral game. You can get off a million damage of needles if you time it correctly during prismatic right after super. I also really like necrotic and star eater for song of flame builds with weapon of sorrow.
No love for assassin/syntho is sad. I’ve had a ton of fun with an aggressive lightning surge/devour build
hey datto, you can also use the starfire effect when u have volatile rounds, volatile round kills also are empowerd weapon kills. So if u use facet of bravery and gain volatile rounds from grenade kills you also have a great gameplay loop.
😮
BRO if this is true you just saved my osmio/Starfire bond from permanent vault status
Yeah i have the same roll, its oretty nice@@SirFalker
@@jannikthomas1445 have you tested it with grav lance? Do the chain explosions count as volatile kills for the purpose of Starfire?
@@SirFalker no i have used it with a recluse with void shield and desperature measure
Man, not even the exotic class item could rejuvenate some interesting gameplay into warlock. Really hoping the next exotic balance changes actually push the needle. As a warlock, I rarely feel like the amount of exotic choices I actually have is more than the amount of fingers I can count on one hand.
Honestly I think they could have done a little better with Warlocks for this.. For example like the could have fixed contraverse hold and allow ANY grenade to be charged allowing the void shield buff to go with any grenade. There are a other exotics that haven't been touch that they could have updated and fixed or prismatic a well.
I was surprised by Necrotic paired with Star Eater. I don't like to swap, and Necrotic with Thorn or Osteo is up all the time, and having Star Eater build up passively just works really well.
I have Osmio/Harmony, I love it. The other one that I’m still chasing is Apotheosis/Harmony. Osmio/Harmony with Ashes and Grenade Kick start can help get your Super and grenade back really quick.
@Datto I just got an exotic class item with Inmost Light + Starfire for my Warlock. This seems like a sleeper item because the grenade can recharge with 2 kills from an empowering rift and makes Transcendence last significantly longer with ability spam.
For me I want Spirit of Necrotc and Star-Eater.
I’ve had a lot of fun of combining poisoned Arcane Needles (Necrotic Grip) with Feed the Void as it’s kept me alive a lot and clearing ads during Legendary TFS.
Star-Eater would also play into the Nova Bomb buffs we got recently.
Other choices I’ve thought about possibly for the second slot are Spirit of the Swarm (more Threadlings, which I’ve been generating a lot of) or even Claw for an extra melee, but that’s definitely my last choice.
I got this one and it's hella good! Plus it pairs well with weapons of sorrow. I think people are sleeping on Spirit of Necrotic. I'm not saying it's super OP or anything, but I do enjoy it
The poison is a lot weaker on class item. It never goes up higher than the first tick. Wish it did go up a bit let’s say 4 ticks instead of the 8(?) grips can do.
@@RhukzyThats a good thing to know going into running Dual Destiny, thanks for the heads up.
@@Rhukzy It's not as strong but I still like it! You're right about that
An over looked class item necrotic grips and syntho steps strand melle with arc aspect and devour you won’t regret it exotic weapon winterbite gets both buffs :edit I’ve solod every GM with this build so far also necrotics poison damage applies to song of flame melee attack also winter bites melee causes ignitions while in super 😎
Bungie really dropped the ball with warlock exotic perks. Like imagine getting something like skull of ahamkara and getting nova energy based off nova bomb hits, or felwinters helm to proc weaken off of powered melee final blows, hell even nezaracs sin for void damage kills increase ability regen. I would choose any of these over swarmers/vesper/ verity.
Datto: thank you for this video. im a "true" warlock main, meaning its the only character i play..with that said i have yet to unlock the dual destiny. why 🤔 because im sick of doing the overthrows 🤷 and im seeing more and more posts on those destiny facebook groups of people framing and or chasing down this and that roll..and this video confirms my feelings of. im just gonna stick to my already great builds with my current exotics vs making new builds with class items that wont be better than my current builds 🤷🙂👍
You only need to do each overthrow once, it's not even that long
That said the exotic class items seem pretty middling, so you're not losing much either way
Exotic class items either need a large buff (like, give them the full exotic effects) or a rework. Especially for warlocks but honestly it’s true for all classes.
As a warlock main I can tell Inmost/Star Eater is the God roll, I haven't gotten one so the best next thing I've gotten is Ophidian/Star Eater even tho Ophidian doesn't give you reload speed is still not a complete waste of a slot, you only get swap speed.
Love the content, Datto.
when father datto uploads, i watch🙏🏻
Necro star eaters with necrocasm has been my favorite build so far necro with necrotics for crazy good ad clear then 1 mil+ novas with a surged special and heavy to finish any boss shenanigangs
6:56 i’ve found that using fast ball on gloves allows ur threading nades to hit the witness and build up spindle fast. can get to x25 spindle after 5 nades, an ult and 2 shots.